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Add Repo: Floatkyun_Ultra-Vision

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  1. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_rect.h +174 -0
  2. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_render.h +1158 -0
  3. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_revision.h +2 -0
  4. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_rwops.h +291 -0
  5. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_scancode.h +413 -0
  6. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_sensor.h +251 -0
  7. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_shape.h +144 -0
  8. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_stdinc.h +617 -0
  9. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_surface.h +554 -0
  10. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_system.h +316 -0
  11. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_syswm.h +331 -0
  12. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test.h +69 -0
  13. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_assert.h +105 -0
  14. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_common.h +218 -0
  15. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_compare.h +69 -0
  16. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_crc32.h +124 -0
  17. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_font.h +81 -0
  18. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_fuzzer.h +384 -0
  19. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_harness.h +134 -0
  20. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_images.h +78 -0
  21. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_log.h +67 -0
  22. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_md5.h +129 -0
  23. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_memory.h +63 -0
  24. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_random.h +115 -0
  25. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_thread.h +361 -0
  26. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_timer.h +115 -0
  27. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_touch.h +102 -0
  28. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_types.h +29 -0
  29. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_version.h +162 -0
  30. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_video.h +1275 -0
  31. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_vulkan.h +278 -0
  32. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/begin_code.h +170 -0
  33. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/close_code.h +40 -0
  34. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/decoder.h +28 -0
  35. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/freemaster/connect_utils.c +231 -0
  36. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/freemaster/connect_utils.h +41 -0
  37. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/freemaster/freemaster_client.c +212 -0
  38. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/freemaster/freemaster_client.h +75 -0
  39. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/gg_external_data.c +141 -0
  40. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/gg_external_data.h +76 -0
  41. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_conf.h +727 -0
  42. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/README.md +7 -0
  43. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/GC9A01.c +579 -0
  44. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/GC9A01.h +88 -0
  45. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/ILI9341.c +432 -0
  46. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/ILI9341.h +67 -0
  47. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/R61581.c +425 -0
  48. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/R61581.h +57 -0
  49. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/SHARP_MIP.c +182 -0
  50. Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/SHARP_MIP.h +63 -0
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_rect.h ADDED
@@ -0,0 +1,174 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_rect.h
24
+ *
25
+ * Header file for SDL_rect definition and management functions.
26
+ */
27
+
28
+ #ifndef SDL_rect_h_
29
+ #define SDL_rect_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_pixels.h"
34
+ #include "SDL_rwops.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+ /**
43
+ * \brief The structure that defines a point (integer)
44
+ *
45
+ * \sa SDL_EnclosePoints
46
+ * \sa SDL_PointInRect
47
+ */
48
+ typedef struct SDL_Point
49
+ {
50
+ int x;
51
+ int y;
52
+ } SDL_Point;
53
+
54
+ /**
55
+ * \brief The structure that defines a point (floating point)
56
+ *
57
+ * \sa SDL_EnclosePoints
58
+ * \sa SDL_PointInRect
59
+ */
60
+ typedef struct SDL_FPoint
61
+ {
62
+ float x;
63
+ float y;
64
+ } SDL_FPoint;
65
+
66
+
67
+ /**
68
+ * \brief A rectangle, with the origin at the upper left (integer).
69
+ *
70
+ * \sa SDL_RectEmpty
71
+ * \sa SDL_RectEquals
72
+ * \sa SDL_HasIntersection
73
+ * \sa SDL_IntersectRect
74
+ * \sa SDL_UnionRect
75
+ * \sa SDL_EnclosePoints
76
+ */
77
+ typedef struct SDL_Rect
78
+ {
79
+ int x, y;
80
+ int w, h;
81
+ } SDL_Rect;
82
+
83
+
84
+ /**
85
+ * \brief A rectangle, with the origin at the upper left (floating point).
86
+ */
87
+ typedef struct SDL_FRect
88
+ {
89
+ float x;
90
+ float y;
91
+ float w;
92
+ float h;
93
+ } SDL_FRect;
94
+
95
+
96
+ /**
97
+ * \brief Returns true if point resides inside a rectangle.
98
+ */
99
+ SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
100
+ {
101
+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
102
+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
103
+ }
104
+
105
+ /**
106
+ * \brief Returns true if the rectangle has no area.
107
+ */
108
+ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
109
+ {
110
+ return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
111
+ }
112
+
113
+ /**
114
+ * \brief Returns true if the two rectangles are equal.
115
+ */
116
+ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
117
+ {
118
+ return (a && b && (a->x == b->x) && (a->y == b->y) &&
119
+ (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
120
+ }
121
+
122
+ /**
123
+ * \brief Determine whether two rectangles intersect.
124
+ *
125
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
126
+ */
127
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
128
+ const SDL_Rect * B);
129
+
130
+ /**
131
+ * \brief Calculate the intersection of two rectangles.
132
+ *
133
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
134
+ */
135
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
136
+ const SDL_Rect * B,
137
+ SDL_Rect * result);
138
+
139
+ /**
140
+ * \brief Calculate the union of two rectangles.
141
+ */
142
+ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
143
+ const SDL_Rect * B,
144
+ SDL_Rect * result);
145
+
146
+ /**
147
+ * \brief Calculate a minimal rectangle enclosing a set of points
148
+ *
149
+ * \return SDL_TRUE if any points were within the clipping rect
150
+ */
151
+ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
152
+ int count,
153
+ const SDL_Rect * clip,
154
+ SDL_Rect * result);
155
+
156
+ /**
157
+ * \brief Calculate the intersection of a rectangle and line segment.
158
+ *
159
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
160
+ */
161
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
162
+ rect, int *X1,
163
+ int *Y1, int *X2,
164
+ int *Y2);
165
+
166
+ /* Ends C function definitions when using C++ */
167
+ #ifdef __cplusplus
168
+ }
169
+ #endif
170
+ #include "close_code.h"
171
+
172
+ #endif /* SDL_rect_h_ */
173
+
174
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_render.h ADDED
@@ -0,0 +1,1158 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_render.h
24
+ *
25
+ * Header file for SDL 2D rendering functions.
26
+ *
27
+ * This API supports the following features:
28
+ * * single pixel points
29
+ * * single pixel lines
30
+ * * filled rectangles
31
+ * * texture images
32
+ *
33
+ * The primitives may be drawn in opaque, blended, or additive modes.
34
+ *
35
+ * The texture images may be drawn in opaque, blended, or additive modes.
36
+ * They can have an additional color tint or alpha modulation applied to
37
+ * them, and may also be stretched with linear interpolation.
38
+ *
39
+ * This API is designed to accelerate simple 2D operations. You may
40
+ * want more functionality such as polygons and particle effects and
41
+ * in that case you should use SDL's OpenGL/Direct3D support or one
42
+ * of the many good 3D engines.
43
+ *
44
+ * These functions must be called from the main thread.
45
+ * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
46
+ */
47
+
48
+ #ifndef SDL_render_h_
49
+ #define SDL_render_h_
50
+
51
+ #include "SDL_stdinc.h"
52
+ #include "SDL_rect.h"
53
+ #include "SDL_video.h"
54
+
55
+ #include "begin_code.h"
56
+ /* Set up for C function definitions, even when using C++ */
57
+ #ifdef __cplusplus
58
+ extern "C" {
59
+ #endif
60
+
61
+ /**
62
+ * \brief Flags used when creating a rendering context
63
+ */
64
+ typedef enum
65
+ {
66
+ SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
67
+ SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
68
+ acceleration */
69
+ SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
70
+ with the refresh rate */
71
+ SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
72
+ rendering to texture */
73
+ } SDL_RendererFlags;
74
+
75
+ /**
76
+ * \brief Information on the capabilities of a render driver or context.
77
+ */
78
+ typedef struct SDL_RendererInfo
79
+ {
80
+ const char *name; /**< The name of the renderer */
81
+ Uint32 flags; /**< Supported ::SDL_RendererFlags */
82
+ Uint32 num_texture_formats; /**< The number of available texture formats */
83
+ Uint32 texture_formats[16]; /**< The available texture formats */
84
+ int max_texture_width; /**< The maximum texture width */
85
+ int max_texture_height; /**< The maximum texture height */
86
+ } SDL_RendererInfo;
87
+
88
+ /**
89
+ * \brief The scaling mode for a texture.
90
+ */
91
+ typedef enum
92
+ {
93
+ SDL_ScaleModeNearest, /**< nearest pixel sampling */
94
+ SDL_ScaleModeLinear, /**< linear filtering */
95
+ SDL_ScaleModeBest /**< anisotropic filtering */
96
+ } SDL_ScaleMode;
97
+
98
+ /**
99
+ * \brief The access pattern allowed for a texture.
100
+ */
101
+ typedef enum
102
+ {
103
+ SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
104
+ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
105
+ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
106
+ } SDL_TextureAccess;
107
+
108
+ /**
109
+ * \brief The texture channel modulation used in SDL_RenderCopy().
110
+ */
111
+ typedef enum
112
+ {
113
+ SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
114
+ SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
115
+ SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
116
+ } SDL_TextureModulate;
117
+
118
+ /**
119
+ * \brief Flip constants for SDL_RenderCopyEx
120
+ */
121
+ typedef enum
122
+ {
123
+ SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
124
+ SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
125
+ SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
126
+ } SDL_RendererFlip;
127
+
128
+ /**
129
+ * \brief A structure representing rendering state
130
+ */
131
+ struct SDL_Renderer;
132
+ typedef struct SDL_Renderer SDL_Renderer;
133
+
134
+ /**
135
+ * \brief An efficient driver-specific representation of pixel data
136
+ */
137
+ struct SDL_Texture;
138
+ typedef struct SDL_Texture SDL_Texture;
139
+
140
+
141
+ /* Function prototypes */
142
+
143
+ /**
144
+ * \brief Get the number of 2D rendering drivers available for the current
145
+ * display.
146
+ *
147
+ * A render driver is a set of code that handles rendering and texture
148
+ * management on a particular display. Normally there is only one, but
149
+ * some drivers may have several available with different capabilities.
150
+ *
151
+ * \sa SDL_GetRenderDriverInfo()
152
+ * \sa SDL_CreateRenderer()
153
+ */
154
+ extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
155
+
156
+ /**
157
+ * \brief Get information about a specific 2D rendering driver for the current
158
+ * display.
159
+ *
160
+ * \param index The index of the driver to query information about.
161
+ * \param info A pointer to an SDL_RendererInfo struct to be filled with
162
+ * information on the rendering driver.
163
+ *
164
+ * \return 0 on success, -1 if the index was out of range.
165
+ *
166
+ * \sa SDL_CreateRenderer()
167
+ */
168
+ extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
169
+ SDL_RendererInfo * info);
170
+
171
+ /**
172
+ * \brief Create a window and default renderer
173
+ *
174
+ * \param width The width of the window
175
+ * \param height The height of the window
176
+ * \param window_flags The flags used to create the window
177
+ * \param window A pointer filled with the window, or NULL on error
178
+ * \param renderer A pointer filled with the renderer, or NULL on error
179
+ *
180
+ * \return 0 on success, or -1 on error
181
+ */
182
+ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
183
+ int width, int height, Uint32 window_flags,
184
+ SDL_Window **window, SDL_Renderer **renderer);
185
+
186
+
187
+ /**
188
+ * \brief Create a 2D rendering context for a window.
189
+ *
190
+ * \param window The window where rendering is displayed.
191
+ * \param index The index of the rendering driver to initialize, or -1 to
192
+ * initialize the first one supporting the requested flags.
193
+ * \param flags ::SDL_RendererFlags.
194
+ *
195
+ * \return A valid rendering context or NULL if there was an error.
196
+ *
197
+ * \sa SDL_CreateSoftwareRenderer()
198
+ * \sa SDL_GetRendererInfo()
199
+ * \sa SDL_DestroyRenderer()
200
+ */
201
+ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
202
+ int index, Uint32 flags);
203
+
204
+ /**
205
+ * \brief Create a 2D software rendering context for a surface.
206
+ *
207
+ * \param surface The surface where rendering is done.
208
+ *
209
+ * \return A valid rendering context or NULL if there was an error.
210
+ *
211
+ * \sa SDL_CreateRenderer()
212
+ * \sa SDL_DestroyRenderer()
213
+ */
214
+ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
215
+
216
+ /**
217
+ * \brief Get the renderer associated with a window.
218
+ */
219
+ extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
220
+
221
+ /**
222
+ * \brief Get information about a rendering context.
223
+ */
224
+ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
225
+ SDL_RendererInfo * info);
226
+
227
+ /**
228
+ * \brief Get the output size in pixels of a rendering context.
229
+ */
230
+ extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
231
+ int *w, int *h);
232
+
233
+ /**
234
+ * \brief Create a texture for a rendering context.
235
+ *
236
+ * \param renderer The renderer.
237
+ * \param format The format of the texture.
238
+ * \param access One of the enumerated values in ::SDL_TextureAccess.
239
+ * \param w The width of the texture in pixels.
240
+ * \param h The height of the texture in pixels.
241
+ *
242
+ * \return The created texture is returned, or NULL if no rendering context was
243
+ * active, the format was unsupported, or the width or height were out
244
+ * of range.
245
+ *
246
+ * \note The contents of the texture are not defined at creation.
247
+ *
248
+ * \sa SDL_QueryTexture()
249
+ * \sa SDL_UpdateTexture()
250
+ * \sa SDL_DestroyTexture()
251
+ */
252
+ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
253
+ Uint32 format,
254
+ int access, int w,
255
+ int h);
256
+
257
+ /**
258
+ * \brief Create a texture from an existing surface.
259
+ *
260
+ * \param renderer The renderer.
261
+ * \param surface The surface containing pixel data used to fill the texture.
262
+ *
263
+ * \return The created texture is returned, or NULL on error.
264
+ *
265
+ * \note The surface is not modified or freed by this function.
266
+ *
267
+ * \sa SDL_QueryTexture()
268
+ * \sa SDL_DestroyTexture()
269
+ */
270
+ extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
271
+
272
+ /**
273
+ * \brief Query the attributes of a texture
274
+ *
275
+ * \param texture A texture to be queried.
276
+ * \param format A pointer filled in with the raw format of the texture. The
277
+ * actual format may differ, but pixel transfers will use this
278
+ * format.
279
+ * \param access A pointer filled in with the actual access to the texture.
280
+ * \param w A pointer filled in with the width of the texture in pixels.
281
+ * \param h A pointer filled in with the height of the texture in pixels.
282
+ *
283
+ * \return 0 on success, or -1 if the texture is not valid.
284
+ */
285
+ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
286
+ Uint32 * format, int *access,
287
+ int *w, int *h);
288
+
289
+ /**
290
+ * \brief Set an additional color value used in render copy operations.
291
+ *
292
+ * \param texture The texture to update.
293
+ * \param r The red color value multiplied into copy operations.
294
+ * \param g The green color value multiplied into copy operations.
295
+ * \param b The blue color value multiplied into copy operations.
296
+ *
297
+ * \return 0 on success, or -1 if the texture is not valid or color modulation
298
+ * is not supported.
299
+ *
300
+ * \sa SDL_GetTextureColorMod()
301
+ */
302
+ extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
303
+ Uint8 r, Uint8 g, Uint8 b);
304
+
305
+
306
+ /**
307
+ * \brief Get the additional color value used in render copy operations.
308
+ *
309
+ * \param texture The texture to query.
310
+ * \param r A pointer filled in with the current red color value.
311
+ * \param g A pointer filled in with the current green color value.
312
+ * \param b A pointer filled in with the current blue color value.
313
+ *
314
+ * \return 0 on success, or -1 if the texture is not valid.
315
+ *
316
+ * \sa SDL_SetTextureColorMod()
317
+ */
318
+ extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
319
+ Uint8 * r, Uint8 * g,
320
+ Uint8 * b);
321
+
322
+ /**
323
+ * \brief Set an additional alpha value used in render copy operations.
324
+ *
325
+ * \param texture The texture to update.
326
+ * \param alpha The alpha value multiplied into copy operations.
327
+ *
328
+ * \return 0 on success, or -1 if the texture is not valid or alpha modulation
329
+ * is not supported.
330
+ *
331
+ * \sa SDL_GetTextureAlphaMod()
332
+ */
333
+ extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
334
+ Uint8 alpha);
335
+
336
+ /**
337
+ * \brief Get the additional alpha value used in render copy operations.
338
+ *
339
+ * \param texture The texture to query.
340
+ * \param alpha A pointer filled in with the current alpha value.
341
+ *
342
+ * \return 0 on success, or -1 if the texture is not valid.
343
+ *
344
+ * \sa SDL_SetTextureAlphaMod()
345
+ */
346
+ extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
347
+ Uint8 * alpha);
348
+
349
+ /**
350
+ * \brief Set the blend mode used for texture copy operations.
351
+ *
352
+ * \param texture The texture to update.
353
+ * \param blendMode ::SDL_BlendMode to use for texture blending.
354
+ *
355
+ * \return 0 on success, or -1 if the texture is not valid or the blend mode is
356
+ * not supported.
357
+ *
358
+ * \note If the blend mode is not supported, the closest supported mode is
359
+ * chosen.
360
+ *
361
+ * \sa SDL_GetTextureBlendMode()
362
+ */
363
+ extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
364
+ SDL_BlendMode blendMode);
365
+
366
+ /**
367
+ * \brief Get the blend mode used for texture copy operations.
368
+ *
369
+ * \param texture The texture to query.
370
+ * \param blendMode A pointer filled in with the current blend mode.
371
+ *
372
+ * \return 0 on success, or -1 if the texture is not valid.
373
+ *
374
+ * \sa SDL_SetTextureBlendMode()
375
+ */
376
+ extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
377
+ SDL_BlendMode *blendMode);
378
+
379
+ /**
380
+ * \brief Set the scale mode used for texture scale operations.
381
+ *
382
+ * \param texture The texture to update.
383
+ * \param scaleMode ::SDL_ScaleMode to use for texture scaling.
384
+ *
385
+ * \return 0 on success, or -1 if the texture is not valid.
386
+ *
387
+ * \note If the scale mode is not supported, the closest supported mode is
388
+ * chosen.
389
+ *
390
+ * \sa SDL_GetTextureScaleMode()
391
+ */
392
+ extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
393
+ SDL_ScaleMode scaleMode);
394
+
395
+ /**
396
+ * \brief Get the scale mode used for texture scale operations.
397
+ *
398
+ * \param texture The texture to query.
399
+ * \param scaleMode A pointer filled in with the current scale mode.
400
+ *
401
+ * \return 0 on success, or -1 if the texture is not valid.
402
+ *
403
+ * \sa SDL_SetTextureScaleMode()
404
+ */
405
+ extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
406
+ SDL_ScaleMode *scaleMode);
407
+
408
+ /**
409
+ * \brief Update the given texture rectangle with new pixel data.
410
+ *
411
+ * \param texture The texture to update
412
+ * \param rect A pointer to the rectangle of pixels to update, or NULL to
413
+ * update the entire texture.
414
+ * \param pixels The raw pixel data in the format of the texture.
415
+ * \param pitch The number of bytes in a row of pixel data, including padding between lines.
416
+ *
417
+ * The pixel data must be in the format of the texture. The pixel format can be
418
+ * queried with SDL_QueryTexture.
419
+ *
420
+ * \return 0 on success, or -1 if the texture is not valid.
421
+ *
422
+ * \note This is a fairly slow function.
423
+ */
424
+ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
425
+ const SDL_Rect * rect,
426
+ const void *pixels, int pitch);
427
+
428
+ /**
429
+ * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
430
+ *
431
+ * \param texture The texture to update
432
+ * \param rect A pointer to the rectangle of pixels to update, or NULL to
433
+ * update the entire texture.
434
+ * \param Yplane The raw pixel data for the Y plane.
435
+ * \param Ypitch The number of bytes between rows of pixel data for the Y plane.
436
+ * \param Uplane The raw pixel data for the U plane.
437
+ * \param Upitch The number of bytes between rows of pixel data for the U plane.
438
+ * \param Vplane The raw pixel data for the V plane.
439
+ * \param Vpitch The number of bytes between rows of pixel data for the V plane.
440
+ *
441
+ * \return 0 on success, or -1 if the texture is not valid.
442
+ *
443
+ * \note You can use SDL_UpdateTexture() as long as your pixel data is
444
+ * a contiguous block of Y and U/V planes in the proper order, but
445
+ * this function is available if your pixel data is not contiguous.
446
+ */
447
+ extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
448
+ const SDL_Rect * rect,
449
+ const Uint8 *Yplane, int Ypitch,
450
+ const Uint8 *Uplane, int Upitch,
451
+ const Uint8 *Vplane, int Vpitch);
452
+
453
+ /**
454
+ * \brief Lock a portion of the texture for write-only pixel access.
455
+ *
456
+ * \param texture The texture to lock for access, which was created with
457
+ * ::SDL_TEXTUREACCESS_STREAMING.
458
+ * \param rect A pointer to the rectangle to lock for access. If the rect
459
+ * is NULL, the entire texture will be locked.
460
+ * \param pixels This is filled in with a pointer to the locked pixels,
461
+ * appropriately offset by the locked area.
462
+ * \param pitch This is filled in with the pitch of the locked pixels.
463
+ *
464
+ * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
465
+ *
466
+ * \sa SDL_UnlockTexture()
467
+ */
468
+ extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
469
+ const SDL_Rect * rect,
470
+ void **pixels, int *pitch);
471
+
472
+ /**
473
+ * \brief Lock a portion of the texture for write-only pixel access.
474
+ * Expose it as a SDL surface.
475
+ *
476
+ * \param texture The texture to lock for access, which was created with
477
+ * ::SDL_TEXTUREACCESS_STREAMING.
478
+ * \param rect A pointer to the rectangle to lock for access. If the rect
479
+ * is NULL, the entire texture will be locked.
480
+ * \param surface This is filled in with a SDL surface representing the locked area
481
+ * Surface is freed internally after calling SDL_UnlockTexture or SDL_DestroyTexture.
482
+ *
483
+ * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
484
+ *
485
+ * \sa SDL_UnlockTexture()
486
+ */
487
+ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
488
+ const SDL_Rect *rect,
489
+ SDL_Surface **surface);
490
+
491
+ /**
492
+ * \brief Unlock a texture, uploading the changes to video memory, if needed.
493
+ * If SDL_LockTextureToSurface() was called for locking, the SDL surface is freed.
494
+ *
495
+ * \sa SDL_LockTexture()
496
+ * \sa SDL_LockTextureToSurface()
497
+ */
498
+ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
499
+
500
+ /**
501
+ * \brief Determines whether a window supports the use of render targets
502
+ *
503
+ * \param renderer The renderer that will be checked
504
+ *
505
+ * \return SDL_TRUE if supported, SDL_FALSE if not.
506
+ */
507
+ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
508
+
509
+ /**
510
+ * \brief Set a texture as the current rendering target.
511
+ *
512
+ * \param renderer The renderer.
513
+ * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
514
+ *
515
+ * \return 0 on success, or -1 on error
516
+ *
517
+ * \sa SDL_GetRenderTarget()
518
+ */
519
+ extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
520
+ SDL_Texture *texture);
521
+
522
+ /**
523
+ * \brief Get the current render target or NULL for the default render target.
524
+ *
525
+ * \return The current render target
526
+ *
527
+ * \sa SDL_SetRenderTarget()
528
+ */
529
+ extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
530
+
531
+ /**
532
+ * \brief Set device independent resolution for rendering
533
+ *
534
+ * \param renderer The renderer for which resolution should be set.
535
+ * \param w The width of the logical resolution
536
+ * \param h The height of the logical resolution
537
+ *
538
+ * This function uses the viewport and scaling functionality to allow a fixed logical
539
+ * resolution for rendering, regardless of the actual output resolution. If the actual
540
+ * output resolution doesn't have the same aspect ratio the output rendering will be
541
+ * centered within the output display.
542
+ *
543
+ * If the output display is a window, mouse events in the window will be filtered
544
+ * and scaled so they seem to arrive within the logical resolution.
545
+ *
546
+ * \note If this function results in scaling or subpixel drawing by the
547
+ * rendering backend, it will be handled using the appropriate
548
+ * quality hints.
549
+ *
550
+ * \sa SDL_RenderGetLogicalSize()
551
+ * \sa SDL_RenderSetScale()
552
+ * \sa SDL_RenderSetViewport()
553
+ */
554
+ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
555
+
556
+ /**
557
+ * \brief Get device independent resolution for rendering
558
+ *
559
+ * \param renderer The renderer from which resolution should be queried.
560
+ * \param w A pointer filled with the width of the logical resolution
561
+ * \param h A pointer filled with the height of the logical resolution
562
+ *
563
+ * \sa SDL_RenderSetLogicalSize()
564
+ */
565
+ extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
566
+
567
+ /**
568
+ * \brief Set whether to force integer scales for resolution-independent rendering
569
+ *
570
+ * \param renderer The renderer for which integer scaling should be set.
571
+ * \param enable Enable or disable integer scaling
572
+ *
573
+ * This function restricts the logical viewport to integer values - that is, when
574
+ * a resolution is between two multiples of a logical size, the viewport size is
575
+ * rounded down to the lower multiple.
576
+ *
577
+ * \sa SDL_RenderSetLogicalSize()
578
+ */
579
+ extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
580
+ SDL_bool enable);
581
+
582
+ /**
583
+ * \brief Get whether integer scales are forced for resolution-independent rendering
584
+ *
585
+ * \param renderer The renderer from which integer scaling should be queried.
586
+ *
587
+ * \sa SDL_RenderSetIntegerScale()
588
+ */
589
+ extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
590
+
591
+ /**
592
+ * \brief Set the drawing area for rendering on the current target.
593
+ *
594
+ * \param renderer The renderer for which the drawing area should be set.
595
+ * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
596
+ *
597
+ * The x,y of the viewport rect represents the origin for rendering.
598
+ *
599
+ * \return 0 on success, or -1 on error
600
+ *
601
+ * \note If the window associated with the renderer is resized, the viewport is automatically reset.
602
+ *
603
+ * \sa SDL_RenderGetViewport()
604
+ * \sa SDL_RenderSetLogicalSize()
605
+ */
606
+ extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
607
+ const SDL_Rect * rect);
608
+
609
+ /**
610
+ * \brief Get the drawing area for the current target.
611
+ *
612
+ * \sa SDL_RenderSetViewport()
613
+ */
614
+ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
615
+ SDL_Rect * rect);
616
+
617
+ /**
618
+ * \brief Set the clip rectangle for the current target.
619
+ *
620
+ * \param renderer The renderer for which clip rectangle should be set.
621
+ * \param rect A pointer to the rectangle to set as the clip rectangle,
622
+ * relative to the viewport, or NULL to disable clipping.
623
+ *
624
+ * \return 0 on success, or -1 on error
625
+ *
626
+ * \sa SDL_RenderGetClipRect()
627
+ */
628
+ extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
629
+ const SDL_Rect * rect);
630
+
631
+ /**
632
+ * \brief Get the clip rectangle for the current target.
633
+ *
634
+ * \param renderer The renderer from which clip rectangle should be queried.
635
+ * \param rect A pointer filled in with the current clip rectangle, or
636
+ * an empty rectangle if clipping is disabled.
637
+ *
638
+ * \sa SDL_RenderSetClipRect()
639
+ */
640
+ extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
641
+ SDL_Rect * rect);
642
+
643
+ /**
644
+ * \brief Get whether clipping is enabled on the given renderer.
645
+ *
646
+ * \param renderer The renderer from which clip state should be queried.
647
+ *
648
+ * \sa SDL_RenderGetClipRect()
649
+ */
650
+ extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
651
+
652
+
653
+ /**
654
+ * \brief Set the drawing scale for rendering on the current target.
655
+ *
656
+ * \param renderer The renderer for which the drawing scale should be set.
657
+ * \param scaleX The horizontal scaling factor
658
+ * \param scaleY The vertical scaling factor
659
+ *
660
+ * The drawing coordinates are scaled by the x/y scaling factors
661
+ * before they are used by the renderer. This allows resolution
662
+ * independent drawing with a single coordinate system.
663
+ *
664
+ * \note If this results in scaling or subpixel drawing by the
665
+ * rendering backend, it will be handled using the appropriate
666
+ * quality hints. For best results use integer scaling factors.
667
+ *
668
+ * \sa SDL_RenderGetScale()
669
+ * \sa SDL_RenderSetLogicalSize()
670
+ */
671
+ extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
672
+ float scaleX, float scaleY);
673
+
674
+ /**
675
+ * \brief Get the drawing scale for the current target.
676
+ *
677
+ * \param renderer The renderer from which drawing scale should be queried.
678
+ * \param scaleX A pointer filled in with the horizontal scaling factor
679
+ * \param scaleY A pointer filled in with the vertical scaling factor
680
+ *
681
+ * \sa SDL_RenderSetScale()
682
+ */
683
+ extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
684
+ float *scaleX, float *scaleY);
685
+
686
+ /**
687
+ * \brief Set the color used for drawing operations (Rect, Line and Clear).
688
+ *
689
+ * \param renderer The renderer for which drawing color should be set.
690
+ * \param r The red value used to draw on the rendering target.
691
+ * \param g The green value used to draw on the rendering target.
692
+ * \param b The blue value used to draw on the rendering target.
693
+ * \param a The alpha value used to draw on the rendering target, usually
694
+ * ::SDL_ALPHA_OPAQUE (255).
695
+ *
696
+ * \return 0 on success, or -1 on error
697
+ */
698
+ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
699
+ Uint8 r, Uint8 g, Uint8 b,
700
+ Uint8 a);
701
+
702
+ /**
703
+ * \brief Get the color used for drawing operations (Rect, Line and Clear).
704
+ *
705
+ * \param renderer The renderer from which drawing color should be queried.
706
+ * \param r A pointer to the red value used to draw on the rendering target.
707
+ * \param g A pointer to the green value used to draw on the rendering target.
708
+ * \param b A pointer to the blue value used to draw on the rendering target.
709
+ * \param a A pointer to the alpha value used to draw on the rendering target,
710
+ * usually ::SDL_ALPHA_OPAQUE (255).
711
+ *
712
+ * \return 0 on success, or -1 on error
713
+ */
714
+ extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
715
+ Uint8 * r, Uint8 * g, Uint8 * b,
716
+ Uint8 * a);
717
+
718
+ /**
719
+ * \brief Set the blend mode used for drawing operations (Fill and Line).
720
+ *
721
+ * \param renderer The renderer for which blend mode should be set.
722
+ * \param blendMode ::SDL_BlendMode to use for blending.
723
+ *
724
+ * \return 0 on success, or -1 on error
725
+ *
726
+ * \note If the blend mode is not supported, the closest supported mode is
727
+ * chosen.
728
+ *
729
+ * \sa SDL_GetRenderDrawBlendMode()
730
+ */
731
+ extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
732
+ SDL_BlendMode blendMode);
733
+
734
+ /**
735
+ * \brief Get the blend mode used for drawing operations.
736
+ *
737
+ * \param renderer The renderer from which blend mode should be queried.
738
+ * \param blendMode A pointer filled in with the current blend mode.
739
+ *
740
+ * \return 0 on success, or -1 on error
741
+ *
742
+ * \sa SDL_SetRenderDrawBlendMode()
743
+ */
744
+ extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
745
+ SDL_BlendMode *blendMode);
746
+
747
+ /**
748
+ * \brief Clear the current rendering target with the drawing color
749
+ *
750
+ * This function clears the entire rendering target, ignoring the viewport and
751
+ * the clip rectangle.
752
+ *
753
+ * \return 0 on success, or -1 on error
754
+ */
755
+ extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
756
+
757
+ /**
758
+ * \brief Draw a point on the current rendering target.
759
+ *
760
+ * \param renderer The renderer which should draw a point.
761
+ * \param x The x coordinate of the point.
762
+ * \param y The y coordinate of the point.
763
+ *
764
+ * \return 0 on success, or -1 on error
765
+ */
766
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
767
+ int x, int y);
768
+
769
+ /**
770
+ * \brief Draw multiple points on the current rendering target.
771
+ *
772
+ * \param renderer The renderer which should draw multiple points.
773
+ * \param points The points to draw
774
+ * \param count The number of points to draw
775
+ *
776
+ * \return 0 on success, or -1 on error
777
+ */
778
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
779
+ const SDL_Point * points,
780
+ int count);
781
+
782
+ /**
783
+ * \brief Draw a line on the current rendering target.
784
+ *
785
+ * \param renderer The renderer which should draw a line.
786
+ * \param x1 The x coordinate of the start point.
787
+ * \param y1 The y coordinate of the start point.
788
+ * \param x2 The x coordinate of the end point.
789
+ * \param y2 The y coordinate of the end point.
790
+ *
791
+ * \return 0 on success, or -1 on error
792
+ */
793
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
794
+ int x1, int y1, int x2, int y2);
795
+
796
+ /**
797
+ * \brief Draw a series of connected lines on the current rendering target.
798
+ *
799
+ * \param renderer The renderer which should draw multiple lines.
800
+ * \param points The points along the lines
801
+ * \param count The number of points, drawing count-1 lines
802
+ *
803
+ * \return 0 on success, or -1 on error
804
+ */
805
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
806
+ const SDL_Point * points,
807
+ int count);
808
+
809
+ /**
810
+ * \brief Draw a rectangle on the current rendering target.
811
+ *
812
+ * \param renderer The renderer which should draw a rectangle.
813
+ * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
814
+ *
815
+ * \return 0 on success, or -1 on error
816
+ */
817
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
818
+ const SDL_Rect * rect);
819
+
820
+ /**
821
+ * \brief Draw some number of rectangles on the current rendering target.
822
+ *
823
+ * \param renderer The renderer which should draw multiple rectangles.
824
+ * \param rects A pointer to an array of destination rectangles.
825
+ * \param count The number of rectangles.
826
+ *
827
+ * \return 0 on success, or -1 on error
828
+ */
829
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
830
+ const SDL_Rect * rects,
831
+ int count);
832
+
833
+ /**
834
+ * \brief Fill a rectangle on the current rendering target with the drawing color.
835
+ *
836
+ * \param renderer The renderer which should fill a rectangle.
837
+ * \param rect A pointer to the destination rectangle, or NULL for the entire
838
+ * rendering target.
839
+ *
840
+ * \return 0 on success, or -1 on error
841
+ */
842
+ extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
843
+ const SDL_Rect * rect);
844
+
845
+ /**
846
+ * \brief Fill some number of rectangles on the current rendering target with the drawing color.
847
+ *
848
+ * \param renderer The renderer which should fill multiple rectangles.
849
+ * \param rects A pointer to an array of destination rectangles.
850
+ * \param count The number of rectangles.
851
+ *
852
+ * \return 0 on success, or -1 on error
853
+ */
854
+ extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
855
+ const SDL_Rect * rects,
856
+ int count);
857
+
858
+ /**
859
+ * \brief Copy a portion of the texture to the current rendering target.
860
+ *
861
+ * \param renderer The renderer which should copy parts of a texture.
862
+ * \param texture The source texture.
863
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
864
+ * texture.
865
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
866
+ * entire rendering target.
867
+ *
868
+ * \return 0 on success, or -1 on error
869
+ */
870
+ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
871
+ SDL_Texture * texture,
872
+ const SDL_Rect * srcrect,
873
+ const SDL_Rect * dstrect);
874
+
875
+ /**
876
+ * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
877
+ *
878
+ * \param renderer The renderer which should copy parts of a texture.
879
+ * \param texture The source texture.
880
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
881
+ * texture.
882
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
883
+ * entire rendering target.
884
+ * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
885
+ * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
886
+ * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
887
+ *
888
+ * \return 0 on success, or -1 on error
889
+ */
890
+ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
891
+ SDL_Texture * texture,
892
+ const SDL_Rect * srcrect,
893
+ const SDL_Rect * dstrect,
894
+ const double angle,
895
+ const SDL_Point *center,
896
+ const SDL_RendererFlip flip);
897
+
898
+
899
+ /**
900
+ * \brief Draw a point on the current rendering target.
901
+ *
902
+ * \param renderer The renderer which should draw a point.
903
+ * \param x The x coordinate of the point.
904
+ * \param y The y coordinate of the point.
905
+ *
906
+ * \return 0 on success, or -1 on error
907
+ */
908
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer,
909
+ float x, float y);
910
+
911
+ /**
912
+ * \brief Draw multiple points on the current rendering target.
913
+ *
914
+ * \param renderer The renderer which should draw multiple points.
915
+ * \param points The points to draw
916
+ * \param count The number of points to draw
917
+ *
918
+ * \return 0 on success, or -1 on error
919
+ */
920
+ extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer,
921
+ const SDL_FPoint * points,
922
+ int count);
923
+
924
+ /**
925
+ * \brief Draw a line on the current rendering target.
926
+ *
927
+ * \param renderer The renderer which should draw a line.
928
+ * \param x1 The x coordinate of the start point.
929
+ * \param y1 The y coordinate of the start point.
930
+ * \param x2 The x coordinate of the end point.
931
+ * \param y2 The y coordinate of the end point.
932
+ *
933
+ * \return 0 on success, or -1 on error
934
+ */
935
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer,
936
+ float x1, float y1, float x2, float y2);
937
+
938
+ /**
939
+ * \brief Draw a series of connected lines on the current rendering target.
940
+ *
941
+ * \param renderer The renderer which should draw multiple lines.
942
+ * \param points The points along the lines
943
+ * \param count The number of points, drawing count-1 lines
944
+ *
945
+ * \return 0 on success, or -1 on error
946
+ */
947
+ extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer,
948
+ const SDL_FPoint * points,
949
+ int count);
950
+
951
+ /**
952
+ * \brief Draw a rectangle on the current rendering target.
953
+ *
954
+ * \param renderer The renderer which should draw a rectangle.
955
+ * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
956
+ *
957
+ * \return 0 on success, or -1 on error
958
+ */
959
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer,
960
+ const SDL_FRect * rect);
961
+
962
+ /**
963
+ * \brief Draw some number of rectangles on the current rendering target.
964
+ *
965
+ * \param renderer The renderer which should draw multiple rectangles.
966
+ * \param rects A pointer to an array of destination rectangles.
967
+ * \param count The number of rectangles.
968
+ *
969
+ * \return 0 on success, or -1 on error
970
+ */
971
+ extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer,
972
+ const SDL_FRect * rects,
973
+ int count);
974
+
975
+ /**
976
+ * \brief Fill a rectangle on the current rendering target with the drawing color.
977
+ *
978
+ * \param renderer The renderer which should fill a rectangle.
979
+ * \param rect A pointer to the destination rectangle, or NULL for the entire
980
+ * rendering target.
981
+ *
982
+ * \return 0 on success, or -1 on error
983
+ */
984
+ extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer,
985
+ const SDL_FRect * rect);
986
+
987
+ /**
988
+ * \brief Fill some number of rectangles on the current rendering target with the drawing color.
989
+ *
990
+ * \param renderer The renderer which should fill multiple rectangles.
991
+ * \param rects A pointer to an array of destination rectangles.
992
+ * \param count The number of rectangles.
993
+ *
994
+ * \return 0 on success, or -1 on error
995
+ */
996
+ extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer,
997
+ const SDL_FRect * rects,
998
+ int count);
999
+
1000
+ /**
1001
+ * \brief Copy a portion of the texture to the current rendering target.
1002
+ *
1003
+ * \param renderer The renderer which should copy parts of a texture.
1004
+ * \param texture The source texture.
1005
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
1006
+ * texture.
1007
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
1008
+ * entire rendering target.
1009
+ *
1010
+ * \return 0 on success, or -1 on error
1011
+ */
1012
+ extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer,
1013
+ SDL_Texture * texture,
1014
+ const SDL_Rect * srcrect,
1015
+ const SDL_FRect * dstrect);
1016
+
1017
+ /**
1018
+ * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
1019
+ *
1020
+ * \param renderer The renderer which should copy parts of a texture.
1021
+ * \param texture The source texture.
1022
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
1023
+ * texture.
1024
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
1025
+ * entire rendering target.
1026
+ * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
1027
+ * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
1028
+ * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
1029
+ *
1030
+ * \return 0 on success, or -1 on error
1031
+ */
1032
+ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
1033
+ SDL_Texture * texture,
1034
+ const SDL_Rect * srcrect,
1035
+ const SDL_FRect * dstrect,
1036
+ const double angle,
1037
+ const SDL_FPoint *center,
1038
+ const SDL_RendererFlip flip);
1039
+
1040
+ /**
1041
+ * \brief Read pixels from the current rendering target.
1042
+ *
1043
+ * \param renderer The renderer from which pixels should be read.
1044
+ * \param rect A pointer to the rectangle to read, or NULL for the entire
1045
+ * render target.
1046
+ * \param format The desired format of the pixel data, or 0 to use the format
1047
+ * of the rendering target
1048
+ * \param pixels A pointer to be filled in with the pixel data
1049
+ * \param pitch The pitch of the pixels parameter.
1050
+ *
1051
+ * \return 0 on success, or -1 if pixel reading is not supported.
1052
+ *
1053
+ * \warning This is a very slow operation, and should not be used frequently.
1054
+ */
1055
+ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
1056
+ const SDL_Rect * rect,
1057
+ Uint32 format,
1058
+ void *pixels, int pitch);
1059
+
1060
+ /**
1061
+ * \brief Update the screen with rendering performed.
1062
+ */
1063
+ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
1064
+
1065
+ /**
1066
+ * \brief Destroy the specified texture.
1067
+ *
1068
+ * \sa SDL_CreateTexture()
1069
+ * \sa SDL_CreateTextureFromSurface()
1070
+ */
1071
+ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
1072
+
1073
+ /**
1074
+ * \brief Destroy the rendering context for a window and free associated
1075
+ * textures.
1076
+ *
1077
+ * \sa SDL_CreateRenderer()
1078
+ */
1079
+ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
1080
+
1081
+ /**
1082
+ * \brief Force the rendering context to flush any pending commands to the
1083
+ * underlying rendering API.
1084
+ *
1085
+ * You do not need to (and in fact, shouldn't) call this function unless
1086
+ * you are planning to call into OpenGL/Direct3D/Metal/whatever directly
1087
+ * in addition to using an SDL_Renderer.
1088
+ *
1089
+ * This is for a very-specific case: if you are using SDL's render API,
1090
+ * you asked for a specific renderer backend (OpenGL, Direct3D, etc),
1091
+ * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make
1092
+ * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of
1093
+ * this applies, you should call SDL_RenderFlush() between calls to SDL's
1094
+ * render API and the low-level API you're using in cooperation.
1095
+ *
1096
+ * In all other cases, you can ignore this function. This is only here to
1097
+ * get maximum performance out of a specific situation. In all other cases,
1098
+ * SDL will do the right thing, perhaps at a performance loss.
1099
+ *
1100
+ * This function is first available in SDL 2.0.10, and is not needed in
1101
+ * 2.0.9 and earlier, as earlier versions did not queue rendering commands
1102
+ * at all, instead flushing them to the OS immediately.
1103
+ */
1104
+ extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer);
1105
+
1106
+
1107
+ /**
1108
+ * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
1109
+ * OpenGL instructions.
1110
+ *
1111
+ * \param texture The SDL texture to bind
1112
+ * \param texw A pointer to a float that will be filled with the texture width
1113
+ * \param texh A pointer to a float that will be filled with the texture height
1114
+ *
1115
+ * \return 0 on success, or -1 if the operation is not supported
1116
+ */
1117
+ extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
1118
+
1119
+ /**
1120
+ * \brief Unbind a texture from the current OpenGL/ES/ES2 context.
1121
+ *
1122
+ * \param texture The SDL texture to unbind
1123
+ *
1124
+ * \return 0 on success, or -1 if the operation is not supported
1125
+ */
1126
+ extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
1127
+
1128
+ /**
1129
+ * \brief Get the CAMetalLayer associated with the given Metal renderer
1130
+ *
1131
+ * \param renderer The renderer to query
1132
+ *
1133
+ * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
1134
+ *
1135
+ * \sa SDL_RenderGetMetalCommandEncoder()
1136
+ */
1137
+ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
1138
+
1139
+ /**
1140
+ * \brief Get the Metal command encoder for the current frame
1141
+ *
1142
+ * \param renderer The renderer to query
1143
+ *
1144
+ * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
1145
+ *
1146
+ * \sa SDL_RenderGetMetalLayer()
1147
+ */
1148
+ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
1149
+
1150
+ /* Ends C function definitions when using C++ */
1151
+ #ifdef __cplusplus
1152
+ }
1153
+ #endif
1154
+ #include "close_code.h"
1155
+
1156
+ #endif /* SDL_render_h_ */
1157
+
1158
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_revision.h ADDED
@@ -0,0 +1,2 @@
 
 
 
1
+ #define SDL_REVISION "hg-13609:34cc7d3b69d3"
2
+ #define SDL_REVISION_NUMBER 13609
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_rwops.h ADDED
@@ -0,0 +1,291 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_rwops.h
24
+ *
25
+ * This file provides a general interface for SDL to read and write
26
+ * data streams. It can easily be extended to files, memory, etc.
27
+ */
28
+
29
+ #ifndef SDL_rwops_h_
30
+ #define SDL_rwops_h_
31
+
32
+ #include "SDL_stdinc.h"
33
+ #include "SDL_error.h"
34
+
35
+ #include "begin_code.h"
36
+ /* Set up for C function definitions, even when using C++ */
37
+ #ifdef __cplusplus
38
+ extern "C" {
39
+ #endif
40
+
41
+ /* RWops Types */
42
+ #define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */
43
+ #define SDL_RWOPS_WINFILE 1U /**< Win32 file */
44
+ #define SDL_RWOPS_STDFILE 2U /**< Stdio file */
45
+ #define SDL_RWOPS_JNIFILE 3U /**< Android asset */
46
+ #define SDL_RWOPS_MEMORY 4U /**< Memory stream */
47
+ #define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */
48
+
49
+ /**
50
+ * This is the read/write operation structure -- very basic.
51
+ */
52
+ typedef struct SDL_RWops
53
+ {
54
+ /**
55
+ * Return the size of the file in this rwops, or -1 if unknown
56
+ */
57
+ Sint64 (SDLCALL * size) (struct SDL_RWops * context);
58
+
59
+ /**
60
+ * Seek to \c offset relative to \c whence, one of stdio's whence values:
61
+ * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
62
+ *
63
+ * \return the final offset in the data stream, or -1 on error.
64
+ */
65
+ Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
66
+ int whence);
67
+
68
+ /**
69
+ * Read up to \c maxnum objects each of size \c size from the data
70
+ * stream to the area pointed at by \c ptr.
71
+ *
72
+ * \return the number of objects read, or 0 at error or end of file.
73
+ */
74
+ size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
75
+ size_t size, size_t maxnum);
76
+
77
+ /**
78
+ * Write exactly \c num objects each of size \c size from the area
79
+ * pointed at by \c ptr to data stream.
80
+ *
81
+ * \return the number of objects written, or 0 at error or end of file.
82
+ */
83
+ size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
84
+ size_t size, size_t num);
85
+
86
+ /**
87
+ * Close and free an allocated SDL_RWops structure.
88
+ *
89
+ * \return 0 if successful or -1 on write error when flushing data.
90
+ */
91
+ int (SDLCALL * close) (struct SDL_RWops * context);
92
+
93
+ Uint32 type;
94
+ union
95
+ {
96
+ #if defined(__ANDROID__)
97
+ struct
98
+ {
99
+ void *fileNameRef;
100
+ void *inputStreamRef;
101
+ void *readableByteChannelRef;
102
+ void *readMethod;
103
+ void *assetFileDescriptorRef;
104
+ long position;
105
+ long size;
106
+ long offset;
107
+ int fd;
108
+ } androidio;
109
+ #elif defined(__WIN32__)
110
+ struct
111
+ {
112
+ SDL_bool append;
113
+ void *h;
114
+ struct
115
+ {
116
+ void *data;
117
+ size_t size;
118
+ size_t left;
119
+ } buffer;
120
+ } windowsio;
121
+ #endif
122
+
123
+ #ifdef HAVE_STDIO_H
124
+ struct
125
+ {
126
+ SDL_bool autoclose;
127
+ FILE *fp;
128
+ } stdio;
129
+ #endif
130
+ struct
131
+ {
132
+ Uint8 *base;
133
+ Uint8 *here;
134
+ Uint8 *stop;
135
+ } mem;
136
+ struct
137
+ {
138
+ void *data1;
139
+ void *data2;
140
+ } unknown;
141
+ } hidden;
142
+
143
+ } SDL_RWops;
144
+
145
+
146
+ /**
147
+ * \name RWFrom functions
148
+ *
149
+ * Functions to create SDL_RWops structures from various data streams.
150
+ */
151
+ /* @{ */
152
+
153
+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
154
+ const char *mode);
155
+
156
+ #ifdef HAVE_STDIO_H
157
+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
158
+ SDL_bool autoclose);
159
+ #else
160
+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
161
+ SDL_bool autoclose);
162
+ #endif
163
+
164
+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
165
+ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
166
+ int size);
167
+
168
+ /* @} *//* RWFrom functions */
169
+
170
+
171
+ extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
172
+ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
173
+
174
+ #define RW_SEEK_SET 0 /**< Seek from the beginning of data */
175
+ #define RW_SEEK_CUR 1 /**< Seek relative to current read point */
176
+ #define RW_SEEK_END 2 /**< Seek relative to the end of data */
177
+
178
+ /**
179
+ * Return the size of the file in this rwops, or -1 if unknown
180
+ */
181
+ extern DECLSPEC Sint64 SDLCALL SDL_RWsize(SDL_RWops *context);
182
+
183
+ /**
184
+ * Seek to \c offset relative to \c whence, one of stdio's whence values:
185
+ * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
186
+ *
187
+ * \return the final offset in the data stream, or -1 on error.
188
+ */
189
+ extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
190
+ Sint64 offset, int whence);
191
+
192
+ /**
193
+ * Return the current offset in the data stream, or -1 on error.
