Motion_Dataset / README.md
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---
task_categories:
- robotics
language:
- en
tags:
- motion-capture
- humanoid-robotics
- human-motion
- physical-ai
- whole-body-control
- nvidia-soma
- unitree-g1
- bvh
- csv
- temporal-annotations
- imitation-learning
- motion-retargeting
pretty_name: Apple Arts Studios Motion Dataset
size_categories:
- 1K<n<10K
license: other
license_name: apple-arts-studios-motion-dataset-license
license_link: LICENSE.md
configs:
- config_name: metadata
data_files:
- split: train
path: "AAS_Metadata.csv"
extra_gated_heading: "Request Access to Apple Arts Studios Motion Dataset"
extra_gated_prompt: |
Please complete the questionnaire below and confirm your agreement with the Apple Arts Studios Motion Dataset License to request access.
This dataset contains professionally captured and processed human motion data for AI, humanoid robotics, Physical AI, imitation learning, motion retargeting, animation, and related research.
**STUDENT VERIFICATION**
If you selected "Student" as your affiliation, you must complete Student ID verification before your access request can be approved.
**Submit your Student ID Card here**:
**https://script.google.com/macros/s/AKfycbz8_j4coqhtoHr5CVzd7xGiG_q5U7lklnl0TsZ7dPVOuzZ3I5I5JRl7rePsILtqLIkv/exec**
The verification form requires only your full name and a clear copy of your valid Student ID Card.
After submitting your Student ID Card, your Hugging Face access request will remain pending until it is reviewed by Apple Arts Studios.
For commercial licensing or other enquiries, contact us at hello@appleartsstudios.com.
By submitting this form, you confirm that the information provided is accurate and agree to the dataset terms.
extra_gated_fields:
First Name: text
Last / Family Name: text
Company / Institution: text
Affiliation:
type: select
options:
- Academic / University
- Research Institution
- Robotics / AI Company
- Game / Animation / VFX Company
- Independent Researcher
- Student
- Other
Professional / Company Email: text
Intended Use Case:
type: select
options:
- Humanoid Robotics
- Physical AI
- Imitation Learning
- Reinforcement Learning
- Motion Retargeting
- Robotics Simulation
- Human Motion Research
- Academic Research
- Animation / Games / VFX
- Commercial Research
- Other
Country: country
I confirm that I agree with the Apple Arts Studios Motion Dataset License: checkbox
---
<p align="center">
<img
src="https://huggingface.co/datasets/Appleartsstudios/Motion_Dataset/resolve/main/AAS_Logo.png"
alt="Apple Arts Studios Logo"
width="300"
>
</p>
# Apple Arts Studios Motion Capture Dataset
## Dataset Overview
The **Apple Arts Studios Motion Capture Dataset** is a professionally captured, full-body human-motion dataset designed for:
- Artificial intelligence
- Humanoid robotics
- Motion generation
- Animation
- Simulation
- Action recognition
- Human-motion research
This release contains **5 hours of originally captured motion data**.
Left–right mirrored versions of the original motions are also included, increasing the total distributed duration to **10 hours**.
> **Original captured motion:** 5 hours
> **Mirrored motion augmentation:** 5 hours
> **Total distributed motion duration:** 10 hours
The mirrored motions are derived from the original recordings and should be treated as **data augmentation**, not as independently captured performances.
The dataset covers locomotion and full-body movement across:
- Flat rubbered floors
- Ramps
- Stairs
- Object-interaction environments
It includes multiple:
- Movement speeds
- Directions
- Body positions
- Transitions
- Movement styles
- Performer variations
Each motion is provided in the following representations:
- **SOMA Uniform BVH at 30 FPS**
- **Unitree G1 CSV**
- **JSON metadata**
- **Original and mirrored variants**
- **Structured environment, category, action, and actor hierarchy**
## Dataset Origin
This dataset, published by **Apple Arts Studios**, was conceived, performed, captured, processed, and curated entirely in-house at our own motion-capture facility for internal research and dataset development.
## Data Tiers
Apple Arts Studios motion data is available in two tiers. This Hugging Face repository provides a public evaluation release from Tier 1.
### Tier 1 — Segmented Motion Clips
Individually trimmed, cleaned, and training-ready clips. Each file contains one clearly defined action, separated by performer and variation, with T-poses, idle periods, and unrelated motion removed.
- Typical clip duration: **10–20 seconds**
- Formats: **SOMA Uniform BVH at 30 FPS** and **Unitree G1 CSV**
- Metadata: **Structured CSV and JSONL**
- Current release: **5 hours original + 5 hours mirrored = 10 hours**
- Full Tier 1 library:
- Original: **67 hours 04 minutes**
- Mirrored: **67 hours 04 minutes**
- Total: **134 hours 08 minutes**
### Tier 2 — Full-Length Capture Sequences
Continuous motion-capture recordings that preserve the complete capture timeline, including T-poses, idle actions, transitions, resets, performer repositioning, and settle time between variations.
