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metadata
title: Memory protocol
summary: >-
  Requests, responses, write descriptors, streaming fetches and unit-to-unit
  transfers against the memory agent — every flit type, who may send it, and
  what is and is not ordered.
tags:
  - spec
  - normative
  - memory
  - sysnode

Memory protocol

Kind: mixed, and marked per section.

Section Kind
§1–§5, §7–§9 — the encoding, the framing rules, the ordering guarantees Fixed
§3.2.3 — what the agent's shape forces on a receiver Convention, but binding. Nothing checks it; the agent will deliver in this shape regardless.
§6.0 — the payload inside an intra-mesh unit-to-unit burst Convention, free.
§9.3 — a burst that crosses a mesh boundary Fixed.
§10 — the read-path transform Addon. The slot is Fixed; what you put in it is yours.

The memory agent is the endpoint that turns mesh traffic into DRAM traffic. This document specifies the wire protocol against it: what a requester may send, what comes back, and what may be assumed about the order in which it arrives.

Flit field positions are in flit-format.md §4. The link handshake is in compute-unit-port.md §2. The architectural argument for why the agent is shaped this way is in arch/sysnode/.

Source of truth: src/kohakuaccel/sysnode/core/mag.v and src/kohakuaccel/sysnode/core/mag_mem_port.v.

1. What the agent presents to the mesh

The agent presents PORTS independent NoC endpoints, each at its own coordinate. Each port owns its intake queues, read engine, write slots and AXI channel. Nothing is shared between ports except the address space on the far side of AXI.

PORTS is mag's and sysnode's parameter of that name, 1 by default and at most 4 — the RTL declares four coordinate pairs and no more (parameters.md §5). The protocol below holds at every legal value; only the count varies.

Consequences that are protocol, not implementation:

  • A port is a server, not a route. Two requesters behind one port queue for the same read engine. Two requesters at different ports do not.
  • Ports MUST be placed at different mesh nodes. Routing is XY on clamped coordinates, so a port at (0, y) draws traffic to router (1, y). Two ports on one router split the server without splitting the funnel.
  • A memory port coordinate is also the control agent's address. The orchestrator has no endpoint of its own; it answers at port 0's coordinate. Inbound flits at a port are demuxed by type: memory types go to that port's engine, everything else goes to the agent. One address, two consumers, told apart by what the flit is.

That last point is what lets a compute unit reply to whoever sent its instruction without being configured: the completion is addressed at the orchestrator's coordinate, arrives at port 0, and is handed to the agent because CU_SIGNAL is not a memory type.

1.1 Inbound classification at a memory port

Flit Goes to Backpressure
MEM_RD_REQ, MEM_WR_REQ, MEM_WR_DATA that port's engine The engine's intake queues.
any type with rsvd[2] set the interlink encapsulator Round-robin across ports; a port waiting its turn holds busy, bounded by PORTS cycles.
everything else the control agent Round-robin. If the agent cannot take it at all, the flit is accepted and dropped.

The last row is deliberate and it is a protocol guarantee running the other way:

Control-plane traffic addressed at a memory port is best-effort. A flit the agent cannot accept is discarded rather than held.

The agent raises its own busy when its receive mailbox is full, and a host that never drains the mailbox leaves it full indefinitely. Holding the port for that would stall the memory flits behind it on the same link, for good, because nothing clears the condition. The framework trades a loss on a path nothing uses in steady state — completions bypass the mailbox entirely, and the driver does not read it — for removing an unbounded stall on the path everything uses.

Waiting one's turn is different and does hold the port. That is bounded by the port count.

1.2 Outbound arbitration at a memory port

Priority: control agent, then interlink, then the read/write engine. A flit leaves from the port on its destination's row.

Within the engine, the read-response emitter outranks the plain-read and write-ack path. A MEM_WR_ACK can therefore be delayed for the whole duration of a streaming fetch. It cannot be starved indefinitely — four response flits per entry against a fetch of at least four AXI beats leaves cycles free — but no latency bound is offered.

1.3 Intake backpressure

Each port keeps two intake queues, demuxed by type: one for read requests, one for write descriptors and write data.