194
+ */
195
+ extern DECLSPEC Sint64 SDLCALL SDL_RWtell(SDL_RWops *context);
196
+
197
+ /**
198
+ * Read up to \c maxnum objects each of size \c size from the data
199
+ * stream to the area pointed at by \c ptr.
200
+ *
201
+ * \return the number of objects read, or 0 at error or end of file.
202
+ */
203
+ extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
204
+ void *ptr, size_t size, size_t maxnum);
205
+
206
+ /**
207
+ * Write exactly \c num objects each of size \c size from the area
208
+ * pointed at by \c ptr to data stream.
209
+ *
210
+ * \return the number of objects written, or 0 at error or end of file.
211
+ */
212
+ extern DECLSPEC size_t SDLCALL SDL_RWwrite(SDL_RWops *context,
213
+ const void *ptr, size_t size, size_t num);
214
+
215
+ /**
216
+ * Close and free an allocated SDL_RWops structure.
217
+ *
218
+ * \return 0 if successful or -1 on write error when flushing data.
219
+ */
220
+ extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
221
+
222
+ /**
223
+ * Load all the data from an SDL data stream.
224
+ *
225
+ * The data is allocated with a zero byte at the end (null terminated)
226
+ *
227
+ * If \c datasize is not NULL, it is filled with the size of the data read.
228
+ *
229
+ * If \c freesrc is non-zero, the stream will be closed after being read.
230
+ *
231
+ * The data should be freed with SDL_free().
232
+ *
233
+ * \return the data, or NULL if there was an error.
234
+ */
235
+ extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize,
236
+ int freesrc);
237
+
238
+ /**
239
+ * Load an entire file.
240
+ *
241
+ * The data is allocated with a zero byte at the end (null terminated)
242
+ *
243
+ * If \c datasize is not NULL, it is filled with the size of the data read.
244
+ *
245
+ * If \c freesrc is non-zero, the stream will be closed after being read.
246
+ *
247
+ * The data should be freed with SDL_free().
248
+ *
249
+ * \return the data, or NULL if there was an error.
250
+ */
251
+ extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);
252
+
253
+ /**
254
+ * \name Read endian functions
255
+ *
256
+ * Read an item of the specified endianness and return in native format.
257
+ */
258
+ /* @{ */
259
+ extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
260
+ extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
261
+ extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
262
+ extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
263
+ extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
264
+ extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
265
+ extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
266
+ /* @} *//* Read endian functions */
267
+
268
+ /**
269
+ * \name Write endian functions
270
+ *
271
+ * Write an item of native format to the specified endianness.
272
+ */
273
+ /* @{ */
274
+ extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
275
+ extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
276
+ extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
277
+ extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
278
+ extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
279
+ extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
280
+ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
281
+ /* @} *//* Write endian functions */
282
+
283
+ /* Ends C function definitions when using C++ */
284
+ #ifdef __cplusplus
285
+ }
286
+ #endif
287
+ #include "close_code.h"
288
+
289
+ #endif /* SDL_rwops_h_ */
290
+
291
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_scancode.h ADDED
@@ -0,0 +1,413 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_scancode.h
24
+ *
25
+ * Defines keyboard scancodes.
26
+ */
27
+
28
+ #ifndef SDL_scancode_h_
29
+ #define SDL_scancode_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ /**
34
+ * \brief The SDL keyboard scancode representation.
35
+ *
36
+ * Values of this type are used to represent keyboard keys, among other places
37
+ * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
38
+ * SDL_Event structure.
39
+ *
40
+ * The values in this enumeration are based on the USB usage page standard:
41
+ * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
42
+ */
43
+ typedef enum
44
+ {
45
+ SDL_SCANCODE_UNKNOWN = 0,
46
+
47
+ /**
48
+ * \name Usage page 0x07
49
+ *
50
+ * These values are from usage page 0x07 (USB keyboard page).
51
+ */
52
+ /* @{ */
53
+
54
+ SDL_SCANCODE_A = 4,
55
+ SDL_SCANCODE_B = 5,
56
+ SDL_SCANCODE_C = 6,
57
+ SDL_SCANCODE_D = 7,
58
+ SDL_SCANCODE_E = 8,
59
+ SDL_SCANCODE_F = 9,
60
+ SDL_SCANCODE_G = 10,
61
+ SDL_SCANCODE_H = 11,
62
+ SDL_SCANCODE_I = 12,
63
+ SDL_SCANCODE_J = 13,
64
+ SDL_SCANCODE_K = 14,
65
+ SDL_SCANCODE_L = 15,
66
+ SDL_SCANCODE_M = 16,
67
+ SDL_SCANCODE_N = 17,
68
+ SDL_SCANCODE_O = 18,
69
+ SDL_SCANCODE_P = 19,
70
+ SDL_SCANCODE_Q = 20,
71
+ SDL_SCANCODE_R = 21,
72
+ SDL_SCANCODE_S = 22,
73
+ SDL_SCANCODE_T = 23,
74
+ SDL_SCANCODE_U = 24,
75
+ SDL_SCANCODE_V = 25,
76
+ SDL_SCANCODE_W = 26,
77
+ SDL_SCANCODE_X = 27,
78
+ SDL_SCANCODE_Y = 28,
79
+ SDL_SCANCODE_Z = 29,
80
+
81
+ SDL_SCANCODE_1 = 30,
82
+ SDL_SCANCODE_2 = 31,
83
+ SDL_SCANCODE_3 = 32,
84
+ SDL_SCANCODE_4 = 33,
85
+ SDL_SCANCODE_5 = 34,
86
+ SDL_SCANCODE_6 = 35,
87
+ SDL_SCANCODE_7 = 36,
88
+ SDL_SCANCODE_8 = 37,
89
+ SDL_SCANCODE_9 = 38,
90
+ SDL_SCANCODE_0 = 39,
91
+
92
+ SDL_SCANCODE_RETURN = 40,
93
+ SDL_SCANCODE_ESCAPE = 41,
94
+ SDL_SCANCODE_BACKSPACE = 42,
95
+ SDL_SCANCODE_TAB = 43,
96
+ SDL_SCANCODE_SPACE = 44,
97
+
98
+ SDL_SCANCODE_MINUS = 45,
99
+ SDL_SCANCODE_EQUALS = 46,
100
+ SDL_SCANCODE_LEFTBRACKET = 47,
101
+ SDL_SCANCODE_RIGHTBRACKET = 48,
102
+ SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
103
+ * key on ISO keyboards and at the right end
104
+ * of the QWERTY row on ANSI keyboards.
105
+ * Produces REVERSE SOLIDUS (backslash) and
106
+ * VERTICAL LINE in a US layout, REVERSE
107
+ * SOLIDUS and VERTICAL LINE in a UK Mac
108
+ * layout, NUMBER SIGN and TILDE in a UK
109
+ * Windows layout, DOLLAR SIGN and POUND SIGN
110
+ * in a Swiss German layout, NUMBER SIGN and
111
+ * APOSTROPHE in a German layout, GRAVE
112
+ * ACCENT and POUND SIGN in a French Mac
113
+ * layout, and ASTERISK and MICRO SIGN in a
114
+ * French Windows layout.
115
+ */
116
+ SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
117
+ * instead of 49 for the same key, but all
118
+ * OSes I've seen treat the two codes
119
+ * identically. So, as an implementor, unless
120
+ * your keyboard generates both of those
121
+ * codes and your OS treats them differently,
122
+ * you should generate SDL_SCANCODE_BACKSLASH
123
+ * instead of this code. As a user, you
124
+ * should not rely on this code because SDL
125
+ * will never generate it with most (all?)
126
+ * keyboards.
127
+ */
128
+ SDL_SCANCODE_SEMICOLON = 51,
129
+ SDL_SCANCODE_APOSTROPHE = 52,
130
+ SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
131
+ * and ISO keyboards). Produces GRAVE ACCENT and
132
+ * TILDE in a US Windows layout and in US and UK
133
+ * Mac layouts on ANSI keyboards, GRAVE ACCENT
134
+ * and NOT SIGN in a UK Windows layout, SECTION
135
+ * SIGN and PLUS-MINUS SIGN in US and UK Mac
136
+ * layouts on ISO keyboards, SECTION SIGN and
137
+ * DEGREE SIGN in a Swiss German layout (Mac:
138
+ * only on ISO keyboards), CIRCUMFLEX ACCENT and
139
+ * DEGREE SIGN in a German layout (Mac: only on
140
+ * ISO keyboards), SUPERSCRIPT TWO and TILDE in a
141
+ * French Windows layout, COMMERCIAL AT and
142
+ * NUMBER SIGN in a French Mac layout on ISO
143
+ * keyboards, and LESS-THAN SIGN and GREATER-THAN
144
+ * SIGN in a Swiss German, German, or French Mac
145
+ * layout on ANSI keyboards.
146
+ */
147
+ SDL_SCANCODE_COMMA = 54,
148
+ SDL_SCANCODE_PERIOD = 55,
149
+ SDL_SCANCODE_SLASH = 56,
150
+
151
+ SDL_SCANCODE_CAPSLOCK = 57,
152
+
153
+ SDL_SCANCODE_F1 = 58,
154
+ SDL_SCANCODE_F2 = 59,
155
+ SDL_SCANCODE_F3 = 60,
156
+ SDL_SCANCODE_F4 = 61,
157
+ SDL_SCANCODE_F5 = 62,
158
+ SDL_SCANCODE_F6 = 63,
159
+ SDL_SCANCODE_F7 = 64,
160
+ SDL_SCANCODE_F8 = 65,
161
+ SDL_SCANCODE_F9 = 66,
162
+ SDL_SCANCODE_F10 = 67,
163
+ SDL_SCANCODE_F11 = 68,
164
+ SDL_SCANCODE_F12 = 69,
165
+
166
+ SDL_SCANCODE_PRINTSCREEN = 70,
167
+ SDL_SCANCODE_SCROLLLOCK = 71,
168
+ SDL_SCANCODE_PAUSE = 72,
169
+ SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
170
+ does send code 73, not 117) */
171
+ SDL_SCANCODE_HOME = 74,
172
+ SDL_SCANCODE_PAGEUP = 75,
173
+ SDL_SCANCODE_DELETE = 76,
174
+ SDL_SCANCODE_END = 77,
175
+ SDL_SCANCODE_PAGEDOWN = 78,
176
+ SDL_SCANCODE_RIGHT = 79,
177
+ SDL_SCANCODE_LEFT = 80,
178
+ SDL_SCANCODE_DOWN = 81,
179
+ SDL_SCANCODE_UP = 82,
180
+
181
+ SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
182
+ */
183
+ SDL_SCANCODE_KP_DIVIDE = 84,
184
+ SDL_SCANCODE_KP_MULTIPLY = 85,
185
+ SDL_SCANCODE_KP_MINUS = 86,
186
+ SDL_SCANCODE_KP_PLUS = 87,
187
+ SDL_SCANCODE_KP_ENTER = 88,
188
+ SDL_SCANCODE_KP_1 = 89,
189
+ SDL_SCANCODE_KP_2 = 90,
190
+ SDL_SCANCODE_KP_3 = 91,
191
+ SDL_SCANCODE_KP_4 = 92,
192
+ SDL_SCANCODE_KP_5 = 93,
193
+ SDL_SCANCODE_KP_6 = 94,
194
+ SDL_SCANCODE_KP_7 = 95,
195
+ SDL_SCANCODE_KP_8 = 96,
196
+ SDL_SCANCODE_KP_9 = 97,
197
+ SDL_SCANCODE_KP_0 = 98,
198
+ SDL_SCANCODE_KP_PERIOD = 99,
199
+
200
+ SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
201
+ * keyboards have over ANSI ones,
202
+ * located between left shift and Y.
203
+ * Produces GRAVE ACCENT and TILDE in a
204
+ * US or UK Mac layout, REVERSE SOLIDUS
205
+ * (backslash) and VERTICAL LINE in a
206
+ * US or UK Windows layout, and
207
+ * LESS-THAN SIGN and GREATER-THAN SIGN
208
+ * in a Swiss German, German, or French
209
+ * layout. */
210
+ SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
211
+ SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
212
+ * not a physical key - but some Mac keyboards
213
+ * do have a power key. */
214
+ SDL_SCANCODE_KP_EQUALS = 103,
215
+ SDL_SCANCODE_F13 = 104,
216
+ SDL_SCANCODE_F14 = 105,
217
+ SDL_SCANCODE_F15 = 106,
218
+ SDL_SCANCODE_F16 = 107,
219
+ SDL_SCANCODE_F17 = 108,
220
+ SDL_SCANCODE_F18 = 109,
221
+ SDL_SCANCODE_F19 = 110,
222
+ SDL_SCANCODE_F20 = 111,
223
+ SDL_SCANCODE_F21 = 112,
224
+ SDL_SCANCODE_F22 = 113,
225
+ SDL_SCANCODE_F23 = 114,
226
+ SDL_SCANCODE_F24 = 115,
227
+ SDL_SCANCODE_EXECUTE = 116,
228
+ SDL_SCANCODE_HELP = 117,
229
+ SDL_SCANCODE_MENU = 118,
230
+ SDL_SCANCODE_SELECT = 119,
231
+ SDL_SCANCODE_STOP = 120,
232
+ SDL_SCANCODE_AGAIN = 121, /**< redo */
233
+ SDL_SCANCODE_UNDO = 122,
234
+ SDL_SCANCODE_CUT = 123,
235
+ SDL_SCANCODE_COPY = 124,
236
+ SDL_SCANCODE_PASTE = 125,
237
+ SDL_SCANCODE_FIND = 126,
238
+ SDL_SCANCODE_MUTE = 127,
239
+ SDL_SCANCODE_VOLUMEUP = 128,
240
+ SDL_SCANCODE_VOLUMEDOWN = 129,
241
+ /* not sure whether there's a reason to enable these */
242
+ /* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
243
+ /* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
244
+ /* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
245
+ SDL_SCANCODE_KP_COMMA = 133,
246
+ SDL_SCANCODE_KP_EQUALSAS400 = 134,
247
+
248
+ SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
249
+ footnotes in USB doc */
250
+ SDL_SCANCODE_INTERNATIONAL2 = 136,
251
+ SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
252
+ SDL_SCANCODE_INTERNATIONAL4 = 138,
253
+ SDL_SCANCODE_INTERNATIONAL5 = 139,
254
+ SDL_SCANCODE_INTERNATIONAL6 = 140,
255
+ SDL_SCANCODE_INTERNATIONAL7 = 141,
256
+ SDL_SCANCODE_INTERNATIONAL8 = 142,
257
+ SDL_SCANCODE_INTERNATIONAL9 = 143,
258
+ SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
259
+ SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
260
+ SDL_SCANCODE_LANG3 = 146, /**< Katakana */
261
+ SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
262
+ SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
263
+ SDL_SCANCODE_LANG6 = 149, /**< reserved */
264
+ SDL_SCANCODE_LANG7 = 150, /**< reserved */
265
+ SDL_SCANCODE_LANG8 = 151, /**< reserved */
266
+ SDL_SCANCODE_LANG9 = 152, /**< reserved */
267
+
268
+ SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
269
+ SDL_SCANCODE_SYSREQ = 154,
270
+ SDL_SCANCODE_CANCEL = 155,
271
+ SDL_SCANCODE_CLEAR = 156,
272
+ SDL_SCANCODE_PRIOR = 157,
273
+ SDL_SCANCODE_RETURN2 = 158,
274
+ SDL_SCANCODE_SEPARATOR = 159,
275
+ SDL_SCANCODE_OUT = 160,
276
+ SDL_SCANCODE_OPER = 161,
277
+ SDL_SCANCODE_CLEARAGAIN = 162,
278
+ SDL_SCANCODE_CRSEL = 163,
279
+ SDL_SCANCODE_EXSEL = 164,
280
+
281
+ SDL_SCANCODE_KP_00 = 176,
282
+ SDL_SCANCODE_KP_000 = 177,
283
+ SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
284
+ SDL_SCANCODE_DECIMALSEPARATOR = 179,
285
+ SDL_SCANCODE_CURRENCYUNIT = 180,
286
+ SDL_SCANCODE_CURRENCYSUBUNIT = 181,
287
+ SDL_SCANCODE_KP_LEFTPAREN = 182,
288
+ SDL_SCANCODE_KP_RIGHTPAREN = 183,
289
+ SDL_SCANCODE_KP_LEFTBRACE = 184,
290
+ SDL_SCANCODE_KP_RIGHTBRACE = 185,
291
+ SDL_SCANCODE_KP_TAB = 186,
292
+ SDL_SCANCODE_KP_BACKSPACE = 187,
293
+ SDL_SCANCODE_KP_A = 188,
294
+ SDL_SCANCODE_KP_B = 189,
295
+ SDL_SCANCODE_KP_C = 190,
296
+ SDL_SCANCODE_KP_D = 191,
297
+ SDL_SCANCODE_KP_E = 192,
298
+ SDL_SCANCODE_KP_F = 193,
299
+ SDL_SCANCODE_KP_XOR = 194,
300
+ SDL_SCANCODE_KP_POWER = 195,
301
+ SDL_SCANCODE_KP_PERCENT = 196,
302
+ SDL_SCANCODE_KP_LESS = 197,
303
+ SDL_SCANCODE_KP_GREATER = 198,
304
+ SDL_SCANCODE_KP_AMPERSAND = 199,
305
+ SDL_SCANCODE_KP_DBLAMPERSAND = 200,
306
+ SDL_SCANCODE_KP_VERTICALBAR = 201,
307
+ SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
308
+ SDL_SCANCODE_KP_COLON = 203,
309
+ SDL_SCANCODE_KP_HASH = 204,
310
+ SDL_SCANCODE_KP_SPACE = 205,
311
+ SDL_SCANCODE_KP_AT = 206,
312
+ SDL_SCANCODE_KP_EXCLAM = 207,
313
+ SDL_SCANCODE_KP_MEMSTORE = 208,
314
+ SDL_SCANCODE_KP_MEMRECALL = 209,
315
+ SDL_SCANCODE_KP_MEMCLEAR = 210,
316
+ SDL_SCANCODE_KP_MEMADD = 211,
317
+ SDL_SCANCODE_KP_MEMSUBTRACT = 212,
318
+ SDL_SCANCODE_KP_MEMMULTIPLY = 213,
319
+ SDL_SCANCODE_KP_MEMDIVIDE = 214,
320
+ SDL_SCANCODE_KP_PLUSMINUS = 215,
321
+ SDL_SCANCODE_KP_CLEAR = 216,
322
+ SDL_SCANCODE_KP_CLEARENTRY = 217,
323
+ SDL_SCANCODE_KP_BINARY = 218,
324
+ SDL_SCANCODE_KP_OCTAL = 219,
325
+ SDL_SCANCODE_KP_DECIMAL = 220,
326
+ SDL_SCANCODE_KP_HEXADECIMAL = 221,
327
+
328
+ SDL_SCANCODE_LCTRL = 224,
329
+ SDL_SCANCODE_LSHIFT = 225,
330
+ SDL_SCANCODE_LALT = 226, /**< alt, option */
331
+ SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
332
+ SDL_SCANCODE_RCTRL = 228,
333
+ SDL_SCANCODE_RSHIFT = 229,
334
+ SDL_SCANCODE_RALT = 230, /**< alt gr, option */
335
+ SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
336
+
337
+ SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
338
+ * by any of the above, but since there's a
339
+ * special KMOD_MODE for it I'm adding it here
340
+ */
341
+
342
+ /* @} *//* Usage page 0x07 */
343
+
344
+ /**
345
+ * \name Usage page 0x0C
346
+ *
347
+ * These values are mapped from usage page 0x0C (USB consumer page).
348
+ */
349
+ /* @{ */
350
+
351
+ SDL_SCANCODE_AUDIONEXT = 258,
352
+ SDL_SCANCODE_AUDIOPREV = 259,
353
+ SDL_SCANCODE_AUDIOSTOP = 260,
354
+ SDL_SCANCODE_AUDIOPLAY = 261,
355
+ SDL_SCANCODE_AUDIOMUTE = 262,
356
+ SDL_SCANCODE_MEDIASELECT = 263,
357
+ SDL_SCANCODE_WWW = 264,
358
+ SDL_SCANCODE_MAIL = 265,
359
+ SDL_SCANCODE_CALCULATOR = 266,
360
+ SDL_SCANCODE_COMPUTER = 267,
361
+ SDL_SCANCODE_AC_SEARCH = 268,
362
+ SDL_SCANCODE_AC_HOME = 269,
363
+ SDL_SCANCODE_AC_BACK = 270,
364
+ SDL_SCANCODE_AC_FORWARD = 271,
365
+ SDL_SCANCODE_AC_STOP = 272,
366
+ SDL_SCANCODE_AC_REFRESH = 273,
367
+ SDL_SCANCODE_AC_BOOKMARKS = 274,
368
+
369
+ /* @} *//* Usage page 0x0C */
370
+
371
+ /**
372
+ * \name Walther keys
373
+ *
374
+ * These are values that Christian Walther added (for mac keyboard?).
375
+ */
376
+ /* @{ */
377
+
378
+ SDL_SCANCODE_BRIGHTNESSDOWN = 275,
379
+ SDL_SCANCODE_BRIGHTNESSUP = 276,
380
+ SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
381
+ switch, video mode switch */
382
+ SDL_SCANCODE_KBDILLUMTOGGLE = 278,
383
+ SDL_SCANCODE_KBDILLUMDOWN = 279,
384
+ SDL_SCANCODE_KBDILLUMUP = 280,
385
+ SDL_SCANCODE_EJECT = 281,
386
+ SDL_SCANCODE_SLEEP = 282,
387
+
388
+ SDL_SCANCODE_APP1 = 283,
389
+ SDL_SCANCODE_APP2 = 284,
390
+
391
+ /* @} *//* Walther keys */
392
+
393
+ /**
394
+ * \name Usage page 0x0C (additional media keys)
395
+ *
396
+ * These values are mapped from usage page 0x0C (USB consumer page).
397
+ */
398
+ /* @{ */
399
+
400
+ SDL_SCANCODE_AUDIOREWIND = 285,
401
+ SDL_SCANCODE_AUDIOFASTFORWARD = 286,
402
+
403
+ /* @} *//* Usage page 0x0C (additional media keys) */
404
+
405
+ /* Add any other keys here. */
406
+
407
+ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
408
+ for array bounds */
409
+ } SDL_Scancode;
410
+
411
+ #endif /* SDL_scancode_h_ */
412
+
413
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_sensor.h ADDED
@@ -0,0 +1,251 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_sensor.h
24
+ *
25
+ * Include file for SDL sensor event handling
26
+ *
27
+ */
28
+
29
+ #ifndef SDL_sensor_h_
30
+ #define SDL_sensor_h_
31
+
32
+ #include "SDL_stdinc.h"
33
+ #include "SDL_error.h"
34
+
35
+ #include "begin_code.h"
36
+ /* Set up for C function definitions, even when using C++ */
37
+ #ifdef __cplusplus
38
+ /* *INDENT-OFF* */
39
+ extern "C" {
40
+ /* *INDENT-ON* */
41
+ #endif
42
+
43
+ /**
44
+ * \brief SDL_sensor.h
45
+ *
46
+ * In order to use these functions, SDL_Init() must have been called
47
+ * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
48
+ * for sensors, and load appropriate drivers.
49
+ */
50
+
51
+ struct _SDL_Sensor;
52
+ typedef struct _SDL_Sensor SDL_Sensor;
53
+
54
+ /**
55
+ * This is a unique ID for a sensor for the time it is connected to the system,
56
+ * and is never reused for the lifetime of the application.
57
+ *
58
+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
59
+ */
60
+ typedef Sint32 SDL_SensorID;
61
+
62
+ /* The different sensors defined by SDL
63
+ *
64
+ * Additional sensors may be available, using platform dependent semantics.
65
+ *
66
+ * Hare are the additional Android sensors:
67
+ * https://developer.android.com/reference/android/hardware/SensorEvent.html#values
68
+ */
69
+ typedef enum
70
+ {
71
+ SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
72
+ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
73
+ SDL_SENSOR_ACCEL, /**< Accelerometer */
74
+ SDL_SENSOR_GYRO /**< Gyroscope */
75
+ } SDL_SensorType;
76
+
77
+ /**
78
+ * Accelerometer sensor
79
+ *
80
+ * The accelerometer returns the current acceleration in SI meters per
81
+ * second squared. This includes gravity, so a device at rest will have
82
+ * an acceleration of SDL_STANDARD_GRAVITY straight down.
83
+ *
84
+ * values[0]: Acceleration on the x axis
85
+ * values[1]: Acceleration on the y axis
86
+ * values[2]: Acceleration on the z axis
87
+ *
88
+ * For phones held in portrait mode, the axes are defined as follows:
89
+ * -X ... +X : left ... right
90
+ * -Y ... +Y : bottom ... top
91
+ * -Z ... +Z : farther ... closer
92
+ *
93
+ * The axis data is not changed when the phone is rotated.
94
+ *
95
+ * \sa SDL_GetDisplayOrientation()
96
+ */
97
+ #define SDL_STANDARD_GRAVITY 9.80665f
98
+
99
+ /**
100
+ * Gyroscope sensor
101
+ *
102
+ * The gyroscope returns the current rate of rotation in radians per second.
103
+ * The rotation is positive in the counter-clockwise direction. That is,
104
+ * an observer looking from a positive location on one of the axes would
105
+ * see positive rotation on that axis when it appeared to be rotating
106
+ * counter-clockwise.
107
+ *
108
+ * values[0]: Angular speed around the x axis
109
+ * values[1]: Angular speed around the y axis
110
+ * values[2]: Angular speed around the z axis
111
+ *
112
+ * For phones held in portrait mode, the axes are defined as follows:
113
+ * -X ... +X : left ... right
114
+ * -Y ... +Y : bottom ... top
115
+ * -Z ... +Z : farther ... closer
116
+ *
117
+ * The axis data is not changed when the phone is rotated.
118
+ *
119
+ * \sa SDL_GetDisplayOrientation()
120
+ */
121
+
122
+ /* Function prototypes */
123
+
124
+ /**
125
+ * \brief Count the number of sensors attached to the system right now
126
+ */
127
+ extern DECLSPEC int SDLCALL SDL_NumSensors(void);
128
+
129
+ /**
130
+ * \brief Get the implementation dependent name of a sensor.
131
+ *
132
+ * This can be called before any sensors are opened.
133
+ *
134
+ * \return The sensor name, or NULL if device_index is out of range.
135
+ */
136
+ extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
137
+
138
+ /**
139
+ * \brief Get the type of a sensor.
140
+ *
141
+ * This can be called before any sensors are opened.
142
+ *
143
+ * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range.
144
+ */
145
+ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
146
+
147
+ /**
148
+ * \brief Get the platform dependent type of a sensor.
149
+ *
150
+ * This can be called before any sensors are opened.
151
+ *
152
+ * \return The sensor platform dependent type, or -1 if device_index is out of range.
153
+ */
154
+ extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
155
+
156
+ /**
157
+ * \brief Get the instance ID of a sensor.
158
+ *
159
+ * This can be called before any sensors are opened.
160
+ *
161
+ * \return The sensor instance ID, or -1 if device_index is out of range.
162
+ */
163
+ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
164
+
165
+ /**
166
+ * \brief Open a sensor for use.
167
+ *
168
+ * The index passed as an argument refers to the N'th sensor on the system.
169
+ *
170
+ * \return A sensor identifier, or NULL if an error occurred.
171
+ */
172
+ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
173
+
174
+ /**
175
+ * Return the SDL_Sensor associated with an instance id.
176
+ */
177
+ extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
178
+
179
+ /**
180
+ * \brief Get the implementation dependent name of a sensor.
181
+ *
182
+ * \return The sensor name, or NULL if the sensor is NULL.
183
+ */
184
+ extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
185
+
186
+ /**
187
+ * \brief Get the type of a sensor.
188
+ *
189
+ * This can be called before any sensors are opened.
190
+ *
191
+ * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL.
192
+ */
193
+ extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
194
+
195
+ /**
196
+ * \brief Get the platform dependent type of a sensor.
197
+ *
198
+ * This can be called before any sensors are opened.
199
+ *
200
+ * \return The sensor platform dependent type, or -1 if the sensor is NULL.
201
+ */
202
+ extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
203
+
204
+ /**
205
+ * \brief Get the instance ID of a sensor.
206
+ *
207
+ * This can be called before any sensors are opened.
208
+ *
209
+ * \return The sensor instance ID, or -1 if the sensor is NULL.
210
+ */
211
+ extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
212
+
213
+ /**
214
+ * Get the current state of an opened sensor.
215
+ *
216
+ * The number of values and interpretation of the data is sensor dependent.
217
+ *
218
+ * \param sensor The sensor to query
219
+ * \param data A pointer filled with the current sensor state
220
+ * \param num_values The number of values to write to data
221
+ *
222
+ * \return 0 or -1 if an error occurred.
223
+ */
224
+ extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
225
+
226
+ /**
227
+ * Close a sensor previously opened with SDL_SensorOpen()
228
+ */
229
+ extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
230
+
231
+ /**
232
+ * Update the current state of the open sensors.
233
+ *
234
+ * This is called automatically by the event loop if sensor events are enabled.
235
+ *
236
+ * This needs to be called from the thread that initialized the sensor subsystem.
237
+ */
238
+ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
239
+
240
+
241
+ /* Ends C function definitions when using C++ */
242
+ #ifdef __cplusplus
243
+ /* *INDENT-OFF* */
244
+ }
245
+ /* *INDENT-ON* */
246
+ #endif
247
+ #include "close_code.h"
248
+
249
+ #endif /* SDL_sensor_h_ */
250
+
251
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_shape.h ADDED
@@ -0,0 +1,144 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_shape_h_
23
+ #define SDL_shape_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+ #include "SDL_pixels.h"
27
+ #include "SDL_rect.h"
28
+ #include "SDL_surface.h"
29
+ #include "SDL_video.h"
30
+
31
+ #include "begin_code.h"
32
+ /* Set up for C function definitions, even when using C++ */
33
+ #ifdef __cplusplus
34
+ extern "C" {
35
+ #endif
36
+
37
+ /** \file SDL_shape.h
38
+ *
39
+ * Header file for the shaped window API.
40
+ */
41
+
42
+ #define SDL_NONSHAPEABLE_WINDOW -1
43
+ #define SDL_INVALID_SHAPE_ARGUMENT -2
44
+ #define SDL_WINDOW_LACKS_SHAPE -3
45
+
46
+ /**
47
+ * \brief Create a window that can be shaped with the specified position, dimensions, and flags.
48
+ *
49
+ * \param title The title of the window, in UTF-8 encoding.
50
+ * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
51
+ * ::SDL_WINDOWPOS_UNDEFINED.
52
+ * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
53
+ * ::SDL_WINDOWPOS_UNDEFINED.
54
+ * \param w The width of the window.
55
+ * \param h The height of the window.
56
+ * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
57
+ * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
58
+ * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE,
59
+ * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
60
+ * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
61
+ *
62
+ * \return The window created, or NULL if window creation failed.
63
+ *
64
+ * \sa SDL_DestroyWindow()
65
+ */
66
+ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
67
+
68
+ /**
69
+ * \brief Return whether the given window is a shaped window.
70
+ *
71
+ * \param window The window to query for being shaped.
72
+ *
73
+ * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
74
+ *
75
+ * \sa SDL_CreateShapedWindow
76
+ */
77
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
78
+
79
+ /** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
80
+ typedef enum {
81
+ /** \brief The default mode, a binarized alpha cutoff of 1. */
82
+ ShapeModeDefault,
83
+ /** \brief A binarized alpha cutoff with a given integer value. */
84
+ ShapeModeBinarizeAlpha,
85
+ /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
86
+ ShapeModeReverseBinarizeAlpha,
87
+ /** \brief A color key is applied. */
88
+ ShapeModeColorKey
89
+ } WindowShapeMode;
90
+
91
+ #define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
92
+
93
+ /** \brief A union containing parameters for shaped windows. */
94
+ typedef union {
95
+ /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */
96
+ Uint8 binarizationCutoff;
97
+ SDL_Color colorKey;
98
+ } SDL_WindowShapeParams;
99
+
100
+ /** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
101
+ typedef struct SDL_WindowShapeMode {
102
+ /** \brief The mode of these window-shape parameters. */
103
+ WindowShapeMode mode;
104
+ /** \brief Window-shape parameters. */
105
+ SDL_WindowShapeParams parameters;
106
+ } SDL_WindowShapeMode;
107
+
108
+ /**
109
+ * \brief Set the shape and parameters of a shaped window.
110
+ *
111
+ * \param window The shaped window whose parameters should be set.
112
+ * \param shape A surface encoding the desired shape for the window.
113
+ * \param shape_mode The parameters to set for the shaped window.
114
+ *
115
+ * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
116
+ * if the SDL_Window given does not reference a valid shaped window.
117
+ *
118
+ * \sa SDL_WindowShapeMode
119
+ * \sa SDL_GetShapedWindowMode.
120
+ */
121
+ extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
122
+
123
+ /**
124
+ * \brief Get the shape parameters of a shaped window.
125
+ *
126
+ * \param window The shaped window whose parameters should be retrieved.
127
+ * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
128
+ *
129
+ * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
130
+ * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
131
+ * the SDL_Window given is a shapeable window currently lacking a shape.
132
+ *
133
+ * \sa SDL_WindowShapeMode
134
+ * \sa SDL_SetWindowShape
135
+ */
136
+ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
137
+
138
+ /* Ends C function definitions when using C++ */
139
+ #ifdef __cplusplus
140
+ }
141
+ #endif
142
+ #include "close_code.h"
143
+
144
+ #endif /* SDL_shape_h_ */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_stdinc.h ADDED
@@ -0,0 +1,617 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_stdinc.h
24
+ *
25
+ * This is a general header that includes C language support.
26
+ */
27
+
28
+ #ifndef SDL_stdinc_h_
29
+ #define SDL_stdinc_h_
30
+
31
+ #include "SDL_config.h"
32
+
33
+ #ifdef HAVE_SYS_TYPES_H
34
+ #include <sys/types.h>
35
+ #endif
36
+ #ifdef HAVE_STDIO_H
37
+ #include <stdio.h>
38
+ #endif
39
+ #if defined(STDC_HEADERS)
40
+ # include <stdlib.h>
41
+ # include <stddef.h>
42
+ # include <stdarg.h>
43
+ #else
44
+ # if defined(HAVE_STDLIB_H)
45
+ # include <stdlib.h>
46
+ # elif defined(HAVE_MALLOC_H)
47
+ # include <malloc.h>
48
+ # endif
49
+ # if defined(HAVE_STDDEF_H)
50
+ # include <stddef.h>
51
+ # endif
52
+ # if defined(HAVE_STDARG_H)
53
+ # include <stdarg.h>
54
+ # endif
55
+ #endif
56
+ #ifdef HAVE_STRING_H
57
+ # if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
58
+ # include <memory.h>
59
+ # endif
60
+ # include <string.h>
61
+ #endif
62
+ #ifdef HAVE_STRINGS_H
63
+ # include <strings.h>
64
+ #endif
65
+ #ifdef HAVE_WCHAR_H
66
+ # include <wchar.h>
67
+ #endif
68
+ #if defined(HAVE_INTTYPES_H)
69
+ # include <inttypes.h>
70
+ #elif defined(HAVE_STDINT_H)
71
+ # include <stdint.h>
72
+ #endif
73
+ #ifdef HAVE_CTYPE_H
74
+ # include <ctype.h>
75
+ #endif
76
+ #ifdef HAVE_MATH_H
77
+ # if defined(__WINRT__)
78
+ /* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
79
+ WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
80
+ for more information.
81
+ */
82
+ # define _USE_MATH_DEFINES
83
+ # endif
84
+ # include <math.h>
85
+ #endif
86
+ #ifdef HAVE_FLOAT_H
87
+ # include <float.h>
88
+ #endif
89
+ #if defined(HAVE_ALLOCA) && !defined(alloca)
90
+ # if defined(HAVE_ALLOCA_H)
91
+ # include <alloca.h>
92
+ # elif defined(__GNUC__)
93
+ # define alloca __builtin_alloca
94
+ # elif defined(_MSC_VER)
95
+ # include <malloc.h>
96
+ # define alloca _alloca
97
+ # elif defined(__WATCOMC__)
98
+ # include <malloc.h>
99
+ # elif defined(__BORLANDC__)
100
+ # include <malloc.h>
101
+ # elif defined(__DMC__)
102
+ # include <stdlib.h>
103
+ # elif defined(__AIX__)
104
+ #pragma alloca
105
+ # elif defined(__MRC__)
106
+ void *alloca(unsigned);
107
+ # else
108
+ char *alloca();
109
+ # endif
110
+ #endif
111
+
112
+ /**
113
+ * The number of elements in an array.
114
+ */
115
+ #define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
116
+ #define SDL_TABLESIZE(table) SDL_arraysize(table)
117
+
118
+ /**
119
+ * Macro useful for building other macros with strings in them
120
+ *
121
+ * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")
122
+ */
123
+ #define SDL_STRINGIFY_ARG(arg) #arg
124
+
125
+ /**
126
+ * \name Cast operators
127
+ *
128
+ * Use proper C++ casts when compiled as C++ to be compatible with the option
129
+ * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
130
+ */
131
+ /* @{ */
132
+ #ifdef __cplusplus
133
+ #define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
134
+ #define SDL_static_cast(type, expression) static_cast<type>(expression)
135
+ #define SDL_const_cast(type, expression) const_cast<type>(expression)
136
+ #else
137
+ #define SDL_reinterpret_cast(type, expression) ((type)(expression))
138
+ #define SDL_static_cast(type, expression) ((type)(expression))
139
+ #define SDL_const_cast(type, expression) ((type)(expression))
140
+ #endif
141
+ /* @} *//* Cast operators */
142
+
143
+ /* Define a four character code as a Uint32 */
144
+ #define SDL_FOURCC(A, B, C, D) \
145
+ ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
146
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
147
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
148
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24))
149
+
150
+ /**
151
+ * \name Basic data types
152
+ */
153
+ /* @{ */
154
+
155
+ #ifdef __CC_ARM
156
+ /* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */
157
+ #define SDL_FALSE 0
158
+ #define SDL_TRUE 1
159
+ typedef int SDL_bool;
160
+ #else
161
+ typedef enum
162
+ {
163
+ SDL_FALSE = 0,
164
+ SDL_TRUE = 1
165
+ } SDL_bool;
166
+ #endif
167
+
168
+ /**
169
+ * \brief A signed 8-bit integer type.
170
+ */
171
+ #define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */
172
+ #define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */
173
+ typedef int8_t Sint8;
174
+ /**
175
+ * \brief An unsigned 8-bit integer type.
176
+ */
177
+ #define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */
178
+ #define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */
179
+ typedef uint8_t Uint8;
180
+ /**
181
+ * \brief A signed 16-bit integer type.
182
+ */
183
+ #define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */
184
+ #define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */
185
+ typedef int16_t Sint16;
186
+ /**
187
+ * \brief An unsigned 16-bit integer type.
188
+ */
189
+ #define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */
190
+ #define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */
191
+ typedef uint16_t Uint16;
192
+ /**
193
+ * \brief A signed 32-bit integer type.
194
+ */
195
+ #define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */
196
+ #define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */
197
+ typedef int32_t Sint32;
198
+ /**
199
+ * \brief An unsigned 32-bit integer type.
200
+ */
201
+ #define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */
202
+ #define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */
203
+ typedef uint32_t Uint32;
204
+
205
+ /**
206
+ * \brief A signed 64-bit integer type.
207
+ */
208
+ #define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */
209
+ #define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */
210
+ typedef int64_t Sint64;
211
+ /**
212
+ * \brief An unsigned 64-bit integer type.
213
+ */
214
+ #define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */
215
+ #define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */
216
+ typedef uint64_t Uint64;
217
+
218
+ /* @} *//* Basic data types */
219
+
220
+ /* Make sure we have macros for printing 64 bit values.
221
+ * <stdint.h> should define these but this is not true all platforms.
222
+ * (for example win32) */
223
+ #ifndef SDL_PRIs64
224
+ #ifdef PRIs64
225
+ #define SDL_PRIs64 PRIs64
226
+ #elif defined(__WIN32__)
227
+ #define SDL_PRIs64 "I64d"
228
+ #elif defined(__LINUX__) && defined(__LP64__)
229
+ #define SDL_PRIs64 "ld"
230
+ #else
231
+ #define SDL_PRIs64 "lld"
232
+ #endif
233
+ #endif
234
+ #ifndef SDL_PRIu64
235
+ #ifdef PRIu64
236
+ #define SDL_PRIu64 PRIu64
237
+ #elif defined(__WIN32__)
238
+ #define SDL_PRIu64 "I64u"
239
+ #elif defined(__LINUX__) && defined(__LP64__)
240
+ #define SDL_PRIu64 "lu"
241
+ #else
242
+ #define SDL_PRIu64 "llu"
243
+ #endif
244
+ #endif
245
+ #ifndef SDL_PRIx64
246
+ #ifdef PRIx64
247
+ #define SDL_PRIx64 PRIx64
248
+ #elif defined(__WIN32__)
249
+ #define SDL_PRIx64 "I64x"
250
+ #elif defined(__LINUX__) && defined(__LP64__)
251
+ #define SDL_PRIx64 "lx"
252
+ #else
253
+ #define SDL_PRIx64 "llx"
254
+ #endif
255
+ #endif
256
+ #ifndef SDL_PRIX64
257
+ #ifdef PRIX64
258
+ #define SDL_PRIX64 PRIX64
259
+ #elif defined(__WIN32__)
260
+ #define SDL_PRIX64 "I64X"
261
+ #elif defined(__LINUX__) && defined(__LP64__)
262
+ #define SDL_PRIX64 "lX"
263
+ #else
264
+ #define SDL_PRIX64 "llX"
265
+ #endif
266
+ #endif
267
+
268
+ /* Annotations to help code analysis tools */
269
+ #ifdef SDL_DISABLE_ANALYZE_MACROS
270
+ #define SDL_IN_BYTECAP(x)
271
+ #define SDL_INOUT_Z_CAP(x)
272
+ #define SDL_OUT_Z_CAP(x)
273
+ #define SDL_OUT_CAP(x)
274
+ #define SDL_OUT_BYTECAP(x)
275
+ #define SDL_OUT_Z_BYTECAP(x)
276
+ #define SDL_PRINTF_FORMAT_STRING
277
+ #define SDL_SCANF_FORMAT_STRING
278
+ #define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
279
+ #define SDL_SCANF_VARARG_FUNC( fmtargnumber )
280
+ #else
281
+ #if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
282
+ #include <sal.h>
283
+
284
+ #define SDL_IN_BYTECAP(x) _In_bytecount_(x)
285
+ #define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
286
+ #define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
287
+ #define SDL_OUT_CAP(x) _Out_cap_(x)
288
+ #define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
289
+ #define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
290
+
291
+ #define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
292
+ #define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
293
+ #else
294
+ #define SDL_IN_BYTECAP(x)
295
+ #define SDL_INOUT_Z_CAP(x)
296
+ #define SDL_OUT_Z_CAP(x)
297
+ #define SDL_OUT_CAP(x)
298
+ #define SDL_OUT_BYTECAP(x)
299
+ #define SDL_OUT_Z_BYTECAP(x)
300
+ #define SDL_PRINTF_FORMAT_STRING
301
+ #define SDL_SCANF_FORMAT_STRING
302
+ #endif
303
+ #if defined(__GNUC__)
304
+ #define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
305
+ #define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
306
+ #else
307
+ #define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
308
+ #define SDL_SCANF_VARARG_FUNC( fmtargnumber )
309
+ #endif
310
+ #endif /* SDL_DISABLE_ANALYZE_MACROS */
311
+
312
+ #define SDL_COMPILE_TIME_ASSERT(name, x) \
313
+ typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1]
314
+ /** \cond */
315
+ #ifndef DOXYGEN_SHOULD_IGNORE_THIS
316
+ SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
317
+ SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
318
+ SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
319
+ SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
320
+ SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
321
+ SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
322
+ SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
323
+ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
324
+ #endif /* DOXYGEN_SHOULD_IGNORE_THIS */
325
+ /** \endcond */
326
+
327
+ /* Check to make sure enums are the size of ints, for structure packing.
328
+ For both Watcom C/C++ and Borland C/C++ the compiler option that makes
329
+ enums having the size of an int must be enabled.
330
+ This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
331
+ */
332
+
333
+ /** \cond */
334
+ #ifndef DOXYGEN_SHOULD_IGNORE_THIS
335
+ #if !defined(__ANDROID__)
336
+ /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
337
+ typedef enum
338
+ {
339
+ DUMMY_ENUM_VALUE
340
+ } SDL_DUMMY_ENUM;
341
+
342
+ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
343
+ #endif
344
+ #endif /* DOXYGEN_SHOULD_IGNORE_THIS */
345
+ /** \endcond */
346
+
347
+ #include "begin_code.h"
348
+ /* Set up for C function definitions, even when using C++ */
349
+ #ifdef __cplusplus
350
+ extern "C" {
351
+ #endif
352
+
353
+ #ifdef HAVE_ALLOCA
354
+ #define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
355
+ #define SDL_stack_free(data)
356
+ #else
357
+ #define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
358
+ #define SDL_stack_free(data) SDL_free(data)
359
+ #endif
360
+
361
+ extern DECLSPEC void *SDLCALL SDL_malloc(size_t size);
362
+ extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size);
363
+ extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size);
364
+ extern DECLSPEC void SDLCALL SDL_free(void *mem);
365
+
366
+ typedef void *(SDLCALL *SDL_malloc_func)(size_t size);
367
+ typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size);
368
+ typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size);
369
+ typedef void (SDLCALL *SDL_free_func)(void *mem);
370
+
371
+ /**
372
+ * \brief Get the current set of SDL memory functions
373
+ */
374
+ extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
375
+ SDL_calloc_func *calloc_func,
376
+ SDL_realloc_func *realloc_func,
377
+ SDL_free_func *free_func);
378
+
379
+ /**
380
+ * \brief Replace SDL's memory allocation functions with a custom set
381
+ *
382
+ * \note If you are replacing SDL's memory functions, you should call
383
+ * SDL_GetNumAllocations() and be very careful if it returns non-zero.
384
+ * That means that your free function will be called with memory
385
+ * allocated by the previous memory allocation functions.
