verilog_data-1 / MiSTer-devel_Minimig-AGA_MiSTer /rtl /denise_sprites_shifter.v
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// this is the sprite parallel to serial converter
// clk is 7.09379 MHz (low resolution pixel clock)
// the sprdata assign circuitry is constructed differently from the hardware
// as described in the amiga hardware reference manual
// this is to make sure that the horizontal start position of a sprite
// aligns with the bitplane/playfield start position
module denise_sprites_shifter
(
input clk, // 28MHz clock
input clk7_en,
input clk7n_en, // 7MHz clock enable
input reset, // reset
input aen, // address enable
input [1:0] address, // register address input
input [8:0] hpos, // horizontal beam counter
input [15:0] fmode,
input shift,
input [48-1:0] chip48,
input [15:0] data_in, // bus data in
output [1:0] sprdata, // serialized sprite data out
output reg attach // sprite is attached
);
// register names and adresses
parameter POS = 2'b00;
parameter CTL = 2'b01;
parameter DATA = 2'b10;
parameter DATB = 2'b11;
// local signals
reg [63:0] datla; // data register A
reg [63:0] datlb; // data register B
reg [63:0] shifta; // shift register A
reg [63:0] shiftb; // shift register B
reg [8:0] hstart; // horizontal start value
reg armed; // sprite "armed" signal
reg load; // load shift register signal
reg load_del;
//--------------------------------------------------------------------------------------
reg [15:0] data16;
always @(posedge clk) if (clk7_en) data16 <= data_in;
// switch data according to fmode
reg [64-1:0] spr_fmode_dat;
always @ (*) begin
case(fmode[3:2])
2'b00 : spr_fmode_dat = {data16, 48'h000000000000};
2'b11 : spr_fmode_dat = {data16, chip48[47:0]};
default : spr_fmode_dat = {data16, chip48[47:32], 32'h00000000};
endcase
end
// generate armed signal
always @(posedge clk)
if (clk7_en) begin
if (reset) // reset disables sprite
armed <= 0;
else if (aen && address==CTL) // writing CTL register disables sprite
armed <= 0;
else if (aen && address==DATA) // writing data register A arms sprite
armed <= 1;
end
//--------------------------------------------------------------------------------------
// generate load signal
always @(posedge clk)
if (clk7_en) begin
load <= armed && (hpos[7:0] == hstart[7:0]) && (fmode[15] || (hpos[8] == hstart[8])) ? 1'b1 : 1'b0;
end
//always @(posedge clk)
// if (clk7_en) begin
// load_del <= load; // AMR - delaying this screws up the scoreboard in hybris.
// end
//--------------------------------------------------------------------------------------
// POS register
always @(posedge clk)
if (clk7_en) begin
if (aen && address==POS)
hstart[8:1] <= data_in[7:0];
end
// CTL register
always @(posedge clk)
if (clk7_en) begin
if (aen && address==CTL)
{attach,hstart[0]} <= {data_in[7],data_in[0]};
end
// data register A
always @(posedge clk) begin
reg st;
if(clk7_en && aen && address==DATA) st <= 1;
if(st & clk7n_en) begin
st <= 0;
datla <= spr_fmode_dat;
end
end
// data register B
always @(posedge clk) begin
reg st;
if(clk7_en && aen && address==DATB) st <= 1;
if(st & clk7n_en) begin
st <= 0;
datlb <= spr_fmode_dat;
end
end
//--------------------------------------------------------------------------------------
// sprite shift register
always @(posedge clk)
if (clk7_en && load) // AMR - load_del) // load new data into shift register
begin
shifta[63:0] <= datla[63:0];
shiftb[63:0] <= datlb[63:0];
end
else if (shift)
begin
shifta[63:0] <= {shifta[62:0],1'b0};
shiftb[63:0] <= {shiftb[62:0],1'b0};
end
// assign serialized output data
// AMR - register the output data to delay it by one clk7, compensating for removing load_del
// Fixed highres sprites by pipelining shifter output.
reg [7:0] sprdata_r;
always @(posedge clk)
sprdata_r <= {shiftb[63],shifta[63],sprdata_r[7:2]}; // Ugly - are we masking a copper timing problem here?
assign sprdata[1:0] = sprdata_r[1:0]; // {shiftb[63],shifta[63]};
//--------------------------------------------------------------------------------------
endmodule