  • With one queue, a read request at the head that cannot be served blocks the write data behind it — and that data is what lets a drain finish and frees the resource the read was waiting for.
  • mem_in_busy is either queue is near full, which depends only on the port's own state. It is not a function of the arriving flit's type. See compute-unit-port.md §2 for why that rule is absolute.
  • The margin is explicit: Q_MARGIN entries of Q_DEPTH. The port counts for itself rather than relying on the FIFO's almost flag, which is not a margin.

2. Message types

Code Name Sent by Consumed by Flits
0x0 MEM_RD_REQ any endpoint the agent 1
0x1 MEM_WR_REQ any endpoint the agent 1, followed by data
0x4 MEM_WR_DATA the same endpoint the agent len + 1
0x2 MEM_RD_RESP the agent the requester and any listed peers 1 per word
0x3 MEM_WR_ACK the agent nobody 1

A requester MUST NOT send MEM_RD_RESP or MEM_WR_ACK. The agent MUST NOT be sent any other type expecting memory service; another type arriving at a port coordinate is handed to the control agent, and if the agent cannot take it, dropped.

3. Reads

There are two request forms, distinguished by flags[6] (STREAM). They run in separate state machines and can be in flight at the same time, over the one AXI read channel.

3.1 Plain read

STREAM = 0.

  • One AXI burst of len + 1 beats from addr.
  • Each AXI beat becomes one MEM_RD_RESP flit, verbatim.
  • txn is echoed unchanged on every response flit.
  • last is set on the flit carrying the final beat.
  • rsvd[1:0] is 0.

This path exists for benches and bring-up. It occupies the port's shared FSM, so it excludes a write from being issued while it runs.

3.2 Entry read and streaming fetch

STREAM = 1. Served by the port's own read engine.

An entry is the unit this path works in, and its size is stated by the request: entry_words × DATA_W/8 bytes, giving entry_words AXI beats and entry_words response flits.

entry_words is [165:158] of the descriptor. 0, or any value above 4, means 4 — which is what every existing requester sends, so the field is backward compatible by construction.

There is no second geometry. A fetch is never transformed, so no request can imply a source entry of a different size from the one it names — see §10.

A streaming request covers count consecutive entries:

  • Entry i is read from addr + i × entry_bytes. Entries MUST be contiguous in memory; the engine accumulates the address and offers no stride.
  • count is 8 bits. 0 means 1. The maximum run is 255 entries.
  • Entries are fetched and emitted in ascending order, and the next entry's AXI address is issued the moment the previous entry's last beat lands, so the request-to-first-beat latency is paid once per run rather than once per entry.

3.2.1 How a response names its slot

This is the mechanism that makes streaming possible, and a requester MUST use it rather than keeping a cursor.

Header field Carries
txn The requester's own txn, plus this entry's index within the run, as an 8-bit sum.
rsvd[1:0] The word's index within the entry, 0–3.
last Set on the final word of each entry, not only of the run.

A requester MUST size its own tag space so that txn + count - 1 does not exceed 255. The addition is 8-bit and wraps silently; a run that wraps aliases two entries onto one slot.

Because every flit names its exact destination slot, arrival order is not load bearing and a requester needs no per-entry state. A requester that assembles an entry from consecutive flits into one register is relying on a property of the server — that one agent finishes an entry's words before starting the next — and MUST assert it rather than assume it. A second server, a reordering fetch engine, or two senders into one receiver would interleave two entries into one and produce a plausible wrong result.

3.2.2 Multicast to peers

A read request MAY name up to three extra destinations in peer[23:0], one {y, x} byte each, with n_peer saying how many are present.

  • The requester is always destination 0. The listed peers follow.
  • The entry is read once; the same latched words are re-sent with a different header per destination.
  • Every destination receives the same txn and the same word indices.
  • Destinations are served one entry at a time: all of entry i's words to destination 0, then all of entry i's words to destination 1, and so on.

This exists because a set of units frequently sweeps the same operand: served separately, that is one DRAM read per consumer for a bit-identical result.

The decision of who issues the request is not made by the framework. A sharing set must arrive at one issuer by some rule its own driver enforces; the framework neither elects one nor detects two.

3.2.3 What the agent's shape forces on you

Kind: Convention — but binding in practice. Nothing checks any of this. The agent will deliver in this shape whether or not your unit was designed for it, so a unit that ignores these has to convert, and conversion at the receiver is the thing entry tagging exists to avoid.

