Datasets:
uid stringclasses 10
values | dataset_id stringclasses 1
value | season int64 2.02k 2.02k | field_zone stringclasses 7
values | down_distance stringclasses 8
values | personnel int64 11 21 | defensive_front stringclasses 6
values | coverage_shell stringclasses 4
values | playcall_type stringclasses 10
values | spacing_quality stringclasses 2
values | matchup_advantage stringclasses 2
values | decision_summary stringclasses 10
values | question stringclasses 1
value | ground_truth_label stringclasses 2
values | ground_truth_rationale stringclasses 10
values | outcome_signal stringclasses 5
values | source_citation stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NFLRZ-001 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,024 | inside_20 | 2_and_4 | 11 | even | Cover_2 | quick_slant | clean | yes | Slant vs soft zone. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | coherent | Spacing and matchup aligned. | td_likely | Synthetic |
NFLRZ-002 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,024 | inside_10 | 3_and_goal | 12 | heavy | man | deep_fade | poor | no | Fade vs tight space. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | incoherent | Low spacing and poor matchup. | fg_attempt_likely | Synthetic |
NFLRZ-003 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,024 | inside_20 | 1_and_10 | 12 | light | Cover_3 | play_action_cross | clean | yes | PA cross vs zone. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | coherent | Run threat plus spacing. | td_likely | Synthetic |
NFLRZ-004 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,024 | inside_5 | 2_and_goal | 13 | heavy | goal_line | slow_develop | poor | no | Slow play vs heavy front. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | incoherent | Time and space mismatch. | stuffed_risk | Synthetic |
NFLRZ-005 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,023 | inside_15 | 3_and_6 | 11 | nickel | man | mesh | clean | yes | Mesh vs man. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | coherent | Good spacing vs man. | td_likely | Synthetic |
NFLRZ-006 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,023 | inside_10 | 2_and_7 | 12 | heavy | Cover_2 | deep_post | poor | no | Post in tight zone. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | incoherent | Concept too deep. | fg_attempt_likely | Synthetic |
NFLRZ-007 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,023 | inside_20 | 2_and_3 | 21 | base | Cover_3 | run_power | clean | yes | Power vs light box. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | coherent | Box count favorable. | td_likely | Synthetic |
NFLRZ-008 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,023 | inside_8 | 3_and_goal | 11 | dime | man | slow_screen | poor | no | Screen vs tight man. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | incoherent | Space limited and timing slow. | stop_likely | Synthetic |
NFLRZ-009 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,022 | inside_12 | 1_and_goal | 12 | base | Cover_2 | quick_out | clean | yes | Quick out vs zone. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | coherent | Timing and spacing aligned. | td_likely | Synthetic |
NFLRZ-010 | nfl-red-zone-playcall-coherence-risk-v0.1 | 2,022 | inside_6 | 3_and_goal | 13 | heavy | goal_line | deep_drop | poor | no | Deep drop near goal. | Is red-zone playcall coherence intact. Answer coherent or incoherent. | incoherent | Pocket time and space mismatch. | sack_risk | Synthetic |
What this repo is for
Detect red-zone playcall breakdown risk.
Focus
field zone and space constraints
personnel vs defensive front
spacing quality
matchup advantage
concept timing
Why it matters Red-zone failure decides games. Bad spacing and wrong concept are the early signals.
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