386
+ */
387
+ extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
388
+ SDL_calloc_func calloc_func,
389
+ SDL_realloc_func realloc_func,
390
+ SDL_free_func free_func);
391
+
392
+ /**
393
+ * \brief Get the number of outstanding (unfreed) allocations
394
+ */
395
+ extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
396
+
397
+ extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
398
+ extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
399
+
400
+ extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
401
+
402
+ extern DECLSPEC int SDLCALL SDL_abs(int x);
403
+
404
+ /* !!! FIXME: these have side effects. You probably shouldn't use them. */
405
+ /* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
406
+ #define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
407
+ #define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
408
+
409
+ extern DECLSPEC int SDLCALL SDL_isdigit(int x);
410
+ extern DECLSPEC int SDLCALL SDL_isspace(int x);
411
+ extern DECLSPEC int SDLCALL SDL_isupper(int x);
412
+ extern DECLSPEC int SDLCALL SDL_islower(int x);
413
+ extern DECLSPEC int SDLCALL SDL_toupper(int x);
414
+ extern DECLSPEC int SDLCALL SDL_tolower(int x);
415
+
416
+ extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
417
+
418
+ #define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
419
+ #define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
420
+ #define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x)))
421
+
422
+ /* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
423
+ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
424
+ {
425
+ #ifdef __APPLE__
426
+ memset_pattern4(dst, &val, dwords * 4);
427
+ #elif defined(__GNUC__) && defined(i386)
428
+ int u0, u1, u2;
429
+ __asm__ __volatile__ (
430
+ "cld \n\t"
431
+ "rep ; stosl \n\t"
432
+ : "=&D" (u0), "=&a" (u1), "=&c" (u2)
433
+ : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords))
434
+ : "memory"
435
+ );
436
+ #else
437
+ size_t _n = (dwords + 3) / 4;
438
+ Uint32 *_p = SDL_static_cast(Uint32 *, dst);
439
+ Uint32 _val = (val);
440
+ if (dwords == 0)
441
+ return;
442
+ switch (dwords % 4)
443
+ {
444
+ case 0: do { *_p++ = _val; /* fallthrough */
445
+ case 3: *_p++ = _val; /* fallthrough */
446
+ case 2: *_p++ = _val; /* fallthrough */
447
+ case 1: *_p++ = _val; /* fallthrough */
448
+ } while ( --_n );
449
+ }
450
+ #endif
451
+ }
452
+
453
+ extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
454
+
455
+ extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
456
+ extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
457
+
458
+ extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
459
+ extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
460
+ extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
461
+ extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr);
462
+ extern DECLSPEC wchar_t *SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle);
463
+
464
+ extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
465
+ extern DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen);
466
+
467
+ extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
468
+ extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
469
+ extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes);
470
+ extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
471
+ extern DECLSPEC char *SDLCALL SDL_strdup(const char *str);
472
+ extern DECLSPEC char *SDLCALL SDL_strrev(char *str);
473
+ extern DECLSPEC char *SDLCALL SDL_strupr(char *str);
474
+ extern DECLSPEC char *SDLCALL SDL_strlwr(char *str);
475
+ extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c);
476
+ extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c);
477
+ extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle);
478
+ extern DECLSPEC char *SDLCALL SDL_strtokr(char *s1, const char *s2, char **saveptr);
479
+ extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str);
480
+
481
+ extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix);
482
+ extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix);
483
+ extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix);
484
+ extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix);
485
+ extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix);
486
+ extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix);
487
+
488
+ extern DECLSPEC int SDLCALL SDL_atoi(const char *str);
489
+ extern DECLSPEC double SDLCALL SDL_atof(const char *str);
490
+ extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base);
491
+ extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base);
492
+ extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base);
493
+ extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base);
494
+ extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp);
495
+
496
+ extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
497
+ extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
498
+ extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
499
+ extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
500
+
501
+ extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2);
502
+ extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
503
+ extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
504
+ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
505
+
506
+ #ifndef HAVE_M_PI
507
+ #ifndef M_PI
508
+ #define M_PI 3.14159265358979323846264338327950288 /**< pi */
509
+ #endif
510
+ #endif
511
+
512
+ extern DECLSPEC double SDLCALL SDL_acos(double x);
513
+ extern DECLSPEC float SDLCALL SDL_acosf(float x);
514
+ extern DECLSPEC double SDLCALL SDL_asin(double x);
515
+ extern DECLSPEC float SDLCALL SDL_asinf(float x);
516
+ extern DECLSPEC double SDLCALL SDL_atan(double x);
517
+ extern DECLSPEC float SDLCALL SDL_atanf(float x);
518
+ extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
519
+ extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y);
520
+ extern DECLSPEC double SDLCALL SDL_ceil(double x);
521
+ extern DECLSPEC float SDLCALL SDL_ceilf(float x);
522
+ extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
523
+ extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y);
524
+ extern DECLSPEC double SDLCALL SDL_cos(double x);
525
+ extern DECLSPEC float SDLCALL SDL_cosf(float x);
526
+ extern DECLSPEC double SDLCALL SDL_exp(double x);
527
+ extern DECLSPEC float SDLCALL SDL_expf(float x);
528
+ extern DECLSPEC double SDLCALL SDL_fabs(double x);
529
+ extern DECLSPEC float SDLCALL SDL_fabsf(float x);
530
+ extern DECLSPEC double SDLCALL SDL_floor(double x);
531
+ extern DECLSPEC float SDLCALL SDL_floorf(float x);
532
+ extern DECLSPEC double SDLCALL SDL_fmod(double x, double y);
533
+ extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
534
+ extern DECLSPEC double SDLCALL SDL_log(double x);
535
+ extern DECLSPEC float SDLCALL SDL_logf(float x);
536
+ extern DECLSPEC double SDLCALL SDL_log10(double x);
537
+ extern DECLSPEC float SDLCALL SDL_log10f(float x);
538
+ extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
539
+ extern DECLSPEC float SDLCALL SDL_powf(float x, float y);
540
+ extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
541
+ extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n);
542
+ extern DECLSPEC double SDLCALL SDL_sin(double x);
543
+ extern DECLSPEC float SDLCALL SDL_sinf(float x);
544
+ extern DECLSPEC double SDLCALL SDL_sqrt(double x);
545
+ extern DECLSPEC float SDLCALL SDL_sqrtf(float x);
546
+ extern DECLSPEC double SDLCALL SDL_tan(double x);
547
+ extern DECLSPEC float SDLCALL SDL_tanf(float x);
548
+
549
+ /* The SDL implementation of iconv() returns these error codes */
550
+ #define SDL_ICONV_ERROR (size_t)-1
551
+ #define SDL_ICONV_E2BIG (size_t)-2
552
+ #define SDL_ICONV_EILSEQ (size_t)-3
553
+ #define SDL_ICONV_EINVAL (size_t)-4
554
+
555
+ /* SDL_iconv_* are now always real symbols/types, not macros or inlined. */
556
+ typedef struct _SDL_iconv_t *SDL_iconv_t;
557
+ extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode,
558
+ const char *fromcode);
559
+ extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
560
+ extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
561
+ size_t * inbytesleft, char **outbuf,
562
+ size_t * outbytesleft);
563
+ /**
564
+ * This function converts a string between encodings in one pass, returning a
565
+ * string that must be freed with SDL_free() or NULL on error.
566
+ */
567
+ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
568
+ const char *fromcode,
569
+ const char *inbuf,
570
+ size_t inbytesleft);
571
+ #define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
572
+ #define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
573
+ #define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
574
+
575
+ /* force builds using Clang's static analysis tools to use literal C runtime
576
+ here, since there are possibly tests that are ineffective otherwise. */
577
+ #if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
578
+ #define SDL_malloc malloc
579
+ #define SDL_calloc calloc
580
+ #define SDL_realloc realloc
581
+ #define SDL_free free
582
+ #define SDL_memset memset
583
+ #define SDL_memcpy memcpy
584
+ #define SDL_memmove memmove
585
+ #define SDL_memcmp memcmp
586
+ #define SDL_strlen strlen
587
+ #define SDL_strlcpy strlcpy
588
+ #define SDL_strlcat strlcat
589
+ #define SDL_strdup strdup
590
+ #define SDL_strchr strchr
591
+ #define SDL_strrchr strrchr
592
+ #define SDL_strstr strstr
593
+ #define SDL_strtokr strtok_r
594
+ #define SDL_strcmp strcmp
595
+ #define SDL_strncmp strncmp
596
+ #define SDL_strcasecmp strcasecmp
597
+ #define SDL_strncasecmp strncasecmp
598
+ #define SDL_sscanf sscanf
599
+ #define SDL_vsscanf vsscanf
600
+ #define SDL_snprintf snprintf
601
+ #define SDL_vsnprintf vsnprintf
602
+ #endif
603
+
604
+ SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
605
+ {
606
+ return SDL_memcpy(dst, src, dwords * 4);
607
+ }
608
+
609
+ /* Ends C function definitions when using C++ */
610
+ #ifdef __cplusplus
611
+ }
612
+ #endif
613
+ #include "close_code.h"
614
+
615
+ #endif /* SDL_stdinc_h_ */
616
+
617
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_surface.h ADDED
@@ -0,0 +1,554 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_surface.h
24
+ *
25
+ * Header file for ::SDL_Surface definition and management functions.
26
+ */
27
+
28
+ #ifndef SDL_surface_h_
29
+ #define SDL_surface_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_pixels.h"
33
+ #include "SDL_rect.h"
34
+ #include "SDL_blendmode.h"
35
+ #include "SDL_rwops.h"
36
+
37
+ #include "begin_code.h"
38
+ /* Set up for C function definitions, even when using C++ */
39
+ #ifdef __cplusplus
40
+ extern "C" {
41
+ #endif
42
+
43
+ /**
44
+ * \name Surface flags
45
+ *
46
+ * These are the currently supported flags for the ::SDL_Surface.
47
+ *
48
+ * \internal
49
+ * Used internally (read-only).
50
+ */
51
+ /* @{ */
52
+ #define SDL_SWSURFACE 0 /**< Just here for compatibility */
53
+ #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
54
+ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
55
+ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
56
+ #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
57
+ /* @} *//* Surface flags */
58
+
59
+ /**
60
+ * Evaluates to true if the surface needs to be locked before access.
61
+ */
62
+ #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
63
+
64
+ /**
65
+ * \brief A collection of pixels used in software blitting.
66
+ *
67
+ * \note This structure should be treated as read-only, except for \c pixels,
68
+ * which, if not NULL, contains the raw pixel data for the surface.
69
+ */
70
+ typedef struct SDL_Surface
71
+ {
72
+ Uint32 flags; /**< Read-only */
73
+ SDL_PixelFormat *format; /**< Read-only */
74
+ int w, h; /**< Read-only */
75
+ int pitch; /**< Read-only */
76
+ void *pixels; /**< Read-write */
77
+
78
+ /** Application data associated with the surface */
79
+ void *userdata; /**< Read-write */
80
+
81
+ /** information needed for surfaces requiring locks */
82
+ int locked; /**< Read-only */
83
+ void *lock_data; /**< Read-only */
84
+
85
+ /** clipping information */
86
+ SDL_Rect clip_rect; /**< Read-only */
87
+
88
+ /** info for fast blit mapping to other surfaces */
89
+ struct SDL_BlitMap *map; /**< Private */
90
+
91
+ /** Reference count -- used when freeing surface */
92
+ int refcount; /**< Read-mostly */
93
+ } SDL_Surface;
94
+
95
+ /**
96
+ * \brief The type of function used for surface blitting functions.
97
+ */
98
+ typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
99
+ struct SDL_Surface * dst, SDL_Rect * dstrect);
100
+
101
+ /**
102
+ * \brief The formula used for converting between YUV and RGB
103
+ */
104
+ typedef enum
105
+ {
106
+ SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
107
+ SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
108
+ SDL_YUV_CONVERSION_BT709, /**< BT.709 */
109
+ SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
110
+ } SDL_YUV_CONVERSION_MODE;
111
+
112
+ /**
113
+ * Allocate and free an RGB surface.
114
+ *
115
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
116
+ * If the depth is greater than 8 bits, the pixel format is set using the
117
+ * flags '[RGB]mask'.
118
+ *
119
+ * If the function runs out of memory, it will return NULL.
120
+ *
121
+ * \param flags The \c flags are obsolete and should be set to 0.
122
+ * \param width The width in pixels of the surface to create.
123
+ * \param height The height in pixels of the surface to create.
124
+ * \param depth The depth in bits of the surface to create.
125
+ * \param Rmask The red mask of the surface to create.
126
+ * \param Gmask The green mask of the surface to create.
127
+ * \param Bmask The blue mask of the surface to create.
128
+ * \param Amask The alpha mask of the surface to create.
129
+ */
130
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
131
+ (Uint32 flags, int width, int height, int depth,
132
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
133
+
134
+ /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
135
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
136
+ (Uint32 flags, int width, int height, int depth, Uint32 format);
137
+
138
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
139
+ int width,
140
+ int height,
141
+ int depth,
142
+ int pitch,
143
+ Uint32 Rmask,
144
+ Uint32 Gmask,
145
+ Uint32 Bmask,
146
+ Uint32 Amask);
147
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
148
+ (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
149
+ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
150
+
151
+ /**
152
+ * \brief Set the palette used by a surface.
153
+ *
154
+ * \return 0, or -1 if the surface format doesn't use a palette.
155
+ *
156
+ * \note A single palette can be shared with many surfaces.
157
+ */
158
+ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
159
+ SDL_Palette * palette);
160
+
161
+ /**
162
+ * \brief Sets up a surface for directly accessing the pixels.
163
+ *
164
+ * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
165
+ * to and read from \c surface->pixels, using the pixel format stored in
166
+ * \c surface->format. Once you are done accessing the surface, you should
167
+ * use SDL_UnlockSurface() to release it.
168
+ *
169
+ * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
170
+ * to 0, then you can read and write to the surface at any time, and the
171
+ * pixel format of the surface will not change.
172
+ *
173
+ * No operating system or library calls should be made between lock/unlock
174
+ * pairs, as critical system locks may be held during this time.
175
+ *
176
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
177
+ *
178
+ * \sa SDL_UnlockSurface()
179
+ */
180
+ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
181
+ /** \sa SDL_LockSurface() */
182
+ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
183
+
184
+ /**
185
+ * Load a surface from a seekable SDL data stream (memory or file).
186
+ *
187
+ * If \c freesrc is non-zero, the stream will be closed after being read.
188
+ *
189
+ * The new surface should be freed with SDL_FreeSurface().
190
+ *
191
+ * \return the new surface, or NULL if there was an error.
192
+ */
193
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
194
+ int freesrc);
195
+
196
+ /**
197
+ * Load a surface from a file.
198
+ *
199
+ * Convenience macro.
200
+ */
201
+ #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
202
+
203
+ /**
204
+ * Save a surface to a seekable SDL data stream (memory or file).
205
+ *
206
+ * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
207
+ * BMP directly. Other RGB formats with 8-bit or higher get converted to a
208
+ * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
209
+ * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
210
+ * not supported.
211
+ *
212
+ * If \c freedst is non-zero, the stream will be closed after being written.
213
+ *
214
+ * \return 0 if successful or -1 if there was an error.
215
+ */
216
+ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
217
+ (SDL_Surface * surface, SDL_RWops * dst, int freedst);
218
+
219
+ /**
220
+ * Save a surface to a file.
221
+ *
222
+ * Convenience macro.
223
+ */
224
+ #define SDL_SaveBMP(surface, file) \
225
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
226
+
227
+ /**
228
+ * \brief Sets the RLE acceleration hint for a surface.
229
+ *
230
+ * \return 0 on success, or -1 if the surface is not valid
231
+ *
232
+ * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
233
+ * but the surface must be locked before directly accessing the pixels.
234
+ */
235
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
236
+ int flag);
237
+
238
+ /**
239
+ * \brief Sets the color key (transparent pixel) in a blittable surface.
240
+ *
241
+ * \param surface The surface to update
242
+ * \param flag Non-zero to enable colorkey and 0 to disable colorkey
243
+ * \param key The transparent pixel in the native surface format
244
+ *
245
+ * \return 0 on success, or -1 if the surface is not valid
246
+ *
247
+ * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
248
+ */
249
+ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
250
+ int flag, Uint32 key);
251
+
252
+ /**
253
+ * \brief Returns whether the surface has a color key
254
+ *
255
+ * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
256
+ */
257
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
258
+
259
+ /**
260
+ * \brief Gets the color key (transparent pixel) in a blittable surface.
261
+ *
262
+ * \param surface The surface to update
263
+ * \param key A pointer filled in with the transparent pixel in the native
264
+ * surface format
265
+ *
266
+ * \return 0 on success, or -1 if the surface is not valid or colorkey is not
267
+ * enabled.
268
+ */
269
+ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
270
+ Uint32 * key);
271
+
272
+ /**
273
+ * \brief Set an additional color value used in blit operations.
274
+ *
275
+ * \param surface The surface to update.
276
+ * \param r The red color value multiplied into blit operations.
277
+ * \param g The green color value multiplied into blit operations.
278
+ * \param b The blue color value multiplied into blit operations.
279
+ *
280
+ * \return 0 on success, or -1 if the surface is not valid.
281
+ *
282
+ * \sa SDL_GetSurfaceColorMod()
283
+ */
284
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
285
+ Uint8 r, Uint8 g, Uint8 b);
286
+
287
+
288
+ /**
289
+ * \brief Get the additional color value used in blit operations.
290
+ *
291
+ * \param surface The surface to query.
292
+ * \param r A pointer filled in with the current red color value.
293
+ * \param g A pointer filled in with the current green color value.
294
+ * \param b A pointer filled in with the current blue color value.
295
+ *
296
+ * \return 0 on success, or -1 if the surface is not valid.
297
+ *
298
+ * \sa SDL_SetSurfaceColorMod()
299
+ */
300
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
301
+ Uint8 * r, Uint8 * g,
302
+ Uint8 * b);
303
+
304
+ /**
305
+ * \brief Set an additional alpha value used in blit operations.
306
+ *
307
+ * \param surface The surface to update.
308
+ * \param alpha The alpha value multiplied into blit operations.
309
+ *
310
+ * \return 0 on success, or -1 if the surface is not valid.
311
+ *
312
+ * \sa SDL_GetSurfaceAlphaMod()
313
+ */
314
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
315
+ Uint8 alpha);
316
+
317
+ /**
318
+ * \brief Get the additional alpha value used in blit operations.
319
+ *
320
+ * \param surface The surface to query.
321
+ * \param alpha A pointer filled in with the current alpha value.
322
+ *
323
+ * \return 0 on success, or -1 if the surface is not valid.
324
+ *
325
+ * \sa SDL_SetSurfaceAlphaMod()
326
+ */
327
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
328
+ Uint8 * alpha);
329
+
330
+ /**
331
+ * \brief Set the blend mode used for blit operations.
332
+ *
333
+ * \param surface The surface to update.
334
+ * \param blendMode ::SDL_BlendMode to use for blit blending.
335
+ *
336
+ * \return 0 on success, or -1 if the parameters are not valid.
337
+ *
338
+ * \sa SDL_GetSurfaceBlendMode()
339
+ */
340
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
341
+ SDL_BlendMode blendMode);
342
+
343
+ /**
344
+ * \brief Get the blend mode used for blit operations.
345
+ *
346
+ * \param surface The surface to query.
347
+ * \param blendMode A pointer filled in with the current blend mode.
348
+ *
349
+ * \return 0 on success, or -1 if the surface is not valid.
350
+ *
351
+ * \sa SDL_SetSurfaceBlendMode()
352
+ */
353
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
354
+ SDL_BlendMode *blendMode);
355
+
356
+ /**
357
+ * Sets the clipping rectangle for the destination surface in a blit.
358
+ *
359
+ * If the clip rectangle is NULL, clipping will be disabled.
360
+ *
361
+ * If the clip rectangle doesn't intersect the surface, the function will
362
+ * return SDL_FALSE and blits will be completely clipped. Otherwise the
363
+ * function returns SDL_TRUE and blits to the surface will be clipped to
364
+ * the intersection of the surface area and the clipping rectangle.
365
+ *
366
+ * Note that blits are automatically clipped to the edges of the source
367
+ * and destination surfaces.
368
+ */
369
+ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
370
+ const SDL_Rect * rect);
371
+
372
+ /**
373
+ * Gets the clipping rectangle for the destination surface in a blit.
374
+ *
375
+ * \c rect must be a pointer to a valid rectangle which will be filled
376
+ * with the correct values.
377
+ */
378
+ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
379
+ SDL_Rect * rect);
380
+
381
+ /*
382
+ * Creates a new surface identical to the existing surface
383
+ */
384
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
385
+
386
+ /**
387
+ * Creates a new surface of the specified format, and then copies and maps
388
+ * the given surface to it so the blit of the converted surface will be as
389
+ * fast as possible. If this function fails, it returns NULL.
390
+ *
391
+ * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
392
+ * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
393
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
394
+ * surface.
395
+ */
396
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
397
+ (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
398
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
399
+ (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
400
+
401
+ /**
402
+ * \brief Copy a block of pixels of one format to another format
403
+ *
404
+ * \return 0 on success, or -1 if there was an error
405
+ */
406
+ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
407
+ Uint32 src_format,
408
+ const void * src, int src_pitch,
409
+ Uint32 dst_format,
410
+ void * dst, int dst_pitch);
411
+
412
+ /**
413
+ * Performs a fast fill of the given rectangle with \c color.
414
+ *
415
+ * If \c rect is NULL, the whole surface will be filled with \c color.
416
+ *
417
+ * The color should be a pixel of the format used by the surface, and
418
+ * can be generated by the SDL_MapRGB() function.
419
+ *
420
+ * \return 0 on success, or -1 on error.
421
+ */
422
+ extern DECLSPEC int SDLCALL SDL_FillRect
423
+ (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
424
+ extern DECLSPEC int SDLCALL SDL_FillRects
425
+ (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
426
+
427
+ /**
428
+ * Performs a fast blit from the source surface to the destination surface.
429
+ *
430
+ * This assumes that the source and destination rectangles are
431
+ * the same size. If either \c srcrect or \c dstrect are NULL, the entire
432
+ * surface (\c src or \c dst) is copied. The final blit rectangles are saved
433
+ * in \c srcrect and \c dstrect after all clipping is performed.
434
+ *
435
+ * \return If the blit is successful, it returns 0, otherwise it returns -1.
436
+ *
437
+ * The blit function should not be called on a locked surface.
438
+ *
439
+ * The blit semantics for surfaces with and without blending and colorkey
440
+ * are defined as follows:
441
+ * \verbatim
442
+ RGBA->RGB:
443
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
444
+ alpha-blend (using the source alpha-channel and per-surface alpha)
445
+ SDL_SRCCOLORKEY ignored.
446
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
447
+ copy RGB.
448
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
449
+ RGB values of the source color key, ignoring alpha in the
450
+ comparison.
451
+
452
+ RGB->RGBA:
453
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
454
+ alpha-blend (using the source per-surface alpha)
455
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
456
+ copy RGB, set destination alpha to source per-surface alpha value.
457
+ both:
458
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
459
+ source color key.
460
+
461
+ RGBA->RGBA:
462
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
463
+ alpha-blend (using the source alpha-channel and per-surface alpha)
464
+ SDL_SRCCOLORKEY ignored.
465
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
466
+ copy all of RGBA to the destination.
467
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
468
+ RGB values of the source color key, ignoring alpha in the
469
+ comparison.
470
+
471
+ RGB->RGB:
472
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
473
+ alpha-blend (using the source per-surface alpha)
474
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
475
+ copy RGB.
476
+ both:
477
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
478
+ source color key.
479
+ \endverbatim
480
+ *
481
+ * You should call SDL_BlitSurface() unless you know exactly how SDL
482
+ * blitting works internally and how to use the other blit functions.
483
+ */
484
+ #define SDL_BlitSurface SDL_UpperBlit
485
+
486
+ /**
487
+ * This is the public blit function, SDL_BlitSurface(), and it performs
488
+ * rectangle validation and clipping before passing it to SDL_LowerBlit()
489
+ */
490
+ extern DECLSPEC int SDLCALL SDL_UpperBlit
491
+ (SDL_Surface * src, const SDL_Rect * srcrect,
492
+ SDL_Surface * dst, SDL_Rect * dstrect);
493
+
494
+ /**
495
+ * This is a semi-private blit function and it performs low-level surface
496
+ * blitting only.
497
+ */
498
+ extern DECLSPEC int SDLCALL SDL_LowerBlit
499
+ (SDL_Surface * src, SDL_Rect * srcrect,
500
+ SDL_Surface * dst, SDL_Rect * dstrect);
501
+
502
+ /**
503
+ * \brief Perform a fast, low quality, stretch blit between two surfaces of the
504
+ * same pixel format.
505
+ *
506
+ * \note This function uses a static buffer, and is not thread-safe.
507
+ */
508
+ extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
509
+ const SDL_Rect * srcrect,
510
+ SDL_Surface * dst,
511
+ const SDL_Rect * dstrect);
512
+
513
+ #define SDL_BlitScaled SDL_UpperBlitScaled
514
+
515
+ /**
516
+ * This is the public scaled blit function, SDL_BlitScaled(), and it performs
517
+ * rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
518
+ */
519
+ extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
520
+ (SDL_Surface * src, const SDL_Rect * srcrect,
521
+ SDL_Surface * dst, SDL_Rect * dstrect);
522
+
523
+ /**
524
+ * This is a semi-private blit function and it performs low-level surface
525
+ * scaled blitting only.
526
+ */
527
+ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
528
+ (SDL_Surface * src, SDL_Rect * srcrect,
529
+ SDL_Surface * dst, SDL_Rect * dstrect);
530
+
531
+ /**
532
+ * \brief Set the YUV conversion mode
533
+ */
534
+ extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
535
+
536
+ /**
537
+ * \brief Get the YUV conversion mode
538
+ */
539
+ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
540
+
541
+ /**
542
+ * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
543
+ */
544
+ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
545
+
546
+ /* Ends C function definitions when using C++ */
547
+ #ifdef __cplusplus
548
+ }
549
+ #endif
550
+ #include "close_code.h"
551
+
552
+ #endif /* SDL_surface_h_ */
553
+
554
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_system.h ADDED
@@ -0,0 +1,316 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_system.h
24
+ *
25
+ * Include file for platform specific SDL API functions
26
+ */
27
+
28
+ #ifndef SDL_system_h_
29
+ #define SDL_system_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_keyboard.h"
33
+ #include "SDL_render.h"
34
+ #include "SDL_video.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+
43
+ /* Platform specific functions for Windows */
44
+ #ifdef __WIN32__
45
+
46
+ /**
47
+ \brief Set a function that is called for every windows message, before TranslateMessage()
48
+ */
49
+ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
50
+ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
51
+
52
+ /**
53
+ \brief Returns the D3D9 adapter index that matches the specified display index.
54
+
55
+ This adapter index can be passed to IDirect3D9::CreateDevice and controls
56
+ on which monitor a full screen application will appear.
57
+ */
58
+ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
59
+
60
+ typedef struct IDirect3DDevice9 IDirect3DDevice9;
61
+ /**
62
+ \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
63
+
64
+ Once you are done using the device, you should release it to avoid a resource leak.
65
+ */
66
+ extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
67
+
68
+ /**
69
+ \brief Returns the DXGI Adapter and Output indices for the specified display index.
70
+
71
+ These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
72
+ required to create a DX10 or DX11 device and swap chain.
73
+ */
74
+ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
75
+
76
+ #endif /* __WIN32__ */
77
+
78
+
79
+ /* Platform specific functions for Linux */
80
+ #ifdef __LINUX__
81
+
82
+ /**
83
+ \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
84
+
85
+ \return 0 on success, or -1 on error.
86
+ */
87
+ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
88
+
89
+ #endif /* __LINUX__ */
90
+
91
+ /* Platform specific functions for iOS */
92
+ #ifdef __IPHONEOS__
93
+
94
+ #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
95
+ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
96
+
97
+ #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
98
+ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
99
+
100
+ #endif /* __IPHONEOS__ */
101
+
102
+
103
+ /* Platform specific functions for Android */
104
+ #ifdef __ANDROID__
105
+
106
+ /**
107
+ \brief Get the JNI environment for the current thread
108
+
109
+ This returns JNIEnv*, but the prototype is void* so we don't need jni.h
110
+ */
111
+ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
112
+
113
+ /**
114
+ \brief Get the SDL Activity object for the application
115
+
116
+ This returns jobject, but the prototype is void* so we don't need jni.h
117
+ The jobject returned by SDL_AndroidGetActivity is a local reference.
118
+ It is the caller's responsibility to properly release it
119
+ (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
120
+ */
121
+ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
122
+
123
+ /**
124
+ \brief Return API level of the current device
125
+
126
+ API level 29: Android 10
127
+ API level 28: Android 9
128
+ API level 27: Android 8.1
129
+ API level 26: Android 8.0
130
+ API level 25: Android 7.1
131
+ API level 24: Android 7.0
132
+ API level 23: Android 6.0
133
+ API level 22: Android 5.1
134
+ API level 21: Android 5.0
135
+ API level 20: Android 4.4W
136
+ API level 19: Android 4.4
137
+ API level 18: Android 4.3
138
+ API level 17: Android 4.2
139
+ API level 16: Android 4.1
140
+ API level 15: Android 4.0.3
141
+ API level 14: Android 4.0
142
+ API level 13: Android 3.2
143
+ API level 12: Android 3.1
144
+ API level 11: Android 3.0
145
+ API level 10: Android 2.3.3
146
+ */
147
+ extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
148
+
149
+ /**
150
+ \brief Return true if the application is running on Android TV
151
+ */
152
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
153
+
154
+ /**
155
+ \brief Return true if the application is running on a Chromebook
156
+ */
157
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
158
+
159
+ /**
160
+ \brief Return true is the application is running on a Samsung DeX docking station
161
+ */
162
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
163
+
164
+ /**
165
+ \brief Trigger the Android system back button behavior.
166
+ */
167
+ extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
168
+
169
+ /**
170
+ See the official Android developer guide for more information:
171
+ http://developer.android.com/guide/topics/data/data-storage.html
172
+ */
173
+ #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
174
+ #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
175
+
176
+ /**
177
+ \brief Get the path used for internal storage for this application.
178
+
179
+ This path is unique to your application and cannot be written to
180
+ by other applications.
181
+ */
182
+ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
183
+
184
+ /**
185
+ \brief Get the current state of external storage, a bitmask of these values:
186
+ SDL_ANDROID_EXTERNAL_STORAGE_READ
187
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE
188
+
189
+ If external storage is currently unavailable, this will return 0.
190
+ */
191
+ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
192
+
193
+ /**
194
+ \brief Get the path used for external storage for this application.
195
+
196
+ This path is unique to your application, but is public and can be
197
+ written to by other applications.
198
+ */
199
+ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
200
+
201
+ #endif /* __ANDROID__ */
202
+
203
+ /* Platform specific functions for WinRT */
204
+ #ifdef __WINRT__
205
+
206
+ /**
207
+ * \brief WinRT / Windows Phone path types
208
+ */
209
+ typedef enum
210
+ {
211
+ /** \brief The installed app's root directory.
212
+ Files here are likely to be read-only. */
213
+ SDL_WINRT_PATH_INSTALLED_LOCATION,
214
+
215
+ /** \brief The app's local data store. Files may be written here */
216
+ SDL_WINRT_PATH_LOCAL_FOLDER,
217
+
218
+ /** \brief The app's roaming data store. Unsupported on Windows Phone.
219
+ Files written here may be copied to other machines via a network
220
+ connection.
221
+ */
222
+ SDL_WINRT_PATH_ROAMING_FOLDER,
223
+
224
+ /** \brief The app's temporary data store. Unsupported on Windows Phone.
225
+ Files written here may be deleted at any time. */
226
+ SDL_WINRT_PATH_TEMP_FOLDER
227
+ } SDL_WinRT_Path;
228
+
229
+
230
+ /**
231
+ * \brief WinRT Device Family
232
+ */
233
+ typedef enum
234
+ {
235
+ /** \brief Unknown family */
236
+ SDL_WINRT_DEVICEFAMILY_UNKNOWN,
237
+
238
+ /** \brief Desktop family*/
239
+ SDL_WINRT_DEVICEFAMILY_DESKTOP,
240
+
241
+ /** \brief Mobile family (for example smartphone) */
242
+ SDL_WINRT_DEVICEFAMILY_MOBILE,
243
+
244
+ /** \brief XBox family */
245
+ SDL_WINRT_DEVICEFAMILY_XBOX,
246
+ } SDL_WinRT_DeviceFamily;
247
+
248
+
249
+ /**
250
+ * \brief Retrieves a WinRT defined path on the local file system
251
+ *
252
+ * \note Documentation on most app-specific path types on WinRT
253
+ * can be found on MSDN, at the URL:
254
+ * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
255
+ *
256
+ * \param pathType The type of path to retrieve.
257
+ * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
258
+ * if the path is not available for any reason. Not all paths are
259
+ * available on all versions of Windows. This is especially true on
260
+ * Windows Phone. Check the documentation for the given
261
+ * SDL_WinRT_Path for more information on which path types are
262
+ * supported where.
263
+ */
264
+ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
265
+
266
+ /**
267
+ * \brief Retrieves a WinRT defined path on the local file system
268
+ *
269
+ * \note Documentation on most app-specific path types on WinRT
270
+ * can be found on MSDN, at the URL:
271
+ * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
272
+ *
273
+ * \param pathType The type of path to retrieve.
274
+ * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
275
+ * if the path is not available for any reason. Not all paths are
276
+ * available on all versions of Windows. This is especially true on
277
+ * Windows Phone. Check the documentation for the given
278
+ * SDL_WinRT_Path for more information on which path types are
279
+ * supported where.
280
+ */
281
+ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
282
+
283
+ /**
284
+ * \brief Detects the device family of WinRT plattform on runtime
285
+ *
286
+ * \return Device family
287
+ */
288
+ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
289
+
290
+ #endif /* __WINRT__ */
291
+
292
+ /**
293
+ \brief Return true if the current device is a tablet.
294
+ */
295
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
296
+
297
+ /* Functions used by iOS application delegates to notify SDL about state changes */
298
+ extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
299
+ extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
300
+ extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
301
+ extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
302
+ extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
303
+ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
304
+ #ifdef __IPHONEOS__
305
+ extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
306
+ #endif
307
+
308
+ /* Ends C function definitions when using C++ */
309
+ #ifdef __cplusplus
310
+ }
311
+ #endif
312
+ #include "close_code.h"
313
+
314
+ #endif /* SDL_system_h_ */
315
+
316
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_syswm.h ADDED
@@ -0,0 +1,331 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_syswm.h
24
+ *
25
+ * Include file for SDL custom system window manager hooks.
26
+ */
27
+
28
+ #ifndef SDL_syswm_h_
29
+ #define SDL_syswm_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_video.h"
34
+ #include "SDL_version.h"
35
+
36
+ /**
37
+ * \brief SDL_syswm.h
38
+ *
39
+ * Your application has access to a special type of event ::SDL_SYSWMEVENT,
40
+ * which contains window-manager specific information and arrives whenever
41
+ * an unhandled window event occurs. This event is ignored by default, but
42
+ * you can enable it with SDL_EventState().
43
+ */
44
+ struct SDL_SysWMinfo;
45
+
46
+ #if !defined(SDL_PROTOTYPES_ONLY)
47
+
48
+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
49
+ #ifndef WIN32_LEAN_AND_MEAN
50
+ #define WIN32_LEAN_AND_MEAN
51
+ #endif
52
+ #ifndef NOMINMAX /* don't define min() and max(). */
53
+ #define NOMINMAX
54
+ #endif
55
+ #include <windows.h>
56
+ #endif
57
+
58
+ #if defined(SDL_VIDEO_DRIVER_WINRT)
59
+ #include <Inspectable.h>
60
+ #endif
61
+
62
+ /* This is the structure for custom window manager events */
63
+ #if defined(SDL_VIDEO_DRIVER_X11)
64
+ #if defined(__APPLE__) && defined(__MACH__)
65
+ /* conflicts with Quickdraw.h */
66
+ #define Cursor X11Cursor
67
+ #endif
68
+
69
+ #include <X11/Xlib.h>
70
+ #include <X11/Xatom.h>
71
+
72
+ #if defined(__APPLE__) && defined(__MACH__)
73
+ /* matches the re-define above */
74
+ #undef Cursor
75
+ #endif
76
+
77
+ #endif /* defined(SDL_VIDEO_DRIVER_X11) */
78
+
79
+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
80
+ #include <directfb.h>
81
+ #endif
82
+
83
+ #if defined(SDL_VIDEO_DRIVER_COCOA)
84
+ #ifdef __OBJC__
85
+ @class NSWindow;
86
+ #else
87
+ typedef struct _NSWindow NSWindow;
88
+ #endif
89
+ #endif
90
+
91
+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
92
+ #ifdef __OBJC__
93
+ #include <UIKit/UIKit.h>
94
+ #else
95
+ typedef struct _UIWindow UIWindow;
96
+ typedef struct _UIViewController UIViewController;
97
+ #endif
98
+ typedef Uint32 GLuint;
99
+ #endif
100
+
101
+ #if defined(SDL_VIDEO_DRIVER_ANDROID)
102
+ typedef struct ANativeWindow ANativeWindow;
103
+ typedef void *EGLSurface;
104
+ #endif
105
+
106
+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
107
+ #include "SDL_egl.h"
108
+ #endif
109
+ #endif /* SDL_PROTOTYPES_ONLY */
110
+
111
+
112
+ #include "begin_code.h"
113
+ /* Set up for C function definitions, even when using C++ */
114
+ #ifdef __cplusplus
115
+ extern "C" {
116
+ #endif
117
+
118
+ #if !defined(SDL_PROTOTYPES_ONLY)
119
+ /**
120
+ * These are the various supported windowing subsystems
121
+ */
122
+ typedef enum
123
+ {
124
+ SDL_SYSWM_UNKNOWN,
125
+ SDL_SYSWM_WINDOWS,
126
+ SDL_SYSWM_X11,
127
+ SDL_SYSWM_DIRECTFB,
128
+ SDL_SYSWM_COCOA,
129
+ SDL_SYSWM_UIKIT,
130
+ SDL_SYSWM_WAYLAND,
131
+ SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
132
+ SDL_SYSWM_WINRT,
133
+ SDL_SYSWM_ANDROID,
134
+ SDL_SYSWM_VIVANTE,
135
+ SDL_SYSWM_OS2,
136
+ SDL_SYSWM_HAIKU
137
+ } SDL_SYSWM_TYPE;
138
+
139
+ /**
140
+ * The custom event structure.
141
+ */
142
+ struct SDL_SysWMmsg
143
+ {
144
+ SDL_version version;
145
+ SDL_SYSWM_TYPE subsystem;
146
+ union
147
+ {
148
+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
149
+ struct {
150
+ HWND hwnd; /**< The window for the message */
151
+ UINT msg; /**< The type of message */
152
+ WPARAM wParam; /**< WORD message parameter */
153
+ LPARAM lParam; /**< LONG message parameter */
154
+ } win;
155
+ #endif
156
+ #if defined(SDL_VIDEO_DRIVER_X11)
157
+ struct {
158
+ XEvent event;
159
+ } x11;
160
+ #endif
161
+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
162
+ struct {
163
+ DFBEvent event;
164
+ } dfb;
165
+ #endif
166
+ #if defined(SDL_VIDEO_DRIVER_COCOA)
167
+ struct
168
+ {
169
+ /* Latest version of Xcode clang complains about empty structs in C v. C++:
170
+ error: empty struct has size 0 in C, size 1 in C++
171
+ */
172
+ int dummy;
173
+ /* No Cocoa window events yet */
174
+ } cocoa;
175
+ #endif
176
+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
177
+ struct
178
+ {
179
+ int dummy;
180
+ /* No UIKit window events yet */
181
+ } uikit;
182
+ #endif
183
+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
184
+ struct
185
+ {
186
+ int dummy;
187
+ /* No Vivante window events yet */
188
+ } vivante;
189
+ #endif
190
+ /* Can't have an empty union */
191
+ int dummy;
192
+ } msg;
193
+ };
194
+
195
+ /**
196
+ * The custom window manager information structure.
197
+ *
198
+ * When this structure is returned, it holds information about which
199
+ * low level system it is using, and will be one of SDL_SYSWM_TYPE.
200
+ */
201
+ struct SDL_SysWMinfo
202
+ {
203
+ SDL_version version;
204
+ SDL_SYSWM_TYPE subsystem;
205
+ union
206
+ {
207
+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
208
+ struct
209
+ {
210
+ HWND window; /**< The window handle */
211
+ HDC hdc; /**< The window device context */
212
+ HINSTANCE hinstance; /**< The instance handle */
213
+ } win;
214
+ #endif
215
+ #if defined(SDL_VIDEO_DRIVER_WINRT)
216
+ struct
217
+ {
218
+ IInspectable * window; /**< The WinRT CoreWindow */
219
+ } winrt;
220
+ #endif
221
+ #if defined(SDL_VIDEO_DRIVER_X11)
222
+ struct
223
+ {
224
+ Display *display; /**< The X11 display */
225
+ Window window; /**< The X11 window */
226
+ } x11;
227
+ #endif
228
+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
229
+ struct
230
+ {
231
+ IDirectFB *dfb; /**< The directfb main interface */
232
+ IDirectFBWindow *window; /**< The directfb window handle */
233
+ IDirectFBSurface *surface; /**< The directfb client surface */
234
+ } dfb;
235
+ #endif
236
+ #if defined(SDL_VIDEO_DRIVER_COCOA)
237
+ struct
238
+ {
239
+ #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
240
+ NSWindow __unsafe_unretained *window; /**< The Cocoa window */
241
+ #else
242
+ NSWindow *window; /**< The Cocoa window */
243
+ #endif
244
+ } cocoa;
245
+ #endif
246
+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
247
+ struct
248
+ {
249
+ #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
250
+ UIWindow __unsafe_unretained *window; /**< The UIKit window */
251
+ #else
252
+ UIWindow *window; /**< The UIKit window */
253
+ #endif
254
+ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
255
+ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
256
+ GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
257
+ } uikit;
258
+ #endif
259
+ #if defined(SDL_VIDEO_DRIVER_WAYLAND)
260
+ struct
261
+ {
262
+ struct wl_display *display; /**< Wayland display */
263
+ struct wl_surface *surface; /**< Wayland surface */
264
+ struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
265
+ } wl;
266
+ #endif
267
+ #if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
268
+ struct
269
+ {
270
+ void *connection; /**< Mir display server connection */
271
+ void *surface; /**< Mir surface */
272
+ } mir;
273
+ #endif
274
+
275
+ #if defined(SDL_VIDEO_DRIVER_ANDROID)
276
+ struct
277
+ {
278
+ ANativeWindow *window;
279
+ EGLSurface surface;
280
+ } android;
281
+ #endif
282
+
283
+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
284
+ struct
285
+ {
286
+ EGLNativeDisplayType display;
287
+ EGLNativeWindowType window;
288
+ } vivante;
289
+ #endif
290
+
291
+ /* Make sure this union is always 64 bytes (8 64-bit pointers). */
292
+ /* Be careful not to overflow this if you add a new target! */
293
+ Uint8 dummy[64];
294
+ } info;
295
+ };
296
+
297
+ #endif /* SDL_PROTOTYPES_ONLY */
298
+
299
+ typedef struct SDL_SysWMinfo SDL_SysWMinfo;
300
+
301
+ /* Function prototypes */
302
+ /**
303
+ * \brief This function allows access to driver-dependent window information.
304
+ *
305
+ * \param window The window about which information is being requested
306
+ * \param info This structure must be initialized with the SDL version, and is
307
+ * then filled in with information about the given window.
308
+ *
309
+ * \return SDL_TRUE if the function is implemented and the version member of
310
+ * the \c info struct is valid, SDL_FALSE otherwise.
311
+ *
312
+ * You typically use this function like this:
313
+ * \code
314
+ * SDL_SysWMinfo info;
315
+ * SDL_VERSION(&info.version);
316
+ * if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
317
+ * \endcode
318
+ */
319
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
320
+ SDL_SysWMinfo * info);
321
+
322
+
323
+ /* Ends C function definitions when using C++ */
324
+ #ifdef __cplusplus
325
+ }
326
+ #endif
327
+ #include "close_code.h"
328
+
329
+ #endif /* SDL_syswm_h_ */
330
+
331
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test.h ADDED
@@ -0,0 +1,69 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ #ifndef SDL_test_h_
31
+ #define SDL_test_h_
32
+
33
+ #include "SDL.h"
34
+ #include "SDL_test_assert.h"
35
+ #include "SDL_test_common.h"
36
+ #include "SDL_test_compare.h"
37
+ #include "SDL_test_crc32.h"
38
+ #include "SDL_test_font.h"
39
+ #include "SDL_test_fuzzer.h"
40
+ #include "SDL_test_harness.h"
41
+ #include "SDL_test_images.h"
42
+ #include "SDL_test_log.h"
43
+ #include "SDL_test_md5.h"
44
+ #include "SDL_test_memory.h"
45
+ #include "SDL_test_random.h"
46
+
47
+ #include "begin_code.h"
48
+ /* Set up for C function definitions, even when using C++ */
49
+ #ifdef __cplusplus
50
+ extern "C" {
51
+ #endif
52
+
53
+ /* Global definitions */
54
+
55
+ /*
56
+ * Note: Maximum size of SDLTest log message is less than SDL's limit
57
+ * to ensure we can fit additional information such as the timestamp.
58
+ */
59
+ #define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
60
+
61
+ /* Ends C function definitions when using C++ */
62
+ #ifdef __cplusplus
63
+ }
64
+ #endif
65
+ #include "close_code.h"
66
+
67
+ #endif /* SDL_test_h_ */
68
+
69
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_assert.h ADDED
@@ -0,0 +1,105 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_assert.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+ *
32
+ * Assert API for test code and test cases
33
+ *
34
+ */
35
+
36
+ #ifndef SDL_test_assert_h_
37
+ #define SDL_test_assert_h_
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+ /**
46
+ * \brief Fails the assert.
47
+ */
48
+ #define ASSERT_FAIL 0
49
+
50
+ /**
51
+ * \brief Passes the assert.
52
+ */
53
+ #define ASSERT_PASS 1
54
+
55
+ /**
56
+ * \brief Assert that logs and break execution flow on failures.
57
+ *
58
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
59
+ * \param assertDescription Message to log with the assert describing it.
60
+ */
61
+ void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
62
+
63
+ /**
64
+ * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
65
+ *
66
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
67
+ * \param assertDescription Message to log with the assert describing it.
68
+ *
69
+ * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
70
+ */
71
+ int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
72
+
73
+ /**
74
+ * \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
75
+ *
76
+ * \param assertDescription Message to log with the assert describing it.
77
+ */
78
+ void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
79
+
80
+ /**
81
+ * \brief Resets the assert summary counters to zero.
82
+ */
83
+ void SDLTest_ResetAssertSummary(void);
84
+
85
+ /**
86
+ * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
87
+ */
88
+ void SDLTest_LogAssertSummary(void);
89
+
90
+
91
+ /**
92
+ * \brief Converts the current assert summary state to a test result.
93
+ *
94
+ * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
95
+ */
96
+ int SDLTest_AssertSummaryToTestResult(void);
97
+
98
+ #ifdef __cplusplus
99
+ }
100
+ #endif
101
+ #include "close_code.h"
102
+
103
+ #endif /* SDL_test_assert_h_ */
104
+
105
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_common.h ADDED
@@ -0,0 +1,218 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_common.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /* Ported from original test\common.h file. */
31
+
32
+ #ifndef SDL_test_common_h_
33
+ #define SDL_test_common_h_
34
+
35
+ #include "SDL.h"
36
+
37
+ #if defined(__PSP__)
38
+ #define DEFAULT_WINDOW_WIDTH 480
39
+ #define DEFAULT_WINDOW_HEIGHT 272
40
+ #else
41
+ #define DEFAULT_WINDOW_WIDTH 640
42
+ #define DEFAULT_WINDOW_HEIGHT 480
43
+ #endif
44
+
45
+ #define VERBOSE_VIDEO 0x00000001
46
+ #define VERBOSE_MODES 0x00000002
47
+ #define VERBOSE_RENDER 0x00000004
48
+ #define VERBOSE_EVENT 0x00000008
49
+ #define VERBOSE_AUDIO 0x00000010
50
+
51
+ typedef struct
52
+ {
53
+ /* SDL init flags */
54
+ char **argv;
55
+ Uint32 flags;
56
+ Uint32 verbose;
57
+
58
+ /* Video info */
59
+ const char *videodriver;
60
+ int display;
61
+ const char *window_title;
62
+ const char *window_icon;
63
+ Uint32 window_flags;
64
+ int window_x;
65
+ int window_y;
66
+ int window_w;
67
+ int window_h;
68
+ int window_minW;
69
+ int window_minH;
70
+ int window_maxW;
71
+ int window_maxH;
72
+ int logical_w;
73
+ int logical_h;
74
+ float scale;
75
+ int depth;
76
+ int refresh_rate;
77
+ int num_windows;
78
+ SDL_Window **windows;
79
+
80
+ /* Renderer info */
81
+ const char *renderdriver;
82
+ Uint32 render_flags;
83
+ SDL_bool skip_renderer;
84
+ SDL_Renderer **renderers;
85
+ SDL_Texture **targets;
86
+
87
+ /* Audio info */
88
+ const char *audiodriver;
89
+ SDL_AudioSpec audiospec;
90
+
91
+ /* GL settings */
92
+ int gl_red_size;
93
+ int gl_green_size;
94
+ int gl_blue_size;
95
+ int gl_alpha_size;
96
+ int gl_buffer_size;
97
+ int gl_depth_size;
98
+ int gl_stencil_size;
99
+ int gl_double_buffer;
100
+ int gl_accum_red_size;
101
+ int gl_accum_green_size;
102
+ int gl_accum_blue_size;
103
+ int gl_accum_alpha_size;
104
+ int gl_stereo;
105
+ int gl_multisamplebuffers;
106
+ int gl_multisamplesamples;
107
+ int gl_retained_backing;
108
+ int gl_accelerated;
109
+ int gl_major_version;
110
+ int gl_minor_version;
111
+ int gl_debug;
112
+ int gl_profile_mask;
113
+ } SDLTest_CommonState;
114
+
115
+ #include "begin_code.h"
116
+ /* Set up for C function definitions, even when using C++ */
117
+ #ifdef __cplusplus
118
+ extern "C" {
119
+ #endif
120
+
121
+ /* Function prototypes */
122
+
123
+ /**
124
+ * \brief Parse command line parameters and create common state.
125
+ *
126
+ * \param argv Array of command line parameters
127
+ * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
128
+ *
129
+ * \returns Returns a newly allocated common state object.
130
+ */
131
+ SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
132
+
133
+ /**
134
+ * \brief Process one common argument.
135
+ *
136
+ * \param state The common state describing the test window to create.
137
+ * \param index The index of the argument to process in argv[].
138
+ *
139
+ * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
140
+ */
141
+ int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
142
+
143
+
144
+ /**
145
+ * \brief Logs command line usage info.
146
+ *
147
+ * This logs the appropriate command line options for the subsystems in use
148
+ * plus other common options, and then any application-specific options.
149
+ * This uses the SDL_Log() function and splits up output to be friendly to
150
+ * 80-character-wide terminals.
151
+ *
152
+ * \param state The common state describing the test window for the app.
153
+ * \param argv0 argv[0], as passed to main/SDL_main.
154
+ * \param options an array of strings for application specific options. The last element of the array should be NULL.
155
+ */
156
+ void SDLTest_CommonLogUsage(SDLTest_CommonState * state, const char *argv0, const char **options);
157
+
158
+ /**
159
+ * \brief Returns common usage information
160
+ *
161
+ * You should (probably) be using SDLTest_CommonLogUsage() instead, but this
162
+ * function remains for binary compatibility. Strings returned from this
163
+ * function are valid until SDLTest_CommonQuit() is called, in which case
164
+ * those strings' memory is freed and can no longer be used.
165
+ *
166
+ * \param state The common state describing the test window to create.
167
+ * \returns String with usage information
168
+ */
169
+ const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
170
+
171
+ /**
172
+ * \brief Open test window.
173
+ *
174
+ * \param state The common state describing the test window to create.
175
+ *
176
+ * \returns True if initialization succeeded, false otherwise
177
+ */
178
+ SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
179
+
180
+ /**
181
+ * \brief Easy argument handling when test app doesn't need any custom args.
182
+ *
183
+ * \param state The common state describing the test window to create.
184
+ * \param argc argc, as supplied to SDL_main
185
+ * \param argv argv, as supplied to SDL_main
186
+ *
187
+ * \returns False if app should quit, true otherwise.
188
+ */
189
+ SDL_bool SDLTest_CommonDefaultArgs(SDLTest_CommonState * state, const int argc, char **argv);
190
+
191
+ /**
192
+ * \brief Common event handler for test windows.
193
+ *
194
+ * \param state The common state used to create test window.
