Datasets:
Claude Code traces preview
Fri, Jun 12
make me an online multiplayer game i can play with my friends. I want it to be like super smash bros. a 2D platform fighter. generate all the assets, make realistic fighting animations for each character and everything. on the start screen we wait for everyone to join, then the next screen is character selection, then the next screen is map selection, then we start the battle. each character has 3 lives. if they fall off they lose a life, last player standing wins and the cycle repeats. 2
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tools I'm in need of a 3D video game that I can play online with my friends. Something like an online skate park where we can go and do tricks and stuff 1
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tools make me a fully accurate and realistic short film, you are the director, you will be making this 1 minute short-film where a a cat and mouse or two toys engage in a creative, small-scale chase scene through a single room. Make the scene realistic like the inside of a home. If doing toyes perhaps a child's bedroom would be a good scene. Direct this whole short film, build all the assets, create all the animations, do all the camera work, and do the lighting as well. Make it look as realistic and accurate as possible. Do your best attempt at this using three.js 1
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toolsThu, Jun 11
create the most realistic and accurate 3D model of the taj majal (with surrounding scenery). build a camera system to allow free view inspection of the model.
Put it all together in the end with a 20 second showcase in a very impressive way. You will be the director of that 20 second showcase, make the most of it, make it cinematic, and most of all make no mistakes. 3
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tools Build out a prototype for this potential system for stock AI analysis, a self evolving algorithim generating system where the model can make an algorithm, backtest on some stock data, then use the results to try and improve the algorithm. It should be able to learn from its failures 2
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tools Make me a photorealistic survival game. We are in the woods surrounded by trees, hills, grass, flowers, nature. The lighting should look really real as well. We can walk around, the wind is blowing, there's ambient sounds and everything, as close to photo-realism as possible 2
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tools is this methodology full-proof? like will it actually work for cross family distillation? if so has it ever been done before? is it worth it to write a short paper on this and upload this repo? 1
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tools create a new branch feat/teich-studio and move us over there then build out teich studio end to end.
users should be able to run `teich studio` after installing the package and it should launch a browser UI (similar color pallete to the screenshot but closer to the teichai orange and a slightly less warm gray)
The browser UI should be an efficient, well-designed place for them to configure their dataset generations easily, giving them a nice interface so they dont need to use an annoying and hard to navigate/understand config.yaml. They can optionally upload a prompts.jsonl or create the prompts from within the UI.
The coolest part though would be interactive mode, where it spawns a the docker container and lets the user just start a session with any of the runners and actually steer that conversation however they'd like. going session by session they can interactively create their dataset as if they were just using any of the runners themselves (the same experience as just launching one of the runners in the terminal and interacting with it)
Prioritize UX. We don't want to overwhelm anyone so organize everything in a smart way that wont scare off first-time users. Good luck! 5
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tools thoughts on my hyper-parameters? 3
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toolsWed, Jun 10
Take a look at this project. It needs to be 100% hardened and foolproof. I can't have AI making bad decision and causing a massive failure that ends up costing my company a lot of money because we didn't do our job of title search and approval properly. 1
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tools more on the way soon.
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