Your unit's local memory is entirely yours (see compute-unit-port.md, "What this document does not constrain"). The agent has no idea what it looks like. But the agent does have a shape of its own, and these five properties of it reach across the boundary:

The agent will… So a receiver should…
deliver in whole entries, never partial ones make the entry a natural write unit — an integer number of entries per buffer slot, not a fractional one
deliver one entry as entry_words consecutive flits, last on the final word assemble by word index rather than by counting arrivals
put the destination slot in the header — txn plus the entry index, and rsvd[1:0] for the word derive the write address from the flit, not from a cursor. A cursor is correct only for as long as there is exactly one server
interleave other traffic between an entry's words frame by type and tolerate gaps
deliver the same words to every peer destination of a multicast not assume it is the only recipient, and not assume its copy differs from anyone else's

Two idioms follow, both used by the reference units and neither required:

  • Assemble an entry in one register and commit on the last word. Cheap, and correct only because a single agent finishes an entry before starting the next. A unit that does this SHOULD assert it in simulation rather than assume it: a second server, a multicast source, or a reordering fetch engine would interleave two entries into one and produce a plausible wrong result.
  • Use the request's txn as the first destination slot. The agent adds the entry index, so a run of entries lands in a run of slots and the receiver needs no arithmetic at all.

A unit whose buffer geometry does not match the agent's entry can still request plain reads (§3.1) and place beats itself. It gives up streaming and multicast to do so.

3.2.4 How much a requester may have outstanding, and in what unit

A requester's outstanding budget is counted in response FLITS, not in requests and not in entries. One descriptor is one flit out and

count × entry_words

flits back, up to 255 × 4 at the field limits — from a single request that took one cycle to send.

The rule, and it is absolute:

A requester MUST NOT have more response flits outstanding than its receive path can absorb, and MUST compute that number in flits.

The receive path is bounded by RECV_DEPTH (compute-unit-port.md §8.2), which is a depth in flits. A requester that budgets in requests, or in entries, is off by entry_words and by count respectively, and the error is in the unsafe direction: it issues more than it can take.

Exceeding it does not overflow and does not corrupt. The requester's noc_in_busy goes high, the link stalls, and — the mesh being in-order behind it — everything else on that link stalls with it, including traffic that would have freed the resource. Local over-commitment becomes a network-wide stall, which is the one failure hop-by-hop flow control does not solve.

Two ways to stay inside it, both used in the tree:

  • Apply the bound as backpressure rather than as a constant. Hold recv_ready and let the receive queue fill; issue the next descriptor only once the previous run has drained. This needs no arithmetic and survives a change of RECV_DEPTH.
  • Bound the run at issue. Choose count so that count × entry_words fits the depth. This allows deeper overlap and has to be recomputed if either the depth or the entry geometry changes.

The same rule applies to a multicast requester in one direction only: the extra destinations receive their own copies, so a listed peer must size its budget against traffic it never asked for. A peer that has no notion of how much is coming can only use the backpressure form.

4. Writes

A write is a MEM_WR_REQ descriptor followed by len + 1 MEM_WR_DATA flits.

4.1 The reassembly rule

The mesh interleaves. Another node's flit can land between a descriptor and its data, so the agent gives each source coordinate its own reassembly slot and matches data to it by src_x, src_y.

The obligations that follow are absolute:

  • A source MUST NOT have more than one write open at a time. "Open" means the descriptor has been sent and its data is incomplete. Slots are matched by source coordinate alone, so two open writes from one source cannot be told apart, and which one the data binds to is undefined.
  • A source MUST send exactly len + 1 data flits per descriptor. The burst ends on the agent's beat counter, not on the flit stream, so a requester that miscounts its own data does not desynchronise the response — but it does leave a slot that never completes, and that slot is never freed.
  • A source MUST set last on the final data flit and clear it on the others.
  • src_* on the data flits MUST match the descriptor's. This is the only binding; a wrong source coordinate stores the bytes into another node's write.

4.2 Burst length limit

len MUST be at most 7 — that is, at most 8 beats per write, at the default build.

The limit is WBURST, a fixed constant of 8 in mag_mem_port.v, not a parameter. A slot holds WBURST beats and the descriptor's len field is truncated to $clog2(WBURST) + 1 bits on capture. A descriptor with len > 7 therefore has undefined behaviour: the count wraps and the data buffer aliases.

len = 0 reduces exactly to one beat per descriptor, which is what makes the burst form safe to turn off.