195
+ * \param event The event to handle.
196
+ * \param done Flag indicating we are done.
197
+ *
198
+ */
199
+ void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
200
+
201
+ /**
202
+ * \brief Close test window.
203
+ *
204
+ * \param state The common state used to create test window.
205
+ *
206
+ */
207
+ void SDLTest_CommonQuit(SDLTest_CommonState * state);
208
+
209
+
210
+ /* Ends C function definitions when using C++ */
211
+ #ifdef __cplusplus
212
+ }
213
+ #endif
214
+ #include "close_code.h"
215
+
216
+ #endif /* SDL_test_common_h_ */
217
+
218
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_compare.h ADDED
@@ -0,0 +1,69 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_compare.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+
32
+ Defines comparison functions (i.e. for surfaces).
33
+
34
+ */
35
+
36
+ #ifndef SDL_test_compare_h_
37
+ #define SDL_test_compare_h_
38
+
39
+ #include "SDL.h"
40
+
41
+ #include "SDL_test_images.h"
42
+
43
+ #include "begin_code.h"
44
+ /* Set up for C function definitions, even when using C++ */
45
+ #ifdef __cplusplus
46
+ extern "C" {
47
+ #endif
48
+
49
+ /**
50
+ * \brief Compares a surface and with reference image data for equality
51
+ *
52
+ * \param surface Surface used in comparison
53
+ * \param referenceSurface Test Surface used in comparison
54
+ * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
55
+ *
56
+ * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
57
+ */
58
+ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
59
+
60
+
61
+ /* Ends C function definitions when using C++ */
62
+ #ifdef __cplusplus
63
+ }
64
+ #endif
65
+ #include "close_code.h"
66
+
67
+ #endif /* SDL_test_compare_h_ */
68
+
69
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_crc32.h ADDED
@@ -0,0 +1,124 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_crc32.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+
32
+ Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
33
+
34
+ */
35
+
36
+ #ifndef SDL_test_crc32_h_
37
+ #define SDL_test_crc32_h_
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+
46
+ /* ------------ Definitions --------- */
47
+
48
+ /* Definition shared by all CRC routines */
49
+
50
+ #ifndef CrcUint32
51
+ #define CrcUint32 unsigned int
52
+ #endif
53
+ #ifndef CrcUint8
54
+ #define CrcUint8 unsigned char
55
+ #endif
56
+
57
+ #ifdef ORIGINAL_METHOD
58
+ #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */
59
+ #else
60
+ #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */
61
+ #endif
62
+
63
+ /**
64
+ * Data structure for CRC32 (checksum) computation
65
+ */
66
+ typedef struct {
67
+ CrcUint32 crc32_table[256]; /* CRC table */
68
+ } SDLTest_Crc32Context;
69
+
70
+ /* ---------- Function Prototypes ------------- */
71
+
72
+ /**
73
+ * \brief Initialize the CRC context
74
+ *
75
+ * Note: The function initializes the crc table required for all crc calculations.
76
+ *
77
+ * \param crcContext pointer to context variable
78
+ *
79
+ * \returns 0 for OK, -1 on error
80
+ *
81
+ */
82
+ int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
83
+
84
+
85
+ /**
86
+ * \brief calculate a crc32 from a data block
87
+ *
88
+ * \param crcContext pointer to context variable
89
+ * \param inBuf input buffer to checksum
90
+ * \param inLen length of input buffer
91
+ * \param crc32 pointer to Uint32 to store the final CRC into
92
+ *
93
+ * \returns 0 for OK, -1 on error
94
+ *
95
+ */
96
+ int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
97
+
98
+ /* Same routine broken down into three steps */
99
+ int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
100
+ int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
101
+ int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
102
+
103
+
104
+ /**
105
+ * \brief clean up CRC context
106
+ *
107
+ * \param crcContext pointer to context variable
108
+ *
109
+ * \returns 0 for OK, -1 on error
110
+ *
111
+ */
112
+
113
+ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
114
+
115
+
116
+ /* Ends C function definitions when using C++ */
117
+ #ifdef __cplusplus
118
+ }
119
+ #endif
120
+ #include "close_code.h"
121
+
122
+ #endif /* SDL_test_crc32_h_ */
123
+
124
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_font.h ADDED
@@ -0,0 +1,81 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_font.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ #ifndef SDL_test_font_h_
31
+ #define SDL_test_font_h_
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /* Function prototypes */
40
+
41
+ #define FONT_CHARACTER_SIZE 8
42
+
43
+ /**
44
+ * \brief Draw a string in the currently set font.
45
+ *
46
+ * \param renderer The renderer to draw on.
47
+ * \param x The X coordinate of the upper left corner of the character.
48
+ * \param y The Y coordinate of the upper left corner of the character.
49
+ * \param c The character to draw.
50
+ *
51
+ * \returns Returns 0 on success, -1 on failure.
52
+ */
53
+ int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
54
+
55
+ /**
56
+ * \brief Draw a string in the currently set font.
57
+ *
58
+ * \param renderer The renderer to draw on.
59
+ * \param x The X coordinate of the upper left corner of the string.
60
+ * \param y The Y coordinate of the upper left corner of the string.
61
+ * \param s The string to draw.
62
+ *
63
+ * \returns Returns 0 on success, -1 on failure.
64
+ */
65
+ int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
66
+
67
+
68
+ /**
69
+ * \brief Cleanup textures used by font drawing functions.
70
+ */
71
+ void SDLTest_CleanupTextDrawing(void);
72
+
73
+ /* Ends C function definitions when using C++ */
74
+ #ifdef __cplusplus
75
+ }
76
+ #endif
77
+ #include "close_code.h"
78
+
79
+ #endif /* SDL_test_font_h_ */
80
+
81
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_fuzzer.h ADDED
@@ -0,0 +1,384 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_fuzzer.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+
32
+ Data generators for fuzzing test data in a reproducible way.
33
+
34
+ */
35
+
36
+ #ifndef SDL_test_fuzzer_h_
37
+ #define SDL_test_fuzzer_h_
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+
46
+ /*
47
+ Based on GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
48
+ */
49
+
50
+
51
+ /**
52
+ * \file
53
+ * Note: The fuzzer implementation uses a static instance of random context
54
+ * internally which makes it thread-UNsafe.
55
+ */
56
+
57
+ /**
58
+ * Initializes the fuzzer for a test
59
+ *
60
+ * \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
61
+ *
62
+ */
63
+ void SDLTest_FuzzerInit(Uint64 execKey);
64
+
65
+
66
+ /**
67
+ * Returns a random Uint8
68
+ *
69
+ * \returns Generated integer
70
+ */
71
+ Uint8 SDLTest_RandomUint8(void);
72
+
73
+ /**
74
+ * Returns a random Sint8
75
+ *
76
+ * \returns Generated signed integer
77
+ */
78
+ Sint8 SDLTest_RandomSint8(void);
79
+
80
+
81
+ /**
82
+ * Returns a random Uint16
83
+ *
84
+ * \returns Generated integer
85
+ */
86
+ Uint16 SDLTest_RandomUint16(void);
87
+
88
+ /**
89
+ * Returns a random Sint16
90
+ *
91
+ * \returns Generated signed integer
92
+ */
93
+ Sint16 SDLTest_RandomSint16(void);
94
+
95
+
96
+ /**
97
+ * Returns a random integer
98
+ *
99
+ * \returns Generated integer
100
+ */
101
+ Sint32 SDLTest_RandomSint32(void);
102
+
103
+
104
+ /**
105
+ * Returns a random positive integer
106
+ *
107
+ * \returns Generated integer
108
+ */
109
+ Uint32 SDLTest_RandomUint32(void);
110
+
111
+ /**
112
+ * Returns random Uint64.
113
+ *
114
+ * \returns Generated integer
115
+ */
116
+ Uint64 SDLTest_RandomUint64(void);
117
+
118
+
119
+ /**
120
+ * Returns random Sint64.
121
+ *
122
+ * \returns Generated signed integer
123
+ */
124
+ Sint64 SDLTest_RandomSint64(void);
125
+
126
+ /**
127
+ * \returns random float in range [0.0 - 1.0[
128
+ */
129
+ float SDLTest_RandomUnitFloat(void);
130
+
131
+ /**
132
+ * \returns random double in range [0.0 - 1.0[
133
+ */
134
+ double SDLTest_RandomUnitDouble(void);
135
+
136
+ /**
137
+ * \returns random float.
138
+ *
139
+ */
140
+ float SDLTest_RandomFloat(void);
141
+
142
+ /**
143
+ * \returns random double.
144
+ *
145
+ */
146
+ double SDLTest_RandomDouble(void);
147
+
148
+ /**
149
+ * Returns a random boundary value for Uint8 within the given boundaries.
150
+ * Boundaries are inclusive, see the usage examples below. If validDomain
151
+ * is true, the function will only return valid boundaries, otherwise non-valid
152
+ * boundaries are also possible.
153
+ * If boundary1 > boundary2, the values are swapped
154
+ *
155
+ * Usage examples:
156
+ * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
157
+ * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
158
+ * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
159
+ * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
160
+ *
161
+ * \param boundary1 Lower boundary limit
162
+ * \param boundary2 Upper boundary limit
163
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
164
+ *
165
+ * \returns Random boundary value for the given range and domain or 0 with error set
166
+ */
167
+ Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
168
+
169
+ /**
170
+ * Returns a random boundary value for Uint16 within the given boundaries.
171
+ * Boundaries are inclusive, see the usage examples below. If validDomain
172
+ * is true, the function will only return valid boundaries, otherwise non-valid
173
+ * boundaries are also possible.
174
+ * If boundary1 > boundary2, the values are swapped
175
+ *
176
+ * Usage examples:
177
+ * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
178
+ * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
179
+ * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
180
+ * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
181
+ *
182
+ * \param boundary1 Lower boundary limit
183
+ * \param boundary2 Upper boundary limit
184
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
185
+ *
186
+ * \returns Random boundary value for the given range and domain or 0 with error set
187
+ */
188
+ Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
189
+
190
+ /**
191
+ * Returns a random boundary value for Uint32 within the given boundaries.
192
+ * Boundaries are inclusive, see the usage examples below. If validDomain
193
+ * is true, the function will only return valid boundaries, otherwise non-valid
194
+ * boundaries are also possible.
195
+ * If boundary1 > boundary2, the values are swapped
196
+ *
197
+ * Usage examples:
198
+ * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
199
+ * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
200
+ * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
201
+ * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
202
+ *
203
+ * \param boundary1 Lower boundary limit
204
+ * \param boundary2 Upper boundary limit
205
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
206
+ *
207
+ * \returns Random boundary value for the given range and domain or 0 with error set
208
+ */
209
+ Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
210
+
211
+ /**
212
+ * Returns a random boundary value for Uint64 within the given boundaries.
213
+ * Boundaries are inclusive, see the usage examples below. If validDomain
214
+ * is true, the function will only return valid boundaries, otherwise non-valid
215
+ * boundaries are also possible.
216
+ * If boundary1 > boundary2, the values are swapped
217
+ *
218
+ * Usage examples:
219
+ * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
220
+ * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
221
+ * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
222
+ * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
223
+ *
224
+ * \param boundary1 Lower boundary limit
225
+ * \param boundary2 Upper boundary limit
226
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
227
+ *
228
+ * \returns Random boundary value for the given range and domain or 0 with error set
229
+ */
230
+ Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
231
+
232
+ /**
233
+ * Returns a random boundary value for Sint8 within the given boundaries.
234
+ * Boundaries are inclusive, see the usage examples below. If validDomain
235
+ * is true, the function will only return valid boundaries, otherwise non-valid
236
+ * boundaries are also possible.
237
+ * If boundary1 > boundary2, the values are swapped
238
+ *
239
+ * Usage examples:
240
+ * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
241
+ * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
242
+ * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
243
+ * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
244
+ *
245
+ * \param boundary1 Lower boundary limit
246
+ * \param boundary2 Upper boundary limit
247
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
248
+ *
249
+ * \returns Random boundary value for the given range and domain or SINT8_MIN with error set
250
+ */
251
+ Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
252
+
253
+
254
+ /**
255
+ * Returns a random boundary value for Sint16 within the given boundaries.
256
+ * Boundaries are inclusive, see the usage examples below. If validDomain
257
+ * is true, the function will only return valid boundaries, otherwise non-valid
258
+ * boundaries are also possible.
259
+ * If boundary1 > boundary2, the values are swapped
260
+ *
261
+ * Usage examples:
262
+ * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
263
+ * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
264
+ * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
265
+ * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
266
+ *
267
+ * \param boundary1 Lower boundary limit
268
+ * \param boundary2 Upper boundary limit
269
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
270
+ *
271
+ * \returns Random boundary value for the given range and domain or SINT16_MIN with error set
272
+ */
273
+ Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
274
+
275
+ /**
276
+ * Returns a random boundary value for Sint32 within the given boundaries.
277
+ * Boundaries are inclusive, see the usage examples below. If validDomain
278
+ * is true, the function will only return valid boundaries, otherwise non-valid
279
+ * boundaries are also possible.
280
+ * If boundary1 > boundary2, the values are swapped
281
+ *
282
+ * Usage examples:
283
+ * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
284
+ * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
285
+ * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
286
+ * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
287
+ *
288
+ * \param boundary1 Lower boundary limit
289
+ * \param boundary2 Upper boundary limit
290
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
291
+ *
292
+ * \returns Random boundary value for the given range and domain or SINT32_MIN with error set
293
+ */
294
+ Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
295
+
296
+ /**
297
+ * Returns a random boundary value for Sint64 within the given boundaries.
298
+ * Boundaries are inclusive, see the usage examples below. If validDomain
299
+ * is true, the function will only return valid boundaries, otherwise non-valid
300
+ * boundaries are also possible.
301
+ * If boundary1 > boundary2, the values are swapped
302
+ *
303
+ * Usage examples:
304
+ * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
305
+ * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
306
+ * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
307
+ * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
308
+ *
309
+ * \param boundary1 Lower boundary limit
310
+ * \param boundary2 Upper boundary limit
311
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
312
+ *
313
+ * \returns Random boundary value for the given range and domain or SINT64_MIN with error set
314
+ */
315
+ Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
316
+
317
+
318
+ /**
319
+ * Returns integer in range [min, max] (inclusive).
320
+ * Min and max values can be negative values.
321
+ * If Max in smaller than min, then the values are swapped.
322
+ * Min and max are the same value, that value will be returned.
323
+ *
324
+ * \param min Minimum inclusive value of returned random number
325
+ * \param max Maximum inclusive value of returned random number
326
+ *
327
+ * \returns Generated random integer in range
328
+ */
329
+ Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
330
+
331
+
332
+ /**
333
+ * Generates random null-terminated string. The minimum length for
334
+ * the string is 1 character, maximum length for the string is 255
335
+ * characters and it can contain ASCII characters from 32 to 126.
336
+ *
337
+ * Note: Returned string needs to be deallocated.
338
+ *
339
+ * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
340
+ */
341
+ char * SDLTest_RandomAsciiString(void);
342
+
343
+
344
+ /**
345
+ * Generates random null-terminated string. The maximum length for
346
+ * the string is defined by the maxLength parameter.
347
+ * String can contain ASCII characters from 32 to 126.
348
+ *
349
+ * Note: Returned string needs to be deallocated.
350
+ *
351
+ * \param maxLength The maximum length of the generated string.
352
+ *
353
+ * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
354
+ */
355
+ char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
356
+
357
+
358
+ /**
359
+ * Generates random null-terminated string. The length for
360
+ * the string is defined by the size parameter.
361
+ * String can contain ASCII characters from 32 to 126.
362
+ *
363
+ * Note: Returned string needs to be deallocated.
364
+ *
365
+ * \param size The length of the generated string
366
+ *
367
+ * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
368
+ */
369
+ char * SDLTest_RandomAsciiStringOfSize(int size);
370
+
371
+ /**
372
+ * Returns the invocation count for the fuzzer since last ...FuzzerInit.
373
+ */
374
+ int SDLTest_GetFuzzerInvocationCount(void);
375
+
376
+ /* Ends C function definitions when using C++ */
377
+ #ifdef __cplusplus
378
+ }
379
+ #endif
380
+ #include "close_code.h"
381
+
382
+ #endif /* SDL_test_fuzzer_h_ */
383
+
384
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_harness.h ADDED
@@ -0,0 +1,134 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_harness.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+ Defines types for test case definitions and the test execution harness API.
32
+
33
+ Based on original GSOC code by Markus Kauppila <markus.kauppila@gmail.com>
34
+ */
35
+
36
+ #ifndef SDL_test_h_arness_h
37
+ #define SDL_test_h_arness_h
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+
46
+ /* ! Definitions for test case structures */
47
+ #define TEST_ENABLED 1
48
+ #define TEST_DISABLED 0
49
+
50
+ /* ! Definition of all the possible test return values of the test case method */
51
+ #define TEST_ABORTED -1
52
+ #define TEST_STARTED 0
53
+ #define TEST_COMPLETED 1
54
+ #define TEST_SKIPPED 2
55
+
56
+ /* ! Definition of all the possible test results for the harness */
57
+ #define TEST_RESULT_PASSED 0
58
+ #define TEST_RESULT_FAILED 1
59
+ #define TEST_RESULT_NO_ASSERT 2
60
+ #define TEST_RESULT_SKIPPED 3
61
+ #define TEST_RESULT_SETUP_FAILURE 4
62
+
63
+ /* !< Function pointer to a test case setup function (run before every test) */
64
+ typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
65
+
66
+ /* !< Function pointer to a test case function */
67
+ typedef int (*SDLTest_TestCaseFp)(void *arg);
68
+
69
+ /* !< Function pointer to a test case teardown function (run after every test) */
70
+ typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
71
+
72
+ /**
73
+ * Holds information about a single test case.
74
+ */
75
+ typedef struct SDLTest_TestCaseReference {
76
+ /* !< Func2Stress */
77
+ SDLTest_TestCaseFp testCase;
78
+ /* !< Short name (or function name) "Func2Stress" */
79
+ char *name;
80
+ /* !< Long name or full description "This test pushes func2() to the limit." */
81
+ char *description;
82
+ /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
83
+ int enabled;
84
+ } SDLTest_TestCaseReference;
85
+
86
+ /**
87
+ * Holds information about a test suite (multiple test cases).
88
+ */
89
+ typedef struct SDLTest_TestSuiteReference {
90
+ /* !< "PlatformSuite" */
91
+ char *name;
92
+ /* !< The function that is run before each test. NULL skips. */
93
+ SDLTest_TestCaseSetUpFp testSetUp;
94
+ /* !< The test cases that are run as part of the suite. Last item should be NULL. */
95
+ const SDLTest_TestCaseReference **testCases;
96
+ /* !< The function that is run after each test. NULL skips. */
97
+ SDLTest_TestCaseTearDownFp testTearDown;
98
+ } SDLTest_TestSuiteReference;
99
+
100
+
101
+ /**
102
+ * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z).
103
+ *
104
+ * Note: The returned string needs to be deallocated by the caller.
105
+ *
106
+ * \param length The length of the seed string to generate
107
+ *
108
+ * \returns The generated seed string
109
+ */
110
+ char *SDLTest_GenerateRunSeed(const int length);
111
+
112
+ /**
113
+ * \brief Execute a test suite using the given run seed and execution key.
114
+ *
115
+ * \param testSuites Suites containing the test case.
116
+ * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one.
117
+ * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one.
118
+ * \param filter Filter specification. NULL disables. Case sensitive.
119
+ * \param testIterations Number of iterations to run each test case.
120
+ *
121
+ * \returns Test run result; 0 when all tests passed, 1 if any tests failed.
122
+ */
123
+ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
124
+
125
+
126
+ /* Ends C function definitions when using C++ */
127
+ #ifdef __cplusplus
128
+ }
129
+ #endif
130
+ #include "close_code.h"
131
+
132
+ #endif /* SDL_test_h_arness_h */
133
+
134
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_images.h ADDED
@@ -0,0 +1,78 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_images.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+
32
+ Defines some images for tests.
33
+
34
+ */
35
+
36
+ #ifndef SDL_test_images_h_
37
+ #define SDL_test_images_h_
38
+
39
+ #include "SDL.h"
40
+
41
+ #include "begin_code.h"
42
+ /* Set up for C function definitions, even when using C++ */
43
+ #ifdef __cplusplus
44
+ extern "C" {
45
+ #endif
46
+
47
+ /**
48
+ *Type for test images.
49
+ */
50
+ typedef struct SDLTest_SurfaceImage_s {
51
+ int width;
52
+ int height;
53
+ unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
54
+ const char *pixel_data;
55
+ } SDLTest_SurfaceImage_t;
56
+
57
+ /* Test images */
58
+ SDL_Surface *SDLTest_ImageBlit(void);
59
+ SDL_Surface *SDLTest_ImageBlitColor(void);
60
+ SDL_Surface *SDLTest_ImageBlitAlpha(void);
61
+ SDL_Surface *SDLTest_ImageBlitBlendAdd(void);
62
+ SDL_Surface *SDLTest_ImageBlitBlend(void);
63
+ SDL_Surface *SDLTest_ImageBlitBlendMod(void);
64
+ SDL_Surface *SDLTest_ImageBlitBlendNone(void);
65
+ SDL_Surface *SDLTest_ImageBlitBlendAll(void);
66
+ SDL_Surface *SDLTest_ImageFace(void);
67
+ SDL_Surface *SDLTest_ImagePrimitives(void);
68
+ SDL_Surface *SDLTest_ImagePrimitivesBlend(void);
69
+
70
+ /* Ends C function definitions when using C++ */
71
+ #ifdef __cplusplus
72
+ }
73
+ #endif
74
+ #include "close_code.h"
75
+
76
+ #endif /* SDL_test_images_h_ */
77
+
78
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_log.h ADDED
@@ -0,0 +1,67 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_log.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+ *
32
+ * Wrapper to log in the TEST category
33
+ *
34
+ */
35
+
36
+ #ifndef SDL_test_log_h_
37
+ #define SDL_test_log_h_
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+ /**
46
+ * \brief Prints given message with a timestamp in the TEST category and INFO priority.
47
+ *
48
+ * \param fmt Message to be logged
49
+ */
50
+ void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
51
+
52
+ /**
53
+ * \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
54
+ *
55
+ * \param fmt Message to be logged
56
+ */
57
+ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
58
+
59
+ /* Ends C function definitions when using C++ */
60
+ #ifdef __cplusplus
61
+ }
62
+ #endif
63
+ #include "close_code.h"
64
+
65
+ #endif /* SDL_test_log_h_ */
66
+
67
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_md5.h ADDED
@@ -0,0 +1,129 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_md5.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+ ***********************************************************************
32
+ ** Header file for implementation of MD5 **
33
+ ** RSA Data Security, Inc. MD5 Message-Digest Algorithm **
34
+ ** Created: 2/17/90 RLR **
35
+ ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version **
36
+ ** Revised (for MD5): RLR 4/27/91 **
37
+ ** -- G modified to have y&~z instead of y&z **
38
+ ** -- FF, GG, HH modified to add in last register done **
39
+ ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 **
40
+ ** -- distinct additive constant for each step **
41
+ ** -- round 4 added, working mod 7 **
42
+ ***********************************************************************
43
+ */
44
+
45
+ /*
46
+ ***********************************************************************
47
+ ** Message-digest routines: **
48
+ ** To form the message digest for a message M **
49
+ ** (1) Initialize a context buffer mdContext using MD5Init **
50
+ ** (2) Call MD5Update on mdContext and M **
51
+ ** (3) Call MD5Final on mdContext **
52
+ ** The message digest is now in mdContext->digest[0...15] **
53
+ ***********************************************************************
54
+ */
55
+
56
+ #ifndef SDL_test_md5_h_
57
+ #define SDL_test_md5_h_
58
+
59
+ #include "begin_code.h"
60
+ /* Set up for C function definitions, even when using C++ */
61
+ #ifdef __cplusplus
62
+ extern "C" {
63
+ #endif
64
+
65
+ /* ------------ Definitions --------- */
66
+
67
+ /* typedef a 32-bit type */
68
+ typedef unsigned long int MD5UINT4;
69
+
70
+ /* Data structure for MD5 (Message-Digest) computation */
71
+ typedef struct {
72
+ MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */
73
+ MD5UINT4 buf[4]; /* scratch buffer */
74
+ unsigned char in[64]; /* input buffer */
75
+ unsigned char digest[16]; /* actual digest after Md5Final call */
76
+ } SDLTest_Md5Context;
77
+
78
+ /* ---------- Function Prototypes ------------- */
79
+
80
+ /**
81
+ * \brief initialize the context
82
+ *
83
+ * \param mdContext pointer to context variable
84
+ *
85
+ * Note: The function initializes the message-digest context
86
+ * mdContext. Call before each new use of the context -
87
+ * all fields are set to zero.
88
+ */
89
+ void SDLTest_Md5Init(SDLTest_Md5Context * mdContext);
90
+
91
+
92
+ /**
93
+ * \brief update digest from variable length data
94
+ *
95
+ * \param mdContext pointer to context variable
96
+ * \param inBuf pointer to data array/string
97
+ * \param inLen length of data array/string
98
+ *
99
+ * Note: The function updates the message-digest context to account
100
+ * for the presence of each of the characters inBuf[0..inLen-1]
101
+ * in the message whose digest is being computed.
102
+ */
103
+
104
+ void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf,
105
+ unsigned int inLen);
106
+
107
+
108
+ /**
109
+ * \brief complete digest computation
110
+ *
111
+ * \param mdContext pointer to context variable
112
+ *
113
+ * Note: The function terminates the message-digest computation and
114
+ * ends with the desired message digest in mdContext.digest[0..15].
115
+ * Always call before using the digest[] variable.
116
+ */
117
+
118
+ void SDLTest_Md5Final(SDLTest_Md5Context * mdContext);
119
+
120
+
121
+ /* Ends C function definitions when using C++ */
122
+ #ifdef __cplusplus
123
+ }
124
+ #endif
125
+ #include "close_code.h"
126
+
127
+ #endif /* SDL_test_md5_h_ */
128
+
129
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_memory.h ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_memory.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ #ifndef SDL_test_memory_h_
31
+ #define SDL_test_memory_h_
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+
40
+ /**
41
+ * \brief Start tracking SDL memory allocations
42
+ *
43
+ * \note This should be called before any other SDL functions for complete tracking coverage
44
+ */
45
+ int SDLTest_TrackAllocations(void);
46
+
47
+ /**
48
+ * \brief Print a log of any outstanding allocations
49
+ *
50
+ * \note This can be called after SDL_Quit()
51
+ */
52
+ void SDLTest_LogAllocations(void);
53
+
54
+
55
+ /* Ends C function definitions when using C++ */
56
+ #ifdef __cplusplus
57
+ }
58
+ #endif
59
+ #include "close_code.h"
60
+
61
+ #endif /* SDL_test_memory_h_ */
62
+
63
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_test_random.h ADDED
@@ -0,0 +1,115 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_random.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+
32
+ A "32-bit Multiply with carry random number generator. Very fast.
33
+ Includes a list of recommended multipliers.
34
+
35
+ multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
36
+ period: (a*2^31)-1
37
+
38
+ */
39
+
40
+ #ifndef SDL_test_random_h_
41
+ #define SDL_test_random_h_
42
+
43
+ #include "begin_code.h"
44
+ /* Set up for C function definitions, even when using C++ */
45
+ #ifdef __cplusplus
46
+ extern "C" {
47
+ #endif
48
+
49
+ /* --- Definitions */
50
+
51
+ /*
52
+ * Macros that return a random number in a specific format.
53
+ */
54
+ #define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
55
+
56
+ /*
57
+ * Context structure for the random number generator state.
58
+ */
59
+ typedef struct {
60
+ unsigned int a;
61
+ unsigned int x;
62
+ unsigned int c;
63
+ unsigned int ah;
64
+ unsigned int al;
65
+ } SDLTest_RandomContext;
66
+
67
+
68
+ /* --- Function prototypes */
69
+
70
+ /**
71
+ * \brief Initialize random number generator with two integers.
72
+ *
73
+ * Note: The random sequence of numbers returned by ...Random() is the
74
+ * same for the same two integers and has a period of 2^31.
75
+ *
76
+ * \param rndContext pointer to context structure
77
+ * \param xi integer that defines the random sequence
78
+ * \param ci integer that defines the random sequence
79
+ *
80
+ */
81
+ void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
82
+ unsigned int ci);
83
+
84
+ /**
85
+ * \brief Initialize random number generator based on current system time.
86
+ *
87
+ * \param rndContext pointer to context structure
88
+ *
89
+ */
90
+ void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
91
+
92
+
93
+ /**
94
+ * \brief Initialize random number generator based on current system time.
95
+ *
96
+ * Note: ...RandomInit() or ...RandomInitTime() must have been called
97
+ * before using this function.
98
+ *
99
+ * \param rndContext pointer to context structure
100
+ *
101
+ * \returns A random number (32bit unsigned integer)
102
+ *
103
+ */
104
+ unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
105
+
106
+
107
+ /* Ends C function definitions when using C++ */
108
+ #ifdef __cplusplus
109
+ }
110
+ #endif
111
+ #include "close_code.h"
112
+
113
+ #endif /* SDL_test_random_h_ */
114
+
115
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_thread.h ADDED
@@ -0,0 +1,361 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_thread_h_
23
+ #define SDL_thread_h_
24
+
25
+ /**
26
+ * \file SDL_thread.h
27
+ *
28
+ * Header for the SDL thread management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ /* Thread synchronization primitives */
35
+ #include "SDL_atomic.h"
36
+ #include "SDL_mutex.h"
37
+
38
+ #include "begin_code.h"
39
+ /* Set up for C function definitions, even when using C++ */
40
+ #ifdef __cplusplus
41
+ extern "C" {
42
+ #endif
43
+
44
+ /* The SDL thread structure, defined in SDL_thread.c */
45
+ struct SDL_Thread;
46
+ typedef struct SDL_Thread SDL_Thread;
47
+
48
+ /* The SDL thread ID */
49
+ typedef unsigned long SDL_threadID;
50
+
51
+ /* Thread local storage ID, 0 is the invalid ID */
52
+ typedef unsigned int SDL_TLSID;
53
+
54
+ /**
55
+ * The SDL thread priority.
56
+ *
57
+ * \note On many systems you require special privileges to set high or time critical priority.
58
+ */
59
+ typedef enum {
60
+ SDL_THREAD_PRIORITY_LOW,
61
+ SDL_THREAD_PRIORITY_NORMAL,
62
+ SDL_THREAD_PRIORITY_HIGH,
63
+ SDL_THREAD_PRIORITY_TIME_CRITICAL
64
+ } SDL_ThreadPriority;
65
+
66
+ /**
67
+ * The function passed to SDL_CreateThread().
68
+ * It is passed a void* user context parameter and returns an int.
69
+ */
70
+ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
71
+
72
+ #if defined(__WIN32__)
73
+ /**
74
+ * \file SDL_thread.h
75
+ *
76
+ * We compile SDL into a DLL. This means, that it's the DLL which
77
+ * creates a new thread for the calling process with the SDL_CreateThread()
78
+ * API. There is a problem with this, that only the RTL of the SDL2.DLL will
79
+ * be initialized for those threads, and not the RTL of the calling
80
+ * application!
81
+ *
82
+ * To solve this, we make a little hack here.
83
+ *
84
+ * We'll always use the caller's _beginthread() and _endthread() APIs to
85
+ * start a new thread. This way, if it's the SDL2.DLL which uses this API,
86
+ * then the RTL of SDL2.DLL will be used to create the new thread, and if it's
87
+ * the application, then the RTL of the application will be used.
88
+ *
89
+ * So, in short:
90
+ * Always use the _beginthread() and _endthread() of the calling runtime
91
+ * library!
92
+ */
93
+ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
94
+ #include <process.h> /* _beginthreadex() and _endthreadex() */
95
+
96
+ typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
97
+ (void *, unsigned, unsigned (__stdcall *func)(void *),
98
+ void * /*arg*/, unsigned, unsigned * /* threadID */);
99
+ typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
100
+
101
+ #ifndef SDL_beginthread
102
+ #define SDL_beginthread _beginthreadex
103
+ #endif
104
+ #ifndef SDL_endthread
105
+ #define SDL_endthread _endthreadex
106
+ #endif
107
+
108
+ /**
109
+ * Create a thread.
110
+ */
111
+ extern DECLSPEC SDL_Thread *SDLCALL
112
+ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
113
+ pfnSDL_CurrentBeginThread pfnBeginThread,
114
+ pfnSDL_CurrentEndThread pfnEndThread);
115
+
116
+ extern DECLSPEC SDL_Thread *SDLCALL
117
+ SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
118
+ const char *name, const size_t stacksize, void *data,
119
+ pfnSDL_CurrentBeginThread pfnBeginThread,
120
+ pfnSDL_CurrentEndThread pfnEndThread);
121
+
122
+
123
+ /**
124
+ * Create a thread.
125
+ */
126
+ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
127
+ #undef SDL_CreateThread
128
+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
129
+ #undef SDL_CreateThreadWithStackSize
130
+ #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
131
+ #else
132
+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
133
+ #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
134
+ #endif
135
+
136
+ #elif defined(__OS2__)
137
+ /*
138
+ * just like the windows case above: We compile SDL2
139
+ * into a dll with Watcom's runtime statically linked.
140
+ */
141
+ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
142
+
143
+ #ifndef __EMX__
144
+ #include <process.h>
145
+ #else
146
+ #include <stdlib.h>
147
+ #endif
148
+
149
+ typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
150
+ typedef void (*pfnSDL_CurrentEndThread)(void);
151
+
152
+ #ifndef SDL_beginthread
153
+ #define SDL_beginthread _beginthread
154
+ #endif
155
+ #ifndef SDL_endthread
156
+ #define SDL_endthread _endthread
157
+ #endif
158
+
159
+ extern DECLSPEC SDL_Thread *SDLCALL
160
+ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
161
+ pfnSDL_CurrentBeginThread pfnBeginThread,
162
+ pfnSDL_CurrentEndThread pfnEndThread);
163
+ extern DECLSPEC SDL_Thread *SDLCALL
164
+ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
165
+ pfnSDL_CurrentBeginThread pfnBeginThread,
166
+ pfnSDL_CurrentEndThread pfnEndThread);
167
+
168
+ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
169
+ #undef SDL_CreateThread
170
+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
171
+ #undef SDL_CreateThreadWithStackSize
172
+ #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
173
+ #else
174
+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
175
+ #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
176
+ #endif
177
+
178
+ #else
179
+
180
+ /**
181
+ * Create a thread with a default stack size.
182
+ *
183
+ * This is equivalent to calling:
184
+ * SDL_CreateThreadWithStackSize(fn, name, 0, data);
185
+ */
186
+ extern DECLSPEC SDL_Thread *SDLCALL
187
+ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
188
+
189
+ /**
190
+ * Create a thread.
191
+ *
192
+ * Thread naming is a little complicated: Most systems have very small
193
+ * limits for the string length (Haiku has 32 bytes, Linux currently has 16,
194
+ * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
195
+ * have to see what happens with your system's debugger. The name should be
196
+ * UTF-8 (but using the naming limits of C identifiers is a better bet).
197
+ * There are no requirements for thread naming conventions, so long as the
198
+ * string is null-terminated UTF-8, but these guidelines are helpful in
199
+ * choosing a name:
200
+ *
201
+ * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
202
+ *
203
+ * If a system imposes requirements, SDL will try to munge the string for
204
+ * it (truncate, etc), but the original string contents will be available
205
+ * from SDL_GetThreadName().
206
+ *
207
+ * The size (in bytes) of the new stack can be specified. Zero means "use
208
+ * the system default" which might be wildly different between platforms
209
+ * (x86 Linux generally defaults to eight megabytes, an embedded device
210
+ * might be a few kilobytes instead).
211
+ *
212
+ * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
213
+ * function.
214
+ */
215
+ extern DECLSPEC SDL_Thread *SDLCALL
216
+ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
217
+
218
+ #endif
219
+
220
+ /**
221
+ * Get the thread name, as it was specified in SDL_CreateThread().
222
+ * This function returns a pointer to a UTF-8 string that names the
223
+ * specified thread, or NULL if it doesn't have a name. This is internal
224
+ * memory, not to be free()'d by the caller, and remains valid until the
225
+ * specified thread is cleaned up by SDL_WaitThread().
226
+ */
227
+ extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
228
+
229
+ /**
230
+ * Get the thread identifier for the current thread.
231
+ */
232
+ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
233
+
234
+ /**
235
+ * Get the thread identifier for the specified thread.
236
+ *
237
+ * Equivalent to SDL_ThreadID() if the specified thread is NULL.
238
+ */
239
+ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
240
+
241
+ /**
242
+ * Set the priority for the current thread
243
+ */
244
+ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
245
+
246
+ /**
247
+ * Wait for a thread to finish. Threads that haven't been detached will
248
+ * remain (as a "zombie") until this function cleans them up. Not doing so
249
+ * is a resource leak.
250
+ *
251
+ * Once a thread has been cleaned up through this function, the SDL_Thread
252
+ * that references it becomes invalid and should not be referenced again.
253
+ * As such, only one thread may call SDL_WaitThread() on another.
254
+ *
255
+ * The return code for the thread function is placed in the area
256
+ * pointed to by \c status, if \c status is not NULL.
257
+ *
258
+ * You may not wait on a thread that has been used in a call to
259
+ * SDL_DetachThread(). Use either that function or this one, but not
260
+ * both, or behavior is undefined.
261
+ *
262
+ * It is safe to pass NULL to this function; it is a no-op.
263
+ */
264
+ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
265
+
266
+ /**
267
+ * A thread may be "detached" to signify that it should not remain until
268
+ * another thread has called SDL_WaitThread() on it. Detaching a thread
269
+ * is useful for long-running threads that nothing needs to synchronize
270
+ * with or further manage. When a detached thread is done, it simply
271
+ * goes away.
272
+ *
273
+ * There is no way to recover the return code of a detached thread. If you
274
+ * need this, don't detach the thread and instead use SDL_WaitThread().
275
+ *
276
+ * Once a thread is detached, you should usually assume the SDL_Thread isn't
277
+ * safe to reference again, as it will become invalid immediately upon
278
+ * the detached thread's exit, instead of remaining until someone has called
279
+ * SDL_WaitThread() to finally clean it up. As such, don't detach the same
280
+ * thread more than once.
281
+ *
282
+ * If a thread has already exited when passed to SDL_DetachThread(), it will
283
+ * stop waiting for a call to SDL_WaitThread() and clean up immediately.
284
+ * It is not safe to detach a thread that might be used with SDL_WaitThread().
285
+ *
286
+ * You may not call SDL_WaitThread() on a thread that has been detached.
287
+ * Use either that function or this one, but not both, or behavior is
288
+ * undefined.
289
+ *
290
+ * It is safe to pass NULL to this function; it is a no-op.
291
+ */
292
+ extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
293
+
294
+ /**
295
+ * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
296
+ *
297
+ * \return The newly created thread local storage identifier, or 0 on error
298
+ *
299
+ * \code
300
+ * static SDL_SpinLock tls_lock;
301
+ * static SDL_TLSID thread_local_storage;
302
+ *
303
+ * void SetMyThreadData(void *value)
304
+ * {
305
+ * if (!thread_local_storage) {
306
+ * SDL_AtomicLock(&tls_lock);
307
+ * if (!thread_local_storage) {
308
+ * thread_local_storage = SDL_TLSCreate();
309
+ * }
310
+ * SDL_AtomicUnlock(&tls_lock);
311
+ * }
312
+ * SDL_TLSSet(thread_local_storage, value, 0);
313
+ * }
314
+ *
315
+ * void *GetMyThreadData(void)
316
+ * {
317
+ * return SDL_TLSGet(thread_local_storage);
318
+ * }
319
+ * \endcode
320
+ *
321
+ * \sa SDL_TLSGet()
322
+ * \sa SDL_TLSSet()
323
+ */
324
+ extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
325
+
326
+ /**
327
+ * \brief Get the value associated with a thread local storage ID for the current thread.
328
+ *
329
+ * \param id The thread local storage ID
330
+ *
331
+ * \return The value associated with the ID for the current thread, or NULL if no value has been set.
332
+ *
333
+ * \sa SDL_TLSCreate()
334
+ * \sa SDL_TLSSet()
335
+ */
336
+ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
337
+
338
+ /**
339
+ * \brief Set the value associated with a thread local storage ID for the current thread.
340
+ *
341
+ * \param id The thread local storage ID
342
+ * \param value The value to associate with the ID for the current thread
343
+ * \param destructor A function called when the thread exits, to free the value.
344
+ *
345
+ * \return 0 on success, -1 on error
346
+ *
347
+ * \sa SDL_TLSCreate()
348
+ * \sa SDL_TLSGet()
349
+ */
350
+ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
351
+
352
+
353
+ /* Ends C function definitions when using C++ */
354
+ #ifdef __cplusplus
355
+ }
356
+ #endif
357
+ #include "close_code.h"
358
+
359
+ #endif /* SDL_thread_h_ */
360
+
361
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_timer.h ADDED
@@ -0,0 +1,115 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_timer_h_
23
+ #define SDL_timer_h_
24
+
25
+ /**
26
+ * \file SDL_timer.h
27
+ *
28
+ * Header for the SDL time management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ extern "C" {
38
+ #endif
39
+
40
+ /**
41
+ * \brief Get the number of milliseconds since the SDL library initialization.
42
+ *
43
+ * \note This value wraps if the program runs for more than ~49 days.
44
+ */
45
+ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
46
+
47
+ /**
48
+ * \brief Compare SDL ticks values, and return true if A has passed B
49
+ *
50
+ * e.g. if you want to wait 100 ms, you could do this:
51
+ * Uint32 timeout = SDL_GetTicks() + 100;
52
+ * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
53
+ * ... do work until timeout has elapsed
54
+ * }
55
+ */
56
+ #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
57
+
58
+ /**
59
+ * \brief Get the current value of the high resolution counter
60
+ */
61
+ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
62
+
63
+ /**
64
+ * \brief Get the count per second of the high resolution counter
65
+ */
66
+ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
67
+
68
+ /**
69
+ * \brief Wait a specified number of milliseconds before returning.
70
+ */
71
+ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
72
+
73
+ /**
74
+ * Function prototype for the timer callback function.
75
+ *
76
+ * The callback function is passed the current timer interval and returns
77
+ * the next timer interval. If the returned value is the same as the one
78
+ * passed in, the periodic alarm continues, otherwise a new alarm is
79
+ * scheduled. If the callback returns 0, the periodic alarm is cancelled.
80
+ */
81
+ typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
82
+
83
+ /**
84
+ * Definition of the timer ID type.
85
+ */
86
+ typedef int SDL_TimerID;
87
+
88
+ /**
89
+ * \brief Add a new timer to the pool of timers already running.
90
+ *
91
+ * \return A timer ID, or 0 when an error occurs.
92
+ */
93
+ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
94
+ SDL_TimerCallback callback,
95
+ void *param);
96
+
97
+ /**
98
+ * \brief Remove a timer knowing its ID.
99
+ *
100
+ * \return A boolean value indicating success or failure.
101
+ *
102
+ * \warning It is not safe to remove a timer multiple times.
103
+ */
104
+ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
105
+
106
+
107
+ /* Ends C function definitions when using C++ */
108
+ #ifdef __cplusplus
109
+ }
110
+ #endif
111
+ #include "close_code.h"
112
+
113
+ #endif /* SDL_timer_h_ */
114
+
115
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_touch.h ADDED
@@ -0,0 +1,102 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_touch.h
24
+ *
25
+ * Include file for SDL touch event handling.
26
+ */
27
+
28
+ #ifndef SDL_touch_h_
29
+ #define SDL_touch_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+ #include "SDL_video.h"
34
+
35
+ #include "begin_code.h"
36
+ /* Set up for C function definitions, even when using C++ */
37
+ #ifdef __cplusplus
38
+ extern "C" {
39
+ #endif
40
+
41
+ typedef Sint64 SDL_TouchID;
42
+ typedef Sint64 SDL_FingerID;
43
+
44
+ typedef enum
45
+ {
46
+ SDL_TOUCH_DEVICE_INVALID = -1,
47
+ SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */
48
+ SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */
49
+ SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /* trackpad with screen cursor-relative coordinates */
50
+ } SDL_TouchDeviceType;
51
+
52
+ typedef struct SDL_Finger
53
+ {
54
+ SDL_FingerID id;
55
+ float x;
56
+ float y;
57
+ float pressure;
58
+ } SDL_Finger;
59
+
60
+ /* Used as the device ID for mouse events simulated with touch input */
61
+ #define SDL_TOUCH_MOUSEID ((Uint32)-1)
62
+
63
+ /* Used as the SDL_TouchID for touch events simulated with mouse input */
64
+ #define SDL_MOUSE_TOUCHID ((Sint64)-1)
65
+
66
+
67
+ /* Function prototypes */
68
+
69
+ /**
70
+ * \brief Get the number of registered touch devices.
71
+ */
72
+ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
73
+
74
+ /**
75
+ * \brief Get the touch ID with the given index, or 0 if the index is invalid.
76
+ */
77
+ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
78
+
79
+ /**
80
+ * \brief Get the type of the given touch device.
81
+ */
82
+ extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID);
83
+
84
+ /**
85
+ * \brief Get the number of active fingers for a given touch device.
86
+ */
87
+ extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
88
+
89
+ /**
90
+ * \brief Get the finger object of the given touch, with the given index.
91
+ */
92
+ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
93
+
94
+ /* Ends C function definitions when using C++ */
95
+ #ifdef __cplusplus
96
+ }
97
+ #endif
98
+ #include "close_code.h"
99
+
100
+ #endif /* SDL_touch_h_ */
101
+
102
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_types.h ADDED
@@ -0,0 +1,29 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_types.h
24
+ *
25
+ * \deprecated
26
+ */
27
+
28
+ /* DEPRECATED */
29
+ #include "SDL_stdinc.h"
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_version.h ADDED
@@ -0,0 +1,162 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_version.h
24
+ *
25
+ * This header defines the current SDL version.
26
+ */
27
+
28
+ #ifndef SDL_version_h_
29
+ #define SDL_version_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /**
40
+ * \brief Information the version of SDL in use.
41
+ *
42
+ * Represents the library's version as three levels: major revision
43
+ * (increments with massive changes, additions, and enhancements),
44
+ * minor revision (increments with backwards-compatible changes to the
45
+ * major revision), and patchlevel (increments with fixes to the minor
46
+ * revision).
47
+ *
48
+ * \sa SDL_VERSION
49
+ * \sa SDL_GetVersion
50
+ */
51
+ typedef struct SDL_version
52
+ {
53
+ Uint8 major; /**< major version */
54
+ Uint8 minor; /**< minor version */
55
+ Uint8 patch; /**< update version */
56
+ } SDL_version;
57
+
58
+ /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
59
+ */
60
+ #define SDL_MAJOR_VERSION 2
61
+ #define SDL_MINOR_VERSION 0
62
+ #define SDL_PATCHLEVEL 12
63
+
64
+ /**
65
+ * \brief Macro to determine SDL version program was compiled against.
66
+ *
67
+ * This macro fills in a SDL_version structure with the version of the
68
+ * library you compiled against. This is determined by what header the
69
+ * compiler uses. Note that if you dynamically linked the library, you might
70
+ * have a slightly newer or older version at runtime. That version can be
71
+ * determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
72
+ * is not a macro.
73
+ *
74
+ * \param x A pointer to a SDL_version struct to initialize.
75
+ *
76
+ * \sa SDL_version
77
+ * \sa SDL_GetVersion
78
+ */
79
+ #define SDL_VERSION(x) \
80
+ { \
81
+ (x)->major = SDL_MAJOR_VERSION; \
82
+ (x)->minor = SDL_MINOR_VERSION; \
83
+ (x)->patch = SDL_PATCHLEVEL; \
84
+ }
85
+
86
+ /**
87
+ * This macro turns the version numbers into a numeric value:
88
+ * \verbatim
89
+ (1,2,3) -> (1203)
90
+ \endverbatim
91
+ *
92
+ * This assumes that there will never be more than 100 patchlevels.
93
+ */
94
+ #define SDL_VERSIONNUM(X, Y, Z) \
95
+ ((X)*1000 + (Y)*100 + (Z))
96
+
97
+ /**
98
+ * This is the version number macro for the current SDL version.
99
+ */
100
+ #define SDL_COMPILEDVERSION \
101
+ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
102
+
103
+ /**
104
+ * This macro will evaluate to true if compiled with SDL at least X.Y.Z.
105
+ */
106
+ #define SDL_VERSION_ATLEAST(X, Y, Z) \
107
+ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
108
+
109
+ /**
110
+ * \brief Get the version of SDL that is linked against your program.
111
+ *
112
+ * If you are linking to SDL dynamically, then it is possible that the
113
+ * current version will be different than the version you compiled against.
114
+ * This function returns the current version, while SDL_VERSION() is a
115
+ * macro that tells you what version you compiled with.
116
+ *
117
+ * \code
118
+ * SDL_version compiled;
119
+ * SDL_version linked;
120
+ *
121
+ * SDL_VERSION(&compiled);
122
+ * SDL_GetVersion(&linked);
123
+ * printf("We compiled against SDL version %d.%d.%d ...\n",
124
+ * compiled.major, compiled.minor, compiled.patch);
125
+ * printf("But we linked against SDL version %d.%d.%d.\n",
126
+ * linked.major, linked.minor, linked.patch);
127
+ * \endcode
128
+ *
129
+ * This function may be called safely at any time, even before SDL_Init().
130
+ *
131
+ * \sa SDL_VERSION
132
+ */
133
+ extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
134
+
135
+ /**
136
+ * \brief Get the code revision of SDL that is linked against your program.
137
+ *
138
+ * Returns an arbitrary string (a hash value) uniquely identifying the
139
+ * exact revision of the SDL library in use, and is only useful in comparing
140
+ * against other revisions. It is NOT an incrementing number.
