// this is the sprite parallel to serial converter // clk is 7.09379 MHz (low resolution pixel clock) // the sprdata assign circuitry is constructed differently from the hardware // as described in the amiga hardware reference manual // this is to make sure that the horizontal start position of a sprite // aligns with the bitplane/playfield start position module denise_sprites_shifter ( input clk, // 28MHz clock input clk7_en, input clk7n_en, // 7MHz clock enable input reset, // reset input aen, // address enable input [1:0] address, // register address input input [8:0] hpos, // horizontal beam counter input [15:0] fmode, input shift, input [48-1:0] chip48, input [15:0] data_in, // bus data in output [1:0] sprdata, // serialized sprite data out output reg attach // sprite is attached ); // register names and adresses parameter POS = 2'b00; parameter CTL = 2'b01; parameter DATA = 2'b10; parameter DATB = 2'b11; // local signals reg [63:0] datla; // data register A reg [63:0] datlb; // data register B reg [63:0] shifta; // shift register A reg [63:0] shiftb; // shift register B reg [8:0] hstart; // horizontal start value reg armed; // sprite "armed" signal reg load; // load shift register signal reg load_del; //-------------------------------------------------------------------------------------- reg [15:0] data16; always @(posedge clk) if (clk7_en) data16 <= data_in; // switch data according to fmode reg [64-1:0] spr_fmode_dat; always @ (*) begin case(fmode[3:2]) 2'b00 : spr_fmode_dat = {data16, 48'h000000000000}; 2'b11 : spr_fmode_dat = {data16, chip48[47:0]}; default : spr_fmode_dat = {data16, chip48[47:32], 32'h00000000}; endcase end // generate armed signal always @(posedge clk) if (clk7_en) begin if (reset) // reset disables sprite armed <= 0; else if (aen && address==CTL) // writing CTL register disables sprite armed <= 0; else if (aen && address==DATA) // writing data register A arms sprite armed <= 1; end //-------------------------------------------------------------------------------------- // generate load signal always @(posedge clk) if (clk7_en) begin load <= armed && (hpos[7:0] == hstart[7:0]) && (fmode[15] || (hpos[8] == hstart[8])) ? 1'b1 : 1'b0; end //always @(posedge clk) // if (clk7_en) begin // load_del <= load; // AMR - delaying this screws up the scoreboard in hybris. // end //-------------------------------------------------------------------------------------- // POS register always @(posedge clk) if (clk7_en) begin if (aen && address==POS) hstart[8:1] <= data_in[7:0]; end // CTL register always @(posedge clk) if (clk7_en) begin if (aen && address==CTL) {attach,hstart[0]} <= {data_in[7],data_in[0]}; end // data register A always @(posedge clk) begin reg st; if(clk7_en && aen && address==DATA) st <= 1; if(st & clk7n_en) begin st <= 0; datla <= spr_fmode_dat; end end // data register B always @(posedge clk) begin reg st; if(clk7_en && aen && address==DATB) st <= 1; if(st & clk7n_en) begin st <= 0; datlb <= spr_fmode_dat; end end //-------------------------------------------------------------------------------------- // sprite shift register always @(posedge clk) if (clk7_en && load) // AMR - load_del) // load new data into shift register begin shifta[63:0] <= datla[63:0]; shiftb[63:0] <= datlb[63:0]; end else if (shift) begin shifta[63:0] <= {shifta[62:0],1'b0}; shiftb[63:0] <= {shiftb[62:0],1'b0}; end // assign serialized output data // AMR - register the output data to delay it by one clk7, compensating for removing load_del // Fixed highres sprites by pipelining shifter output. reg [7:0] sprdata_r; always @(posedge clk) sprdata_r <= {shiftb[63],shifta[63],sprdata_r[7:2]}; // Ugly - are we masking a copper timing problem here? assign sprdata[1:0] = sprdata_r[1:0]; // {shiftb[63],shifta[63]}; //-------------------------------------------------------------------------------------- endmodule