- Original: **195 hours 48 minutes**
- Mirrored: **195 hours 48 minutes**
- Total: **391 hours 36 minutes**
Synchronized witness-camera footage and OptiTrack Motive reference recordings are also available for the original capture sessions.
> **Note:** Tier 1 clips are segmented from the Tier 2 recordings and are not additional capture hours. Mirrored files are left-right augmented versions of the original motion and are not separately captured performances. Mirroring applies only to motion data, not to reference recordings.
## Licensing and Access
This Hugging Face release is provided as a public evaluation sample. The complete Tier 1 library, Tier 2 full-length sequences, additional action categories, and custom motion-capture services are available under a commercial licence.
For licensing and dataset access:
- **Email:** hello@appleartsstudios.com
- **Website:** https://www.appleartsstudios.com/
---
## Dataset Information
| Property | Description |
|---|---|
| **Dataset Provider** | Apple Arts Studios |
| **Dataset Type** | Full-body + fingers human motion capture |
| **Original Capture Duration** | 5 hours |
| **Mirrored Duration** | 5 hours |
| **Total Distributed Duration** | 10 hours |
| **Total Files** | 2,584 original and mirrored files combined |
| **Retargeted BVH Representation** | SOMA Uniform BVH |
| **SOMA Uniform Frame Rate** | 30 FPS |
| **Humanoid Robot Representation** | Unitree G1 |
| **Unitree G1 Format** | CSV |
| **Metadata Format** | JSON |
| **Motion Variants** | Original and mirrored |
| **Dataset Organization** | Environment, category, action, and actor |
| **Primary Applications** | AI, humanoid robotics, animation, simulation, and motion research |
---
# Motion Representations
## 1. SOMA Uniform BVH
The **SOMA Uniform BVH** files contain the same motions converted to the standardized SOMA Uniform skeletal representation.
These files are provided at **30 FPS** and use a consistent:
- Skeleton hierarchy
- Joint naming convention
- Bone structure
- Body proportion
- Reference representation
The standardized representation allows motions from different performers to be compared and processed using the same skeletal structure.
The SOMA Uniform representation may support:
- Motion-generation research
- Motion retrieval
- Skeletal representation learning
- Cross-actor motion comparison
- Standardized animation processing
- Human-motion machine learning
- Motion classification
- Motion prediction
- Motion embedding research
---
## 2. Unitree G1 CSV
The **Unitree G1 CSV** files provide motion data mapped to the Unitree G1 humanoid robot representation.
These files are intended for robotics research and may support:
- Human-to-robot motion retargeting
- Humanoid imitation learning
- Motion-policy development
- Simulation demonstrations
- Whole-body control research
- Physical-AI applications
- Reinforcement-learning research
- Robot-motion visualization
### Important Safety and Compatibility Notice
The Unitree G1 CSV files should **not** be treated as immediately deployable robot-control commands.
---
## 3. JSON Metadata
Each motion is accompanied by structured **JSON metadata**.
The metadata may include:
- Motion identifier
- Motion name
- Action name
- Category
- Subcategory
- Actor identifier
- Take number
- Version number
- Motion representation
- Frame rate
- Frame count
- Duration
- Original or mirrored status
- Movement direction
- Movement speed
- Object or prop information
- Relative file path
- Capture-system information
- Skeleton information
The metadata connects the corresponding SOMA Uniform BVH, and Unitree G1 CSV representations of the same motion.
---
# Frame-Rate Information
The dataset contains representation-specific frame rates.
| Representation | Frame Rate |
|---|---:|
| **SOMA Uniform BVH** | 30 FPS |
| **Unitree G1 CSV** | Recorded in the corresponding file metadata |
Users should **not assume that all distributed representations use the same frame rate**.
When comparing or synchronizing SOMA Uniform BVH, and Unitree G1 CSV files, users should account for:
- Resampling
- Frame indexing
- Frame count
- Motion duration
- Timestamp alignment
- Start-frame alignment
- Representation-specific processing
The filenames remain consistent across representations so that matching files can be identified and paired automatically.
---
# Original and Mirrored Motions
The dataset contains both original and left–right mirrored motion files.
## Original Motions
Original motions are captured performances processed through the Apple Arts Studios motion-capture pipeline.
## Mirrored Motions
Mirrored motions are derived from the corresponding original motion by applying left–right motion transformation.
Mirrored files are identified in the metadata using the original or mirrored status.
A mirrored motion should remain connected to its original source motion through a corresponding source-motion identifier.
> Mirrored motions are included as augmented data and are not counted as separately captured performances.
---
# Dataset Organization
The dataset is organized using a structured hierarchy based on:
1. Motion representation
2. Motion environment
3. Original or mirrored status
4. Surface or interaction type
5. Action category
6. Action name
7. Actor identifier
Example structure:
```text
AAS_Motion_Dataset/
├── Soma_Bvh/
│ └── Locomotions/
│ ├── Original/
│ └── Mirrored/
├── Unitree_G1_Csv/
│ └── Locomotions/
│ ├── Original/
│ └── Mirrored/