141
+ */
142
+ extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
143
+
144
+ /**
145
+ * \brief Get the revision number of SDL that is linked against your program.
146
+ *
147
+ * Returns a number uniquely identifying the exact revision of the SDL
148
+ * library in use. It is an incrementing number based on commits to
149
+ * hg.libsdl.org.
150
+ */
151
+ extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
152
+
153
+
154
+ /* Ends C function definitions when using C++ */
155
+ #ifdef __cplusplus
156
+ }
157
+ #endif
158
+ #include "close_code.h"
159
+
160
+ #endif /* SDL_version_h_ */
161
+
162
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_video.h ADDED
@@ -0,0 +1,1275 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_video.h
24
+ *
25
+ * Header file for SDL video functions.
26
+ */
27
+
28
+ #ifndef SDL_video_h_
29
+ #define SDL_video_h_
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_pixels.h"
33
+ #include "SDL_rect.h"
34
+ #include "SDL_surface.h"
35
+
36
+ #include "begin_code.h"
37
+ /* Set up for C function definitions, even when using C++ */
38
+ #ifdef __cplusplus
39
+ extern "C" {
40
+ #endif
41
+
42
+ /**
43
+ * \brief The structure that defines a display mode
44
+ *
45
+ * \sa SDL_GetNumDisplayModes()
46
+ * \sa SDL_GetDisplayMode()
47
+ * \sa SDL_GetDesktopDisplayMode()
48
+ * \sa SDL_GetCurrentDisplayMode()
49
+ * \sa SDL_GetClosestDisplayMode()
50
+ * \sa SDL_SetWindowDisplayMode()
51
+ * \sa SDL_GetWindowDisplayMode()
52
+ */
53
+ typedef struct
54
+ {
55
+ Uint32 format; /**< pixel format */
56
+ int w; /**< width, in screen coordinates */
57
+ int h; /**< height, in screen coordinates */
58
+ int refresh_rate; /**< refresh rate (or zero for unspecified) */
59
+ void *driverdata; /**< driver-specific data, initialize to 0 */
60
+ } SDL_DisplayMode;
61
+
62
+ /**
63
+ * \brief The type used to identify a window
64
+ *
65
+ * \sa SDL_CreateWindow()
66
+ * \sa SDL_CreateWindowFrom()
67
+ * \sa SDL_DestroyWindow()
68
+ * \sa SDL_GetWindowData()
69
+ * \sa SDL_GetWindowFlags()
70
+ * \sa SDL_GetWindowGrab()
71
+ * \sa SDL_GetWindowPosition()
72
+ * \sa SDL_GetWindowSize()
73
+ * \sa SDL_GetWindowTitle()
74
+ * \sa SDL_HideWindow()
75
+ * \sa SDL_MaximizeWindow()
76
+ * \sa SDL_MinimizeWindow()
77
+ * \sa SDL_RaiseWindow()
78
+ * \sa SDL_RestoreWindow()
79
+ * \sa SDL_SetWindowData()
80
+ * \sa SDL_SetWindowFullscreen()
81
+ * \sa SDL_SetWindowGrab()
82
+ * \sa SDL_SetWindowIcon()
83
+ * \sa SDL_SetWindowPosition()
84
+ * \sa SDL_SetWindowSize()
85
+ * \sa SDL_SetWindowBordered()
86
+ * \sa SDL_SetWindowResizable()
87
+ * \sa SDL_SetWindowTitle()
88
+ * \sa SDL_ShowWindow()
89
+ */
90
+ typedef struct SDL_Window SDL_Window;
91
+
92
+ /**
93
+ * \brief The flags on a window
94
+ *
95
+ * \sa SDL_GetWindowFlags()
96
+ */
97
+ typedef enum
98
+ {
99
+ SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
100
+ SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
101
+ SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
102
+ SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
103
+ SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
104
+ SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
105
+ SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
106
+ SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
107
+ SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
108
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
109
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
110
+ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
111
+ SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
112
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
113
+ On macOS NSHighResolutionCapable must be set true in the
114
+ application's Info.plist for this to have any effect. */
115
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
116
+ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
117
+ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
118
+ SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
119
+ SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
120
+ SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
121
+ SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
122
+ } SDL_WindowFlags;
123
+
124
+ /**
125
+ * \brief Used to indicate that you don't care what the window position is.
126
+ */
127
+ #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
128
+ #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
129
+ #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
130
+ #define SDL_WINDOWPOS_ISUNDEFINED(X) \
131
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
132
+
133
+ /**
134
+ * \brief Used to indicate that the window position should be centered.
135
+ */
136
+ #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
137
+ #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
138
+ #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
139
+ #define SDL_WINDOWPOS_ISCENTERED(X) \
140
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
141
+
142
+ /**
143
+ * \brief Event subtype for window events
144
+ */
145
+ typedef enum
146
+ {
147
+ SDL_WINDOWEVENT_NONE, /**< Never used */
148
+ SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
149
+ SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
150
+ SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
151
+ redrawn */
152
+ SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
153
+ */
154
+ SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
155
+ SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
156
+ a result of an API call or through the
157
+ system or user changing the window size. */
158
+ SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
159
+ SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
160
+ SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
161
+ and position */
162
+ SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
163
+ SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
164
+ SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
165
+ SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
166
+ SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
167
+ SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
168
+ SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
169
+ } SDL_WindowEventID;
170
+
171
+ /**
172
+ * \brief Event subtype for display events
173
+ */
174
+ typedef enum
175
+ {
176
+ SDL_DISPLAYEVENT_NONE, /**< Never used */
177
+ SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
178
+ } SDL_DisplayEventID;
179
+
180
+ typedef enum
181
+ {
182
+ SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
183
+ SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
184
+ SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
185
+ SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
186
+ SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
187
+ } SDL_DisplayOrientation;
188
+
189
+ /**
190
+ * \brief An opaque handle to an OpenGL context.
191
+ */
192
+ typedef void *SDL_GLContext;
193
+
194
+ /**
195
+ * \brief OpenGL configuration attributes
196
+ */
197
+ typedef enum
198
+ {
199
+ SDL_GL_RED_SIZE,
200
+ SDL_GL_GREEN_SIZE,
201
+ SDL_GL_BLUE_SIZE,
202
+ SDL_GL_ALPHA_SIZE,
203
+ SDL_GL_BUFFER_SIZE,
204
+ SDL_GL_DOUBLEBUFFER,
205
+ SDL_GL_DEPTH_SIZE,
206
+ SDL_GL_STENCIL_SIZE,
207
+ SDL_GL_ACCUM_RED_SIZE,
208
+ SDL_GL_ACCUM_GREEN_SIZE,
209
+ SDL_GL_ACCUM_BLUE_SIZE,
210
+ SDL_GL_ACCUM_ALPHA_SIZE,
211
+ SDL_GL_STEREO,
212
+ SDL_GL_MULTISAMPLEBUFFERS,
213
+ SDL_GL_MULTISAMPLESAMPLES,
214
+ SDL_GL_ACCELERATED_VISUAL,
215
+ SDL_GL_RETAINED_BACKING,
216
+ SDL_GL_CONTEXT_MAJOR_VERSION,
217
+ SDL_GL_CONTEXT_MINOR_VERSION,
218
+ SDL_GL_CONTEXT_EGL,
219
+ SDL_GL_CONTEXT_FLAGS,
220
+ SDL_GL_CONTEXT_PROFILE_MASK,
221
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
222
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
223
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
224
+ SDL_GL_CONTEXT_RESET_NOTIFICATION,
225
+ SDL_GL_CONTEXT_NO_ERROR
226
+ } SDL_GLattr;
227
+
228
+ typedef enum
229
+ {
230
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
231
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
232
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
233
+ } SDL_GLprofile;
234
+
235
+ typedef enum
236
+ {
237
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
238
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
239
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
240
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
241
+ } SDL_GLcontextFlag;
242
+
243
+ typedef enum
244
+ {
245
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
246
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
247
+ } SDL_GLcontextReleaseFlag;
248
+
249
+ typedef enum
250
+ {
251
+ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
252
+ SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
253
+ } SDL_GLContextResetNotification;
254
+
255
+ /* Function prototypes */
256
+
257
+ /**
258
+ * \brief Get the number of video drivers compiled into SDL
259
+ *
260
+ * \sa SDL_GetVideoDriver()
261
+ */
262
+ extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
263
+
264
+ /**
265
+ * \brief Get the name of a built in video driver.
266
+ *
267
+ * \note The video drivers are presented in the order in which they are
268
+ * normally checked during initialization.
269
+ *
270
+ * \sa SDL_GetNumVideoDrivers()
271
+ */
272
+ extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
273
+
274
+ /**
275
+ * \brief Initialize the video subsystem, optionally specifying a video driver.
276
+ *
277
+ * \param driver_name Initialize a specific driver by name, or NULL for the
278
+ * default video driver.
279
+ *
280
+ * \return 0 on success, -1 on error
281
+ *
282
+ * This function initializes the video subsystem; setting up a connection
283
+ * to the window manager, etc, and determines the available display modes
284
+ * and pixel formats, but does not initialize a window or graphics mode.
285
+ *
286
+ * \sa SDL_VideoQuit()
287
+ */
288
+ extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
289
+
290
+ /**
291
+ * \brief Shuts down the video subsystem.
292
+ *
293
+ * This function closes all windows, and restores the original video mode.
294
+ *
295
+ * \sa SDL_VideoInit()
296
+ */
297
+ extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
298
+
299
+ /**
300
+ * \brief Returns the name of the currently initialized video driver.
301
+ *
302
+ * \return The name of the current video driver or NULL if no driver
303
+ * has been initialized
304
+ *
305
+ * \sa SDL_GetNumVideoDrivers()
306
+ * \sa SDL_GetVideoDriver()
307
+ */
308
+ extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
309
+
310
+ /**
311
+ * \brief Returns the number of available video displays.
312
+ *
313
+ * \sa SDL_GetDisplayBounds()
314
+ */
315
+ extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
316
+
317
+ /**
318
+ * \brief Get the name of a display in UTF-8 encoding
319
+ *
320
+ * \return The name of a display, or NULL for an invalid display index.
321
+ *
322
+ * \sa SDL_GetNumVideoDisplays()
323
+ */
324
+ extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
325
+
326
+ /**
327
+ * \brief Get the desktop area represented by a display, with the primary
328
+ * display located at 0,0
329
+ *
330
+ * \return 0 on success, or -1 if the index is out of range.
331
+ *
332
+ * \sa SDL_GetNumVideoDisplays()
333
+ */
334
+ extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
335
+
336
+ /**
337
+ * \brief Get the usable desktop area represented by a display, with the
338
+ * primary display located at 0,0
339
+ *
340
+ * This is the same area as SDL_GetDisplayBounds() reports, but with portions
341
+ * reserved by the system removed. For example, on Mac OS X, this subtracts
342
+ * the area occupied by the menu bar and dock.
343
+ *
344
+ * Setting a window to be fullscreen generally bypasses these unusable areas,
345
+ * so these are good guidelines for the maximum space available to a
346
+ * non-fullscreen window.
347
+ *
348
+ * \return 0 on success, or -1 if the index is out of range.
349
+ *
350
+ * \sa SDL_GetDisplayBounds()
351
+ * \sa SDL_GetNumVideoDisplays()
352
+ */
353
+ extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
354
+
355
+ /**
356
+ * \brief Get the dots/pixels-per-inch for a display
357
+ *
358
+ * \note Diagonal, horizontal and vertical DPI can all be optionally
359
+ * returned if the parameter is non-NULL.
360
+ *
361
+ * \return 0 on success, or -1 if no DPI information is available or the index is out of range.
362
+ *
363
+ * \sa SDL_GetNumVideoDisplays()
364
+ */
365
+ extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
366
+
367
+ /**
368
+ * \brief Get the orientation of a display
369
+ *
370
+ * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
371
+ *
372
+ * \sa SDL_GetNumVideoDisplays()
373
+ */
374
+ extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
375
+
376
+ /**
377
+ * \brief Returns the number of available display modes.
378
+ *
379
+ * \sa SDL_GetDisplayMode()
380
+ */
381
+ extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
382
+
383
+ /**
384
+ * \brief Fill in information about a specific display mode.
385
+ *
386
+ * \note The display modes are sorted in this priority:
387
+ * \li bits per pixel -> more colors to fewer colors
388
+ * \li width -> largest to smallest
389
+ * \li height -> largest to smallest
390
+ * \li refresh rate -> highest to lowest
391
+ *
392
+ * \sa SDL_GetNumDisplayModes()
393
+ */
394
+ extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
395
+ SDL_DisplayMode * mode);
396
+
397
+ /**
398
+ * \brief Fill in information about the desktop display mode.
399
+ */
400
+ extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
401
+
402
+ /**
403
+ * \brief Fill in information about the current display mode.
404
+ */
405
+ extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
406
+
407
+
408
+ /**
409
+ * \brief Get the closest match to the requested display mode.
410
+ *
411
+ * \param displayIndex The index of display from which mode should be queried.
412
+ * \param mode The desired display mode
413
+ * \param closest A pointer to a display mode to be filled in with the closest
414
+ * match of the available display modes.
415
+ *
416
+ * \return The passed in value \c closest, or NULL if no matching video mode
417
+ * was available.
418
+ *
419
+ * The available display modes are scanned, and \c closest is filled in with the
420
+ * closest mode matching the requested mode and returned. The mode format and
421
+ * refresh_rate default to the desktop mode if they are 0. The modes are
422
+ * scanned with size being first priority, format being second priority, and
423
+ * finally checking the refresh_rate. If all the available modes are too
424
+ * small, then NULL is returned.
425
+ *
426
+ * \sa SDL_GetNumDisplayModes()
427
+ * \sa SDL_GetDisplayMode()
428
+ */
429
+ extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
430
+
431
+ /**
432
+ * \brief Get the display index associated with a window.
433
+ *
434
+ * \return the display index of the display containing the center of the
435
+ * window, or -1 on error.
436
+ */
437
+ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
438
+
439
+ /**
440
+ * \brief Set the display mode used when a fullscreen window is visible.
441
+ *
442
+ * By default the window's dimensions and the desktop format and refresh rate
443
+ * are used.
444
+ *
445
+ * \param window The window for which the display mode should be set.
446
+ * \param mode The mode to use, or NULL for the default mode.
447
+ *
448
+ * \return 0 on success, or -1 if setting the display mode failed.
449
+ *
450
+ * \sa SDL_GetWindowDisplayMode()
451
+ * \sa SDL_SetWindowFullscreen()
452
+ */
453
+ extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
454
+ const SDL_DisplayMode
455
+ * mode);
456
+
457
+ /**
458
+ * \brief Fill in information about the display mode used when a fullscreen
459
+ * window is visible.
460
+ *
461
+ * \sa SDL_SetWindowDisplayMode()
462
+ * \sa SDL_SetWindowFullscreen()
463
+ */
464
+ extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
465
+ SDL_DisplayMode * mode);
466
+
467
+ /**
468
+ * \brief Get the pixel format associated with the window.
469
+ */
470
+ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
471
+
472
+ /**
473
+ * \brief Create a window with the specified position, dimensions, and flags.
474
+ *
475
+ * \param title The title of the window, in UTF-8 encoding.
476
+ * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
477
+ * ::SDL_WINDOWPOS_UNDEFINED.
478
+ * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
479
+ * ::SDL_WINDOWPOS_UNDEFINED.
480
+ * \param w The width of the window, in screen coordinates.
481
+ * \param h The height of the window, in screen coordinates.
482
+ * \param flags The flags for the window, a mask of any of the following:
483
+ * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
484
+ * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
485
+ * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
486
+ * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
487
+ * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
488
+ *
489
+ * \return The created window, or NULL if window creation failed.
490
+ *
491
+ * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
492
+ * in pixels may differ from its size in screen coordinates on platforms with
493
+ * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
494
+ * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
495
+ * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
496
+ * drawable size in pixels.
497
+ *
498
+ * If the window is created with any of the SDL_WINDOW_OPENGL or
499
+ * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
500
+ * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
501
+ * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
502
+ *
503
+ * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
504
+ * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
505
+ *
506
+ * \note On non-Apple devices, SDL requires you to either not link to the
507
+ * Vulkan loader or link to a dynamic library version. This limitation
508
+ * may be removed in a future version of SDL.
509
+ *
510
+ * \sa SDL_DestroyWindow()
511
+ * \sa SDL_GL_LoadLibrary()
512
+ * \sa SDL_Vulkan_LoadLibrary()
513
+ */
514
+ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
515
+ int x, int y, int w,
516
+ int h, Uint32 flags);
517
+
518
+ /**
519
+ * \brief Create an SDL window from an existing native window.
520
+ *
521
+ * \param data A pointer to driver-dependent window creation data
522
+ *
523
+ * \return The created window, or NULL if window creation failed.
524
+ *
525
+ * \sa SDL_DestroyWindow()
526
+ */
527
+ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
528
+
529
+ /**
530
+ * \brief Get the numeric ID of a window, for logging purposes.
531
+ */
532
+ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
533
+
534
+ /**
535
+ * \brief Get a window from a stored ID, or NULL if it doesn't exist.
536
+ */
537
+ extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
538
+
539
+ /**
540
+ * \brief Get the window flags.
541
+ */
542
+ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
543
+
544
+ /**
545
+ * \brief Set the title of a window, in UTF-8 format.
546
+ *
547
+ * \sa SDL_GetWindowTitle()
548
+ */
549
+ extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
550
+ const char *title);
551
+
552
+ /**
553
+ * \brief Get the title of a window, in UTF-8 format.
554
+ *
555
+ * \sa SDL_SetWindowTitle()
556
+ */
557
+ extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
558
+
559
+ /**
560
+ * \brief Set the icon for a window.
561
+ *
562
+ * \param window The window for which the icon should be set.
563
+ * \param icon The icon for the window.
564
+ */
565
+ extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
566
+ SDL_Surface * icon);
567
+
568
+ /**
569
+ * \brief Associate an arbitrary named pointer with a window.
570
+ *
571
+ * \param window The window to associate with the pointer.
572
+ * \param name The name of the pointer.
573
+ * \param userdata The associated pointer.
574
+ *
575
+ * \return The previous value associated with 'name'
576
+ *
577
+ * \note The name is case-sensitive.
578
+ *
579
+ * \sa SDL_GetWindowData()
580
+ */
581
+ extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
582
+ const char *name,
583
+ void *userdata);
584
+
585
+ /**
586
+ * \brief Retrieve the data pointer associated with a window.
587
+ *
588
+ * \param window The window to query.
589
+ * \param name The name of the pointer.
590
+ *
591
+ * \return The value associated with 'name'
592
+ *
593
+ * \sa SDL_SetWindowData()
594
+ */
595
+ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
596
+ const char *name);
597
+
598
+ /**
599
+ * \brief Set the position of a window.
600
+ *
601
+ * \param window The window to reposition.
602
+ * \param x The x coordinate of the window in screen coordinates, or
603
+ * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
604
+ * \param y The y coordinate of the window in screen coordinates, or
605
+ * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
606
+ *
607
+ * \note The window coordinate origin is the upper left of the display.
608
+ *
609
+ * \sa SDL_GetWindowPosition()
610
+ */
611
+ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
612
+ int x, int y);
613
+
614
+ /**
615
+ * \brief Get the position of a window.
616
+ *
617
+ * \param window The window to query.
618
+ * \param x Pointer to variable for storing the x position, in screen
619
+ * coordinates. May be NULL.
620
+ * \param y Pointer to variable for storing the y position, in screen
621
+ * coordinates. May be NULL.
622
+ *
623
+ * \sa SDL_SetWindowPosition()
624
+ */
625
+ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
626
+ int *x, int *y);
627
+
628
+ /**
629
+ * \brief Set the size of a window's client area.
630
+ *
631
+ * \param window The window to resize.
632
+ * \param w The width of the window, in screen coordinates. Must be >0.
633
+ * \param h The height of the window, in screen coordinates. Must be >0.
634
+ *
635
+ * \note Fullscreen windows automatically match the size of the display mode,
636
+ * and you should use SDL_SetWindowDisplayMode() to change their size.
637
+ *
638
+ * The window size in screen coordinates may differ from the size in pixels, if
639
+ * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
640
+ * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
641
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
642
+ *
643
+ * \sa SDL_GetWindowSize()
644
+ * \sa SDL_SetWindowDisplayMode()
645
+ */
646
+ extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
647
+ int h);
648
+
649
+ /**
650
+ * \brief Get the size of a window's client area.
651
+ *
652
+ * \param window The window to query.
653
+ * \param w Pointer to variable for storing the width, in screen
654
+ * coordinates. May be NULL.
655
+ * \param h Pointer to variable for storing the height, in screen
656
+ * coordinates. May be NULL.
657
+ *
658
+ * The window size in screen coordinates may differ from the size in pixels, if
659
+ * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
660
+ * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
661
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
662
+ *
663
+ * \sa SDL_SetWindowSize()
664
+ */
665
+ extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
666
+ int *h);
667
+
668
+ /**
669
+ * \brief Get the size of a window's borders (decorations) around the client area.
670
+ *
671
+ * \param window The window to query.
672
+ * \param top Pointer to variable for storing the size of the top border. NULL is permitted.
673
+ * \param left Pointer to variable for storing the size of the left border. NULL is permitted.
674
+ * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
675
+ * \param right Pointer to variable for storing the size of the right border. NULL is permitted.
676
+ *
677
+ * \return 0 on success, or -1 if getting this information is not supported.
678
+ *
679
+ * \note if this function fails (returns -1), the size values will be
680
+ * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
681
+ * if the window in question was borderless.
682
+ */
683
+ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
684
+ int *top, int *left,
685
+ int *bottom, int *right);
686
+
687
+ /**
688
+ * \brief Set the minimum size of a window's client area.
689
+ *
690
+ * \param window The window to set a new minimum size.
691
+ * \param min_w The minimum width of the window, must be >0
692
+ * \param min_h The minimum height of the window, must be >0
693
+ *
694
+ * \note You can't change the minimum size of a fullscreen window, it
695
+ * automatically matches the size of the display mode.
696
+ *
697
+ * \sa SDL_GetWindowMinimumSize()
698
+ * \sa SDL_SetWindowMaximumSize()
699
+ */
700
+ extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
701
+ int min_w, int min_h);
702
+
703
+ /**
704
+ * \brief Get the minimum size of a window's client area.
705
+ *
706
+ * \param window The window to query.
707
+ * \param w Pointer to variable for storing the minimum width, may be NULL
708
+ * \param h Pointer to variable for storing the minimum height, may be NULL
709
+ *
710
+ * \sa SDL_GetWindowMaximumSize()
711
+ * \sa SDL_SetWindowMinimumSize()
712
+ */
713
+ extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
714
+ int *w, int *h);
715
+
716
+ /**
717
+ * \brief Set the maximum size of a window's client area.
718
+ *
719
+ * \param window The window to set a new maximum size.
720
+ * \param max_w The maximum width of the window, must be >0
721
+ * \param max_h The maximum height of the window, must be >0
722
+ *
723
+ * \note You can't change the maximum size of a fullscreen window, it
724
+ * automatically matches the size of the display mode.
725
+ *
726
+ * \sa SDL_GetWindowMaximumSize()
727
+ * \sa SDL_SetWindowMinimumSize()
728
+ */
729
+ extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
730
+ int max_w, int max_h);
731
+
732
+ /**
733
+ * \brief Get the maximum size of a window's client area.
734
+ *
735
+ * \param window The window to query.
736
+ * \param w Pointer to variable for storing the maximum width, may be NULL
737
+ * \param h Pointer to variable for storing the maximum height, may be NULL
738
+ *
739
+ * \sa SDL_GetWindowMinimumSize()
740
+ * \sa SDL_SetWindowMaximumSize()
741
+ */
742
+ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
743
+ int *w, int *h);
744
+
745
+ /**
746
+ * \brief Set the border state of a window.
747
+ *
748
+ * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
749
+ * add or remove the border from the actual window. This is a no-op if the
750
+ * window's border already matches the requested state.
751
+ *
752
+ * \param window The window of which to change the border state.
753
+ * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
754
+ *
755
+ * \note You can't change the border state of a fullscreen window.
756
+ *
757
+ * \sa SDL_GetWindowFlags()
758
+ */
759
+ extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
760
+ SDL_bool bordered);
761
+
762
+ /**
763
+ * \brief Set the user-resizable state of a window.
764
+ *
765
+ * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
766
+ * allow/disallow user resizing of the window. This is a no-op if the
767
+ * window's resizable state already matches the requested state.
768
+ *
769
+ * \param window The window of which to change the resizable state.
770
+ * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
771
+ *
772
+ * \note You can't change the resizable state of a fullscreen window.
773
+ *
774
+ * \sa SDL_GetWindowFlags()
775
+ */
776
+ extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
777
+ SDL_bool resizable);
778
+
779
+ /**
780
+ * \brief Show a window.
781
+ *
782
+ * \sa SDL_HideWindow()
783
+ */
784
+ extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
785
+
786
+ /**
787
+ * \brief Hide a window.
788
+ *
789
+ * \sa SDL_ShowWindow()
790
+ */
791
+ extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
792
+
793
+ /**
794
+ * \brief Raise a window above other windows and set the input focus.
795
+ */
796
+ extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
797
+
798
+ /**
799
+ * \brief Make a window as large as possible.
800
+ *
801
+ * \sa SDL_RestoreWindow()
802
+ */
803
+ extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
804
+
805
+ /**
806
+ * \brief Minimize a window to an iconic representation.
807
+ *
808
+ * \sa SDL_RestoreWindow()
809
+ */
810
+ extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
811
+
812
+ /**
813
+ * \brief Restore the size and position of a minimized or maximized window.
814
+ *
815
+ * \sa SDL_MaximizeWindow()
816
+ * \sa SDL_MinimizeWindow()
817
+ */
818
+ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
819
+
820
+ /**
821
+ * \brief Set a window's fullscreen state.
822
+ *
823
+ * \return 0 on success, or -1 if setting the display mode failed.
824
+ *
825
+ * \sa SDL_SetWindowDisplayMode()
826
+ * \sa SDL_GetWindowDisplayMode()
827
+ */
828
+ extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
829
+ Uint32 flags);
830
+
831
+ /**
832
+ * \brief Get the SDL surface associated with the window.
833
+ *
834
+ * \return The window's framebuffer surface, or NULL on error.
835
+ *
836
+ * A new surface will be created with the optimal format for the window,
837
+ * if necessary. This surface will be freed when the window is destroyed.
838
+ *
839
+ * \note You may not combine this with 3D or the rendering API on this window.
840
+ *
841
+ * \sa SDL_UpdateWindowSurface()
842
+ * \sa SDL_UpdateWindowSurfaceRects()
843
+ */
844
+ extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
845
+
846
+ /**
847
+ * \brief Copy the window surface to the screen.
848
+ *
849
+ * \return 0 on success, or -1 on error.
850
+ *
851
+ * \sa SDL_GetWindowSurface()
852
+ * \sa SDL_UpdateWindowSurfaceRects()
853
+ */
854
+ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
855
+
856
+ /**
857
+ * \brief Copy a number of rectangles on the window surface to the screen.
858
+ *
859
+ * \return 0 on success, or -1 on error.
860
+ *
861
+ * \sa SDL_GetWindowSurface()
862
+ * \sa SDL_UpdateWindowSurface()
863
+ */
864
+ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
865
+ const SDL_Rect * rects,
866
+ int numrects);
867
+
868
+ /**
869
+ * \brief Set a window's input grab mode.
870
+ *
871
+ * \param window The window for which the input grab mode should be set.
872
+ * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
873
+ *
874
+ * If the caller enables a grab while another window is currently grabbed,
875
+ * the other window loses its grab in favor of the caller's window.
876
+ *
877
+ * \sa SDL_GetWindowGrab()
878
+ */
879
+ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
880
+ SDL_bool grabbed);
881
+
882
+ /**
883
+ * \brief Get a window's input grab mode.
884
+ *
885
+ * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
886
+ *
887
+ * \sa SDL_SetWindowGrab()
888
+ */
889
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
890
+
891
+ /**
892
+ * \brief Get the window that currently has an input grab enabled.
893
+ *
894
+ * \return This returns the window if input is grabbed, and NULL otherwise.
895
+ *
896
+ * \sa SDL_SetWindowGrab()
897
+ */
898
+ extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
899
+
900
+ /**
901
+ * \brief Set the brightness (gamma correction) for a window.
902
+ *
903
+ * \return 0 on success, or -1 if setting the brightness isn't supported.
904
+ *
905
+ * \sa SDL_GetWindowBrightness()
906
+ * \sa SDL_SetWindowGammaRamp()
907
+ */
908
+ extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
909
+
910
+ /**
911
+ * \brief Get the brightness (gamma correction) for a window.
912
+ *
913
+ * \return The last brightness value passed to SDL_SetWindowBrightness()
914
+ *
915
+ * \sa SDL_SetWindowBrightness()
916
+ */
917
+ extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
918
+
919
+ /**
920
+ * \brief Set the opacity for a window
921
+ *
922
+ * \param window The window which will be made transparent or opaque
923
+ * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
924
+ * clamped internally between 0.0f and 1.0f.
925
+ *
926
+ * \return 0 on success, or -1 if setting the opacity isn't supported.
927
+ *
928
+ * \sa SDL_GetWindowOpacity()
929
+ */
930
+ extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
931
+
932
+ /**
933
+ * \brief Get the opacity of a window.
934
+ *
935
+ * If transparency isn't supported on this platform, opacity will be reported
936
+ * as 1.0f without error.
937
+ *
938
+ * \param window The window in question.
939
+ * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
940
+ *
941
+ * \return 0 on success, or -1 on error (invalid window, etc).
942
+ *
943
+ * \sa SDL_SetWindowOpacity()
944
+ */
945
+ extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
946
+
947
+ /**
948
+ * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
949
+ *
950
+ * \param modal_window The window that should be modal
951
+ * \param parent_window The parent window
952
+ *
953
+ * \return 0 on success, or -1 otherwise.
954
+ */
955
+ extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
956
+
957
+ /**
958
+ * \brief Explicitly sets input focus to the window.
959
+ *
960
+ * You almost certainly want SDL_RaiseWindow() instead of this function. Use
961
+ * this with caution, as you might give focus to a window that's completely
962
+ * obscured by other windows.
963
+ *
964
+ * \param window The window that should get the input focus
965
+ *
966
+ * \return 0 on success, or -1 otherwise.
967
+ * \sa SDL_RaiseWindow()
968
+ */
969
+ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
970
+
971
+ /**
972
+ * \brief Set the gamma ramp for a window.
973
+ *
974
+ * \param window The window for which the gamma ramp should be set.
975
+ * \param red The translation table for the red channel, or NULL.
976
+ * \param green The translation table for the green channel, or NULL.
977
+ * \param blue The translation table for the blue channel, or NULL.
978
+ *
979
+ * \return 0 on success, or -1 if gamma ramps are unsupported.
980
+ *
981
+ * Set the gamma translation table for the red, green, and blue channels
982
+ * of the video hardware. Each table is an array of 256 16-bit quantities,
983
+ * representing a mapping between the input and output for that channel.
984
+ * The input is the index into the array, and the output is the 16-bit
985
+ * gamma value at that index, scaled to the output color precision.
986
+ *
987
+ * \sa SDL_GetWindowGammaRamp()
988
+ */
989
+ extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
990
+ const Uint16 * red,
991
+ const Uint16 * green,
992
+ const Uint16 * blue);
993
+
994
+ /**
995
+ * \brief Get the gamma ramp for a window.
996
+ *
997
+ * \param window The window from which the gamma ramp should be queried.
998
+ * \param red A pointer to a 256 element array of 16-bit quantities to hold
999
+ * the translation table for the red channel, or NULL.
1000
+ * \param green A pointer to a 256 element array of 16-bit quantities to hold
1001
+ * the translation table for the green channel, or NULL.
1002
+ * \param blue A pointer to a 256 element array of 16-bit quantities to hold
1003
+ * the translation table for the blue channel, or NULL.
1004
+ *
1005
+ * \return 0 on success, or -1 if gamma ramps are unsupported.
1006
+ *
1007
+ * \sa SDL_SetWindowGammaRamp()
1008
+ */
1009
+ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
1010
+ Uint16 * red,
1011
+ Uint16 * green,
1012
+ Uint16 * blue);
1013
+
1014
+ /**
1015
+ * \brief Possible return values from the SDL_HitTest callback.
1016
+ *
1017
+ * \sa SDL_HitTest
1018
+ */
1019
+ typedef enum
1020
+ {
1021
+ SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
1022
+ SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
1023
+ SDL_HITTEST_RESIZE_TOPLEFT,
1024
+ SDL_HITTEST_RESIZE_TOP,
1025
+ SDL_HITTEST_RESIZE_TOPRIGHT,
1026
+ SDL_HITTEST_RESIZE_RIGHT,
1027
+ SDL_HITTEST_RESIZE_BOTTOMRIGHT,
1028
+ SDL_HITTEST_RESIZE_BOTTOM,
1029
+ SDL_HITTEST_RESIZE_BOTTOMLEFT,
1030
+ SDL_HITTEST_RESIZE_LEFT
1031
+ } SDL_HitTestResult;
1032
+
1033
+ /**
1034
+ * \brief Callback used for hit-testing.
1035
+ *
1036
+ * \sa SDL_SetWindowHitTest
1037
+ */
1038
+ typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
1039
+ const SDL_Point *area,
1040
+ void *data);
1041
+
1042
+ /**
1043
+ * \brief Provide a callback that decides if a window region has special properties.
1044
+ *
1045
+ * Normally windows are dragged and resized by decorations provided by the
1046
+ * system window manager (a title bar, borders, etc), but for some apps, it
1047
+ * makes sense to drag them from somewhere else inside the window itself; for
1048
+ * example, one might have a borderless window that wants to be draggable
1049
+ * from any part, or simulate its own title bar, etc.
1050
+ *
1051
+ * This function lets the app provide a callback that designates pieces of
1052
+ * a given window as special. This callback is run during event processing
1053
+ * if we need to tell the OS to treat a region of the window specially; the
1054
+ * use of this callback is known as "hit testing."
1055
+ *
1056
+ * Mouse input may not be delivered to your application if it is within
1057
+ * a special area; the OS will often apply that input to moving the window or
1058
+ * resizing the window and not deliver it to the application.
1059
+ *
1060
+ * Specifying NULL for a callback disables hit-testing. Hit-testing is
1061
+ * disabled by default.
1062
+ *
1063
+ * Platforms that don't support this functionality will return -1
1064
+ * unconditionally, even if you're attempting to disable hit-testing.
1065
+ *
1066
+ * Your callback may fire at any time, and its firing does not indicate any
1067
+ * specific behavior (for example, on Windows, this certainly might fire
1068
+ * when the OS is deciding whether to drag your window, but it fires for lots
1069
+ * of other reasons, too, some unrelated to anything you probably care about
1070
+ * _and when the mouse isn't actually at the location it is testing_).
1071
+ * Since this can fire at any time, you should try to keep your callback
1072
+ * efficient, devoid of allocations, etc.
1073
+ *
1074
+ * \param window The window to set hit-testing on.
1075
+ * \param callback The callback to call when doing a hit-test.
1076
+ * \param callback_data An app-defined void pointer passed to the callback.
1077
+ * \return 0 on success, -1 on error (including unsupported).
1078
+ */
1079
+ extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
1080
+ SDL_HitTest callback,
1081
+ void *callback_data);
1082
+
1083
+ /**
1084
+ * \brief Destroy a window.
1085
+ */
1086
+ extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1087
+
1088
+
1089
+ /**
1090
+ * \brief Returns whether the screensaver is currently enabled (default off).
1091
+ *
1092
+ * \sa SDL_EnableScreenSaver()
1093
+ * \sa SDL_DisableScreenSaver()
1094
+ */
1095
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
1096
+
1097
+ /**
1098
+ * \brief Allow the screen to be blanked by a screensaver
1099
+ *
1100
+ * \sa SDL_IsScreenSaverEnabled()
1101
+ * \sa SDL_DisableScreenSaver()
1102
+ */
1103
+ extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
1104
+
1105
+ /**
1106
+ * \brief Prevent the screen from being blanked by a screensaver
1107
+ *
1108
+ * \sa SDL_IsScreenSaverEnabled()
1109
+ * \sa SDL_EnableScreenSaver()
1110
+ */
1111
+ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1112
+
1113
+
1114
+ /**
1115
+ * \name OpenGL support functions
1116
+ */
1117
+ /* @{ */
1118
+
1119
+ /**
1120
+ * \brief Dynamically load an OpenGL library.
1121
+ *
1122
+ * \param path The platform dependent OpenGL library name, or NULL to open the
1123
+ * default OpenGL library.
1124
+ *
1125
+ * \return 0 on success, or -1 if the library couldn't be loaded.
1126
+ *
1127
+ * This should be done after initializing the video driver, but before
1128
+ * creating any OpenGL windows. If no OpenGL library is loaded, the default
1129
+ * library will be loaded upon creation of the first OpenGL window.
1130
+ *
1131
+ * \note If you do this, you need to retrieve all of the GL functions used in
1132
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
1133
+ *
1134
+ * \sa SDL_GL_GetProcAddress()
1135
+ * \sa SDL_GL_UnloadLibrary()
1136
+ */
1137
+ extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1138
+
1139
+ /**
1140
+ * \brief Get the address of an OpenGL function.
1141
+ */
1142
+ extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1143
+
1144
+ /**
1145
+ * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1146
+ *
1147
+ * \sa SDL_GL_LoadLibrary()
1148
+ */
1149
+ extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1150
+
1151
+ /**
1152
+ * \brief Return true if an OpenGL extension is supported for the current
1153
+ * context.
1154
+ */
1155
+ extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1156
+ *extension);
1157
+
1158
+ /**
1159
+ * \brief Reset all previously set OpenGL context attributes to their default values
1160
+ */
1161
+ extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
1162
+
1163
+ /**
1164
+ * \brief Set an OpenGL window attribute before window creation.
1165
+ *
1166
+ * \return 0 on success, or -1 if the attribute could not be set.
1167
+ */
1168
+ extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1169
+
1170
+ /**
1171
+ * \brief Get the actual value for an attribute from the current context.
1172
+ *
1173
+ * \return 0 on success, or -1 if the attribute could not be retrieved.
1174
+ * The integer at \c value will be modified in either case.
1175
+ */
1176
+ extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1177
+
1178
+ /**
1179
+ * \brief Create an OpenGL context for use with an OpenGL window, and make it
1180
+ * current.
1181
+ *
1182
+ * \sa SDL_GL_DeleteContext()
1183
+ */
1184
+ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
1185
+ window);
1186
+
1187
+ /**
1188
+ * \brief Set up an OpenGL context for rendering into an OpenGL window.
1189
+ *
1190
+ * \note The context must have been created with a compatible window.
1191
+ */
1192
+ extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
1193
+ SDL_GLContext context);
1194
+
1195
+ /**
1196
+ * \brief Get the currently active OpenGL window.
1197
+ */
1198
+ extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
1199
+
1200
+ /**
1201
+ * \brief Get the currently active OpenGL context.
1202
+ */
1203
+ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
1204
+
1205
+ /**
1206
+ * \brief Get the size of a window's underlying drawable in pixels (for use
1207
+ * with glViewport).
1208
+ *
1209
+ * \param window Window from which the drawable size should be queried
1210
+ * \param w Pointer to variable for storing the width in pixels, may be NULL
1211
+ * \param h Pointer to variable for storing the height in pixels, may be NULL
1212
+ *
1213
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1214
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
1215
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
1216
+ * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
1217
+ *
1218
+ * \sa SDL_GetWindowSize()
1219
+ * \sa SDL_CreateWindow()
1220
+ */
1221
+ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
1222
+ int *h);
1223
+
1224
+ /**
1225
+ * \brief Set the swap interval for the current OpenGL context.
1226
+ *
1227
+ * \param interval 0 for immediate updates, 1 for updates synchronized with the
1228
+ * vertical retrace. If the system supports it, you may
1229
+ * specify -1 to allow late swaps to happen immediately
1230
+ * instead of waiting for the next retrace.
1231
+ *
1232
+ * \return 0 on success, or -1 if setting the swap interval is not supported.
1233
+ *
1234
+ * \sa SDL_GL_GetSwapInterval()
1235
+ */
1236
+ extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
1237
+
1238
+ /**
1239
+ * \brief Get the swap interval for the current OpenGL context.
1240
+ *
1241
+ * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
1242
+ * swap is synchronized with the vertical retrace, and -1 if late
1243
+ * swaps happen immediately instead of waiting for the next retrace.
1244
+ * If the system can't determine the swap interval, or there isn't a
1245
+ * valid current context, this will return 0 as a safe default.
1246
+ *
1247
+ * \sa SDL_GL_SetSwapInterval()
1248
+ */
1249
+ extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
1250
+
1251
+ /**
1252
+ * \brief Swap the OpenGL buffers for a window, if double-buffering is
1253
+ * supported.
1254
+ */
1255
+ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
1256
+
1257
+ /**
1258
+ * \brief Delete an OpenGL context.
1259
+ *
1260
+ * \sa SDL_GL_CreateContext()
1261
+ */
1262
+ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
1263
+
1264
+ /* @} *//* OpenGL support functions */
1265
+
1266
+
1267
+ /* Ends C function definitions when using C++ */
1268
+ #ifdef __cplusplus
1269
+ }
1270
+ #endif
1271
+ #include "close_code.h"
1272
+
1273
+ #endif /* SDL_video_h_ */
1274
+
1275
+ /* vi: set ts=4 sw=4 expandtab: */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/SDL_vulkan.h ADDED
@@ -0,0 +1,278 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 2017, Mark Callow
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_vulkan.h
24
+ *
25
+ * Header file for functions to creating Vulkan surfaces on SDL windows.
26
+ */
27
+
28
+ #ifndef SDL_vulkan_h_
29
+ #define SDL_vulkan_h_
30
+
31
+ #include "SDL_video.h"
32
+
33
+ #include "begin_code.h"
34
+ /* Set up for C function definitions, even when using C++ */
35
+ #ifdef __cplusplus
36
+ extern "C" {
37
+ #endif
38
+
39
+ /* Avoid including vulkan.h, don't define VkInstance if it's already included */
40
+ #ifdef VULKAN_H_
41
+ #define NO_SDL_VULKAN_TYPEDEFS
42
+ #endif
43
+ #ifndef NO_SDL_VULKAN_TYPEDEFS
44
+ #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
45
+
46
+ #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
47
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
48
+ #else
49
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
50
+ #endif
51
+
52
+ VK_DEFINE_HANDLE(VkInstance)
53
+ VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
54
+
55
+ #endif /* !NO_SDL_VULKAN_TYPEDEFS */
56
+
57
+ typedef VkInstance SDL_vulkanInstance;
58
+ typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
59
+
60
+ /**
61
+ * \name Vulkan support functions
62
+ *
63
+ * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
64
+ * is compatable with Tizen's implementation of Vulkan in SDL.
65
+ */
66
+ /* @{ */
67
+
68
+ /**
69
+ * \brief Dynamically load a Vulkan loader library.
70
+ *
71
+ * \param [in] path The platform dependent Vulkan loader library name, or
72
+ * \c NULL.
73
+ *
74
+ * \return \c 0 on success, or \c -1 if the library couldn't be loaded.
75
+ *
76
+ * If \a path is NULL SDL will use the value of the environment variable
77
+ * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
78
+ * loader library.
79
+ *
80
+ * This should be called after initializing the video driver, but before
81
+ * creating any Vulkan windows. If no Vulkan loader library is loaded, the
82
+ * default library will be loaded upon creation of the first Vulkan window.
83
+ *
84
+ * \note It is fairly common for Vulkan applications to link with \a libvulkan
85
+ * instead of explicitly loading it at run time. This will work with
86
+ * SDL provided the application links to a dynamic library and both it
87
+ * and SDL use the same search path.
88
+ *
89
+ * \note If you specify a non-NULL \c path, an application should retrieve all
90
+ * of the Vulkan functions it uses from the dynamic library using
91
+ * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
92
+ * \c path points to the same vulkan loader library the application
93
+ * linked to.
94
+ *
95
+ * \note On Apple devices, if \a path is NULL, SDL will attempt to find
96
+ * the vkGetInstanceProcAddr address within all the mach-o images of
97
+ * the current process. This is because it is fairly common for Vulkan
98
+ * applications to link with libvulkan (and historically MoltenVK was
99
+ * provided as a static library). If it is not found then, on macOS, SDL
100
+ * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
101
+ * followed by \c libvulkan.dylib, in that order.
102
+ * On iOS SDL will attempt to load \c libvulkan.dylib only. Applications
103
+ * using a dynamic framework or .dylib must ensure it is included in its
104
+ * application bundle.
105
+ *
106
+ * \note On non-Apple devices, application linking with a static libvulkan is
107
+ * not supported. Either do not link to the Vulkan loader or link to a
108
+ * dynamic library version.
109
+ *
110
+ * \note This function will fail if there are no working Vulkan drivers
111
+ * installed.
112
+ *
113
+ * \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
114
+ * \sa SDL_Vulkan_UnloadLibrary()
115
+ */
116
+ extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
117
+
118
+ /**
119
+ * \brief Get the address of the \c vkGetInstanceProcAddr function.
120
+ *
121
+ * \note This should be called after either calling SDL_Vulkan_LoadLibrary
122
+ * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
123
+ */
124
+ extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
125
+
126
+ /**
127
+ * \brief Unload the Vulkan loader library previously loaded by
128
+ * \c SDL_Vulkan_LoadLibrary().
129
+ *
130
+ * \sa SDL_Vulkan_LoadLibrary()
131
+ */
132
+ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
133
+
134
+ /**
135
+ * \brief Get the names of the Vulkan instance extensions needed to create
136
+ * a surface with \c SDL_Vulkan_CreateSurface().
137
+ *
138
+ * \param [in] \c NULL or window Window for which the required Vulkan instance
139
+ * extensions should be retrieved
140
+ * \param [in,out] pCount pointer to an \c unsigned related to the number of
141
+ * required Vulkan instance extensions
142
+ * \param [out] pNames \c NULL or a pointer to an array to be filled with the
143
+ * required Vulkan instance extensions
144
+ *
145
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
146
+ *
147
+ * If \a pNames is \c NULL, then the number of required Vulkan instance
148
+ * extensions is returned in pCount. Otherwise, \a pCount must point to a
149
+ * variable set to the number of elements in the \a pNames array, and on
150
+ * return the variable is overwritten with the number of names actually
151
+ * written to \a pNames. If \a pCount is less than the number of required
152
+ * extensions, at most \a pCount structures will be written. If \a pCount
153
+ * is smaller than the number of required extensions, \c SDL_FALSE will be
154
+ * returned instead of \c SDL_TRUE, to indicate that not all the required
155
+ * extensions were returned.
156
+ *
157
+ * \note If \c window is not NULL, it will be checked against its creation
158
+ * flags to ensure that the Vulkan flag is present. This parameter
159
+ * will be removed in a future major release.
160
+ *
161
+ * \note The returned list of extensions will contain \c VK_KHR_surface
162
+ * and zero or more platform specific extensions
163
+ *
164
+ * \note The extension names queried here must be enabled when calling
165
+ * VkCreateInstance, otherwise surface creation will fail.
166
+ *
167
+ * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
168
+ * or be \c NULL
169
+ *
170
+ * \code
171
+ * unsigned int count;
172
+ * // get count of required extensions
173
+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
174
+ * handle_error();
175
+ *
176
+ * static const char *const additionalExtensions[] =
177
+ * {
178
+ * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
179
+ * };
180
+ * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
181
+ * size_t extensionCount = count + additionalExtensionsCount;
182
+ * const char **names = malloc(sizeof(const char *) * extensionCount);
183
+ * if(!names)
184
+ * handle_error();
185
+ *
186
+ * // get names of required extensions
187
+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
188
+ * handle_error();
189
+ *
190
+ * // copy additional extensions after required extensions
191
+ * for(size_t i = 0; i < additionalExtensionsCount; i++)
192
+ * names[i + count] = additionalExtensions[i];
193
+ *
194
+ * VkInstanceCreateInfo instanceCreateInfo = {};
195
+ * instanceCreateInfo.enabledExtensionCount = extensionCount;
196
+ * instanceCreateInfo.ppEnabledExtensionNames = names;
197
+ * // fill in rest of instanceCreateInfo
198
+ *
199
+ * VkInstance instance;
200
+ * // create the Vulkan instance
201
+ * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
202
+ * free(names);
203
+ * \endcode
204
+ *
205
+ * \sa SDL_Vulkan_CreateSurface()
206
+ */
207
+ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
208
+ SDL_Window *window,
209
+ unsigned int *pCount,
210
+ const char **pNames);
211
+
212
+ /**
213
+ * \brief Create a Vulkan rendering surface for a window.
214
+ *
215
+ * \param [in] window SDL_Window to which to attach the rendering surface.
216
+ * \param [in] instance handle to the Vulkan instance to use.
217
+ * \param [out] surface pointer to a VkSurfaceKHR handle to receive the
218
+ * handle of the newly created surface.
219
+ *
220
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
221
+ *
222
+ * \code
223
+ * VkInstance instance;
224
+ * SDL_Window *window;
225
+ *
226
+ * // create instance and window
227
+ *
228
+ * // create the Vulkan surface
229
+ * VkSurfaceKHR surface;
230
+ * if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
231
+ * handle_error();
232
+ * \endcode
233
+ *
234
+ * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
235
+ *
236
+ * \note \a instance should have been created with the extensions returned
237
+ * by \c SDL_Vulkan_CreateSurface() enabled.
