| --- |
| title: KohakuAccel compiler framework |
| summary: A frameworkized three-level IR for MAG + NoC-mesh accelerators, plus the tools that make a frontend, a backend and an IR easier to design. |
| tags: |
| - compiler |
| - framework |
| --- |
| |
| # The compiler stack |
|
|
| Independent of the driver. The compiler produces an **artifact**; the driver |
| executes one. Neither imports the other. |
|
|
| ## What we ship, and what "framework" means here |
|
|
| Shipping a working middle is not enough. A framework is judged by what it makes |
| possible, so the question this package answers is: |
|
|
| > **What would otherwise stop you building a compiler on top of MAG + NoC mesh, |
| > when your workload is inside our scope?** |
|
|
| Three answers, and they are the three halves of this package: |
|
|
| 1. **A working middle.** Placement, round packing, coalescing, completion |
| accounting, emission. Machine-determined, identical for every workload. |
| 2. **An IR you inherit rather than invent.** Three levels, with traversal, |
| verification, printing and a pass manager already written. You define what |
| your nodes MEAN; you do not write a compiler infrastructure. |
| 3. **Tools for the two ends.** Builders that make an L3 graph without hand-wiring |
| it, and a declarative ISA toolkit that turns a field table into an encoder, a |
| decoder, a validator and a disassembler. |
|
|
| Point 3 is the one people skip and then regret. Hand-rolled bit packing is |
| exactly the defect class `noc_pkt.vh` demonstrates in RTL — one layout restated |
| in seven places, correct only by agreement — and a unit ISA invites the same |
| mistake in Python. |
|
|
| ## The pipeline |
|
|
| your frontend L3 graph L2 schedule L1 program your backend |
| tensor ops -> what the -> where and -> instruction -> bits on |
| scene work is when streams the wire |
| filter graph |
| task set |
| PROJECT FRAMEWORK IR FRAMEWORK FRAMEWORK IR PROJECT |
| + your nodes (all of it) + your encoding |
| |
| Three levels, and the claim is that **every workload in scope has all three** — |
| only the content differs. |
|
|
| | | L3: graph | L2: schedule | L1: program | |
| |---|---|---|---| |
| | **tensor** | shaped tensor ops, fusion | passes over tiles, on clusters | GEMM/FILL/DRAIN instructions | |
| | **ray tracing** | scene, BVH build, bounce stages | tiles x bounces, on units | trace/shade instruction per tile | |
| | **DSP** | a filter graph | stage x block, pinned pipeline | filter opcodes and coefficients | |
| | **CPU mesh** | parallelizable task decomposition | sub-kernel per core, per superstep | the sub-kernel's compiled code | |
|
|
| For a CPU mesh the chain reads: *complex parallelizable task* -> *a graph of how |
| it splits into parallel stages* -> *a schedule binding stages to cores and |
| supersteps* -> *one sub-kernel per core* -> your own compiler turns that |
| sub-kernel into code. The last arrow is a backend we do not own, and the ISA |
| toolkit is aimed exactly there. |
|
|
| ## What the topology forces — the reason a middle exists at all |
|
|
| Six constraints, none from a workload. |
|
|
| **1. Work must be placed on coordinates.** Endpoints live at `(x, y)`. |
|
|
| **2. Distance is computable.** XY dimension-order routing makes hops between two |
| endpoints exactly `|Δx| + |Δy|`, so a placement cost function exists without |
| knowing what is placed. |
|
|
| **3. Memory is reached by descriptor, ahead of time.** No demand fetch, so every |
| compiler emits explicit movement and every task has a statically known footprint |
| or does not fit. |
|
|
| **4. Dispatch is in bounded rounds.** `stage_flits` and `ncmd` bound one round; |
| packing is the same arithmetic for a GEMM or a bounce. |
|
|
| **5. Credit bounds in-flight instructions per unit.** Exceeding `INST_DEPTH` does |
| not slow the machine, it wedges it: a full instruction FIFO backpressures the |
