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fffiloni 
posted an update 9 days ago
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Carbon-X brings DNA and language together: it reads sequences and answers questions about them 🧬

To accompany the release article, I put together Carbon-X Playground: five experiments exploring sequence completion, single-letter changes, regulatory roles, DNA origins and motif finding.

Try curated samples or your own sequences, ask questions and compare answers with references when available.

Built with Gradio, running on ZeroGPU.

📖 HuggingFaceBio/Carbon-X-Release
🧬 fffiloni/Carbon-X-Playground
fffiloni 
posted an update 21 days ago
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📖 A gamebook you can play in your own words, powered by local Decision Models.

Traditional gamebooks offer explicit branches: “To enter the forest, turn to page 42.” In Choose your own adventure, you can describe an action, question a character, or ask what you already know before deciding. Clickable choices remain available.

The story’s branches and consequences are authored. Natural language adds a flexible way to interact with them, with conversations between actions.

I built this project to explore a concrete role for Decision Models in an interactive application:

• Kev-4B makes structured decisions: matching intentions to available actions and distinguishing acting from discussing.
• Ink manages story progression, discoveries, inventory and endings.
• Qwen3-8B selects dialogue responses from authored content available in the current state.

Both models run locally inside the Space through llama.cpp, using quantized GGUFs. You can inspect the model calls, scores and routing decisions directly in the interface.

The current release includes three adventures in French and English, with a pack format for adding new stories without changing the engine.

It’s still experimental, and interpretations can go wrong. I’d love feedback on how it feels to play—and on this use of Decision Models to connect natural language with explicit game logic.

Try and play here: fffiloni/choose-your-own-adventure-dm 🤗
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fffiloni 
posted an update about 2 months ago
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Been pushing Viggle Animate a bit further 👀

Viggle Mine is my take on longer, harder character replacement shots — crowds, distance changes, characters turning their back and reappearing.

Still experimental, but it’s getting surprisingly robust.

Try it : fffiloni/Viggle-Mine 🤗
fffiloni 
posted an update 2 months ago
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If an agent can build the obvious demo, the obvious demo probably isn’t worth building anymore.
For years, turning a research repo into something people could actually try was valuable by itself.
That part is becoming automated — and that’s a good thing.

Which means the interesting work moves elsewhere: finding the weird use case, the right interaction, the unexpected model combination — or simply knowing which paper is worth anyone’s attention.

The demo used to be the product. Now it needs a point of view.
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