238
+ *
239
+ * \sa SDL_Vulkan_GetInstanceExtensions()
240
+ */
241
+ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
242
+ SDL_Window *window,
243
+ VkInstance instance,
244
+ VkSurfaceKHR* surface);
245
+
246
+ /**
247
+ * \brief Get the size of a window's underlying drawable in pixels (for use
248
+ * with setting viewport, scissor & etc).
249
+ *
250
+ * \param window SDL_Window from which the drawable size should be queried
251
+ * \param w Pointer to variable for storing the width in pixels,
252
+ * may be NULL
253
+ * \param h Pointer to variable for storing the height in pixels,
254
+ * may be NULL
255
+ *
256
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
257
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
258
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
259
+ * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
260
+ *
261
+ * \note On macOS high-DPI support must be enabled for an application by
262
+ * setting NSHighResolutionCapable to true in its Info.plist.
263
+ *
264
+ * \sa SDL_GetWindowSize()
265
+ * \sa SDL_CreateWindow()
266
+ */
267
+ extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
268
+ int *w, int *h);
269
+
270
+ /* @} *//* Vulkan support functions */
271
+
272
+ /* Ends C function definitions when using C++ */
273
+ #ifdef __cplusplus
274
+ }
275
+ #endif
276
+ #include "close_code.h"
277
+
278
+ #endif /* SDL_vulkan_h_ */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/begin_code.h ADDED
@@ -0,0 +1,170 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file begin_code.h
24
+ *
25
+ * This file sets things up for C dynamic library function definitions,
26
+ * static inlined functions, and structures aligned at 4-byte alignment.
27
+ * If you don't like ugly C preprocessor code, don't look at this file. :)
28
+ */
29
+
30
+ /* This shouldn't be nested -- included it around code only. */
31
+ #ifdef _begin_code_h
32
+ #error Nested inclusion of begin_code.h
33
+ #endif
34
+ #define _begin_code_h
35
+
36
+ #ifndef SDL_DEPRECATED
37
+ # if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
38
+ # define SDL_DEPRECATED __attribute__((deprecated))
39
+ # else
40
+ # define SDL_DEPRECATED
41
+ # endif
42
+ #endif
43
+
44
+ #ifndef SDL_UNUSED
45
+ # ifdef __GNUC__
46
+ # define SDL_UNUSED __attribute__((unused))
47
+ # else
48
+ # define SDL_UNUSED
49
+ # endif
50
+ #endif
51
+
52
+ /* Some compilers use a special export keyword */
53
+ #ifndef DECLSPEC
54
+ # if defined(__WIN32__) || defined(__WINRT__)
55
+ # ifdef __BORLANDC__
56
+ # ifdef BUILD_SDL
57
+ # define DECLSPEC
58
+ # else
59
+ # define DECLSPEC __declspec(dllimport)
60
+ # endif
61
+ # else
62
+ # define DECLSPEC __declspec(dllexport)
63
+ # endif
64
+ # elif defined(__OS2__)
65
+ # ifdef BUILD_SDL
66
+ # define DECLSPEC __declspec(dllexport)
67
+ # else
68
+ # define DECLSPEC
69
+ # endif
70
+ # else
71
+ # if defined(__GNUC__) && __GNUC__ >= 4
72
+ # define DECLSPEC __attribute__ ((visibility("default")))
73
+ # else
74
+ # define DECLSPEC
75
+ # endif
76
+ # endif
77
+ #endif
78
+
79
+ /* By default SDL uses the C calling convention */
80
+ #ifndef SDLCALL
81
+ #if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
82
+ #define SDLCALL __cdecl
83
+ #elif defined(__OS2__) || defined(__EMX__)
84
+ #define SDLCALL _System
85
+ # if defined (__GNUC__) && !defined(_System)
86
+ # define _System /* for old EMX/GCC compat. */
87
+ # endif
88
+ #else
89
+ #define SDLCALL
90
+ #endif
91
+ #endif /* SDLCALL */
92
+
93
+ /* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
94
+ #ifdef __SYMBIAN32__
95
+ #undef DECLSPEC
96
+ #define DECLSPEC
97
+ #endif /* __SYMBIAN32__ */
98
+
99
+ /* Force structure packing at 4 byte alignment.
100
+ This is necessary if the header is included in code which has structure
101
+ packing set to an alternate value, say for loading structures from disk.
102
+ The packing is reset to the previous value in close_code.h
103
+ */
104
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
105
+ #ifdef _MSC_VER
106
+ #pragma warning(disable: 4103)
107
+ #endif
108
+ #ifdef __clang__
109
+ #pragma clang diagnostic ignored "-Wpragma-pack"
110
+ #endif
111
+ #ifdef __BORLANDC__
112
+ #pragma nopackwarning
113
+ #endif
114
+ #ifdef _M_X64
115
+ /* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
116
+ #pragma pack(push,8)
117
+ #else
118
+ #pragma pack(push,4)
119
+ #endif
120
+ #endif /* Compiler needs structure packing set */
121
+
122
+ #ifndef SDL_INLINE
123
+ #if defined(__GNUC__)
124
+ #define SDL_INLINE __inline__
125
+ #elif defined(_MSC_VER) || defined(__BORLANDC__) || \
126
+ defined(__DMC__) || defined(__SC__) || \
127
+ defined(__WATCOMC__) || defined(__LCC__) || \
128
+ defined(__DECC) || defined(__CC_ARM)
129
+ #define SDL_INLINE __inline
130
+ #ifndef __inline__
131
+ #define __inline__ __inline
132
+ #endif
133
+ #else
134
+ #define SDL_INLINE inline
135
+ #ifndef __inline__
136
+ #define __inline__ inline
137
+ #endif
138
+ #endif
139
+ #endif /* SDL_INLINE not defined */
140
+
141
+ #ifndef SDL_FORCE_INLINE
142
+ #if defined(_MSC_VER)
143
+ #define SDL_FORCE_INLINE __forceinline
144
+ #elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
145
+ #define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
146
+ #else
147
+ #define SDL_FORCE_INLINE static SDL_INLINE
148
+ #endif
149
+ #endif /* SDL_FORCE_INLINE not defined */
150
+
151
+ #ifndef SDL_NORETURN
152
+ #if defined(__GNUC__)
153
+ #define SDL_NORETURN __attribute__((noreturn))
154
+ #elif defined(_MSC_VER)
155
+ #define SDL_NORETURN __declspec(noreturn)
156
+ #else
157
+ #define SDL_NORETURN
158
+ #endif
159
+ #endif /* SDL_NORETURN not defined */
160
+
161
+ /* Apparently this is needed by several Windows compilers */
162
+ #if !defined(__MACH__)
163
+ #ifndef NULL
164
+ #ifdef __cplusplus
165
+ #define NULL 0
166
+ #else
167
+ #define NULL ((void *)0)
168
+ #endif
169
+ #endif /* NULL */
170
+ #endif /* ! Mac OS X - breaks precompiled headers */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/SDL2/include/SDL2/close_code.h ADDED
@@ -0,0 +1,40 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file close_code.h
24
+ *
25
+ * This file reverses the effects of begin_code.h and should be included
26
+ * after you finish any function and structure declarations in your headers
27
+ */
28
+
29
+ #ifndef _begin_code_h
30
+ #error close_code.h included without matching begin_code.h
31
+ #endif
32
+ #undef _begin_code_h
33
+
34
+ /* Reset structure packing at previous byte alignment */
35
+ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
36
+ #ifdef __BORLANDC__
37
+ #pragma nopackwarning
38
+ #endif
39
+ #pragma pack(pop)
40
+ #endif /* Compiler needs structure packing set */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/decoder.h ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Copyright 2023 NXP
3
+ * NXP Confidential and Proprietary. This software is owned or controlled by NXP and may only be used strictly in
4
+ * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
5
+ * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
6
+ * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
7
+ * terms, then you may not retain, install, activate or otherwise use the software.
8
+ */
9
+
10
+ #pragma once
11
+
12
+ #ifdef __cplusplus
13
+ extern "C" {
14
+ #endif
15
+ #include "wels/codec_api.h"
16
+ #include "wels/codec_def.h"
17
+ #include <stdint.h>
18
+ #include <stddef.h>
19
+
20
+ void Yuv420p2Rgb565(uint16_t *dst, uint8_t *yp, uint8_t *up, uint8_t*vp, size_t width, size_t height);
21
+ int OpenH264_Init(void);
22
+ int OpenH264_Decode(const unsigned char* pSrc, const int iSrcLen, unsigned char** ppDst, SBufferInfo* pDstInfo);
23
+ void OpenH264_GetOption(void* pOption);
24
+ void OpenH264_FlashFrame(unsigned char** ppDst, SBufferInfo* pDstInfo);
25
+ void OpenH264_Uninit(void);
26
+ #ifdef __cplusplus
27
+ }
28
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/freemaster/connect_utils.c ADDED
@@ -0,0 +1,231 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Copyright 2024 NXP
3
+ * NXP Confidential and Proprietary. This software is owned or controlled by NXP and may only be used strictly in
4
+ * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
5
+ * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
6
+ * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
7
+ * terms, then you may not retain, install, activate or otherwise use the software.
8
+ */
9
+
10
+ #include <stdio.h>
11
+ #include <time.h>
12
+ #include <pthread.h>
13
+ #include "connect_utils.h"
14
+ #include "freemaster_client.h"
15
+
16
+ #define BUFFER_SIZE 128*1024
17
+ #define RECV_RETRY_COUNT 40
18
+ #define RECV_RETRY_INTERVAL 25 /*ns*/
19
+
20
+ #if LV_USE_FREEMASTER
21
+ extern pthread_mutex_t jsonrpc_mutex;
22
+
23
+ /*define the result struct.*/
24
+ struct write_result {
25
+ char *data;
26
+ int pos;
27
+ };
28
+
29
+ /* show websocket error message*/
30
+ void websocket_error(CURLcode res, char *message)
31
+ {
32
+ size_t len = 0;
33
+ if (message != NULL) len = strlen(message);
34
+ fprintf(stderr, "FreeMASTER: (%d) ", res);
35
+ if(len) {
36
+ fprintf(stderr, "%s%s", message,
37
+ ((message[len - 1] != '\n') ? "\n" : ""));
38
+ } else {
39
+ fprintf(stderr, "%s\n", curl_easy_strerror(res));
40
+ }
41
+ }
42
+
43
+ /* init and connect the websocket instance*/
44
+ CURL * websocket_connect(const char *ws_url)
45
+ {
46
+ CURL *ws_curl;
47
+ CURLcode res;
48
+ #ifdef DEBUG
49
+ fprintf(stdout, "\nInit curl connection to %s\n", ws_url);
50
+ #endif
51
+ ws_curl = curl_easy_init();
52
+ if (ws_curl == NULL)
53
+ {
54
+ fprintf(stderr, "ERROR: Failed to start a curl session.\n");
55
+ message_display("ERROR: Failed to start a curl session.\n");
56
+ return NULL;
57
+ }
58
+ /*set the ws link address`*/
59
+ curl_easy_setopt(ws_curl, CURLOPT_URL, ws_url);
60
+ /*set the websocket option: stop when connected to target server*/
61
+ curl_easy_setopt(ws_curl, CURLOPT_CONNECT_ONLY, 2L);
62
+ /* Perform the request, res will get the return code */
63
+ res = curl_easy_perform(ws_curl);
64
+ if (res != CURLE_OK)
65
+ {
66
+ websocket_error(res, NULL);
67
+ curl_easy_cleanup(ws_curl);
68
+ return NULL;
69
+ }
70
+ return ws_curl;
71
+ }
72
+
73
+
74
+ /* close the connection */
75
+ void websocket_close(CURL *ws_curl)
76
+ {
77
+ size_t sent;
78
+ (void)curl_ws_send(ws_curl, "", 0, &sent, 0, CURLWS_CLOSE);
79
+ /* always cleanup */
80
+ curl_easy_cleanup(ws_curl);
81
+ return;
82
+ }
83
+
84
+ /*send and got the receive*/
85
+ char *websocket_request(CURL *ws_curl, char *params)
86
+ {
87
+ static uint32_t id = 1;
88
+ const struct curl_ws_frame *meta;
89
+ size_t send, rlen;
90
+ char recv_buffer[BUFFER_SIZE];
91
+ CURLcode res;
92
+ if (ws_curl == NULL)
93
+ {
94
+ websocket_error(CURLE_COULDNT_CONNECT, NULL);
95
+ connect_init();
96
+ return NULL;
97
+ }
98
+ pthread_mutex_lock(&jsonrpc_mutex);
99
+ char request_head[50];
100
+ snprintf(request_head, 50, "\"jsonrpc\":\"2.0\",\"id\":\"%d\"", id);
101
+ char request_data[500];
102
+ snprintf(request_data, 500, "{%s, %s}", request_head, params);
103
+ id++;
104
+ if (id == UINT_MAX) {
105
+ id = 1;
106
+ }
107
+ pthread_mutex_unlock(&jsonrpc_mutex);
108
+ #ifdef DEBUG
109
+ fprintf(stdout, "Sending request: %s\n", request_data);
110
+ #endif
111
+ res = curl_ws_send(ws_curl, request_data, strlen(request_data), &send, 0, CURLWS_TEXT);
112
+ if (res != CURLE_OK)
113
+ {
114
+ websocket_error(res, NULL);
115
+ curl_easy_cleanup(ws_curl);
116
+ connect_init();
117
+ return NULL;
118
+ }
119
+ /* retry until ws server is ready*/
120
+ bool timeout = false;
121
+ int count = 1;
122
+ while (count < RECV_RETRY_COUNT) {
123
+ #ifdef DEBUG
124
+ fprintf(stdout, "Receiving response, try %d times.\n", count);
125
+ #endif
126
+ res = curl_ws_recv(ws_curl, recv_buffer, sizeof(recv_buffer), &rlen, &meta);
127
+ if (res == CURLE_OK) {
128
+ /*receive successfully*/
129
+ if (strstr(recv_buffer, request_head) != NULL) {
130
+ /*jsonrpc response has correct head*/
131
+ break;
132
+ }
133
+ } else if (res != CURLE_AGAIN) {
134
+ /*an error occurred, but no signal to retry again*/
135
+ break;
136
+ }
137
+ gg_nanosleep(RECV_RETRY_INTERVAL);
138
+ count++;
139
+ if (count == RECV_RETRY_COUNT) timeout = true;
140
+ };
141
+ /*an error occurred, no data*/
142
+ if (res != CURLE_OK)
143
+ {
144
+ websocket_error(res, NULL);
145
+ if (res != CURLE_AGAIN)
146
+ {
147
+ curl_easy_cleanup(ws_curl);
148
+ connect_init();
149
+ }
150
+ return NULL;
151
+ }
152
+ /*timeout, no data*/
153
+ if (timeout) return NULL;
154
+
155
+ char *data = malloc(BUFFER_SIZE);
156
+ if (data == NULL)
157
+ {
158
+ fprintf(stderr, "\nERROR: Failed to alloc memory.\n");
159
+ return NULL;
160
+ }
161
+ //memset(data, 0, BUFFER_SIZE);
162
+ strncpy(data, recv_buffer, rlen);
163
+ data[rlen] = '\0';
164
+ return data;
165
+ }
166
+
167
+ /* Define the function how to write http response.*/
168
+ static size_t write_response(void *ptr, size_t size, size_t nmemb, void *stream) {
169
+ struct write_result *result = (struct write_result *)stream;
170
+ if (result->pos + size * nmemb >= BUFFER_SIZE - 1) {
171
+ fprintf(stderr, "error: too small buffer\n");
172
+ return 0;
173
+ }
174
+ memcpy(result->data + result->pos, ptr, size * nmemb);
175
+ result->pos += size * nmemb;
176
+ return size * nmemb;
177
+ }
178
+
179
+ char *http_request(const char *url, const char *params)
180
+ {
181
+ long code;
182
+ char *data = NULL;
183
+ struct curl_slist *headers = NULL;
184
+ CURL *http_curl = NULL;
185
+ CURLcode res_code;
186
+ /*init the curl request instance.*/
187
+ curl_global_init(CURL_GLOBAL_ALL);
188
+ http_curl = curl_easy_init();
189
+ if(http_curl){
190
+ data = malloc(BUFFER_SIZE);
191
+ struct write_result write_result = {.data = data, .pos = 0};
192
+ /* define the http request headers */
193
+ headers = curl_slist_append(headers, "content-type: application/json;");
194
+ /*define the type of the http request.*/
195
+ curl_easy_setopt(http_curl, CURLOPT_POST, 1);
196
+ /*define the URL to visit.*/
197
+ curl_easy_setopt(http_curl, CURLOPT_URL, url);
198
+ /*define the request header.*/
199
+ curl_easy_setopt(http_curl, CURLOPT_HTTPHEADER, headers);
200
+ /*set the http post data.*/
201
+ curl_easy_setopt(http_curl, CURLOPT_POSTFIELDS, params);
202
+ curl_easy_setopt(http_curl, CURLOPT_POSTFIELDSIZE, (long)strlen(params));
203
+ /*use the defined function to save the return data.*/
204
+ curl_easy_setopt(http_curl, CURLOPT_WRITEFUNCTION, write_response);
205
+ /*define the write result data.*/
206
+ curl_easy_setopt(http_curl, CURLOPT_WRITEDATA, &write_result);
207
+
208
+ /* Perform the request, res will get the return code */
209
+ res_code = curl_easy_perform(http_curl);
210
+ if(res_code) {
211
+ fprintf(stderr, "error: unable to request data from %s:\n", url);
212
+ }
213
+
214
+ /* check the http response status code. */
215
+ curl_easy_getinfo(http_curl, CURLINFO_RESPONSE_CODE, &code);
216
+ if(res_code != 200){
217
+ fprintf(stderr, "error: server responded with code %ld\n", code);
218
+ }
219
+
220
+ /* close the http request and free the http_curl.*/
221
+ curl_easy_cleanup(http_curl);
222
+ curl_slist_free_all(headers);
223
+ curl_global_cleanup();
224
+
225
+ /* zero-terminate the result */
226
+ data[write_result.pos] = '\0';
227
+ return data;
228
+ }
229
+ return 0;
230
+ }
231
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/freemaster/connect_utils.h ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Copyright 2024 NXP
3
+ * NXP Confidential and Proprietary. This software is owned or controlled by NXP and may only be used strictly in
4
+ * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
5
+ * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
6
+ * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
7
+ * terms, then you may not retain, install, activate or otherwise use the software.
8
+ */
9
+
10
+ #ifndef CONNECT_UTILS_H
11
+ #define CONNECT_UTILS_H
12
+
13
+ #include <curl/curl.h>
14
+
15
+ /*
16
+ * @param {char*} ws_url: websocket link eg: ws://127.0.0.1:41000.
17
+ * @returns {CURL* } the pointer of the curl connection.
18
+ */
19
+ CURL * websocket_connect(const char *ws_url);
20
+
21
+ /*
22
+ * @param {CURL *} ws_curl: the pointer of the curl connection.
23
+ * @param {char *} parm: the request data with json string.
24
+ * @returns {char *} the websocket response data with json string.
25
+ */
26
+ char *websocket_request(CURL *ws_curl, char *parm);
27
+
28
+ /*
29
+ * for close the websocket connection.
30
+ * @param {CURL *} ws_curl: the pointer of the curl connection.
31
+ */
32
+ void websocket_close(CURL *ws_curl);
33
+
34
+ /*
35
+ * for http request function.
36
+ * @param {const char *} url: http link eg: http://127.0.0.1:41000.
37
+ * @param {const char *} parm: http post request parameters.
38
+ */
39
+ char *http_request(const char *url, const char *parm);
40
+
41
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/freemaster/freemaster_client.c ADDED
@@ -0,0 +1,212 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Copyright 2024 NXP
3
+ * NXP Confidential and Proprietary. This software is owned or controlled by NXP and may only be used strictly in
4
+ * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
5
+ * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
6
+ * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
7
+ * terms, then you may not retain, install, activate or otherwise use the software.
8
+ */
9
+
10
+ #include <time.h>
11
+ #include <errno.h>
12
+ #include "freemaster_client.h"
13
+
14
+ #if LV_USE_FREEMASTER
15
+ #include "external_data_init.h"
16
+ CURL *ws_connect;
17
+ lv_obj_t * gg_msgbox = NULL;
18
+ extern pthread_mutex_t lvgl_mutex;
19
+
20
+ void connect_init()
21
+ {
22
+ ws_connect = websocket_connect(FREEMASTER_SERVER);
23
+ return;
24
+ }
25
+
26
+ bool equal_to_double_max(double a)
27
+ {
28
+ return abs(DBL_MAX - fabs(a)) < 0.000001;
29
+ }
30
+
31
+ void freeMasterParse(void *param)
32
+ {
33
+ char result[20];
34
+ if (strcmp(((readVariableParm *)param)->apiName, "ReadVariable") == 0)
35
+ {
36
+ readVariableParm *user_parm = param;
37
+ double dataArray[user_parm->arrayLen];
38
+ read_variable(user_parm->varArray, user_parm->arrayLen, dataArray);
39
+ /* use timedlock to avoid dead loop when there is screen transition event*/
40
+ struct timespec timeout = { 0, LV_DISP_DEF_REFR_PERIOD * 1000 * 1000 };
41
+ int err = pthread_mutex_timedlock(&lvgl_mutex, &timeout);
42
+ if (0 != err) return;
43
+ /* display the extern data according to widget type. */
44
+ switch (user_parm->widget_type)
45
+ {
46
+ case GG_LABEL:
47
+ {
48
+ if (equal_to_double_max(dataArray[0])) break;
49
+ if (strcmp(user_parm->varArray[0].varType, "Fixed point number") == 0) {
50
+ //itoa(dataArray[0], result, 10);
51
+ sprintf(result, "%d", (int)dataArray[0]);
52
+ } else if (strcmp(user_parm->varArray[0].varType, "IEEE floating point") == 0) {
53
+ sprintf(result, "%.2lf", (double)dataArray[0]);
54
+ } else {
55
+ break;
56
+ }
57
+ lv_label_set_text(user_parm->parentObj, result);
58
+ break;
59
+ }
60
+ case GG_CHART:
61
+ {
62
+ lv_chart_series_t *childObj = NULL;
63
+ for (int i = 0; i < user_parm->arrayLen; i++) {
64
+ if (equal_to_double_max(dataArray[i])) continue;
65
+ childObj = (user_parm->childObjArray)[i];
66
+ lv_chart_set_next_value(user_parm->parentObj, childObj, (int)dataArray[i]);
67
+ }
68
+ lv_chart_refresh(user_parm->parentObj);
69
+ break;
70
+ }
71
+ case GG_BAR:
72
+ {
73
+ if (equal_to_double_max(dataArray[0])) break;
74
+ lv_bar_set_value(user_parm->parentObj, (int)dataArray[0], LV_ANIM_OFF);
75
+ break;
76
+ }
77
+ case GG_METER:
78
+ {
79
+ lv_meter_indicator_t *childObj = NULL;
80
+ for (int i = 0; i < user_parm->arrayLen; i++) {
81
+ if (equal_to_double_max(dataArray[i])) continue;
82
+ childObj = (user_parm->childObjArray)[i];
83
+ lv_meter_set_indicator_value(user_parm->parentObj, childObj, (int)dataArray[i]);
84
+ }
85
+ break;
86
+ }
87
+ case GG_ARC:
88
+ {
89
+ if (equal_to_double_max(dataArray[0])) break;
90
+ lv_arc_set_value(user_parm->parentObj, (int)dataArray[0]);
91
+ break;
92
+ }
93
+ case GG_SLIDER:
94
+ {
95
+ if (equal_to_double_max(dataArray[0])) break;
96
+ lv_slider_set_value(user_parm->parentObj, (int)dataArray[0], LV_ANIM_OFF);
97
+ break;
98
+ }
99
+ case GG_SWITCH:
100
+ {
101
+ if (equal_to_double_max(dataArray[0])) break;
102
+ if((int)dataArray[0] == 0 && lv_obj_has_state(user_parm->parentObj, LV_STATE_CHECKED)) {
103
+ lv_obj_clear_state(user_parm->parentObj, LV_STATE_CHECKED);
104
+ }
105
+ if((int)dataArray[0] == 1 && !lv_obj_has_state(user_parm->parentObj, LV_STATE_CHECKED)) {
106
+ lv_obj_add_state(user_parm->parentObj, LV_STATE_CHECKED);
107
+ }
108
+ break;
109
+ }
110
+ default:
111
+ break;
112
+ }
113
+ pthread_mutex_unlock(&lvgl_mutex);
114
+ }
115
+ return;
116
+ }
117
+
118
+ void message_display(char *message)
119
+ {
120
+ if(gg_msgbox == NULL || !lv_obj_is_valid(gg_msgbox)) {
121
+ static const char * btns[] = {""};
122
+ gg_msgbox = lv_msgbox_create(lv_layer_top(), "Error", message, btns, true);
123
+ lv_obj_center(gg_msgbox);
124
+ }
125
+ }
126
+
127
+ json_t * callAPI(char *params, char* method_name)
128
+ {
129
+ char request_data[500];
130
+ json_error_t error;
131
+ json_t *json_obj;
132
+
133
+ /* try to connect*/
134
+ if (ws_connect == NULL) {
135
+ connect_init();
136
+ }
137
+ if (ws_connect == NULL) {
138
+ message_display("websocket connect failed.");
139
+ return NULL;
140
+ }
141
+
142
+ /* format the request data */
143
+ snprintf(request_data, 500, "\"method\": \"%s\", \"params\": [%s]", method_name, params);
144
+ /* get the json data from FreeMaster server JSONRPC with websocket.*/
145
+ char * origin_response = websocket_request(ws_connect, request_data);
146
+ if (origin_response == NULL)
147
+ {
148
+ fprintf(stderr, "No data returned from jsonrpc server.\n");
149
+ message_display("No data returned from jsonrpc server.\n");
150
+ return NULL;
151
+ }
152
+
153
+ #ifdef DEBUG
154
+ fprintf(stdout, "Decoding json: %s\n", origin_response);
155
+ #endif
156
+
157
+ json_obj = json_loads(origin_response, 0, &error);
158
+ free(origin_response);
159
+ if (json_obj == NULL)
160
+ {
161
+ fprintf(stderr, "Failed to decode json: %s\n", error.text);
162
+ return NULL;
163
+ }
164
+ return json_obj;
165
+ }
166
+
167
+ void read_variable(fm_var * varArray, int arrayLen, double* dataArray) {
168
+ json_t *result_json;
169
+ char rpcParams[50];
170
+ for (int i = 0; i < arrayLen; i++)
171
+ {
172
+ char *variable_name = varArray[i].varName;
173
+ snprintf(rpcParams, 50, "\"%s\"", variable_name);
174
+ result_json = callAPI(rpcParams, "ReadVariable");
175
+ if (result_json == NULL) {
176
+ dataArray[i] = DBL_MAX;
177
+ continue;
178
+ }
179
+ int success = 0, retval = 0, errorCode = 0;
180
+ double data = DBL_MAX;
181
+ char *id, *dataFormatted, *errorMessage;
182
+ json_error_t error;
183
+ int res = json_unpack_ex(result_json, &error, 0, "{s:s, s:{s:b, s?F, s:{s:b, s?:s}, s?{s:i, s:s}}}",
184
+ "id", &id, "result", "success", &success, "data", &data,
185
+ "xtra", "retval", &retval, "formatted", &dataFormatted,
186
+ "error", "code", &errorCode, "msg", &errorMessage);
187
+ if (res == -1) {
188
+ fprintf(stderr, "Failed to parse json: %s\n", error.text);
189
+ }
190
+
191
+ if (!success) {
192
+ fprintf(stderr, "%s\n", errorMessage);
193
+ message_display(errorMessage);
194
+ continue;
195
+ }
196
+ if (strcmp(varArray[i].varType, "Fixed point number") == 0) {
197
+ dataArray[i] = (double)atoi(dataFormatted);
198
+ } else if (strcmp(varArray[i].varType, "IEEE floating point") == 0) {
199
+ dataArray[i] = (double)data;
200
+ }
201
+ json_decref(result_json);
202
+ }
203
+ }
204
+
205
+ void write_variable(char *varName, int value) {
206
+ json_t *result_json;
207
+ char rpcParams[50];
208
+ snprintf(rpcParams, 50, "\"%s\", %d", varName, value);
209
+ callAPI(rpcParams, "WriteVariable");
210
+ return;
211
+ }
212
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/freemaster/freemaster_client.h ADDED
@@ -0,0 +1,75 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Copyright 2024 NXP
3
+ * NXP Confidential and Proprietary. This software is owned or controlled by NXP and may only be used strictly in
4
+ * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
5
+ * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
6
+ * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
7
+ * terms, then you may not retain, install, activate or otherwise use the software.
8
+ */
9
+
10
+ #ifndef FREEMASTER_CLIENT_H
11
+ #define FREEMASTER_CLIENT_H
12
+
13
+ #include <stdlib.h>
14
+ #include <float.h>
15
+ #include <math.h>
16
+ #include <jansson.h>
17
+ #include "connect_utils.h"
18
+ #include "lvgl.h"
19
+ #include "gg_external_data.h"
20
+ #include <pthread.h>
21
+
22
+ typedef struct {
23
+ char * varName;
24
+ char * varType;
25
+ } fm_var;
26
+
27
+ typedef struct {
28
+ lv_obj_t *screen;
29
+ lv_obj_t *parentObj;
30
+ fm_var * varArray;
31
+ void ** childObjArray;
32
+ int arrayLen;
33
+ int widget_type;
34
+ char *apiName;
35
+ } readVariableParm;
36
+
37
+ /*
38
+ * FreeMaster JSONRPC response data example :
39
+ * {"jsonrpc": "2.0", "id": "1", "result": {"success": true, "xtra": {"retval": true}, "data": 14}}
40
+ */
41
+
42
+
43
+ /*
44
+ * for connect the websocket server.
45
+ */
46
+ void connect_init();
47
+
48
+ /*
49
+ * @param {char} params eg: [ "counter", 1].
50
+ * @param {char} method_name FreeMaster JSONRPC api name.
51
+ * @returns {api_result* } the pointer of the type ap_result.
52
+ */
53
+ json_t * callAPI(char *params, char* method_name);
54
+
55
+ void freeMasterParse(void *params);
56
+
57
+ /*
58
+ * Show the freeMaster except info based on the LVGL msgbox widget.
59
+ * @param {char*} params For show the message box info.
60
+ */
61
+ void message_display(char *message);
62
+
63
+ /*
64
+ * @param {char **} variable_name the binding variable name array.
65
+ * @returns {int *} Array of data, In case of success, the result array will contain data property of type number representing the read value.
66
+ */
67
+ void read_variable(fm_var * varArray, int arrayLen, double* dataArray);
68
+
69
+ /*
70
+ * @param {char} variable_name the binding variable name.
71
+ * @param {int} value Value to be written.
72
+ */
73
+ void write_variable(char *varName, int value);
74
+
75
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/gg_external_data.c ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Copyright 2024 NXP
3
+ * NXP Confidential and Proprietary. This software is owned or controlled by NXP and may only be used strictly in
4
+ * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
5
+ * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
6
+ * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
7
+ * terms, then you may not retain, install, activate or otherwise use the software.
8
+ */
9
+ /*********************
10
+ * INCLUDES
11
+ *********************/
12
+
13
+ #include <time.h>
14
+ #include <stdio.h>
15
+ #include <stdlib.h>
16
+ #include "lv_ll.h"
17
+ #include "gg_external_data.h"
18
+ #include "freemaster_client.h"
19
+ #include <pthread.h>
20
+
21
+ #if LV_USE_FREEMASTER
22
+ /* Define a global variables */
23
+ lv_ll_t GG_EDATA_TASK_LN;
24
+
25
+ extern pthread_mutex_t gg_edata_ll_mutex;
26
+ extern pthread_cond_t gg_edata_ll_cond;
27
+ bool gg_edata_ll_changed = false;
28
+
29
+ uint64_t gg_get_us_time() {
30
+ struct timespec ts;
31
+
32
+ if (clock_gettime(CLOCK_MONOTONIC, &ts) == -1) {
33
+ fprintf(stderr, "\nFailed to get time.");
34
+ exit(EXIT_FAILURE);
35
+ }
36
+
37
+ return (uint64_t) (ts.tv_sec * 1000000 + ts.tv_nsec / 1000);
38
+ }
39
+
40
+ uint64_t gg_get_ms_time() {
41
+ struct timespec ts;
42
+
43
+ if (clock_gettime(CLOCK_MONOTONIC, &ts) == -1) {
44
+ fprintf(stderr, "\nFailed to get time.");
45
+ exit(EXIT_FAILURE);
46
+ }
47
+
48
+ return (uint64_t) (ts.tv_sec * 1000 + ts.tv_nsec / 1000000);
49
+ }
50
+
51
+ void gg_nanosleep(int ns) {
52
+ struct timespec remaining, request = { 0, ns };
53
+ nanosleep(&request, &remaining);
54
+ }
55
+
56
+ void gg_edata_task_init(void) {
57
+ _lv_ll_init(&GG_EDATA_TASK_LN, sizeof(gg_edata_task_t));
58
+ }
59
+
60
+ void gg_edata_task_clear(lv_obj_t * act_scr) {
61
+ #ifdef DEBUG
62
+ fprintf(stdout, "External data: clear task list...\n");
63
+ #endif
64
+ pthread_mutex_lock(&gg_edata_ll_mutex);
65
+ //_lv_ll_clear(&GG_EDATA_TASK_LN);
66
+ gg_edata_task_t * head;
67
+ head = _lv_ll_get_head(&GG_EDATA_TASK_LN);
68
+ while (head) {
69
+ bool task_deleted = false;
70
+ readVariableParm *param = head->param;
71
+ if (param->screen == act_scr) {
72
+ task_deleted = true;
73
+ gg_edata_ll_changed = true;
74
+ _lv_ll_remove(&GG_EDATA_TASK_LN, head);
75
+ }
76
+ if(task_deleted)
77
+ head = _lv_ll_get_head(&GG_EDATA_TASK_LN);
78
+ else
79
+ head = _lv_ll_get_next(&GG_EDATA_TASK_LN, head);
80
+ }
81
+ pthread_mutex_unlock(&gg_edata_ll_mutex);
82
+ #ifdef DEBUG
83
+ fprintf(stdout, "External data: clear task list [Done]\n");
84
+ #endif
85
+ }
86
+
87
+ gg_edata_task_t * gg_edata_task_create(uint32_t period, gg_edata_task_cb_t cb, void * param)
88
+ {
89
+ pthread_mutex_lock(&gg_edata_ll_mutex);
90
+ gg_edata_task_t * new_task = NULL;
91
+ new_task = _lv_ll_ins_head(&GG_EDATA_TASK_LN);
92
+ if(new_task != NULL) {
93
+ new_task->last_time = 0;
94
+ new_task->period = period;
95
+ new_task->cb = cb;
96
+ new_task->param = param;
97
+ gg_edata_ll_changed = true;
98
+ pthread_cond_signal(&gg_edata_ll_cond);
99
+ #ifdef DEBUG
100
+ fprintf(stdout, "External data: create new task.\n");
101
+ #endif
102
+ }
103
+ pthread_mutex_unlock(&gg_edata_ll_mutex);
104
+ return new_task;
105
+ }
106
+
107
+ void *gg_edata_task_exec()
108
+ {
109
+ gg_edata_task_t * head;
110
+ head = _lv_ll_get_head(&GG_EDATA_TASK_LN);
111
+ while(true){
112
+ pthread_mutex_lock(&gg_edata_ll_mutex);
113
+ /* always check the link. After screen transition, old screen is
114
+ * deleted and new screen may have NO external data task
115
+ */
116
+ while (_lv_ll_is_empty(&GG_EDATA_TASK_LN)) {
117
+ #ifdef DEBUG
118
+ fprintf(stdout, "External data: wait for task...\n");
119
+ #endif
120
+ /*no task, wait for signal and release the lock*/
121
+ pthread_cond_wait(&gg_edata_ll_cond, &gg_edata_ll_mutex);
122
+ }
123
+ if (gg_edata_ll_changed || head == NULL) {
124
+ head = _lv_ll_get_head(&GG_EDATA_TASK_LN);
125
+ } else {
126
+ head = _lv_ll_get_next(&GG_EDATA_TASK_LN, head);
127
+ }
128
+ if(head != NULL) {
129
+ gg_edata_ll_changed = false;
130
+ uint64_t currentTime = gg_get_ms_time();
131
+ uint64_t realExecTime = (head->period) + (head->last_time);
132
+ if(head->last_time == 0 || currentTime > realExecTime) {
133
+ head->cb(head->param);
134
+ head->last_time = currentTime;
135
+ }
136
+ }
137
+ pthread_mutex_unlock(&gg_edata_ll_mutex);
138
+ gg_nanosleep(100);
139
+ }
140
+ }
141
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/gg_external_data/gg_external_data.h ADDED
@@ -0,0 +1,76 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Copyright 2024 NXP
3
+ * NXP Confidential and Proprietary. This software is owned or controlled by NXP and may only be used strictly in
4
+ * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
5
+ * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
6
+ * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
7
+ * terms, then you may not retain, install, activate or otherwise use the software.
8
+ */
9
+
10
+ #ifndef GG_EXTERNAL_DATA_H
11
+ #define GG_EXTERNAL_DATA_H
12
+
13
+ #include <stdint.h>
14
+ #include "lvgl.h"
15
+
16
+ typedef void (*gg_edata_task_cb_t)(void * param);
17
+
18
+ typedef struct _gg_edata_task_t
19
+ {
20
+ uint64_t last_time;
21
+ uint32_t period;
22
+ gg_edata_task_cb_t cb;
23
+ void * param;
24
+ } gg_edata_task_t;
25
+
26
+ enum gg_widget_type {
27
+ GG_LABEL = 1,
28
+ GG_CHART,
29
+ GG_BAR,
30
+ GG_METER,
31
+ GG_ARC,
32
+ GG_SLIDER,
33
+ GG_SWITCH
34
+ };
35
+
36
+ /**
37
+ * get time in us
38
+ */
39
+ uint64_t gg_get_us_time();
40
+
41
+ /**
42
+ * get time in ms
43
+ */
44
+ uint64_t gg_get_ms_time();
45
+
46
+ /**
47
+ * sleep in ns
48
+ * @param ns number to sleep.
49
+ */
50
+ void gg_nanosleep(int ns);
51
+
52
+ /**
53
+ * init edata task link
54
+ */
55
+ void gg_edata_task_init(void);
56
+
57
+ /**
58
+ * clear edata task linked list, The list remain valid but become empty.
59
+ */
60
+ void gg_edata_task_clear(lv_obj_t * act_scr);
61
+
62
+ /**
63
+ * Create a new edata task
64
+ * @param period call period in ms unit
65
+ * @param cb a callback which will be called periodically.
66
+ * @param param parameter for callback
67
+ * @return pointer to the new task
68
+ */
69
+ gg_edata_task_t * gg_edata_task_create(uint32_t period, gg_edata_task_cb_t cb, void * param);
70
+
71
+ /**
72
+ * routine which will be executed in a new thread
73
+ */
74
+ void *gg_edata_task_exec();
75
+
76
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_conf.h ADDED
@@ -0,0 +1,727 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * Copyright 2024 NXP
3
+ * NXP Confidential and Proprietary. This software is owned or controlled by NXP and may only be used strictly in
4
+ * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing,
5
+ * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to
6
+ * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license
7
+ * terms, then you may not retain, install, activate or otherwise use the software.
8
+ */
9
+ #ifndef LV_CONF_H
10
+ #define LV_CONF_H
11
+
12
+ #include <stdint.h>
13
+
14
+ /*====================
15
+ COLOR SETTINGS
16
+ *====================*/
17
+
18
+ /*Maximal horizontal resolution*/
19
+ #define LV_HOR_RES_MAX (800)
20
+
21
+ /*Maximal vertical resolution*/
22
+ #define LV_VER_RES_MAX (480)
23
+
24
+ /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
25
+ #define LV_COLOR_DEPTH 16
26
+
27
+ /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
28
+ #define LV_COLOR_16_SWAP 0
29
+
30
+ /*Enable features to draw on transparent background.
31
+ *It's required if opa, and transform_* style properties are used.
32
+ *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
33
+ #define LV_COLOR_SCREEN_TRANSP 0
34
+
35
+ /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
36
+ * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
37
+ #define LV_COLOR_MIX_ROUND_OFS 0
38
+
39
+ /*Images pixels with this color will not be drawn if they are chroma keyed)*/
40
+ #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)
41
+
42
+ /*=========================
43
+ MEMORY SETTINGS
44
+ *=========================*/
45
+
46
+ /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
47
+ #define LV_MEM_CUSTOM 0
48
+ #if LV_MEM_CUSTOM == 0
49
+ /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
50
+ #define LV_MEM_SIZE (320U * 1024U)
51
+ #else /* LV_MEM_CUSTOM */
52
+ /*Header for the dynamic memory function*/
53
+ #define LV_MEM_CUSTOM_INCLUDE <stdlib.h>
54
+ /*Name for the memory malloc function*/
55
+ #define LV_MEM_CUSTOM_ALLOC malloc
56
+ /*Name for the memory free function*/
57
+ #define LV_MEM_CUSTOM_FREE free
58
+ /*Name for the memory realloc function*/
59
+ #define LV_MEM_CUSTOM_REALLOC realloc
60
+ #endif /* LV_MEM_CUSTOM */
61
+
62
+ /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
63
+ *You will see an error log message if there wasn't enough buffers. */
64
+ #define LV_MEM_BUF_MAX_NUM 16
65
+
66
+ /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
67
+ #define LV_MEMCPY_MEMSET_STD 0
68
+
69
+ /*====================
70
+ HAL SETTINGS
71
+ *====================*/
72
+
73
+ /*Default display refresh period in milliseconds. LVG will redraw changed areas with this period time*/
74
+ #define LV_DISP_DEF_REFR_PERIOD 30
75
+
76
+ /*Input device read period in milliseconds*/
77
+ #define LV_INDEV_DEF_READ_PERIOD 30
78
+
79
+ /*Use a custom tick source that tells the elapsed time in milliseconds.
80
+ *It removes the need to manually update the tick with `lv_tick_inc()`)*/
81
+ #define LV_TICK_CUSTOM 0
82
+ #if LV_TICK_CUSTOM
83
+ /*Header for the system time function*/
84
+ #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"
85
+ /*Expression evaluating to current system time in ms*/
86
+ #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())
87
+ #endif /* LV_TICK_CUSTOM */
88
+
89
+ /*Default Dot Per Inch(px/inch). Used to initialize default sizes such as widgets sized, style paddings.
90
+ *(Not so important, you can adjust it to modify default sizes and spaces)*/
91
+ #define LV_DPI_DEF 130
92
+
93
+ /*=======================
94
+ * FEATURE CONFIGURATION
95
+ *=======================*/
96
+
97
+ /*-------------
98
+ * Drawing
99
+ *-----------*/
100
+
101
+ /*Enable complex draw engine.
102
+ *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
103
+ #define LV_DRAW_COMPLEX 1
104
+ #if LV_DRAW_COMPLEX
105
+ /*Allow buffering some shadow calculation.
106
+ *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
107
+ *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
108
+ #define LV_SHADOW_CACHE_SIZE 0
109
+
110
+ /* Set number of maximally cached circle data.
111
+ * The circumference of 1/4 circle are saved for anti-aliasing
112
+ * radius * 4 bytes are used per circle (the most often used radiuses are saved)
113
+ * 0: to disable caching */
114
+ #define LV_CIRCLE_CACHE_SIZE 4
115
+ #endif /* LV_DRAW_COMPLEX */
116
+
117
+ /**
118
+ * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
119
+ * and blend it as an image with the given opacity.
120
+ * Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
121
+ * The widget can be buffered in smaller chunks to avoid using large buffers.
122
+ *
123
+ * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
124
+ * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
125
+ *
126
+ * Both buffer sizes are in bytes.
127
+ * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
128
+ * and can't be drawn in chunks. So these settings affects only widgets with opacity.
129
+ */
130
+ #define LV_LAYER_SIMPLE_BUF_SIZE (24U * 1024U)
131
+ #define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3U * 1024U)
132
+
133
+ /*Default image cache size. Image caching keeps the images opened.
134
+ *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
135
+ *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
136
+ *However the opened images might consume additional RAM.
137
+ *0: to disable caching*/
138
+ #define LV_IMG_CACHE_DEF_SIZE 0
139
+
140
+ /*Number of stops allowed per gradient. Increase this to allow more stops.
141
+ *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
142
+ #define LV_GRADIENT_MAX_STOPS 2
143
+
144
+ /*Default gradient buffer size.
145
+ *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
146
+ *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
147
+ *If the cache is too small the map will be allocated only while it's required for the drawing.
148
+ *0 mean no caching.*/
149
+ #define LV_GRAD_CACHE_DEF_SIZE 0
150
+
151
+ /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
152
+ *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
153
+ *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
154
+ #define LV_DITHER_GRADIENT 0
155
+ #if LV_DITHER_GRADIENT
156
+ /*Add support for error diffusion dithering.
157
+ *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
158
+ *The increase in memory consumption is (24 bits * object's width)*/
159
+ #define LV_DITHER_ERROR_DIFFUSION 0
160
+ #endif /* LV_DITHER_GRADIENT */
161
+
162
+ /*Maximum buffer size to allocate for rotation.
163
+ *Only used if software rotation is enabled in the display driver.*/
164
+ #define LV_DISP_ROT_MAX_BUF (10U * 1024U)
165
+
166
+ /*-------------
167
+ * GPU
168
+ *-----------*/
169
+ #if LV_USE_GPU_NXP_PXP
170
+ #endif /* LV_USE_GPU_NXP_PXP */
171
+
172
+ /*Use SDL renderer API*/
173
+ #define LV_USE_GPU_SDL 0
174
+ #if LV_USE_GPU_SDL
175
+ #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
176
+ /*Texture cache size, 8MB by default*/
177
+ #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
178
+ /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
179
+ #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
180
+ #endif /* LV_USE_GPU_SDL */
181
+
182
+ /*-------------
183
+ * Logging
184
+ *-----------*/
185
+
186
+ /*Enable the log module*/
187
+ #define LV_USE_LOG 0
188
+ #if LV_USE_LOG
189
+ /*How important log should be added:
190
+ *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
191
+ *LV_LOG_LEVEL_INFO Log important events
192
+ *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
193
+ *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
194
+ *LV_LOG_LEVEL_USER Only logs added by the user
195
+ *LV_LOG_LEVEL_NONE Do not log anything*/
196
+ #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
197
+
198
+ /*1: Print the log with 'printf';
199
+ *0: User need to register a callback with `lv_log_register_print_cb()`*/
200
+ #define LV_LOG_PRINTF 0
201
+ #define LV_LOG_TRACE_MEM 1
202
+ #define LV_LOG_TRACE_TIMER 1
203
+ #define LV_LOG_TRACE_INDEV 1
204
+ #define LV_LOG_TRACE_DISP_REFR 1
205
+ #define LV_LOG_TRACE_EVENT 1
206
+ #define LV_LOG_TRACE_OBJ_CREATE 1
207
+ #define LV_LOG_TRACE_LAYOUT 1
208
+ #define LV_LOG_TRACE_ANIM 1
209
+ #endif /* LV_USE_LOG */
210
+
211
+ /*-------------
212
+ * Asserts
213
+ *-----------*/
214
+
215
+ /*Enable asserts if an operation is failed or an invalid data is found.