4.3 Slot count

WR_SLOTS MUST be at least two per node that can have a write in flight, not one.

A compute unit discards its MEM_WR_ACK and does not wait for it, so its next descriptor arrives while the previous burst is still on the AXI bus. A slot is held from descriptor until its ack is sent, so the previous write's slot is still allocated. With one slot per node the second descriptor finds nothing free, is never popped, and blocks the data flits behind it — which are what would have freed one.

Under-sizing does not corrupt anything. It deadlocks.

5. Acknowledgements

MEM_WR_ACK is a single flit, txn echoed, last set, payload all zero.

  • It carries no status. Success and failure are indistinguishable on the mesh.
  • It is sent when the AXI slave's write response has been received, so it does mean the data reached memory rather than a queue.
  • Nothing consumes it. Every compute unit in the tree drops it, and a unit that does not drop it wedges — see compute-unit-port.md §5. Acks are fire-and-forget by design.

A program that must read what it wrote therefore MUST NOT sequence on the ack. It sequences at an instruction boundary the host can observe: the writing instruction's completion, seen through the orchestrator's status mirror.

6. Unit-to-unit transfers (CU_DATA)

The framework's second data-movement path: one endpoint writes directly into another's local memory, without going through DRAM. It does not involve the memory agent at all except as a router of last resort for remote destinations.

6.0 Where the contract stops

Read this before the rest of the section, because the two halves have different force.

Layer Status Who agrees on it
The envelope — flit type, descriptor-then-data framing, buf_id, offset, len, flags, ack, destination coordinates, last Fixed contract. MUST. The framework.
The payload of a data flit, within one mesh Recommendation. Not specified, not checked. The two units, by being the same design.
Everything about a transfer that crosses a mesh boundary Fixed contract. MUST. §9.3. The framework.

Inside a mesh, the network does not care what two compute units say to each other. A router reads dst_x and dst_y; the memory agent does not know unit-to-unit interconnection exists at all. So the framework specifies the envelope and stops: the 256 bits of a CU_DATA data flit are not specified, and a unit may put whatever it likes there. Two units of the same design agree by construction, and two units of different designs agree by publishing what their buf_ids hold — which they must do anyway (see flit-format.md §4.7.1).

The framework's recommendation, which nothing enforces:

  • Send whole granules. offset counts 32-byte granules and advances one per flit, so a payload that is not a whole number of granules needs a length the descriptor cannot express.
  • Put a multi-flit item's low half first. A receiver that reassembles pairs can then complete on the odd granule with one comparison, and a burst that starts on an odd granule is detectably malformed.
  • Make the format a property of buf_id, not of a bit in the payload. One field naming the destination buffer already names the format; a second bit that could disagree with it is a type error waiting to happen.

The moment a transfer crosses a mesh boundary the recommendation becomes a requirement, because the interlink has to encapsulate and route it. §9.3.

6.1 Framing

Fixed contract.

  • One descriptor flit, then len + 1 data flits, all typed CU_DATA.
  • offset in the descriptor is the start granule; it advances by one per data flit. A burst is a run, so nothing needs a per-buffer cursor.
  • last is set on the final data flit.
  • buf_id names the destination buffer and is drawn from a framework namespace, not chosen by the unit. The allocation, including the index reserved for the staging adapter, is in flit-format.md §4.7.1.

6.2 Obligations

On the sender:

  • MUST send the descriptor and its data as one uninterrupted sequence from that endpoint.
  • MUST set flags[0] (signal_on_complete) if it intends to wait for the transfer. Without it the transfer is unobservable.
  • SHOULD name an explicit {ack_y, ack_x} when the receiver is another compute unit, because a completion sent back to a compute unit is consumed by nobody. MUST name one if the burst crosses a mesh boundary.
  • MUST NOT begin a second burst into the same receiver before the first has completed, unless that receiver publishes that it can reassemble more than one.

On the receiver:

  • MUST frame by descriptor-then-count, and MUST check each data flit's source coordinate against the open burst's. Two senders interleaving is otherwise indistinguishable from corruption: the second sender's descriptor is consumed as the first's data and both buffers fill with nonsense.
  • SHOULD check last against the descriptor's own count. They disagree exactly when interleaving has happened.
  • MUST range-check offset + len against the named buffer, and MUST reject rather than wrap.
  • MUST count a rejected burst out to its last flit anyway, or the next data flit is read as a descriptor.
  • SHOULD acknowledge a rejected burst, and SHOULD raise exec_fault on the next retirement, so the sender is released and the error is reported once rather than forever.