| link carrying the memory responses that unit is waiting for. A scheduler that |
| does not model this emits programs that hang. |
|
|
| **6. Completion is counted, not named.** Knowing how many completions a round |
| produces is a compile-time obligation. |
|
|
| ## What the topology gives — and why it generalises |
|
|
| **Multi-destination reads.** A read request carries extra destinations, so one |
| fetch, one pass through the transform stage, serves several units. Usually |
| described as a tensor trick — every cluster sweeps the same rows of A — but it is |
| nothing of the kind: |
|
|
| - tensor: shared A-operand rows |
| - ray tracing: BVH top levels, which every tile reads |
| - CPU mesh: a shared code page |
| - DSP: a shared coefficient table |
|
|
| **So coalescing is a framework pass.** It depends only on two tasks declaring the |
| same region, never on what the region holds. The *communication* optimisations |
| generalise even though the *computation* does not — that is the payoff of a NoC |
| substrate, and it is most of why the middle is worth having. |
|
|
| ## The upper seam: builders, so a frontend is not hand-wired |
|
|
| Four shapes cover every workload above: |
|
|
| | builder | shape | used by | |
| |---|---|---| |
| | `spread` | one domain, N independent pieces | GEMM tiles, ray tiles, DSP blocks, SPMD cores | |
| | `chain` | stage k feeds stage k+1 | DSP pipelines, multi-pass rendering | |
| | `gather` | many pieces reduce into one | K-reduction, ray accumulation, histogram merge | |
| | `iterate` | repeat a body, barrier between | bounces, solver iterations, CPU supersteps | |
|
|
| A ray-tracing frontend is roughly `iterate(bounces, lambda k: spread(tiles, |
| trace(k)))`. A CPU-mesh frontend is `spread` with `policy=PINNED`. A DSP frontend |
| is `chain`. They compose, and composing them is what a frontend is at this layer. |
|
|
| ## The lower seam: an ISA you declare rather than pack |
|
|
| The backend contract is four methods, one required. But the work behind `encode` |
| is where projects lose time, so the framework ships a field-table toolkit: |
|
|
| LOAD = InstFormat("LOAD", [ |
| Field("op", 8, const=0x01), |
| Field("dst", 4), |
| Field("addr", 34), |
| Field("len", 16), |
| ]) |
| |
| From that one declaration you get `encode(**kwargs)` with range checking on every |
| field, `decode(word)`, a disassembler, and a round-trip test. Overlapping or |
| over-wide fields raise at construction rather than producing traffic that routes |
| plausibly and means something else. |
|
|
| ## Where this stops |
|
|
| - **Software pipelining across rounds does not fit.** A barrier separates rounds. |
| A DSP chain wanting stage `k` of block `b+1` overlapped with stage `k+1` of |
| block `b` wants what the round model forbids — such a workload emits ONE round |
| of long-running tasks that stream unit-to-unit and pipelines inside the units. |
| - **Data-dependent dispatch does not fit.** A footprint must be known before |
| staging; discovering what to read by reading means splitting into rounds and |
| paying a host round trip. |
| - **Dynamic work stealing does not fit.** Placement is compile-time. Uneven ray |
| tiles will straggle; the answer is smaller tasks and more rounds. |
| - **Tiling is not ours.** Tile shape needs capacities, reuse and a cost model that |
| are project-specific. It happens at L3. |
|
|
| ## Layout |
|
|
| compiler/ |
| kohakuaccel/ |
| ir/ base.py l3.py l2.py l1.py verify.py printer.py |
| passes/ manager.py infer.py place.py pack.py coalesce.py emit.py |
| frontend/ build.py domain.py |
| backend/ isa.py slots.py |
| machine.py where units are, what bounds a round, hop cost |
| artifact.py the symbolic schedule a driver executes |
| compile.py the default pipeline |
| kohakutpu/ the tensor frontend and backend |
| examples/ saxpy, readable in one sitting |
| tests/ |
| |