216
+ *If LV_USE_LOG is enabled an error message will be printed on failure*/
217
+
218
+ /*Check if the parameter is NULL. (Very fast, recommended)*/
219
+ #define LV_USE_ASSERT_NULL 1
220
+ /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
221
+ #define LV_USE_ASSERT_MALLOC 1
222
+ /*Check if the styles are properly initialized. (Very fast, recommended)*/
223
+ #define LV_USE_ASSERT_STYLE 0
224
+ /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
225
+ #define LV_USE_ASSERT_MEM_INTEGRITY 0
226
+ /*Check the object's type and existence (e.g. not deleted). (Slow)*/
227
+ #define LV_USE_ASSERT_OBJ 0
228
+
229
+ /*Add a custom handler when assert happens e.g. to restart the MCU*/
230
+ #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
231
+ /*Halt by default*/
232
+ #define LV_ASSERT_HANDLER while(1);
233
+
234
+ /*-------------
235
+ * Others
236
+ *-----------*/
237
+
238
+ /*1: Show CPU usage and FPS count*/
239
+ #define LV_USE_PERF_MONITOR 0
240
+ #if LV_USE_PERF_MONITOR
241
+ #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
242
+ #endif /* LV_USE_PERF_MONITOR */
243
+
244
+ /*1: Show the used memory and the memory fragmentation
245
+ * Requires LV_MEM_CUSTOM = 0*/
246
+ #define LV_USE_MEM_MONITOR 0
247
+ #if LV_USE_MEM_MONITOR
248
+ #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
249
+ #endif /* LV_USE_MEM_MONITOR */
250
+
251
+ /*1: Draw random colored rectangles over the redrawn areas*/
252
+ #define LV_USE_REFR_DEBUG 0
253
+
254
+ /*Change the built in (v)snprintf functions*/
255
+ #define LV_SPRINTF_CUSTOM 0
256
+ #if LV_SPRINTF_CUSTOM
257
+ #define LV_SPRINTF_INCLUDE <stdio.h>
258
+ #define lv_snprintf snprintf
259
+ #define lv_vsnprintf vsnprintf
260
+ #else /* LV_SPRINTF_CUSTOM */
261
+ #define LV_SPRINTF_USE_FLOAT 0
262
+ #endif /* LV_SPRINTF_CUSTOM */
263
+
264
+ #define LV_USE_USER_DATA 1
265
+
266
+ /*Garbage Collector settings
267
+ *Used if lvgl is bound to higher level language and the memory is managed by that language*/
268
+ #define LV_ENABLE_GC 0
269
+ #if LV_ENABLE_GC
270
+ /*Include Garbage Collector related things*/
271
+ #define LV_GC_INCLUDE "gc.h"
272
+ #endif /* LV_ENABLE_GC */
273
+
274
+ /*=====================
275
+ * COMPILER SETTINGS
276
+ *====================*/
277
+
278
+ /*For big endian systems set to 1*/
279
+ #define LV_BIG_ENDIAN_SYSTEM 0
280
+
281
+ /*Define a custom attribute to `lv_tick_inc` function*/
282
+ #define LV_ATTRIBUTE_TICK_INC
283
+
284
+ /*Define a custom attribute to `lv_timer_handler` function*/
285
+ #define LV_ATTRIBUTE_TIMER_HANDLER
286
+
287
+ /*Define a custom attribute to `lv_disp_flush_ready` function*/
288
+ #define LV_ATTRIBUTE_FLUSH_READY
289
+
290
+ #ifndef LV_ATTRIBUTE_LARGE_CONST
291
+ /*Attribute to mark large constant arrays for example font's bitmaps*/
292
+ #define LV_ATTRIBUTE_LARGE_CONST
293
+ #endif /* LV_ATTRIBUTE_LARGE_CONST */
294
+
295
+ /*Compiler prefix for a big array declaration in RAM*/
296
+ #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
297
+
298
+ /*Place performance critical functions into a faster memory (e.g RAM)*/
299
+ #define LV_ATTRIBUTE_FAST_MEM
300
+
301
+ /*Prefix variables that are used in GPU accelerated operations,
302
+ often these need to be placed in RAM sections that are DMA accessible*/
303
+ #define LV_ATTRIBUTE_DMA
304
+
305
+ /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
306
+ *should also appear on LVGL binding API such as Micropython.*/
307
+ #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning
308
+
309
+ /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
310
+ #define LV_USE_LARGE_COORD 0
311
+
312
+ /*==================
313
+ * FONT USAGE
314
+ *===================*/
315
+
316
+ /*Montserrat fonts with ASCII range and some symbols using bpp = 4
317
+ *https://fonts.google.com/specimen/Montserrat*/
318
+ #define LV_FONT_MONTSERRAT_8 0
319
+ #define LV_FONT_MONTSERRAT_10 0
320
+ #define LV_FONT_MONTSERRAT_12 1
321
+ #define LV_FONT_MONTSERRAT_14 1
322
+ #define LV_FONT_MONTSERRAT_16 0
323
+ #define LV_FONT_MONTSERRAT_18 0
324
+ #define LV_FONT_MONTSERRAT_20 0
325
+ #define LV_FONT_MONTSERRAT_22 0
326
+ #define LV_FONT_MONTSERRAT_24 0
327
+ #define LV_FONT_MONTSERRAT_26 0
328
+ #define LV_FONT_MONTSERRAT_28 0
329
+ #define LV_FONT_MONTSERRAT_30 0
330
+ #define LV_FONT_MONTSERRAT_32 0
331
+ #define LV_FONT_MONTSERRAT_34 0
332
+ #define LV_FONT_MONTSERRAT_36 0
333
+ #define LV_FONT_MONTSERRAT_38 0
334
+ #define LV_FONT_MONTSERRAT_40 0
335
+ #define LV_FONT_MONTSERRAT_42 0
336
+ #define LV_FONT_MONTSERRAT_44 0
337
+ #define LV_FONT_MONTSERRAT_46 0
338
+ #define LV_FONT_MONTSERRAT_48 0
339
+
340
+ /*Demonstrate special features*/
341
+ #define LV_FONT_MONTSERRAT_12_SUBPX 0
342
+ /*bpp = 3*/
343
+ #define LV_FONT_MONTSERRAT_28_COMPRESSED 0
344
+ /*Hebrew, Arabic, Persian letters and all their forms*/
345
+ #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0
346
+ /*1000 most common CJK radicals*/
347
+ #define LV_FONT_SIMSUN_16_CJK 0
348
+
349
+ /*Pixel perfect monospace fonts*/
350
+ #define LV_FONT_UNSCII_8 0
351
+ #define LV_FONT_UNSCII_16 0
352
+
353
+ /*Optionally declare custom fonts here.
354
+ *You can use these fonts as default font too and they will be available globally.
355
+ *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
356
+ #define LV_FONT_CUSTOM_DECLARE
357
+
358
+ /*Always set a default font*/
359
+ #define LV_FONT_DEFAULT &lv_font_montserrat_14
360
+
361
+ /*Enable handling large font and/or fonts with a lot of characters.
362
+ *The limit depends on the font size, font face and bpp.
363
+ *Compiler error will be triggered if a font needs it.*/
364
+ #define LV_FONT_FMT_TXT_LARGE 0
365
+
366
+ /*Enables/disables support for compressed fonts.*/
367
+ #define LV_USE_FONT_COMPRESSED 0
368
+
369
+ /*Enable subpixel rendering*/
370
+ #define LV_USE_FONT_SUBPX 0
371
+ #if LV_USE_FONT_SUBPX
372
+ /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
373
+ #define LV_FONT_SUBPX_BGR 0
374
+ #endif /* LV_USE_FONT_SUBPX */
375
+
376
+ /*Enable drawing placeholders when glyph dsc is not found*/
377
+ #define LV_USE_FONT_PLACEHOLDER 1
378
+
379
+ /*=================
380
+ * TEXT SETTINGS
381
+ *=================*/
382
+
383
+ /**
384
+ * Select a character encoding for strings.
385
+ * Your IDE or editor should have the same character encoding
386
+ * - LV_TXT_ENC_UTF8
387
+ * - LV_TXT_ENC_ASCII
388
+ */
389
+ #define LV_TXT_ENC LV_TXT_ENC_UTF8
390
+
391
+ /*Can break (wrap) texts on these chars*/
392
+ #define LV_TXT_BREAK_CHARS " ,.;:-_"
393
+
394
+ /*If a word is at least this long, will break wherever "prettiest"
395
+ *To disable, set to a value <= 0*/
396
+ #define LV_TXT_LINE_BREAK_LONG_LEN 0
397
+
398
+ /*Minimum number of characters in a long word to put on a line before a break.
399
+ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
400
+ #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
401
+
402
+ /*Minimum number of characters in a long word to put on a line after a break.
403
+ *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
404
+ #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
405
+
406
+ /*The control character to use for signalling text recoloring.*/
407
+ #define LV_TXT_COLOR_CMD "#"
408
+
409
+ /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
410
+ *The direction will be processed according to the Unicode Bidirectional Algorithm:
411
+ *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
412
+ #define LV_USE_BIDI 0
413
+ #if LV_USE_BIDI
414
+ /*Set the default direction. Supported values:
415
+ *`LV_BASE_DIR_LTR` Left-to-Right
416
+ *`LV_BASE_DIR_RTL` Right-to-Left
417
+ *`LV_BASE_DIR_AUTO` detect texts base direction*/
418
+ #define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO
419
+ #endif /* LV_USE_BIDI */
420
+
421
+ /*Enable Arabic/Persian processing
422
+ *In these languages characters should be replaced with an other form based on their position in the text*/
423
+ #define LV_USE_ARABIC_PERSIAN_CHARS 0
424
+
425
+ /*==================
426
+ * WIDGET USAGE
427
+ *================*/
428
+
429
+ /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
430
+ #define LV_USE_ARC 1
431
+
432
+ #define LV_USE_BAR 1
433
+
434
+ #define LV_USE_BTN 1
435
+
436
+ #define LV_USE_BTNMATRIX 1
437
+
438
+ #define LV_USE_CANVAS 1
439
+
440
+ #define LV_USE_CHECKBOX 1
441
+
442
+ #define LV_USE_DROPDOWN 1
443
+
444
+ #define LV_USE_IMG 1
445
+
446
+ #define LV_USE_LABEL 1
447
+ #if LV_USE_LABEL
448
+ /*Enable selecting text of the label*/
449
+ #define LV_LABEL_TEXT_SELECTION 1
450
+ /*Store some extra info in labels to speed up drawing of very long texts*/
451
+ #define LV_LABEL_LONG_TXT_HINT 1
452
+ #endif /* LV_USE_LABEL */
453
+
454
+ #define LV_USE_LINE 1
455
+
456
+ #define LV_USE_ROLLER 1
457
+ #if LV_USE_ROLLER
458
+ /*Number of extra "pages" when the roller is infinite*/
459
+ #define LV_ROLLER_INF_PAGES 7
460
+ #endif /* LV_USE_ROLLER */
461
+
462
+ #define LV_USE_SLIDER 1
463
+
464
+ #define LV_USE_SWITCH 1
465
+
466
+ #define LV_USE_TEXTAREA 1
467
+ #if LV_USE_TEXTAREA
468
+ #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500
469
+ #endif /* LV_USE_TEXTAREA */
470
+
471
+ #define LV_USE_TABLE 1
472
+
473
+ /*==================
474
+ * EXTRA COMPONENTS
475
+ *==================*/
476
+
477
+ /*-----------
478
+ * Widgets
479
+ *----------*/
480
+
481
+ #define LV_USE_ANALOGCLOCK 0
482
+
483
+ #define LV_USE_ANIMIMG 1
484
+
485
+ #define LV_USE_CALENDAR 1
486
+ #if LV_USE_CALENDAR
487
+ #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
488
+ #if LV_CALENDAR_WEEK_STARTS_MONDAY == 0
489
+ #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
490
+ #endif /* LV_CALENDAR_WEEK_STARTS_MONDAY */
491
+ #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
492
+ #define LV_USE_CALENDAR_HEADER_ARROW 1
493
+ #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
494
+ #endif /* LV_USE_CALENDAR */
495
+
496
+ #define LV_USE_CAROUSEL 1
497
+
498
+ #define LV_USE_CHART 1
499
+
500
+ #define LV_USE_COLORWHEEL 1
501
+
502
+ #define LV_USE_DCLOCK 1
503
+
504
+ #define LV_USE_IMGBTN 1
505
+
506
+ #define LV_USE_KEYBOARD 0
507
+
508
+ #define LV_USE_LED 1
509
+
510
+ #define LV_USE_LIST 1
511
+
512
+ #define LV_USE_MENU 1
513
+
514
+ #define LV_USE_METER 1
515
+
516
+ #define LV_USE_MSGBOX 1
517
+
518
+ #define LV_USE_RADIOBTN 1
519
+
520
+ #define LV_USE_SPAN 1
521
+ #if LV_USE_SPAN
522
+ /*A line text can contain maximum num of span descriptor */
523
+ #define LV_SPAN_SNIPPET_STACK_SIZE 64
524
+ #endif /* LV_USE_SPAN */
525
+
526
+ #define LV_USE_SPINBOX 1
527
+
528
+ #define LV_USE_SPINNER 1
529
+
530
+ #define LV_USE_TABVIEW 1
531
+
532
+ #define LV_USE_TILEVIEW 1
533
+
534
+ #define LV_USE_VIDEO 0
535
+
536
+ #define LV_USE_WIN 1
537
+
538
+ #define LV_USE_ZH_KEYBOARD 0
539
+ #if LV_USE_ZH_KEYBOARD
540
+ #define LV_ZH_KEYBOARD_MINI 0
541
+ #endif /* LV_USE_ZH_KEYBOARD */
542
+
543
+ /*-----------
544
+ * Themes
545
+ *----------*/
546
+
547
+ /*A simple, impressive and very complete theme*/
548
+ #define LV_USE_THEME_DEFAULT 1
549
+ #if LV_USE_THEME_DEFAULT
550
+ /*0: Light mode; 1: Dark mode*/
551
+ #define LV_THEME_DEFAULT_DARK 0
552
+ /*1: Enable grow on press*/
553
+ #define LV_THEME_DEFAULT_GROW 1
554
+ /*Default transition time in [ms]*/
555
+ #define LV_THEME_DEFAULT_TRANSITION_TIME 80
556
+ #endif /* LV_USE_THEME_DEFAULT */
557
+
558
+ /*A very simple theme that is a good starting point for a custom theme*/
559
+ #define LV_USE_THEME_BASIC 1
560
+
561
+ /*A theme designed for monochrome displays*/
562
+ #define LV_USE_THEME_MONO 1
563
+
564
+ /*-----------
565
+ * Layouts
566
+ *----------*/
567
+
568
+ /*A layout similar to Flexbox in CSS.*/
569
+ #define LV_USE_FLEX 1
570
+
571
+ /*A layout similar to Grid in CSS.*/
572
+ #define LV_USE_GRID 1
573
+
574
+ /*---------------------
575
+ * 3rd party libraries
576
+ *--------------------*/
577
+
578
+ /*File system interfaces for common APIs */
579
+
580
+ /*API for fopen, fread, etc*/
581
+ #define LV_USE_FS_STDIO 0
582
+ #if LV_USE_FS_STDIO
583
+ /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
584
+ #define LV_FS_STDIO_LETTER 'C'
585
+ /*Set the working directory. File/directory paths will be appended to it.*/
586
+ #define LV_FS_STDIO_PATH ""
587
+ /*>0 to cache this number of bytes in lv_fs_read()*/
588
+ #define LV_FS_STDIO_CACHE_SIZE 0
589
+ #endif /* LV_USE_FS_STDIO */
590
+
591
+ /*API for open, read, etc*/
592
+ #define LV_USE_FS_POSIX 0
593
+ #if LV_USE_FS_POSIX
594
+ /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
595
+ #define LV_FS_POSIX_LETTER '\0'
596
+ /*Set the working directory. File/directory paths will be appended to it.*/
597
+ #define LV_FS_POSIX_PATH ""
598
+ /*>0 to cache this number of bytes in lv_fs_read()*/
599
+ #define LV_FS_POSIX_CACHE_SIZE 0
600
+ #endif /* LV_USE_FS_POSIX */
601
+
602
+ /*API for CreateFile, ReadFile, etc*/
603
+ #define LV_USE_FS_WIN32 0
604
+ #if LV_USE_FS_WIN32
605
+ /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
606
+ #define LV_FS_WIN32_LETTER '\0'
607
+ /*Set the working directory. File/directory paths will be appended to it.*/
608
+ #define LV_FS_WIN32_PATH ""
609
+ /*>0 to cache this number of bytes in lv_fs_read()*/
610
+ #define LV_FS_WIN32_CACHE_SIZE 0
611
+ #endif /* LV_USE_FS_WIN32 */
612
+
613
+ /*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/
614
+ #define LV_USE_FS_FATFS 0
615
+ #if LV_USE_FS_FATFS
616
+ /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
617
+ #define LV_FS_FATFS_LETTER '\0'
618
+ /*>0 to cache this number of bytes in lv_fs_read()*/
619
+ #define LV_FS_FATFS_CACHE_SIZE 0
620
+ #endif /* LV_USE_FS_FATFS */
621
+
622
+ /*API for RAWFS (needs to be added separately).*/
623
+ #define LV_USE_FS_RAWFS 0
624
+ #if LV_USE_FS_RAWFS
625
+ /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
626
+ #define LV_FS_RAWFS_LETTER '\0'
627
+ /*use the XIP flash*/
628
+ #define LV_FS_RAWFS_XIP 0
629
+ #if LV_FS_RAWFS_XIP
630
+ /*the XIP flash address where the image binary is placed*/
631
+ #define LV_FS_RAWFS_XIP_BASE_ADDR
632
+ #endif /* LV_FS_RAWFS_XIP */
633
+ #endif /* LV_USE_FS_RAWFS */
634
+
635
+ /*PNG decoder library*/
636
+ #define LV_USE_PNG 0
637
+
638
+ /*BMP decoder library*/
639
+ #define LV_USE_BMP 0
640
+
641
+ /* JPG + split JPG decoder library.
642
+ * Split JPG is a custom format optimized for embedded systems. */
643
+ #define LV_USE_SJPG 0
644
+
645
+ /*GIF decoder library*/
646
+ #define LV_USE_GIF 0
647
+
648
+ /*QR code library*/
649
+ #define LV_USE_QRCODE 1
650
+
651
+ /*FreeType library*/
652
+ #define LV_USE_FREETYPE 0
653
+ #if LV_USE_FREETYPE
654
+ /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/
655
+ #define LV_FREETYPE_CACHE_SIZE (16U * 1024U)
656
+ #if LV_FREETYPE_CACHE_SIZE >= 0
657
+ /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */
658
+ /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */
659
+ /* if font size >= 256, must be configured as image cache */
660
+ #define LV_FREETYPE_SBIT_CACHE 0
661
+ /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */
662
+ /* (0:use system defaults) */
663
+ #define LV_FREETYPE_CACHE_FT_FACES 0
664
+ #define LV_FREETYPE_CACHE_FT_SIZES 0
665
+ #endif /* LV_FREETYPE_CACHE_SIZE */
666
+ #endif /* LV_USE_FREETYPE */
667
+
668
+ /*Rlottie library*/
669
+ #define LV_USE_RLOTTIE 0
670
+
671
+ /*FFmpeg library for image decoding and playing videos
672
+ *Supports all major image formats so do not enable other image decoder with it*/
673
+ #define LV_USE_FFMPEG 0
674
+ #if LV_USE_FFMPEG
675
+ /*Dump input information to stderr*/
676
+ #define LV_FFMPEG_DUMP_FORMAT 0
677
+ #endif /* LV_USE_FFMPEG */
678
+
679
+ /*-----------
680
+ * Others
681
+ *----------*/
682
+
683
+ /*1: Enable API to take snapshot for object*/
684
+ #define LV_USE_SNAPSHOT 0
685
+
686
+ /*1: Enable Monkey test*/
687
+ #define LV_USE_MONKEY 0
688
+
689
+ /*1: Enable grid navigation*/
690
+ #define LV_USE_GRIDNAV 0
691
+
692
+ /*1: Enable lv_obj fragment*/
693
+ #define LV_USE_FRAGMENT 0
694
+
695
+ /*1: Support using images as font in label or span widgets */
696
+ #define LV_USE_IMGFONT 0
697
+
698
+ /*1: Enable a published subscriber based messaging system */
699
+ #define LV_USE_MSG 0
700
+
701
+ /*1: Enable Pinyin input method. Requires: lv_keyboard*/
702
+ #define LV_USE_IME_PINYIN 0
703
+ #if LV_USE_IME_PINYIN
704
+ /*1: Use default thesaurus*/
705
+ /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
706
+ #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
707
+ /*Set the maximum number of candidate panels that can be displayed*/
708
+ /*This needs to be adjusted according to the size of the screen*/
709
+ #define LV_IME_PINYIN_CAND_TEXT_NUM 6
710
+
711
+ /*Use 9 key input(k9)*/
712
+ #define LV_IME_PINYIN_USE_K9_MODE 1
713
+ #if LV_IME_PINYIN_USE_K9_MODE
714
+ #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
715
+ #endif /* LV_IME_PINYIN_USE_K9_MODE */
716
+ #endif /* LV_USE_IME_PINYIN */
717
+ /*Enable the text progress bar*/
718
+ #define LV_USE_TEXTPROGRESS 1
719
+ /*Enable the barcode*/
720
+ #define LV_USE_BARCODE 0
721
+
722
+ #define LV_USE_GUIDER_SIMULATOR 1
723
+ /* Enable the FreeMaster integration */
724
+ #define LV_USE_FREEMASTER 0
725
+ #include "lv_conf_ext.h"
726
+
727
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/README.md ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ # Display and Touch pad drivers
2
+
3
+ Display controller and touchpad driver to can be directly used with [LittlevGL](https://littlevgl.com).
4
+
5
+ To learn more about using drivers in LittlevGL visit the [Porting guide](https://docs.lvgl.io/latest/en/html/porting/index.html).
6
+
7
+ If you used a new display or touch pad driver with LittlevGL please share it with other people!
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/GC9A01.c ADDED
@@ -0,0 +1,579 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @file GC9A01.c
3
+ *
4
+ **/
5
+
6
+
7
+ /*********************
8
+ * INCLUDES
9
+ *********************/
10
+ #include "GC9A01.h"
11
+ #if USE_GC9A01
12
+
13
+ #include <stdbool.h>
14
+ #include <stddef.h>
15
+ #include <string.h>
16
+
17
+ #include LV_DRV_DISP_INCLUDE
18
+ #include LV_DRV_DELAY_INCLUDE
19
+
20
+ /*********************
21
+ * DEFINES
22
+ *********************/
23
+ #define GC9A01_BAUD 2000000 /*< 2,5 MHz (400 ns)*/
24
+
25
+ #define GC9A01_CMD_MODE 0
26
+ #define GC9A01_DATA_MODE 1
27
+
28
+ #define GC9A01_HOR_RES 240
29
+ #define GC9A01_VER_RES 240
30
+
31
+ /* GC9A01 Commands that we know of. Limited documentation */
32
+ #define GC9A01_INVOFF 0x20
33
+ #define GC9A01_INVON 0x21
34
+ #define GC9A01_DISPON 0x29
35
+ #define GC9A01_CASET 0x2A
36
+ #define GC9A01_RASET 0x2B
37
+ #define GC9A01_RAMWR 0x2C
38
+ #define GC9A01_COLMOD 0x3A
39
+ #define GC9A01_MADCTL 0x36
40
+ #define GC9A01_MADCTL_MY 0x80
41
+ #define GC9A01_MADCTL_MX 0x40
42
+ #define GC9A01_MADCTL_MV 0x20
43
+ #define GC9A01_MADCTL_RGB 0x00
44
+ #define GC9A01_DISFNCTRL 0xB6
45
+
46
+ /**********************
47
+ * TYPEDEFS
48
+ **********************/
49
+
50
+ /**********************
51
+ * STATIC PROTOTYPES
52
+ **********************/
53
+ static void GC9A01_command(uint8_t cmd);
54
+ static void GC9A01_data(uint8_t data);
55
+ static void GC9A01_set_addr_win(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
56
+
57
+ /**********************
58
+ * STATIC VARIABLES
59
+ **********************/
60
+ // Documentation on op codes for GC9A01 are very hard to find.
61
+ // Will document should they be found.
62
+ static struct GC9A01_function GC9A01_cfg_script[] = {
63
+ { GC9A01_START, GC9A01_START},
64
+ { GC9A01_CMD, 0xEF},
65
+
66
+ { GC9A01_CMD, 0xEB},
67
+ { GC9A01_DATA, 0x14},
68
+
69
+ { GC9A01_CMD, 0xFE}, // Inter Register Enable1
70
+ { GC9A01_CMD, 0xEF}, // Inter Register Enable2
71
+
72
+ { GC9A01_CMD, 0xEB},
73
+ { GC9A01_DATA, 0x14},
74
+
75
+ { GC9A01_CMD, 0x84},
76
+ { GC9A01_DATA, 0x40},
77
+
78
+ { GC9A01_CMD, 0x85},
79
+ { GC9A01_DATA, 0xFF},
80
+
81
+ { GC9A01_CMD, 0x86},
82
+ { GC9A01_DATA, 0xFF},
83
+
84
+ { GC9A01_CMD, 0x87},
85
+ { GC9A01_DATA, 0xFF},
86
+
87
+ { GC9A01_CMD, 0x88},
88
+ { GC9A01_DATA, 0x0A},
89
+
90
+ { GC9A01_CMD, 0x89},
91
+ { GC9A01_DATA, 0x21},
92
+
93
+ { GC9A01_CMD, 0x8A},
94
+ { GC9A01_DATA, 0x00},
95
+
96
+ { GC9A01_CMD, 0x8B},
97
+ { GC9A01_DATA, 0x80},
98
+
99
+ { GC9A01_CMD, 0x8C},
100
+ { GC9A01_DATA, 0x01},
101
+
102
+ { GC9A01_CMD, 0x8D},
103
+ { GC9A01_DATA, 0x01},
104
+
105
+ { GC9A01_CMD, 0x8E},
106
+ { GC9A01_DATA, 0xFF},
107
+
108
+ { GC9A01_CMD, 0x8F},
109
+ { GC9A01_DATA, 0xFF},
110
+
111
+ { GC9A01_CMD, GC9A01_DISFNCTRL}, // Display Function Control
112
+ { GC9A01_DATA, 0x00},
113
+ { GC9A01_DATA, 0x00},
114
+
115
+ { GC9A01_CMD, GC9A01_MADCTL}, // Memory Access Control
116
+ { GC9A01_DATA, 0x48}, // Set the display direction 0,1,2,3 four directions
117
+
118
+ { GC9A01_CMD, GC9A01_COLMOD}, // COLMOD: Pixel Format Set
119
+ { GC9A01_DATA, 0x05}, // 16 Bits per pixel
120
+
121
+ { GC9A01_CMD, 0x90},
122
+ { GC9A01_DATA, 0x08},
123
+ { GC9A01_DATA, 0x08},
124
+ { GC9A01_DATA, 0x08},
125
+ { GC9A01_DATA, 0x08},
126
+
127
+ { GC9A01_CMD, 0xBD},
128
+ { GC9A01_DATA, 0x06},
129
+
130
+ { GC9A01_CMD, 0xBC},
131
+ { GC9A01_DATA, 0x00},
132
+
133
+ { GC9A01_CMD, 0xFF},
134
+ { GC9A01_DATA, 0x60},
135
+ { GC9A01_DATA, 0x01},
136
+ { GC9A01_DATA, 0x04},
137
+
138
+ { GC9A01_CMD, 0xC3}, // Power Control 2
139
+ { GC9A01_DATA, 0x13},
140
+ { GC9A01_CMD, 0xC4}, // Power Control 3
141
+ { GC9A01_DATA, 0x13},
142
+
143
+ { GC9A01_CMD, 0xC9}, // Power Control 4
144
+ { GC9A01_DATA, 0x22},
145
+
146
+ { GC9A01_CMD, 0xBE},
147
+ { GC9A01_DATA, 0x11},
148
+
149
+ { GC9A01_CMD, 0xE1},
150
+ { GC9A01_DATA, 0x10},
151
+ { GC9A01_DATA, 0x0E},
152
+
153
+ { GC9A01_CMD, 0xDF},
154
+ { GC9A01_DATA, 0x21},
155
+ { GC9A01_DATA, 0x0C},
156
+ { GC9A01_DATA, 0x02},
157
+
158
+ { GC9A01_CMD, 0xF0}, // SET_GAMMA1
159
+ { GC9A01_DATA, 0x45},
160
+ { GC9A01_DATA, 0x09},
161
+ { GC9A01_DATA, 0x08},
162
+ { GC9A01_DATA, 0x08},
163
+ { GC9A01_DATA, 0x26},
164
+ { GC9A01_DATA, 0x2A},
165
+
166
+ { GC9A01_CMD, 0xF1}, // SET_GAMMA2
167
+ { GC9A01_DATA, 0x43},
168
+ { GC9A01_DATA, 0x70},
169
+ { GC9A01_DATA, 0x72},
170
+ { GC9A01_DATA, 0x36},
171
+ { GC9A01_DATA, 0x37},
172
+ { GC9A01_DATA, 0x6F},
173
+
174
+ { GC9A01_CMD, 0xF2}, // SET_GAMMA3
175
+ { GC9A01_DATA, 0x45},
176
+ { GC9A01_DATA, 0x09},
177
+ { GC9A01_DATA, 0x08},
178
+ { GC9A01_DATA, 0x08},
179
+ { GC9A01_DATA, 0x26},
180
+ { GC9A01_DATA, 0x2A},
181
+
182
+ { GC9A01_CMD, 0xF3}, // SET_GAMMA4
183
+ { GC9A01_DATA, 0x43},
184
+ { GC9A01_DATA, 0x70},
185
+ { GC9A01_DATA, 0x72},
186
+ { GC9A01_DATA, 0x36},
187
+ { GC9A01_DATA, 0x37},
188
+ { GC9A01_DATA, 0x6F},
189
+
190
+ { GC9A01_CMD, 0xED},
191
+ { GC9A01_DATA, 0x1B},
192
+ { GC9A01_DATA, 0x0B},
193
+
194
+ { GC9A01_CMD, 0xAE},
195
+ { GC9A01_DATA, 0x77},
196
+
197
+ { GC9A01_CMD, 0xCD},
198
+ { GC9A01_DATA, 0x63},
199
+
200
+ { GC9A01_CMD, 0x70},
201
+ { GC9A01_DATA, 0x07},
202
+ { GC9A01_DATA, 0x07},
203
+ { GC9A01_DATA, 0x04},
204
+ { GC9A01_DATA, 0x0E},
205
+ { GC9A01_DATA, 0x0F},
206
+ { GC9A01_DATA, 0x09},
207
+ { GC9A01_DATA, 0x07},
208
+ { GC9A01_DATA, 0x08},
209
+ { GC9A01_DATA, 0x03},
210
+
211
+ { GC9A01_CMD, 0xE8},
212
+ { GC9A01_DATA, 0x34},
213
+
214
+ { GC9A01_CMD, 0x62},
215
+ { GC9A01_DATA, 0x18},
216
+ { GC9A01_DATA, 0x0D},
217
+ { GC9A01_DATA, 0x71},
218
+ { GC9A01_DATA, 0xED},
219
+ { GC9A01_DATA, 0x70},
220
+ { GC9A01_DATA, 0x70},
221
+ { GC9A01_DATA, 0x18},
222
+ { GC9A01_DATA, 0x0F},
223
+ { GC9A01_DATA, 0x71},
224
+ { GC9A01_DATA, 0xEF},
225
+ { GC9A01_DATA, 0x70},
226
+ { GC9A01_DATA, 0x70},
227
+
228
+ { GC9A01_CMD, 0x63},
229
+ { GC9A01_DATA, 0x18},
230
+ { GC9A01_DATA, 0x11},
231
+ { GC9A01_DATA, 0x71},
232
+ { GC9A01_DATA, 0xF1},
233
+ { GC9A01_DATA, 0x70},
234
+ { GC9A01_DATA, 0x70},
235
+ { GC9A01_DATA, 0x18},
236
+ { GC9A01_DATA, 0x13},
237
+ { GC9A01_DATA, 0x71},
238
+ { GC9A01_DATA, 0xF3},
239
+ { GC9A01_DATA, 0x70},
240
+ { GC9A01_DATA, 0x70},
241
+
242
+ { GC9A01_CMD, 0x64},
243
+ { GC9A01_DATA, 0x28},
244
+ { GC9A01_DATA, 0x29},
245
+ { GC9A01_DATA, 0xF1},
246
+ { GC9A01_DATA, 0x01},
247
+ { GC9A01_DATA, 0xF1},
248
+ { GC9A01_DATA, 0x00},
249
+ { GC9A01_DATA, 0x07},
250
+
251
+ { GC9A01_CMD, 0x66},
252
+ { GC9A01_DATA, 0x3C},
253
+ { GC9A01_DATA, 0x00},
254
+ { GC9A01_DATA, 0xCD},
255
+ { GC9A01_DATA, 0x67},
256
+ { GC9A01_DATA, 0x45},
257
+ { GC9A01_DATA, 0x45},
258
+ { GC9A01_DATA, 0x10},
259
+ { GC9A01_DATA, 0x00},
260
+ { GC9A01_DATA, 0x00},
261
+ { GC9A01_DATA, 0x00},
262
+
263
+ { GC9A01_CMD, 0x67},
264
+ { GC9A01_DATA, 0x00},
265
+ { GC9A01_DATA, 0x3C},
266
+ { GC9A01_DATA, 0x00},
267
+ { GC9A01_DATA, 0x00},
268
+ { GC9A01_DATA, 0x00},
269
+ { GC9A01_DATA, 0x01},
270
+ { GC9A01_DATA, 0x54},
271
+ { GC9A01_DATA, 0x10},
272
+ { GC9A01_DATA, 0x32},
273
+ { GC9A01_DATA, 0x98},
274
+
275
+ { GC9A01_CMD, 0x74},
276
+ { GC9A01_DATA, 0x10},
277
+ { GC9A01_DATA, 0x85},
278
+ { GC9A01_DATA, 0x80},
279
+ { GC9A01_DATA, 0x00},
280
+ { GC9A01_DATA, 0x00},
281
+ { GC9A01_DATA, 0x4E},
282
+ { GC9A01_DATA, 0x00},
283
+
284
+ { GC9A01_CMD, 0x98},
285
+ { GC9A01_DATA, 0x3E},
286
+ { GC9A01_DATA, 0x07},
287
+
288
+ { GC9A01_CMD, 0x35}, // Tearing Effect Line ON
289
+ { GC9A01_CMD, 0x21}, // Display Inversion ON
290
+
291
+ { GC9A01_CMD, 0x11}, // Sleep Out Mode
292
+ { GC9A01_DELAY, 120},
293
+ { GC9A01_CMD, GC9A01_DISPON}, // Display ON
294
+ { GC9A01_DELAY, 255},
295
+ { GC9A01_END, GC9A01_END},
296
+ };
297
+
298
+ /**********************
299
+ * MACROS
300
+ **********************/
301
+
302
+ /**********************
303
+ * GLOBAL FUNCTIONS
304
+ **********************/
305
+
306
+ /**
307
+ * Write a command to the GC9A01
308
+ * @param cmd the command
309
+ */
310
+ static void GC9A01_command(uint8_t cmd)
311
+ {
312
+ LV_DRV_DISP_CMD_DATA(GC9A01_CMD_MODE);
313
+ LV_DRV_DISP_SPI_WR_BYTE(cmd);
314
+ }
315
+
316
+ /**
317
+ * Write data to the GC9A01
318
+ * @param data the data
319
+ */
320
+ static void GC9A01_data(uint8_t data)
321
+ {
322
+ LV_DRV_DISP_CMD_DATA(GC9A01_DATA_MODE);
323
+ LV_DRV_DISP_SPI_WR_BYTE(data);
324
+ }
325
+
326
+ static int GC9A01_data_array(uint8_t *buf, uint32_t len)
327
+ {
328
+ uint8_t *pt = buf;
329
+
330
+ for (uint32_t lp = 0; lp < len; lp++, pt++)
331
+ {
332
+ LV_DRV_DISP_SPI_WR_BYTE(*pt);
333
+ }
334
+ return 0;
335
+ }
336
+
337
+ static int GC9A01_databuf(uint32_t len, uint8_t *buf)
338
+ {
339
+ uint32_t byte_left = len;
340
+ uint8_t *pt = buf;
341
+
342
+ while (byte_left)
343
+ {
344
+ if (byte_left > 64)
345
+ {
346
+ LV_DRV_DISP_SPI_WR_ARRAY((char*)pt, 64);
347
+ byte_left = byte_left - 64;
348
+ pt = pt + 64;
349
+ }
350
+ else
351
+ {
352
+ LV_DRV_DISP_SPI_WR_ARRAY((char*)pt, byte_left);
353
+ byte_left=0;
354
+ }
355
+ }
356
+
357
+ return 0;
358
+ }
359
+
360
+ // hard reset of the tft controller
361
+ // ----------------------------------------------------------
362
+ static void GC9A01_hard_reset( void )
363
+ {
364
+ LV_DRV_DISP_SPI_CS(0); // Low to listen to us
365
+
366
+ LV_DRV_DISP_RST(1);
367
+ LV_DRV_DELAY_MS(50);
368
+ LV_DRV_DISP_RST(0);
369
+ LV_DRV_DELAY_MS(50);
370
+ LV_DRV_DISP_RST(1);
371
+ LV_DRV_DELAY_MS(50);
372
+ }
373
+
374
+ // Configuration of the tft controller
375
+ // ----------------------------------------------------------
376
+ static void GC9A01_run_cfg_script(void)
377
+ {
378
+ int i = 0;
379
+ int end_script = 0;
380
+
381
+ do {
382
+ switch (GC9A01_cfg_script[i].cmd)
383
+ {
384
+ case GC9A01_START:
385
+ break;
386
+ case GC9A01_CMD:
387
+ GC9A01_command( GC9A01_cfg_script[i].data & 0xFF );
388
+ break;
389
+ case GC9A01_DATA:
390
+ GC9A01_data( GC9A01_cfg_script[i].data & 0xFF );
391
+ break;
392
+ case GC9A01_DELAY:
393
+ LV_DRV_DELAY_MS(GC9A01_cfg_script[i].data);
394
+ break;
395
+ case GC9A01_END:
396
+ end_script = 1;
397
+ }
398
+ i++;
399
+ } while (!end_script);
400
+ }
401
+
402
+ void GC9A01_drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) {
403
+ // Rudimentary clipping
404
+ if((x >= GC9A01_HOR_RES) || (y >= GC9A01_VER_RES)) return;
405
+ if((y+h-1) >= GC9A01_VER_RES) h = GC9A01_VER_RES - y;
406
+
407
+ LV_DRV_DISP_SPI_CS(0); // Listen to us
408
+
409
+ GC9A01_set_addr_win(x, y, x, y + h - 1);
410
+
411
+ uint8_t hi = color >> 8, lo = color;
412
+
413
+ while (h--) {
414
+ GC9A01_data(hi);
415
+ GC9A01_data(lo);
416
+ }
417
+
418
+ LV_DRV_DISP_SPI_CS(1);
419
+ }
420
+
421
+ void GC9A01_drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) {
422
+ // Rudimentary clipping
423
+ if((x >= GC9A01_HOR_RES) || (y >= GC9A01_VER_RES)) return;
424
+ if((x+w-1) >= GC9A01_HOR_RES) w = GC9A01_HOR_RES - x;
425
+
426
+ LV_DRV_DISP_SPI_CS(0); // Listen to us
427
+
428
+ GC9A01_set_addr_win(x, y, x + w - 1, y);
429
+
430
+ uint8_t hi = color >> 8, lo = color;
431
+
432
+ while (w--) {
433
+ GC9A01_data(hi);
434
+ GC9A01_data(lo);
435
+ }
436
+
437
+ LV_DRV_DISP_SPI_CS(1);
438
+ }
439
+
440
+
441
+ // Pass 8-bit (each) R,G,B, get back 16-bit packed color
442
+ uint16_t GC9A01_Color565(uint8_t r, uint8_t g, uint8_t b) {
443
+ return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3);
444
+ }
445
+
446
+ void GC9A01_invertDisplay(bool i)
447
+ {
448
+ GC9A01_command(i ? GC9A01_INVON : GC9A01_INVOFF);
449
+ }
450
+
451
+ void GC9A01_drawPixel(int16_t x, int16_t y, uint16_t color)
452
+ {
453
+ if((x < 0) ||(x >= GC9A01_HOR_RES) || (y < 0) || (y >= GC9A01_VER_RES)) return;
454
+
455
+ LV_DRV_DISP_SPI_CS(0); // Listen to us
456
+ GC9A01_set_addr_win(x, y, x, y);
457
+
458
+ uint8_t hi = color >> 8, lo = color;
459
+
460
+ GC9A01_data(hi);
461
+ GC9A01_data(lo);
462
+
463
+ LV_DRV_DISP_SPI_CS(1);
464
+ }
465
+
466
+ void GC9A01_fillScreen(uint16_t color) {
467
+ GC9A01_fillRect(0, 0, GC9A01_HOR_RES, GC9A01_VER_RES, color);
468
+ }
469
+
470
+ // fill a rectangle
471
+ void GC9A01_fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) {
472
+ // rudimentary clipping (drawChar w/big text requires this)
473
+ if((x >= GC9A01_HOR_RES) || (y >= GC9A01_VER_RES)) return;
474
+ if((x + w - 1) >= GC9A01_HOR_RES) w = GC9A01_HOR_RES - x;
475
+ if((y + h - 1) >= GC9A01_VER_RES) h = GC9A01_VER_RES - y;
476
+
477
+ LV_DRV_DISP_SPI_CS(0); // Listen to us
478
+
479
+ GC9A01_set_addr_win(x, y, x + w - 1, y + h - 1);
480
+
481
+ uint8_t hi = color >> 8, lo = color;
482
+
483
+ for (y = h; y > 0; y--)
484
+ {
485
+ for (x = w; x > 0; x--)
486
+ {
487
+ GC9A01_data(hi);
488
+ GC9A01_data(lo);
489
+ }
490
+ }
491
+ LV_DRV_DISP_SPI_CS(1);
492
+ }
493
+
494
+ void GC9A01_setRotation(uint8_t m) {
495
+
496
+ GC9A01_command(GC9A01_MADCTL);
497
+ m %= 4; // can't be higher than 3
498
+ switch (m) {
499
+ case 0:
500
+ GC9A01_data(GC9A01_MADCTL_MX | GC9A01_MADCTL_MY | GC9A01_MADCTL_RGB);
501
+
502
+ // _xstart = _colstart;
503
+ // _ystart = _rowstart;
504
+ break;
505
+ case 1:
506
+ GC9A01_data(GC9A01_MADCTL_MY | GC9A01_MADCTL_MV | GC9A01_MADCTL_RGB);
507
+
508
+ // _ystart = _colstart;
509
+ // _xstart = _rowstart;
510
+ break;
511
+ case 2:
512
+ GC9A01_data(GC9A01_MADCTL_RGB);
513
+
514
+ // _xstart = _colstart;
515
+ // _ystart = _rowstart;
516
+ break;
517
+
518
+ case 3:
519
+ GC9A01_data(GC9A01_MADCTL_MX | GC9A01_MADCTL_MV | GC9A01_MADCTL_RGB);
520
+
521
+ // _ystart = _colstart;
522
+ // _xstart = _rowstart;
523
+ break;
524
+ }
525
+ }
526
+
527
+ /**
528
+ * Initialize the GC9A01
529
+ */
530
+ int GC9A01_init(void)
531
+ {
532
+ LV_DRV_DISP_SPI_FREQ(GC9A01_SPI_BAUD);
533
+ LV_DRV_DISP_SPI_MODE(GC9A01_SPI_BITS, GC9A01_SPI_MODE);
534
+
535
+ GC9A01_hard_reset();
536
+ GC9A01_run_cfg_script();
537
+
538
+ // GC9A01_fillScreen(0x0000); // Black
539
+ // GC9A01_fillScreen(0xFFFF); // White
540
+ GC9A01_fillScreen(0xAAAA); // ?
