| # Perfect Dark (GBC) - No PCM Sound | |
| - Source URL: https://github.com/MiSTer-devel/Gameboy_MiSTer/issues/87 | |
| In the GBC game Perfect Dark the PCM sound (which plays a relatively big part in this game) does not work. | |
| Steps to reproduce: press start a few times once the game boots in order to select a new game and have the game automatically create a name for your save file. After the name entry screen, an intro dialog screen will appear. This dialog should be fully voiced via PCM samples, but instead there's silence. Same goes for all the gunshots, footsteps, and various grunts/yells the characters make throughout the game. | |
| Example video with the PCM samples in the intro playing correctly; relevant section starts at about 54sec: https://youtu.be/xeLNNsVPSCA?t=54 | |
| ## Fetched Issue/PR Details | |
| Title: Perfect Dark (GBC) - No PCM Sound (#87) | |
| Repository: MiSTer-devel/Gameboy_MiSTer | |
| Description: The reporter identified that PCM sound functionality is non-functional in the Game Boy Color version of Perfect Dark. They noted: "the PCM sound (which plays a relatively big part in this game) does not work." | |
| Steps to Reproduce: Start the game, press start multiple times to initiate a new save file with auto-generated naming, then proceed through the name entry screen to reach an intro dialog sequence that should feature voice acting via PCM samples. | |
| Affected Audio Elements: | |
| - Intro dialog voice acting | |
| - Gunshot sound effects | |
| - Footstep sounds | |
| - Character vocalizations (grunts/yells) | |
| Reference Material: A YouTube link demonstrates the PCM samples functioning correctly, with the relevant audio sequence beginning around the 54-second mark. | |
| Status: Closed (resolved via PR #216) | |
| Label: bug | |
| Opened: June 24, 2020 | |
| Linked Issues: Resolving PR #216. | |