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title: A dispatch convention to start with
summary: >-
  The minimal contract between the KohakuTPU compiler's artifact and an on-chip
  SysNode runner, for one node on one mesh. What mesh_art.c already does,
  written down as a starting point.
tags:
  - cpu
  - rv64
  - sysnode
  - dispatch

A dispatch convention to start with

Scope: one SysNode, one mesh, no interlink. This is the tractable case — the compiler owns tiling, addressing and ordering; the SysNode is a thin runner that replays the artifact. Multi-node (each node running its slice, syncing over the interlink) is a layer above this, not a change to it.

This is not a new design; it is what tests/rv64/mesh_art.c already does, named so we can build on it.

The artifact (compiler-owned, unchanged)

{ flits: [256-bit CU_INST payloads], steps: [seed | kick | await | barrier] }, exactly as kohakuaccel.artifact.Artifact serialises. The payloads are header-less — the routing header is the dispatcher's, stamped by hardware. Operands are already in DRAM before dispatch; the artifact never carries data, because every unit L1 load is a self-fill descriptor reading DRAM.

The C form (embedded, to start)

An artifact compiles to a C table, e.g. vadd_artifact.h:

#define ART_NFLIT 26
static const unsigned long ART_FLITS[ART_NFLIT][4]; /* {ARG3,ARG2,ARG1,ARG0} per flit */
/* plus the operand/result DRAM addresses the compiler assigned */

Each row is one 256-bit payload split into the four mailbox words, high to low. (Later this table lives in DRAM and the runner walks it there; embedding is the starting point, not the endpoint.)

The runner loop

One pass over steps, in order:

step on the SysNode
seed(n) no-op — the mailbox has no credit register; the runner self-throttles instead
kick(x, y, base, nflits) for each flits[base .. base+nflits): poll STAT[15]==0, then write `DST=(y<<8)
await(x, y, count) drain count completions (STAT[7:0] + read HEAD / write HEAD to pop); a code == SIG_FAULT is a failure
barrier drain all outstanding completions

The mailbox tags every flit last=1, so each retires as SIG_BATCH_COMPLETE — the runner counts completions rather than trusting the batch flag.

Two rules the hardware forces

  1. GO needs STAT[15]==0 first. A second GO while a flit is still offered is dropped silently. Poll between sends.
  2. A completion does not order the unit's DRAM writes. A unit retires when its last write beat is sent, and this L1 is not coherent with another unit's writes. Settle (a delay, or a later dependent kick) before reading a result.

The operand rule

Operands go to DRAM at the compiler's assigned addresses. The SysNode reaches DRAM as DRAM_BASE | addr — the low bits decode to the memory node's axi_ram, which is the same place a unit's self-fill lands, so the two agree by construction.

Format is per unit. A vector core's VFILL reads plain fp16 and converts to E8M15 internally, so vec operands stay fp16. A matmul cluster's FILL reads MXFP7-packed entries (128 B/entry: 7-bit fields + E5M3 scales, via to_mxfp7_words_tiled), not fp16 — the offline model reads fp16 and quantises at compute, which matches the numbers but not the DRAM bytes. Put the right format in DRAM per the target unit.

Multi-unit and fusion (what the steps already encode)

A real kernel (a matmul with a vec epilogue; attention) spans mat and vec units, and the runner must honour the ordering the compiler put in steps — it is not free. From a fused mat→vec artifact (mm_silu):

  • The producer round kicks all the mat clusters, then awaits both the producers' own completions and the consumers' SIG_DATA_RECEIVED peer-acks — on vec coords the round never kicked. The mat→vec data is a CU_DATA peer burst drained straight into the vec core's L1, in fabric, not through the SysNode. The peer-ack await is what proves the tile is resident before the barrier; the vec kernel itself does not block on the burst.
  • A hard barrier separates the two dispatches (the producer round fully retires before the consumer epilogue is staged).
  • Two invariants: restage every round from slot 0, and a node kicked N times in a round is awaited once for the cumulative total (the poll is ==, not ). So the runner tracks per-node cumulative completion counts.

So the runner is still thin — it just interprets kick/await/barrier faithfully, including awaits on coords it never kicked. The fusion is the compiler's; the ordering is the steps'.

Memory movement: a vec kernel, not the mover

Transpose and rearrange of intermediates compile to vector-core relayout kernels (word-permute via VFILL/VDRAIN, or a 4×4 granule transpose via VSHUF), dispatched like any other vec kernel — never a node-mover descriptor. The hardware node mover (mm_mover, MODE_TRANSPOSE) exists and the SysNode can drive it directly through the 0x80 window, but no compiler artifact targets it. So "memory-movement requirements" in a compiled model are just more vec dispatches; the runner needs nothing new for them.

Deliberately out of scope (for now)

  • Cross-mesh. DST is mesh-local (x,y, no mesh id). Multi-node dispatch, global addresses (mesh id at addr[37:36]) and interlink doorbells are the OS layer above this runner.
  • Scheduling. steps run in order; the compiler already decided them.