7. Ordering

7.1 Guaranteed

Guarantee Basis
Flits between one (src, dst) pair arrive in the order sent. One path per pair, XY dimension-order.
A write's data flits are applied in the order they were sent. Beat counter within the slot.
Entries of a streaming run are emitted in ascending order. The engine walks the run.
One entry's words are emitted consecutively to a given destination. The emitter finishes an entry per destination before advancing.
A MEM_WR_ACK implies the write reached the memory's response channel. It is issued on BVALID.

7.2 Not guaranteed — and these are the ones that bite

Non-guarantee What a requester must do
No ordering between flits from different sources. Frame by type and check src. Never by position.
No ordering between a read and a write, even from the same requester to the same port. They are separate machines on separate AXI channels. Sequence in the program, not in the protocol.
No ordering between two memory ports. Different ports are different AXI masters with no barrier between them. Do not let two ports touch the same words. The framework does not enforce disjointness.
No ordering between a MEM_WR_ACK and a later read of the same address. See §5: sequence at an instruction boundary.
No latency bound on anything. Nothing retries at the message level. Do not build a timeout into the datapath; report a fault and let the host decide.
No guarantee a response arrives at all if the request was malformed. See §8.

8. Faults

The memory path reports almost nothing to hardware. This is a deliberate v1 scope, and a requester MUST NOT build a recovery mechanism on top of a report that does not exist.

Condition What happens Reported
Input flit dropped because backpressure was late The flit is lost. Simulation $display only.
MEM_WR_DATA with no matching open write Dropped. Simulation $display only.
Write descriptor arrives with no free slot Not popped. Blocks the write queue. Nothing. Presents as a hang.
DRAM read or write (addr[39] = 0) naming a mesh other than the agent's own, in addr[37:36], on a flit not marked remote Not forwarded. The access aliases to local memory with the mesh field ignored. mag.v raises bad_remote_req into the interlink's status when ILINK != 0. A build without an interlink reports nothing.
Aperture read (addr[39] = 1, addr[38] = 0) naming another mesh, or an aperture other than 0 Dropped, not aliased. No MEM_RD_RESP is ever emitted, so the requester waits forever. Simulation $display only.
Aperture write, same condition Dropped. No AXI transaction and no MEM_WR_ACK; the write slot is freed rather than wedged. Simulation $display only.
AXI slave error response (BRESP/RRESP non-OKAY) Ignored. Nothing. MEM_WR_ACK carries no status.

The two aperture rows apply only when the port decodes apertures at all — mag_mem_port's AP_DECODE, which mag drives from the node's STAGE (parameters.md §5). With no staging built anywhere, addr[39] is not tested and an aperture address is served as DRAM.

The asymmetry between the DRAM rows and the aperture rows is deliberate and a requester must know which it is getting. A wrong-mesh DRAM address is aliased — it reads or writes the local bytes at the same offset, plausibly and silently. A wrong-mesh or unimplemented aperture address is dropped — a read hangs and a write is never acknowledged. Neither is a fault a program can catch; the second is at least visible as a stall rather than as a wrong answer.

A memory request MUST address the local mesh. There is no remote read and no remote compute-unit write in v1; only the mover's writes and encapsulated CU_DATA cross a boundary.

9. Host and inter-mesh paths

These are framework services rather than mesh protocol, and are specified here only far enough to state their contracts. The mechanism is in arch/sysnode/ and arch/axi.md.

9.1 The memory window

The agent is an AXI4 slave DATA_W bits wide, through which the host uploads and reads back memory. An upload is written verbatim: no address bit carries a conversion marker, and the bytes that land are the bytes that were sent.

What the window reaches is DRAM, and only DRAM. The host's upload becomes an ordinary requester on the agent's converged path, and nothing on that path decodes addr[39] for the aperture or addr[37:36] for another mesh. So:

  • an upload with addr[39] set does not reach the staging store — staging is the mover's to write;
  • an upload naming another mesh does not cross the interlink — it reaches local DRAM above the local capacity, where nothing answers.

Neither faults. A host that wants bytes in staging asks the control processor to move them there; a host that wants bytes in another mesh writes them into that mesh's own window. address-map.md has the host-side map and the routing prefix that chooses the window.

