ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Paper • 2607.19191 • Published 6 days ago • 299
Self in Space: Benchmarking Self-Awareness and Spatial Cognition in UAV Embodied Intelligence Paper • 2607.12477 • Published 14 days ago • 10
From RGB Generation to Dense Field Readout: Pixel-Space Dense Prediction with Text-to-Image Models Paper • 2607.06553 • Published 19 days ago • 20
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation Paper • 2607.06558 • Published 21 days ago • 79
The Mirage of Optimizing Training Policies: Monotonic Inference Policies as the Real Objective for LLM Reinforcement Learning Paper • 2606.29526 • Published 30 days ago • 170
SkillHone: A Harness for Continual Agent Skill Evolution Through Persistent Decision History Paper • 2606.08671 • Published Jun 23 • 46
When LLMs Read Tables Carelessly: Measuring and Reducing Data Referencing Errors Paper • 2606.32029 • Published 28 days ago • 14
MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision Paper • 2606.17162 • Published Jun 15 • 177
Skill-MAS: Evolving Meta-Skill for Automatic Multi-Agent Systems Paper • 2606.18837 • Published Jun 17 • 58
DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects Paper • 2606.15133 • Published Jun 13 • 74