541
+
542
+ return 0;
543
+ }
544
+
545
+ static void GC9A01_set_addr_win(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
546
+ {
547
+ uint16_t x_start = x0 + GC9A01_XSTART, x_end = x1 + GC9A01_XSTART;
548
+ uint16_t y_start = y0 + GC9A01_YSTART, y_end = y1 + GC9A01_YSTART;
549
+
550
+ GC9A01_command(GC9A01_CASET); // Column addr set
551
+ GC9A01_data(x_start >> 8);
552
+ GC9A01_data(x_start & 0xFF); // XSTART
553
+ GC9A01_data(x_end >> 8);
554
+ GC9A01_data(x_end & 0xFF); // XEND
555
+
556
+ GC9A01_command(GC9A01_RASET); // Row addr set
557
+ GC9A01_data(y_start >> 8);
558
+ GC9A01_data(y_start & 0xFF); // YSTART
559
+ GC9A01_data(y_end >> 8);
560
+ GC9A01_data(y_end & 0xFF); // YEND
561
+
562
+ GC9A01_command(GC9A01_RAMWR);
563
+ }
564
+
565
+ void GC9A01_flush(struct _disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t *color_p)
566
+ {
567
+ LV_DRV_DISP_SPI_CS(0); // Listen to us
568
+
569
+ GC9A01_set_addr_win(area->x1, area->y1, area->x2, area->y2);
570
+ int32_t len = (area->x2 - area->x1 + 1) * (area->y2 - area->y1 + 1) * 2;
571
+
572
+ LV_DRV_DISP_CMD_DATA(GC9A01_DATA_MODE);
573
+ LV_DRV_DISP_SPI_WR_ARRAY((char*)color_p, len);
574
+
575
+ LV_DRV_DISP_SPI_CS(1);
576
+ lv_disp_flush_ready(disp_drv); /* Indicate you are ready with the flushing*/
577
+ }
578
+
579
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/GC9A01.h ADDED
@@ -0,0 +1,88 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @file GC9A01.h
3
+ *
4
+ **/
5
+
6
+ #ifndef GC9A01_H
7
+ #define GC9A01_H
8
+
9
+ #ifdef __cplusplus
10
+ extern "C" {
11
+ #endif
12
+
13
+ /*********************
14
+ * INCLUDES
15
+ *********************/
16
+ #ifndef LV_DRV_NO_CONF
17
+ #ifdef LV_CONF_INCLUDE_SIMPLE
18
+ #include "lv_drv_conf.h"
19
+ #else
20
+ #include "../../lv_drv_conf.h"
21
+ #endif
22
+ #endif
23
+
24
+ #if USE_GC9A01
25
+
26
+ #ifdef LV_LVGL_H_INCLUDE_SIMPLE
27
+ #include "lvgl.h"
28
+ #else
29
+ #include "lvgl/lvgl.h"
30
+ #endif
31
+
32
+ // #include "../../lv_drv_conf.h"
33
+ // #if USE_GC9A01 != 0
34
+
35
+ // #include <stdint.h>
36
+ // #include "lvgl/lv_misc/lv_color.h"
37
+
38
+ /*********************
39
+ * DEFINES
40
+ *********************/
41
+
42
+ /**********************
43
+ * TYPEDEFS
44
+ **********************/
45
+
46
+ /* Init script function */
47
+ struct GC9A01_function {
48
+ uint16_t cmd;
49
+ uint16_t data;
50
+ };
51
+
52
+ /* Init script commands */
53
+ enum GC9A01_cmd {
54
+ GC9A01_START,
55
+ GC9A01_END,
56
+ GC9A01_CMD,
57
+ GC9A01_DATA,
58
+ GC9A01_DELAY
59
+ };
60
+
61
+ /**********************
62
+ * GLOBAL PROTOTYPES
63
+ **********************/
64
+
65
+ int GC9A01_init(void);
66
+ void GC9A01_flush(struct _disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
67
+ void GC9A01_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color);
68
+ void GC9A01_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t * color_p);
69
+ void GC9A01_setRotation(uint8_t m);
70
+ void GC9A01_fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color);
71
+ void GC9A01_fillScreen(uint16_t color);
72
+ uint16_t GC9A01_Color565(uint8_t r, uint8_t g, uint8_t b);
73
+ void GC9A01_invertDisplay(bool i);
74
+ void GC9A01_drawPixel(int16_t x, int16_t y, uint16_t color);
75
+ void GC9A01_drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
76
+ void GC9A01_drawFastVLine(int16_t x, int16_t y, int16_t w, uint16_t color);
77
+
78
+ /**********************
79
+ * MACROS
80
+ **********************/
81
+
82
+ #endif /* USE_GC9A01 */
83
+
84
+ #ifdef __cplusplus
85
+ } /* extern "C" */
86
+ #endif
87
+
88
+ #endif /* GC9A01_H */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/ILI9341.c ADDED
@@ -0,0 +1,432 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @file ILI9341.c
3
+ *
4
+ * ILI9341.pdf [ILI9341_DS_V1.13_20110805]
5
+ *
6
+ * [references]
7
+ * - https://www.newhavendisplay.com/app_notes/ILI9341.pdf
8
+ * - Linux Source [v5.9-rc4] "drivers/staging/fbtft/fb_ili9341.c"
9
+ * - https://github.com/adafruit/Adafruit_ILI9341/blob/master/Adafruit_ILI9341.cpp
10
+ * - https://os.mbed.com/users/dreschpe/code/SPI_TFT_ILI9341
11
+ *
12
+ */
13
+
14
+ /*********************
15
+ * INCLUDES
16
+ *********************/
17
+ #include "ILI9341.h"
18
+ #if USE_ILI9341 != 0
19
+
20
+ #include <stdio.h>
21
+ #include <stdbool.h>
22
+ #include LV_DRV_DISP_INCLUDE
23
+ #include LV_DRV_DELAY_INCLUDE
24
+
25
+ /*********************
26
+ * DEFINES
27
+ *********************/
28
+ #define ILI9341_CMD_MODE 0
29
+ #define ILI9341_DATA_MODE 1
30
+
31
+ #define ILI9341_TFTWIDTH 240
32
+ #define ILI9341_TFTHEIGHT 320
33
+
34
+ /* Level 1 Commands -------------- [section] Description */
35
+
36
+ #define ILI9341_NOP 0x00 /* [8.2.1 ] No Operation / Terminate Frame Memory Write */
37
+ #define ILI9341_SWRESET 0x01 /* [8.2.2 ] Software Reset */
38
+ #define ILI9341_RDDIDIF 0x04 /* [8.2.3 ] Read Display Identification Information */
39
+ #define ILI9341_RDDST 0x09 /* [8.2.4 ] Read Display Status */
40
+ #define ILI9341_RDDPM 0x0A /* [8.2.5 ] Read Display Power Mode */
41
+ #define ILI9341_RDDMADCTL 0x0B /* [8.2.6 ] Read Display MADCTL */
42
+ #define ILI9341_RDDCOLMOD 0x0C /* [8.2.7 ] Read Display Pixel Format */
43
+ #define ILI9341_RDDIM 0x0D /* [8.2.8 ] Read Display Image Mode */
44
+ #define ILI9341_RDDSM 0x0E /* [8.2.9 ] Read Display Signal Mode */
45
+ #define ILI9341_RDDSDR 0x0F /* [8.2.10] Read Display Self-Diagnostic Result */
46
+ #define ILI9341_SLPIN 0x10 /* [8.2.11] Enter Sleep Mode */
47
+ #define ILI9341_SLPOUT 0x11 /* [8.2.12] Leave Sleep Mode */
48
+ #define ILI9341_PTLON 0x12 /* [8.2.13] Partial Display Mode ON */
49
+ #define ILI9341_NORON 0x13 /* [8.2.14] Normal Display Mode ON */
50
+ #define ILI9341_DINVOFF 0x20 /* [8.2.15] Display Inversion OFF */
51
+ #define ILI9341_DINVON 0x21 /* [8.2.16] Display Inversion ON */
52
+ #define ILI9341_GAMSET 0x26 /* [8.2.17] Gamma Set */
53
+ #define ILI9341_DISPOFF 0x28 /* [8.2.18] Display OFF*/
54
+ #define ILI9341_DISPON 0x29 /* [8.2.19] Display ON*/
55
+ #define ILI9341_CASET 0x2A /* [8.2.20] Column Address Set */
56
+ #define ILI9341_PASET 0x2B /* [8.2.21] Page Address Set */
57
+ #define ILI9341_RAMWR 0x2C /* [8.2.22] Memory Write */
58
+ #define ILI9341_RGBSET 0x2D /* [8.2.23] Color Set (LUT for 16-bit to 18-bit color depth conversion) */
59
+ #define ILI9341_RAMRD 0x2E /* [8.2.24] Memory Read */
60
+ #define ILI9341_PTLAR 0x30 /* [8.2.25] Partial Area */
61
+ #define ILI9341_VSCRDEF 0x33 /* [8.2.26] Veritcal Scrolling Definition */
62
+ #define ILI9341_TEOFF 0x34 /* [8.2.27] Tearing Effect Line OFF */
63
+ #define ILI9341_TEON 0x35 /* [8.2.28] Tearing Effect Line ON */
64
+ #define ILI9341_MADCTL 0x36 /* [8.2.29] Memory Access Control */
65
+ #define MADCTL_MY 0x80 /* MY row address order */
66
+ #define MADCTL_MX 0x40 /* MX column address order */
67
+ #define MADCTL_MV 0x20 /* MV row / column exchange */
68
+ #define MADCTL_ML 0x10 /* ML vertical refresh order */
69
+ #define MADCTL_MH 0x04 /* MH horizontal refresh order */
70
+ #define MADCTL_RGB 0x00 /* RGB Order [default] */
71
+ #define MADCTL_BGR 0x08 /* BGR Order */
72
+ #define ILI9341_VSCRSADD 0x37 /* [8.2.30] Vertical Scrolling Start Address */
73
+ #define ILI9341_IDMOFF 0x38 /* [8.2.31] Idle Mode OFF */
74
+ #define ILI9341_IDMON 0x39 /* [8.2.32] Idle Mode ON */
75
+ #define ILI9341_PIXSET 0x3A /* [8.2.33] Pixel Format Set */
76
+ #define ILI9341_WRMEMCONT 0x3C /* [8.2.34] Write Memory Continue */
77
+ #define ILI9341_RDMEMCONT 0x3E /* [8.2.35] Read Memory Continue */
78
+ #define ILI9341_SETSCANTE 0x44 /* [8.2.36] Set Tear Scanline */
79
+ #define ILI9341_GETSCAN 0x45 /* [8.2.37] Get Scanline */
80
+ #define ILI9341_WRDISBV 0x51 /* [8.2.38] Write Display Brightness Value */
81
+ #define ILI9341_RDDISBV 0x52 /* [8.2.39] Read Display Brightness Value */
82
+ #define ILI9341_WRCTRLD 0x53 /* [8.2.40] Write Control Display */
83
+ #define ILI9341_RDCTRLD 0x54 /* [8.2.41] Read Control Display */
84
+ #define ILI9341_WRCABC 0x55 /* [8.2.42] Write Content Adaptive Brightness Control Value */
85
+ #define ILI9341_RDCABC 0x56 /* [8.2.43] Read Content Adaptive Brightness Control Value */
86
+ #define ILI9341_WRCABCMIN 0x5E /* [8.2.44] Write CABC Minimum Brightness */
87
+ #define ILI9341_RDCABCMIN 0x5F /* [8.2.45] Read CABC Minimum Brightness */
88
+ #define ILI9341_RDID1 0xDA /* [8.2.46] Read ID1 - Manufacturer ID (user) */
89
+ #define ILI9341_RDID2 0xDB /* [8.2.47] Read ID2 - Module/Driver version (supplier) */
90
+ #define ILI9341_RDID3 0xDC /* [8.2.48] Read ID3 - Module/Driver version (user) */
91
+
92
+ /* Level 2 Commands -------------- [section] Description */
93
+
94
+ #define ILI9341_IFMODE 0xB0 /* [8.3.1 ] Interface Mode Control */
95
+ #define ILI9341_FRMCTR1 0xB1 /* [8.3.2 ] Frame Rate Control (In Normal Mode/Full Colors) */
96
+ #define ILI9341_FRMCTR2 0xB2 /* [8.3.3 ] Frame Rate Control (In Idle Mode/8 colors) */
97
+ #define ILI9341_FRMCTR3 0xB3 /* [8.3.4 ] Frame Rate control (In Partial Mode/Full Colors) */
98
+ #define ILI9341_INVTR 0xB4 /* [8.3.5 ] Display Inversion Control */
99
+ #define ILI9341_PRCTR 0xB5 /* [8.3.6 ] Blanking Porch Control */
100
+ #define ILI9341_DISCTRL 0xB6 /* [8.3.7 ] Display Function Control */
101
+ #define ILI9341_ETMOD 0xB7 /* [8.3.8 ] Entry Mode Set */
102
+ #define ILI9341_BLCTRL1 0xB8 /* [8.3.9 ] Backlight Control 1 - Grayscale Histogram UI mode */
103
+ #define ILI9341_BLCTRL2 0xB9 /* [8.3.10] Backlight Control 2 - Grayscale Histogram still picture mode */
104
+ #define ILI9341_BLCTRL3 0xBA /* [8.3.11] Backlight Control 3 - Grayscale Thresholds UI mode */
105
+ #define ILI9341_BLCTRL4 0xBB /* [8.3.12] Backlight Control 4 - Grayscale Thresholds still picture mode */
106
+ #define ILI9341_BLCTRL5 0xBC /* [8.3.13] Backlight Control 5 - Brightness Transition time */
107
+ #define ILI9341_BLCTRL7 0xBE /* [8.3.14] Backlight Control 7 - PWM Frequency */
108
+ #define ILI9341_BLCTRL8 0xBF /* [8.3.15] Backlight Control 8 - ON/OFF + PWM Polarity*/
109
+ #define ILI9341_PWCTRL1 0xC0 /* [8.3.16] Power Control 1 - GVDD */
110
+ #define ILI9341_PWCTRL2 0xC1 /* [8.3.17] Power Control 2 - step-up factor for operating voltage */
111
+ #define ILI9341_VMCTRL1 0xC5 /* [8.3.18] VCOM Control 1 - Set VCOMH and VCOML */
112
+ #define ILI9341_VMCTRL2 0xC7 /* [8.3.19] VCOM Control 2 - VCOM offset voltage */
113
+ #define ILI9341_NVMWR 0xD0 /* [8.3.20] NV Memory Write */
114
+ #define ILI9341_NVMPKEY 0xD1 /* [8.3.21] NV Memory Protection Key */
115
+ #define ILI9341_RDNVM 0xD2 /* [8.3.22] NV Memory Status Read */
116
+ #define ILI9341_RDID4 0xD3 /* [8.3.23] Read ID4 - IC Device Code */
117
+ #define ILI9341_PGAMCTRL 0xE0 /* [8.3.24] Positive Gamma Control */
118
+ #define ILI9341_NGAMCTRL 0xE1 /* [8.3.25] Negative Gamma Correction */
119
+ #define ILI9341_DGAMCTRL1 0xE2 /* [8.3.26] Digital Gamma Control 1 */
120
+ #define ILI9341_DGAMCTRL2 0xE3 /* [8.3.27] Digital Gamma Control 2 */
121
+ #define ILI9341_IFCTL 0xF6 /* [8.3.28] 16bits Data Format Selection */
122
+
123
+ /* Extended Commands --------------- [section] Description*/
124
+
125
+ #define ILI9341_PWCTRLA 0xCB /* [8.4.1] Power control A */
126
+ #define ILI9341_PWCTRLB 0xCF /* [8.4.2] Power control B */
127
+ #define ILI9341_TIMECTRLA_INT 0xE8 /* [8.4.3] Internal Clock Driver timing control A */
128
+ #define ILI9341_TIMECTRLA_EXT 0xE9 /* [8.4.4] External Clock Driver timing control A */
129
+ #define ILI9341_TIMECTRLB 0xEA /* [8.4.5] Driver timing control B (gate driver timing control) */
130
+ #define ILI9341_PWSEQCTRL 0xED /* [8.4.6] Power on sequence control */
131
+ #define ILI9341_GAM3CTRL 0xF2 /* [8.4.7] Enable 3 gamma control */
132
+ #define ILI9341_PUMPRATIO 0xF7 /* [8.4.8] Pump ratio control */
133
+
134
+ /**********************
135
+ * TYPEDEFS
136
+ **********************/
137
+
138
+ /**********************
139
+ * STATIC PROTOTYPES
140
+ **********************/
141
+ static inline void ili9341_write(int mode, uint8_t data);
142
+ static inline void ili9341_write_array(int mode, uint8_t *data, uint16_t len);
143
+
144
+ /**********************
145
+ * STATIC VARIABLES
146
+ **********************/
147
+
148
+ /**********************
149
+ * MACROS
150
+ **********************/
151
+
152
+ /**********************
153
+ * GLOBAL FUNCTIONS
154
+ **********************/
155
+
156
+ /**
157
+ * Initialize the ILI9341 display controller
158
+ */
159
+ void ili9341_init(void)
160
+ {
161
+ uint8_t data[15];
162
+
163
+ /* hardware reset */
164
+ LV_DRV_DISP_SPI_CS(1);
165
+ LV_DRV_DISP_CMD_DATA(ILI9341_DATA_MODE);
166
+ LV_DRV_DISP_RST(0);
167
+ LV_DRV_DELAY_US(50);
168
+ LV_DRV_DISP_RST(1);
169
+ LV_DRV_DELAY_MS(5);
170
+
171
+ /* software reset */
172
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_SWRESET);
173
+ LV_DRV_DELAY_MS(5);
174
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_DISPOFF);
175
+
176
+ /* startup sequence */
177
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PWCTRLB);
178
+ data[0] = 0x00;
179
+ data[1] = 0x83;
180
+ data[2] = 0x30;
181
+ ili9341_write_array(ILI9341_DATA_MODE, data, 3);
182
+
183
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PWSEQCTRL);
184
+ data[0] = 0x64;
185
+ data[1] = 0x03;
186
+ data[2] = 0x12;
187
+ data[3] = 0x81;
188
+ ili9341_write_array(ILI9341_DATA_MODE, data, 4);
189
+
190
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_TIMECTRLA_INT);
191
+ data[0] = 0x85;
192
+ data[1] = 0x01;
193
+ data[2] = 0x79;
194
+ ili9341_write_array(ILI9341_DATA_MODE, data, 3);
195
+
196
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PWCTRLA);
197
+ data[0] = 0x39;
198
+ data[1] = 0x2c;
199
+ data[2] = 0x00;
200
+ data[3] = 0x34;
201
+ data[4] = 0x02;
202
+ ili9341_write_array(ILI9341_DATA_MODE, data, 5);
203
+
204
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PUMPRATIO);
205
+ ili9341_write(ILI9341_DATA_MODE, 0x20);
206
+
207
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_TIMECTRLB);
208
+ data[0] = 0x00;
209
+ data[1] = 0x00;
210
+ ili9341_write_array(ILI9341_DATA_MODE, data, 2);
211
+
212
+ /* power control */
213
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PWCTRL1);
214
+ ili9341_write(ILI9341_DATA_MODE, 0x26);
215
+
216
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PWCTRL2);
217
+ ili9341_write(ILI9341_DATA_MODE, 0x11);
218
+
219
+ /* VCOM */
220
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_VMCTRL1);
221
+ data[0] = 0x35;
222
+ data[1] = 0x3e;
223
+ ili9341_write_array(ILI9341_DATA_MODE, data, 2);
224
+
225
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_VMCTRL2);
226
+ ili9341_write(ILI9341_DATA_MODE, 0xbe);
227
+
228
+ /* set orientation */
229
+ ili9341_rotate(0, ILI9341_BGR);
230
+
231
+ /* 16 bit pixel */
232
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PIXSET);
233
+ ili9341_write(ILI9341_DATA_MODE, 0x55);
234
+
235
+ /* frame rate */
236
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_FRMCTR1);
237
+ data[0] = 0x00;
238
+ data[1] = 0x1b;
239
+ ili9341_write_array(ILI9341_DATA_MODE, data, 2);
240
+
241
+ #if ILI9341_GAMMA
242
+ /* gamma curve set */
243
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_GAMSET);
244
+ ili9341_write(ILI9341_DATA_MODE, 0x01);
245
+
246
+ /* positive gamma correction */
247
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PGAMCTRL);
248
+ data[0] = 0x1f;
249
+ data[1] = 0x1a;
250
+ data[2] = 0x18;
251
+ data[3] = 0x0a;
252
+ data[4] = 0x0f;
253
+ data[5] = 0x06;
254
+ data[6] = 0x45;
255
+ data[7] = 0x87;
256
+ data[8] = 0x32;
257
+ data[9] = 0x0a;
258
+ data[10] = 0x07;
259
+ data[11] = 0x02;
260
+ data[12] = 0x07;
261
+ data[13] = 0x05;
262
+ data[14] = 0x00;
263
+ ili9341_write_array(ILI9341_DATA_MODE, data, 15);
264
+
265
+ /* negative gamma correction */
266
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_NGAMCTRL);
267
+ data[0] = 0x00;
268
+ data[1] = 0x25;
269
+ data[2] = 0x27;
270
+ data[3] = 0x05;
271
+ data[4] = 0x10;
272
+ data[5] = 0x09;
273
+ data[6] = 0x3a;
274
+ data[7] = 0x78;
275
+ data[8] = 0x4d;
276
+ data[9] = 0x05;
277
+ data[10] = 0x18;
278
+ data[11] = 0x0d;
279
+ data[12] = 0x38;
280
+ data[13] = 0x3a;
281
+ data[14] = 0x1f;
282
+ ili9341_write_array(ILI9341_DATA_MODE, data, 15);
283
+ #endif
284
+
285
+ /* window horizontal */
286
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_CASET);
287
+ data[0] = 0;
288
+ data[1] = 0;
289
+ data[2] = (ILI9341_HOR_RES - 1) >> 8;
290
+ data[3] = (ILI9341_HOR_RES - 1);
291
+ ili9341_write_array(ILI9341_DATA_MODE, data, 4);
292
+
293
+ /* window vertical */
294
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PASET);
295
+ data[0] = 0;
296
+ data[1] = 0;
297
+ data[2] = (ILI9341_VER_RES - 1) >> 8;
298
+ data[3] = (ILI9341_VER_RES - 1);
299
+ ili9341_write_array(ILI9341_DATA_MODE, data, 4);
300
+
301
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_RAMWR);
302
+
303
+ #if ILI9341_TEARING
304
+ /* tearing effect off */
305
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_TEOFF);
306
+
307
+ /* tearing effect on */
308
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_TEON);
309
+ #endif
310
+
311
+ /* entry mode set */
312
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_ETMOD);
313
+ ili9341_write(ILI9341_DATA_MODE, 0x07);
314
+
315
+ /* display function control */
316
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_DISCTRL);
317
+ data[0] = 0x0a;
318
+ data[1] = 0x82;
319
+ data[2] = 0x27;
320
+ data[3] = 0x00;
321
+ ili9341_write_array(ILI9341_DATA_MODE, data, 4);
322
+
323
+ /* exit sleep mode */
324
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_SLPOUT);
325
+
326
+ LV_DRV_DELAY_MS(100);
327
+
328
+ /* display on */
329
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_DISPON);
330
+
331
+ LV_DRV_DELAY_MS(20);
332
+ }
333
+
334
+ void ili9341_flush(lv_disp_drv_t * drv, const lv_area_t * area, const lv_color_t * color_p)
335
+ {
336
+ if(area->x2 < 0 || area->y2 < 0 || area->x1 > (ILI9341_HOR_RES - 1) || area->y1 > (ILI9341_VER_RES - 1)) {
337
+ lv_disp_flush_ready(drv);
338
+ return;
339
+ }
340
+
341
+ /* Truncate the area to the screen */
342
+ int32_t act_x1 = area->x1 < 0 ? 0 : area->x1;
343
+ int32_t act_y1 = area->y1 < 0 ? 0 : area->y1;
344
+ int32_t act_x2 = area->x2 > ILI9341_HOR_RES - 1 ? ILI9341_HOR_RES - 1 : area->x2;
345
+ int32_t act_y2 = area->y2 > ILI9341_VER_RES - 1 ? ILI9341_VER_RES - 1 : area->y2;
346
+
347
+ int32_t y;
348
+ uint8_t data[4];
349
+ int32_t len = len = (act_x2 - act_x1 + 1) * 2;
350
+ lv_coord_t w = (area->x2 - area->x1) + 1;
351
+
352
+ /* window horizontal */
353
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_CASET);
354
+ data[0] = act_x1 >> 8;
355
+ data[1] = act_x1;
356
+ data[2] = act_x2 >> 8;
357
+ data[3] = act_x2;
358
+ ili9341_write_array(ILI9341_DATA_MODE, data, 4);
359
+
360
+ /* window vertical */
361
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_PASET);
362
+ data[0] = act_y1 >> 8;
363
+ data[1] = act_y1;
364
+ data[2] = act_y2 >> 8;
365
+ data[3] = act_y2;
366
+ ili9341_write_array(ILI9341_DATA_MODE, data, 4);
367
+
368
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_RAMWR);
369
+
370
+ for(y = act_y1; y <= act_y2; y++) {
371
+ ili9341_write_array(ILI9341_DATA_MODE, (uint8_t *)color_p, len);
372
+ color_p += w;
373
+ }
374
+
375
+ lv_disp_flush_ready(drv);
376
+ }
377
+
378
+ void ili9341_rotate(int degrees, bool bgr)
379
+ {
380
+ uint8_t color_order = MADCTL_RGB;
381
+
382
+ if(bgr)
383
+ color_order = MADCTL_BGR;
384
+
385
+ ili9341_write(ILI9341_CMD_MODE, ILI9341_MADCTL);
386
+
387
+ switch(degrees) {
388
+ case 270:
389
+ ili9341_write(ILI9341_DATA_MODE, MADCTL_MV | color_order);
390
+ break;
391
+ case 180:
392
+ ili9341_write(ILI9341_DATA_MODE, MADCTL_MY | color_order);
393
+ break;
394
+ case 90:
395
+ ili9341_write(ILI9341_DATA_MODE, MADCTL_MX | MADCTL_MY | MADCTL_MV | color_order);
396
+ break;
397
+ case 0:
398
+ /* fall-through */
399
+ default:
400
+ ili9341_write(ILI9341_DATA_MODE, MADCTL_MX | color_order);
401
+ break;
402
+ }
403
+ }
404
+
405
+ /**********************
406
+ * STATIC FUNCTIONS
407
+ **********************/
408
+
409
+ /**
410
+ * Write byte
411
+ * @param mode sets command or data mode for write
412
+ * @param byte the byte to write
413
+ */
414
+ static inline void ili9341_write(int mode, uint8_t data)
415
+ {
416
+ LV_DRV_DISP_CMD_DATA(mode);
417
+ LV_DRV_DISP_SPI_WR_BYTE(data);
418
+ }
419
+
420
+ /**
421
+ * Write byte array
422
+ * @param mode sets command or data mode for write
423
+ * @param data the byte array to write
424
+ * @param len the length of the byte array
425
+ */
426
+ static inline void ili9341_write_array(int mode, uint8_t *data, uint16_t len)
427
+ {
428
+ LV_DRV_DISP_CMD_DATA(mode);
429
+ LV_DRV_DISP_SPI_WR_ARRAY(data, len);
430
+ }
431
+
432
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/ILI9341.h ADDED
@@ -0,0 +1,67 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @file ILI9341.h
3
+ *
4
+ */
5
+
6
+ #ifndef ILI9341_H
7
+ #define ILI9341_H
8
+
9
+ #ifdef __cplusplus
10
+ extern "C" {
11
+ #endif
12
+
13
+ /*********************
14
+ * INCLUDES
15
+ *********************/
16
+ #include <stdbool.h>
17
+ #ifndef LV_DRV_NO_CONF
18
+ #ifdef LV_CONF_INCLUDE_SIMPLE
19
+ #include "lv_drv_conf.h"
20
+ #else
21
+ #include "../../lv_drv_conf.h"
22
+ #endif
23
+ #endif
24
+
25
+ #if USE_ILI9341
26
+
27
+ #ifdef LV_LVGL_H_INCLUDE_SIMPLE
28
+ #include "lvgl.h"
29
+ #else
30
+ #include "lvgl/lvgl.h"
31
+ #endif
32
+
33
+ #if LV_COLOR_DEPTH != 16
34
+ #error "ILI9341 currently supports 'LV_COLOR_DEPTH == 16'. Set it in lv_conf.h"
35
+ #endif
36
+
37
+ #if LV_COLOR_16_SWAP != 1
38
+ #error "ILI9341 SPI requires LV_COLOR_16_SWAP == 1. Set it in lv_conf.h"
39
+ #endif
40
+
41
+ /*********************
42
+ * DEFINES
43
+ *********************/
44
+ #define ILI9341_BGR true
45
+ #define ILI9341_RGB false
46
+
47
+ /**********************
48
+ * TYPEDEFS
49
+ **********************/
50
+
51
+ /**********************
52
+ * GLOBAL PROTOTYPES
53
+ **********************/
54
+ void ili9341_init(void);
55
+ void ili9341_flush(lv_disp_drv_t * drv, const lv_area_t * area, const lv_color_t * color_p);
56
+ void ili9341_rotate(int degrees, bool bgr);
57
+ /**********************
58
+ * MACROS
59
+ **********************/
60
+
61
+ #endif /* USE_ILI9341 */
62
+
63
+ #ifdef __cplusplus
64
+ } /* extern "C" */
65
+ #endif
66
+
67
+ #endif /* ILI9341_H */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/R61581.c ADDED
@@ -0,0 +1,425 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @file R61581.c
3
+ *
4
+ */
5
+
6
+ /*********************
7
+ * INCLUDES
8
+ *********************/
9
+ #include "R61581.h"
10
+ #if USE_R61581 != 0
11
+
12
+ #include <stdbool.h>
13
+ #include "lvgl/lv_core/lv_vdb.h"
14
+ #include LV_DRV_DISP_INCLUDE
15
+ #include LV_DRV_DELAY_INCLUDE
16
+
17
+ /*********************
18
+ * DEFINES
19
+ *********************/
20
+ #define R61581_CMD_MODE 0
21
+ #define R61581_DATA_MODE 1
22
+
23
+ /**********************
24
+ * TYPEDEFS
25
+ **********************/
26
+
27
+ /**********************
28
+ * STATIC PROTOTYPES
29
+ **********************/
30
+ static void r61581_io_init(void);
31
+ static void r61581_reset(void);
32
+ static void r61581_set_tft_spec(void);
33
+ static inline void r61581_cmd_mode(void);
34
+ static inline void r61581_data_mode(void);
35
+ static inline void r61581_cmd(uint8_t cmd);
36
+ static inline void r61581_data(uint8_t data);
37
+
38
+ /**********************
39
+ * STATIC VARIABLES
40
+ **********************/
41
+ static bool cmd_mode = true;
42
+
43
+ /**********************
44
+ * MACROS
45
+ **********************/
46
+
47
+ /**********************
48
+ * GLOBAL FUNCTIONS
49
+ **********************/
50
+
51
+ /**
52
+ * Initialize the R61581 display controller
53
+ * @return HW_RES_OK or any error from hw_res_t enum
54
+ */
55
+ void r61581_init(void)
56
+ {
57
+ r61581_io_init();
58
+
59
+ /*Slow mode until the PLL is not started in the display controller*/
60
+ LV_DRV_DISP_PAR_SLOW;
61
+
62
+ r61581_reset();
63
+
64
+ r61581_set_tft_spec();
65
+
66
+ r61581_cmd(0x13); //SET display on
67
+
68
+ r61581_cmd(0x29); //SET display on
69
+ LV_DRV_DELAY_MS(30);
70
+
71
+ /*Parallel to max speed*/
72
+ LV_DRV_DISP_PAR_FAST;
73
+ }
74
+
75
+ void r61581_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p)
76
+ {
77
+ /*Return if the area is out the screen*/
78
+ if(x2 < 0) return;
79
+ if(y2 < 0) return;
80
+ if(x1 > R61581_HOR_RES - 1) return;
81
+ if(y1 > R61581_VER_RES - 1) return;
82
+
83
+ /*Truncate the area to the screen*/
84
+ int32_t act_x1 = x1 < 0 ? 0 : x1;
85
+ int32_t act_y1 = y1 < 0 ? 0 : y1;
86
+ int32_t act_x2 = x2 > R61581_HOR_RES - 1 ? R61581_HOR_RES - 1 : x2;
87
+ int32_t act_y2 = y2 > R61581_VER_RES - 1 ? R61581_VER_RES - 1 : y2;
88
+
89
+
90
+ //Set the rectangular area
91
+ r61581_cmd(0x002A);
92
+ r61581_data(act_x1 >> 8);
93
+ r61581_data(0x00FF & act_x1);
94
+ r61581_data(act_x2 >> 8);
95
+ r61581_data(0x00FF & act_x2);
96
+
97
+ r61581_cmd(0x002B);
98
+ r61581_data(act_y1 >> 8);
99
+ r61581_data(0x00FF & act_y1);
100
+ r61581_data(act_y2 >> 8);
101
+ r61581_data(0x00FF & act_y2);
102
+
103
+ r61581_cmd(0x2c);
104
+
105
+ int16_t i;
106
+ uint16_t full_w = x2 - x1 + 1;
107
+
108
+ r61581_data_mode();
109
+
110
+ #if LV_COLOR_DEPTH == 16
111
+ uint16_t act_w = act_x2 - act_x1 + 1;
112
+ for(i = act_y1; i <= act_y2; i++) {
113
+ LV_DRV_DISP_PAR_WR_ARRAY((uint16_t *)color_p, act_w);
114
+ color_p += full_w;
115
+ }
116
+ #else
117
+ int16_t j;
118
+ for(i = act_y1; i <= act_y2; i++) {
119
+ for(j = 0; j <= act_x2 - act_x1 + 1; j++) {
120
+ LV_DRV_DISP_PAR_WR_WORD(lv_color_to16(color_p[j]));
121
+ color_p += full_w;
122
+ }
123
+ }
124
+ #endif
125
+
126
+ lv_flush_ready();
127
+ }
128
+
129
+ void r61581_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color)
130
+ {
131
+ /*Return if the area is out the screen*/
132
+ if(x2 < 0) return;
133
+ if(y2 < 0) return;
134
+ if(x1 > R61581_HOR_RES - 1) return;
135
+ if(y1 > R61581_VER_RES - 1) return;
136
+
137
+ /*Truncate the area to the screen*/
138
+ int32_t act_x1 = x1 < 0 ? 0 : x1;
139
+ int32_t act_y1 = y1 < 0 ? 0 : y1;
140
+ int32_t act_x2 = x2 > R61581_HOR_RES - 1 ? R61581_HOR_RES - 1 : x2;
141
+ int32_t act_y2 = y2 > R61581_VER_RES - 1 ? R61581_VER_RES - 1 : y2;
142
+
143
+ //Set the rectangular area
144
+ r61581_cmd(0x002A);
145
+ r61581_data(act_x1 >> 8);
146
+ r61581_data(0x00FF & act_x1);
147
+ r61581_data(act_x2 >> 8);
148
+ r61581_data(0x00FF & act_x2);
149
+
150
+ r61581_cmd(0x002B);
151
+ r61581_data(act_y1 >> 8);
152
+ r61581_data(0x00FF & act_y1);
153
+ r61581_data(act_y2 >> 8);
154
+ r61581_data(0x00FF & act_y2);
155
+
156
+ r61581_cmd(0x2c);
157
+
158
+ r61581_data_mode();
159
+
160
+ uint16_t color16 = lv_color_to16(color);
161
+ uint32_t size = (act_x2 - act_x1 + 1) * (act_y2 - act_y1 + 1);
162
+ uint32_t i;
163
+ for(i = 0; i < size; i++) {
164
+ LV_DRV_DISP_PAR_WR_WORD(color16);
165
+ }
166
+ }
167
+
168
+ void r61581_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p)
169
+ {
170
+ /*Return if the area is out the screen*/
171
+ if(x2 < 0) return;
172
+ if(y2 < 0) return;
173
+ if(x1 > R61581_HOR_RES - 1) return;
174
+ if(y1 > R61581_VER_RES - 1) return;
175
+
176
+ /*Truncate the area to the screen*/
177
+ int32_t act_x1 = x1 < 0 ? 0 : x1;
178
+ int32_t act_y1 = y1 < 0 ? 0 : y1;
179
+ int32_t act_x2 = x2 > R61581_HOR_RES - 1 ? R61581_HOR_RES - 1 : x2;
180
+ int32_t act_y2 = y2 > R61581_VER_RES - 1 ? R61581_VER_RES - 1 : y2;
181
+
182
+
183
+ //Set the rectangular area
184
+ r61581_cmd(0x002A);
185
+ r61581_data(act_x1 >> 8);
186
+ r61581_data(0x00FF & act_x1);
187
+ r61581_data(act_x2 >> 8);
188
+ r61581_data(0x00FF & act_x2);
189
+
190
+ r61581_cmd(0x002B);
191
+ r61581_data(act_y1 >> 8);
192
+ r61581_data(0x00FF & act_y1);
193
+ r61581_data(act_y2 >> 8);
194
+ r61581_data(0x00FF & act_y2);
195
+
196
+ r61581_cmd(0x2c);
197
+
198
+ int16_t i;
199
+ uint16_t full_w = x2 - x1 + 1;
200
+
201
+ r61581_data_mode();
202
+
203
+ #if LV_COLOR_DEPTH == 16
204
+ uint16_t act_w = act_x2 - act_x1 + 1;
205
+ for(i = act_y1; i <= act_y2; i++) {
206
+ LV_DRV_DISP_PAR_WR_ARRAY((uint16_t *)color_p, act_w);
207
+ color_p += full_w;
208
+ }
209
+ #else
210
+ int16_t j;
211
+ for(i = act_y1; i <= act_y2; i++) {
212
+ for(j = 0; j <= act_x2 - act_x1 + 1; j++) {
213
+ LV_DRV_DISP_PAR_WR_WORD(lv_color_to16(color_p[j]));
214
+ color_p += full_w;
215
+ }
216
+ }
217
+ #endif
218
+ }
219
+
220
+ /**********************
221
+ * STATIC FUNCTIONS
222
+ **********************/
223
+
224
+ /**
225
+ * Io init
226
+ */
227
+ static void r61581_io_init(void)
228
+ {
229
+ LV_DRV_DISP_CMD_DATA(R61581_CMD_MODE)
230
+ cmd_mode = true;
231
+ }
232
+
233
+ /**
234
+ * Reset
235
+ */
236
+ static void r61581_reset(void)
237
+ {
238
+ /*Hardware reset*/
239
+ LV_DRV_DISP_RST(1);
240
+ LV_DRV_DELAY_MS(50);
241
+ LV_DRV_DISP_RST(0);
242
+ LV_DRV_DELAY_MS(50);
243
+ LV_DRV_DISP_RST(1);
244
+ LV_DRV_DELAY_MS(50);
245
+
246
+ /*Chip enable*/
247
+ LV_DRV_DISP_PAR_CS(1);
248
+ LV_DRV_DELAY_MS(10);
249
+ LV_DRV_DISP_PAR_CS(0);
250
+ LV_DRV_DELAY_MS(5);
251
+
252
+ /*Software reset*/
253
+ r61581_cmd(0x01);
254
+ LV_DRV_DELAY_MS(20);
255
+
256
+ r61581_cmd(0x01);
257
+ LV_DRV_DELAY_MS(20);
258
+
259
+ r61581_cmd(0x01);
260
+ LV_DRV_DELAY_MS(20);
261
+ }
262
+
263
+ /**
264
+ * TFT specific initialization
265
+ */
266
+ static void r61581_set_tft_spec(void)
267
+ {
268
+ r61581_cmd(0xB0);
269
+ r61581_data(0x00);
270
+
271
+ r61581_cmd(0xB3);
272
+ r61581_data(0x02);
273
+ r61581_data(0x00);
274
+ r61581_data(0x00);
275
+ r61581_data(0x10);
276
+
277
+ r61581_cmd(0xB4);
278
+ r61581_data(0x00);//0X10
279
+
280
+ r61581_cmd(0xB9); //PWM
281
+ r61581_data(0x01);
282
+ r61581_data(0xFF); //FF brightness
283
+ r61581_data(0xFF);
284
+ r61581_data(0x18);
285
+
286
+ /*Panel Driving Setting*/
287
+ r61581_cmd(0xC0);
288
+ r61581_data(0x02);
289
+ r61581_data(0x3B);
290
+ r61581_data(0x00);
291
+ r61581_data(0x00);
292
+ r61581_data(0x00);
293
+ r61581_data(0x01);
294
+ r61581_data(0x00);//NW
295
+ r61581_data(0x43);
296
+
297
+ /*Display Timing Setting for Normal Mode */
298
+ r61581_cmd(0xC1);
299
+ r61581_data(0x08);
300
+ r61581_data(0x15); //CLOCK
301
+ r61581_data(R61581_VFP);
302
+ r61581_data(R61581_VBP);
303
+
304
+ /*Source/VCOM/Gate Driving Timing Setting*/
305
+ r61581_cmd(0xC4);
306
+ r61581_data(0x15);
307
+ r61581_data(0x03);
308
+ r61581_data(0x03);
309
+ r61581_data(0x01);
310
+
311
+ /*Interface Setting*/
312
+ r61581_cmd(0xC6);
313
+ r61581_data((R61581_DPL << 0) |
314
+ (R61581_EPL << 1) |
315
+ (R61581_HSPL << 4) |
316
+ (R61581_VSPL << 5));
317
+
318
+ /*Gamma Set*/
319
+ r61581_cmd(0xC8);
320
+ r61581_data(0x0c);
321
+ r61581_data(0x05);
322
+ r61581_data(0x0A);
323
+ r61581_data(0x6B);
324
+ r61581_data(0x04);
325
+ r61581_data(0x06);
326
+ r61581_data(0x15);
327
+ r61581_data(0x10);
328
+ r61581_data(0x00);
329
+ r61581_data(0x31);
330
+
331
+
332
+ r61581_cmd(0x36);
333
+ if(R61581_ORI == 0) r61581_data(0xE0);
334
+ else r61581_data(0x20);
335
+
336
+ r61581_cmd(0x0C);
337
+ r61581_data(0x55);
338
+
339
+ r61581_cmd(0x3A);
340
+ r61581_data(0x55);
341
+
342
+ r61581_cmd(0x38);
343
+
344
+ r61581_cmd(0xD0);
345
+ r61581_data(0x07);
346
+ r61581_data(0x07);
347
+ r61581_data(0x14);
348
+ r61581_data(0xA2);
349
+
350
+ r61581_cmd(0xD1);
351
+ r61581_data(0x03);
352
+ r61581_data(0x5A);
353
+ r61581_data(0x10);
354
+
355
+ r61581_cmd(0xD2);
356
+ r61581_data(0x03);
357
+ r61581_data(0x04);
358
+ r61581_data(0x04);
359
+
360
+ r61581_cmd(0x11);
361
+ LV_DRV_DELAY_MS(10);
362
+
363
+ r61581_cmd(0x2A);
364
+ r61581_data(0x00);
365
+ r61581_data(0x00);
366
+ r61581_data(((R61581_HOR_RES - 1) >> 8) & 0XFF);
367
+ r61581_data((R61581_HOR_RES - 1) & 0XFF);
368
+
369
+ r61581_cmd(0x2B);
370
+ r61581_data(0x00);
371
+ r61581_data(0x00);
372
+ r61581_data(((R61581_VER_RES - 1) >> 8) & 0XFF);
373
+ r61581_data((R61581_VER_RES - 1) & 0XFF);
374
+
375
+ LV_DRV_DELAY_MS(10);
376
+
377
+ r61581_cmd(0x29);
378
+ LV_DRV_DELAY_MS(5);
379
+
380
+ r61581_cmd(0x2C);
381
+ LV_DRV_DELAY_MS(5);
382
+ }
383
+
384
+ /**
385
+ * Command mode
386
+ */
387
+ static inline void r61581_cmd_mode(void)
388
+ {
389
+ if(cmd_mode == false) {
390
+ LV_DRV_DISP_CMD_DATA(R61581_CMD_MODE)
391
+ cmd_mode = true;
392
+ }
393
+ }
394
+
395
+ /**
396
+ * Data mode
397
+ */
398
+ static inline void r61581_data_mode(void)
399
+ {
400
+ if(cmd_mode != false) {
401
+ LV_DRV_DISP_CMD_DATA(R61581_DATA_MODE);
402
+ cmd_mode = false;
403
+ }
404
+ }
405
+
406
+ /**
407
+ * Write command
408
+ * @param cmd the command
409
+ */
410
+ static inline void r61581_cmd(uint8_t cmd)
411
+ {
412
+ r61581_cmd_mode();
413
+ LV_DRV_DISP_PAR_WR_WORD(cmd);
414
+ }
415
+
416
+ /**
417
+ * Write data
418
+ * @param data the data
419
+ */
420
+ static inline void r61581_data(uint8_t data)
421
+ {
422
+ r61581_data_mode();
423
+ LV_DRV_DISP_PAR_WR_WORD(data);
424
+ }
425
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/R61581.h ADDED
@@ -0,0 +1,57 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @file R61581.h
3
+ *
4
+ */
5
+
6
+ #ifndef R61581_H
7
+ #define R61581_H
8
+
9
+ #ifdef __cplusplus
10
+ extern "C" {
11
+ #endif
12
+
13
+ /*********************
14
+ * INCLUDES
15
+ *********************/
16
+ #ifndef LV_DRV_NO_CONF
17
+ #ifdef LV_CONF_INCLUDE_SIMPLE
18
+ #include "lv_drv_conf.h"
19
+ #else
20
+ #include "../../lv_drv_conf.h"
21
+ #endif
22
+ #endif
23
+
24
+ #if USE_R61581
25
+
26
+ #ifdef LV_LVGL_H_INCLUDE_SIMPLE
27
+ #include "lvgl.h"
28
+ #else
29
+ #include "lvgl/lvgl.h"
30
+ #endif
31
+
32
+ /*********************
33
+ * DEFINES
34
+ *********************/
35
+
36
+ /**********************
37
+ * TYPEDEFS
38
+ **********************/
39
+
40
+ /**********************
41
+ * GLOBAL PROTOTYPES
42
+ **********************/
43
+ void r61581_init(void);
44
+ void r61581_flush(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p);
45
+ void r61581_fill(int32_t x1, int32_t y1, int32_t x2, int32_t y2, lv_color_t color);
46
+ void r61581_map(int32_t x1, int32_t y1, int32_t x2, int32_t y2, const lv_color_t * color_p);
47
+ /**********************
48
+ * MACROS
49
+ **********************/
50
+
51
+ #endif /* USE_R61581 */
52
+
53
+ #ifdef __cplusplus
54
+ } /* extern "C" */
55
+ #endif
56
+
57
+ #endif /* R61581_H */
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/SHARP_MIP.c ADDED
@@ -0,0 +1,182 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @file SHARP_MIP.c
3
+ *
4
+ */
5
+
6
+ /*-------------------------------------------------------------------------------------------------
7
+ * SHARP memory in pixel monochrome display series
8
+ * LS012B7DD01 (184x38 pixels.)
9
+ * LS013B7DH03 (128x128 pixels.)
10
+ * LS013B7DH05 (144x168 pixels.)
11
+ * LS027B7DH01 (400x240 pixels.) (tested)
12
+ * LS032B7DD02 (336x536 pixels.)
13
+ * LS044Q7DH01 (320x240 pixels.)
14
+ *
15
+ * These displays need periodic com inversion, there are two ways :
16
+ * - software com inversion :
17
+ * define SHARP_MIP_SOFT_COM_INVERSION 1 and set EXTMODE display pin LOW,
18
+ * call sharp_mip_com_inversion() periodically
19
+ * - hardware com inversion with EXTCOMIN display pin :
20
+ * define SHARP_MIP_SOFT_COM_INVERSION 0,
21
+ * set EXTMODE display pin HIGH and handle
22
+ * EXTCOMIN waveform (for example with mcu pwm output),
23
+ * see datasheet pages 8-12 for details
24
+ *
25
+ * draw_buf size : (LV_VER_RES / X) * (2 + LV_HOR_RES / 8) + 2 bytes, structure :
26
+ * [FRAME_HEADER (1 byte)] [GATE_ADDR (1 byte )] [LINE_DATA (LV_HOR_RES / 8 bytes)] 1st line
27
+ * [DUMMY (1 byte)] [GATE_ADDR (1 byte )] [LINE_DATA (LV_HOR_RES / 8 bytes)] 2nd line
28
+ * ...........................................................................................
29
+ * [DUMMY (1 byte)] [GATE_ADDR (1 byte )] [LINE_DATA (LV_HOR_RES / 8 bytes)] last line
30
+ * [DUMMY (2 bytes)]
31
+ *
32
+ * Since extra bytes (dummy, addresses, header) are stored in draw_buf, we need to use
33
+ * an "oversized" draw_buf. Buffer declaration in "lv_port_disp.c" becomes for example :
34
+ * static lv_disp_buf_t disp_buf;
35
+ * static uint8_t buf[(LV_VER_RES_MAX / X) * (2 + (LV_HOR_RES_MAX / 8)) + 2];
36
+ * lv_disp_buf_init(&disp_buf, buf, NULL, LV_VER_RES_MAX * LV_HOR_RES_MAX / X);
37
+ *-----------------------------------------------------------------------------------------------*/
38
+
39
+ /*********************
40
+ * INCLUDES
41
+ *********************/
42
+
43
+ #include "SHARP_MIP.h"
44
+
45
+ #if USE_SHARP_MIP
46
+
47
+ #include <stdbool.h>
48
+ #include LV_DRV_DISP_INCLUDE
49
+ #include LV_DRV_DELAY_INCLUDE
50
+
51
+ /*********************
52
+ * DEFINES
53
+ *********************/
54
+
55
+ #define SHARP_MIP_HEADER 0
56
+ #define SHARP_MIP_UPDATE_RAM_FLAG (1 << 7) /* (M0) Mode flag : H -> update memory, L -> maintain memory */
57
+ #define SHARP_MIP_COM_INVERSION_FLAG (1 << 6) /* (M1) Frame inversion flag : relevant when EXTMODE = L, */
58
+ /* H -> outputs VCOM = H, L -> outputs VCOM = L */
59
+ #define SHARP_MIP_CLEAR_SCREEN_FLAG (1 << 5) /* (M2) All clear flag : H -> clear all pixels */
60
+
61
+ /**********************
62
+ * TYPEDEFS
63
+ **********************/
64
+
65
+ /**********************
66
+ * STATIC PROTOTYPES
67
+ **********************/
68
+
69
+ /**********************
70
+ * STATIC VARIABLES
71
+ **********************/
72
+
73
+ #if SHARP_MIP_SOFT_COM_INVERSION
74
+ static bool_t com_output_state = false;
75
+ #endif
76
+
77
+ /**********************
78
+ * MACROS
79
+ **********************/
80
+
81
+ /*
82
+ * Return the draw_buf byte index corresponding to the pixel
83
+ * relatives coordinates (x, y) in the area.
84
+ * The area is rounded to a whole screen line.
85
+ */
86
+ #define BUFIDX(x, y) (((x) >> 3) + ((y) * (2 + (SHARP_MIP_HOR_RES >> 3))) + 2)
87
+
88
+ /*
89
+ * Return the byte bitmask of a pixel bit corresponding
90
+ * to draw_buf arrangement (8 pixels per byte on lines).
91
+ */
92
+ #define PIXIDX(x) SHARP_MIP_REV_BYTE(1 << ((x) & 7))
93
+
94
+ /**********************
95
+ * GLOBAL FUNCTIONS
96
+ **********************/
97
+
98
+ void sharp_mip_init(void) {
99
+ /* These displays have nothing to initialize */
100
+ }
101
+
102
+
103
+ void sharp_mip_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p) {
104
+
105
+ /*Return if the area is out the screen*/
106
+ if(area->y2 < 0) return;
107
+ if(area->y1 > SHARP_MIP_VER_RES - 1) return;
108
+
109
+ /*Truncate the area to the screen*/
110
+ uint16_t act_y1 = area->y1 < 0 ? 0 : area->y1;
111
+ uint16_t act_y2 = area->y2 > SHARP_MIP_VER_RES - 1 ? SHARP_MIP_VER_RES - 1 : area->y2;
112
+
113
+ uint8_t * buf = (uint8_t *) color_p; /*Get the buffer address*/
114
+ uint16_t buf_h = (act_y2 - act_y1 + 1); /*Number of buffer lines*/
115
+ uint16_t buf_size = buf_h * (2 + SHARP_MIP_HOR_RES / 8) + 2; /*Buffer size in bytes */
116
+
117
+ /* Set lines to flush dummy byte & gate address in draw_buf*/
118
+ for(uint16_t act_y = 0 ; act_y < buf_h ; act_y++) {
119
+ buf[BUFIDX(0, act_y) - 1] = SHARP_MIP_REV_BYTE((act_y1 + act_y + 1));
120
+ buf[BUFIDX(0, act_y) - 2] = 0;
121
+ }
122
+
123
+ /* Set last dummy two bytes in draw_buf */
124
+ buf[BUFIDX(0, buf_h) - 1] = 0;
125
+ buf[BUFIDX(0, buf_h) - 2] = 0;
126
+
127
+ /* Set frame header in draw_buf */
128
+ buf[0] = SHARP_MIP_HEADER |
129
+ SHARP_MIP_UPDATE_RAM_FLAG;
130
+
131
+ /* Write the frame on display memory */
132
+ LV_DRV_DISP_SPI_CS(1);
133
+ LV_DRV_DISP_SPI_WR_ARRAY(buf, buf_size);
134
+ LV_DRV_DISP_SPI_CS(0);
135
+
136
+ lv_disp_flush_ready(disp_drv);
137
+ }
138
+
139
+ void sharp_mip_set_px(lv_disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y, lv_color_t color, lv_opa_t opa) {
140
+ (void) disp_drv;
141
+ (void) buf_w;
142
+ (void) opa;
143
+
144
+ if (lv_color_to1(color) != 0) {
145
+ buf[BUFIDX(x, y)] |= PIXIDX(x); /*Set draw_buf pixel bit to 1 for other colors than BLACK*/
146
+ } else {
147
+ buf[BUFIDX(x, y)] &= ~PIXIDX(x); /*Set draw_buf pixel bit to 0 for BLACK color*/
148
+ }
149
+ }
150
+
151
+ void sharp_mip_rounder(lv_disp_drv_t * disp_drv, lv_area_t * area) {
152
+ (void) disp_drv;
153
+
154
+ /* Round area to a whole line */
155
+ area->x1 = 0;
156
+ area->x2 = SHARP_MIP_HOR_RES - 1;
157
+ }
158
+
159
+ #if SHARP_MIP_SOFT_COM_INVERSION
160
+ void sharp_mip_com_inversion(void) {
161
+ uint8_t inversion_header[2] = {0};
162
+
163
+ /* Set inversion header */
164
+ if (com_output_state) {
165
+ com_output_state = false;
166
+ } else {
167
+ inversion_header[0] |= SHARP_MIP_COM_INVERSION_FLAG;
168
+ com_output_state = true;
169
+ }
170
+
171
+ /* Write inversion header on display memory */
172
+ LV_DRV_DISP_SPI_CS(1);
173
+ LV_DRV_DISP_SPI_WR_ARRAY(inversion_header, 2);
174
+ LV_DRV_DISP_SPI_CS(0);
175
+ }
176
+ #endif
177
+
178
+ /**********************
179
+ * STATIC FUNCTIONS
180
+ **********************/
181
+
182
+ #endif
Floatkyun_Ultra-Vision/GUI/GUIguider_Project/lvgl-simulator/lv_drivers/display/SHARP_MIP.h ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /**
2
+ * @file SHARP_MIP.h
3
+ *
4
+ */
5
+
6
+ #ifndef SHARP_MIP_H
7
+ #define SHARP_MIP_H
8
+
9
+ #ifdef __cplusplus
10
+ extern "C" {
11
+ #endif
12
+
13
+ /*********************
14
+ * INCLUDES
15
+ *********************/
16
+
17
+ #ifndef LV_DRV_NO_CONF
18
+ #ifdef LV_CONF_INCLUDE_SIMPLE
19
+ #include "lv_drv_conf.h"
20
+ #else
21
+ #include "../../lv_drv_conf.h"
22
+ #endif
23
+ #endif
24
+
25
+ #if USE_SHARP_MIP
26
+
27
+ #ifdef LV_LVGL_H_INCLUDE_SIMPLE
28
+ #include "lvgl.h"
29
+ #else
30
+ #include "lvgl/lvgl.h"
31
+ #endif
32
+
33
+
34
+ /*********************
35
+ * DEFINES
36
+ *********************/
37
+
38
+ /**********************
39
+ * TYPEDEFS
40
+ **********************/
41
+
42
+ /**********************
43
+ * GLOBAL PROTOTYPES
44
+ **********************/
45
+ void sharp_mip_init(void);
46
+ void sharp_mip_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
47
+ void sharp_mip_rounder(lv_disp_drv_t * disp_drv, lv_area_t * area);
48
+ void sharp_mip_set_px(lv_disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t y, lv_color_t color, lv_opa_t opa);
49
+ #if SHARP_MIP_SOFT_COM_INVERSION
50
+ void sharp_mip_com_inversion(void);
51
+ #endif
52
+
53
+ /**********************
54
+ * MACROS
55
+ **********************/
56
+
57
+ #endif /* USE_SHARP_MIP */
58
+
59
+ #ifdef __cplusplus
60
+ } /* extern "C" */
61
+ #endif
62
+
63
+ #endif /* SHARP_MIP_H */