Retired: addr[ADDR_W-1] and addr[ADDR_W-2] used to mean QUANT and BLAYOUT, converting an upload on the way in, and the window was 32 of 34 address bits for that reason. That path is gone with the rest of the per-request transform selection (§10). A host that wants converted bytes in memory either converts them itself or uploads raw and has the mover convert on card, which is one descriptor and no host round trip.

9.2 The control window

A separate 64-bit AXI4 slave, wired straight to the orchestrator. Its register map is in control-registers.md §2.

9.3 Crossing a mesh boundary

This is fixed contract, and it is the one place unit-to-unit transfer stops being a local agreement between two units. The interlink has to encapsulate and route the burst, so it has to know its shape.

A remote burst is an ordinary CU_DATA burst whose header is filled in differently. Every field below is framework-owned on this path.

Header field Value on a remote burst Why
dst_x, dst_y The local memory-agent port's coordinates, not the destination endpoint's. The routers must deliver it to the local agent, which demuxes it to the encapsulator. The mesh never learns another mesh exists.
rsvd[2] 1. The remote marker. The agent's inbound demux tests this bit.
rsvd[1:0] The destination mesh id, 0–3. Routed by the inter-mesh switch, XY on mesh coordinates.
txn {fin_y[3:0], fin_x[3:0]} — the final endpoint's coordinate in the destination mesh. MUST be nonzero. CU_DATA has no other use for txn, and the encapsulator needs the final coordinate on the wire.
src_x, src_y The sending endpoint's own coordinates, unchanged. Preserved across the crossing; see below.

Rules:

  • rsvd[2], rsvd[1:0] and txn MUST be present on every flit of the burst, descriptor and data alike — not only on the descriptor. The encapsulator is stateless, and the routers interleave bursts from different senders at its port; a stateful encapsulator would need a CAM keyed on source to reunite them.
  • txn MUST be nonzero on a remote burst, and zero is what marks a burst local. (0,0) is safe as the "not remote" sentinel because it is a mesh corner, which touches no router and can hold no endpoint. A burst encoded before the interlink existed has an all-zero tail and therefore reads as local, which is what it was.
  • A remote burst MUST name its ack destination explicitly in {ack_y, ack_x}. Source coordinates are preserved across the crossing — which is what keeps two remote bursts arriving at one node distinguishable by the receiver's source check — so the "answer the sender" sentinel would resolve to a node in the wrong mesh.
  • A unit MUST NOT use txn for its own purposes on any CU_DATA flit that might cross a boundary.
  • On a local CU_DATA burst txn is not read by anything. The two reference units send different constants there, and both are correct.

Memory requests are not forwarded across a boundary. MEM_RD_REQ and MEM_WR_REQ naming a mesh other than the local one alias to local memory with the top two address bits ignored; see §8. Only the mover's writes and encapsulated CU_DATA cross.

10. The read-path transform

Kind: Addon. A slot that ships working and exists to be swapped. The interface around it is Fixed; the transform inside it is yours.

A read request no longer selects a transform. flags[4] (QUANT) and flags[5] (BLAYOUT) are reserved and ignored; a requester that sets them gets an untransformed fetch. The host upload window's QUANT/BLAYOUT address markers (§9.1) are retired with them.

The transform slot moved off the fetch path and belongs to the memory mover:

   mem / L2 --> [ slot ] --> mem / L2      the mover, once per tensor
   mem / L2 -----------------> port --> unit

A compute unit reads operands already in their final format. Conversion happens before the fetch, not during it — so it is paid once per tensor rather than once per read, which is what hidden state re-read across passes needs.

Two consequences for a requester:

  • An entry is entry_words × DATA_W/8 bytes, always. The old table where QUANT = 1 implied a 2048-bit source entry is gone; §3.2's entry_words rule is now the only one.
  • A single-use operand costs an explicit mover pass. DRAM traffic is unchanged — the same bytes are read once either way — but the conversion is a separate move the compiler or the control processor has to schedule.

The slot's own contract — the id-based selection, the port and geometry contracts, arbitration and the default occupant — is spec/transform-slot. Nothing in this protocol names a number format, and software never sees one.

There is no postprocess hook on the write path. A drain is written to memory verbatim. An accelerator that needs one is adding a framework feature, not configuring an existing one.