World model
updated
WorldVLA: Towards Autoregressive Action World Model
Paper
• 2506.21539
• Published • 40
LatticeWorld: A Multimodal Large Language Model-Empowered Framework for
Interactive Complex World Generation
Paper
• 2509.05263
• Published • 11
VLA-RFT: Vision-Language-Action Reinforcement Fine-tuning with Verified
Rewards in World Simulators
Paper
• 2510.00406
• Published • 69
GigaBrain-0: A World Model-Powered Vision-Language-Action Model
Paper
• 2510.19430
• Published • 55
WMPO: World Model-based Policy Optimization for Vision-Language-Action Models
Paper
• 2511.09515
• Published • 21
Can World Simulators Reason? Gen-ViRe: A Generative Visual Reasoning Benchmark
Paper
• 2511.13853
• Published • 37
Rethinking Video Generation Model for the Embodied World
Paper
• 2601.15282
• Published • 46
EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experience
Paper
• 2601.15876
• Published • 92
WorldCompass: Reinforcement Learning for Long-Horizon World Models
Paper
• 2602.09022
• Published • 21
When and How Much to Imagine: Adaptive Test-Time Scaling with World Models for Visual Spatial Reasoning
Paper
• 2602.08236
• Published • 9
K-Search: LLM Kernel Generation via Co-Evolving Intrinsic World Model
Paper
• 2602.19128
• Published • 7
Anatomy of a Lie: A Multi-Stage Diagnostic Framework for Tracing Hallucinations in Vision-Language Models
Paper
• 2603.15557
• Published • 30
OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
Paper
• 2604.04707
• Published • 198
Zero-shot World Models Are Developmentally Efficient Learners
Paper
• 2604.10333
• Published • 6
MultiWorld: Scalable Multi-Agent Multi-View Video World Models
Paper
• 2604.18564
• Published • 49
A Benchmark for Interactive World Models with a Unified Action Generation Framework
Paper
• 2605.03941
• Published • 4
When to Trust Imagination: Adaptive Action Execution for World Action Models
Paper
• 2605.06222
• Published • 41
Do Enterprise Systems Need Learned World Models? The Importance of Context to Infer Dynamics
Paper
• 2605.12178
• Published • 65
WorldReasonBench: Human-Aligned Stress Testing of Video Generators as Future World-State Predictors
Paper
• 2605.10434
• Published • 30
World Model for Robot Learning: A Comprehensive Survey
Paper
• 2605.00080
• Published • 16
World Action Models: The Next Frontier in Embodied AI
Paper
• 2605.12090
• Published • 73
YoCausal: How Far is Video Generation from World Model? A Causality Perspective
Paper
• 2605.30346
• Published • 51
World Models Meet Language Models: On the Complementarity of Concrete and Abstract Reasoning
Paper
• 2606.03603
• Published • 28
Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators
Paper
• 2606.06476
• Published • 16
Discrete-WAM: Unified Discrete Vision-Action Token Editing for World-Policy Learning
Paper
• 2606.05645
• Published • 2
Latent Spatial Memory for Video World Models
Paper
• 2606.09828
• Published • 71
AHA-WAM:Asynchronous Horizon-Adaptive World-Action Modeling with Observation-Guided Context Routing
Paper
• 2606.09811
• Published • 15
World Model Self-Distillation: Training World Models to Solve General Tasks
Paper
• 2606.12072
• Published • 15
Geometric Action Model for Robot Policy Learning
Paper
• 2606.17046
• Published • 117
Paper
• 2606.18208
• Published • 466
WorldLines: Benchmarking and Modeling Long-Horizon Stateful Embodied Agents
Paper
• 2606.18847
• Published • 7
World Action Models: A Survey
Paper
• 2606.20781
• Published • 59
Qwen-AgentWorld: Language World Models for General Agents
Paper
• 2606.24597
• Published • 167
World Value Models for Robotic Manipulation
Paper
• 2606.24742
• Published • 8
In-Context World Modeling for Robotic Control
Paper
• 2606.26025
• Published • 61
Orca: The World is in Your Mind
Paper
• 2606.30534
• Published • 438
Seed2.0 Model Card: Towards Intelligence Frontier for Real-World Complexity
Paper
• 2607.00248
• Published • 30
Infinite Worlds with Versatile Interactions
Paper
• 2607.07534
• Published • 46
GigaWorld-Policy-0.5: A Faster and Stronger WAM Empowered by AutoResearch
Paper
• 2607.13960
• Published • 25
BadWAM: When World-Action Models Dream Right but Act Wrong
Paper
• 2607.15207
• Published • 44
From Pixels to States: Rethinking Interactive World Models as Game Engines
Paper
• 2607.14076
• Published • 31
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
Paper
• 2607.18367
• Published • 63
Generative World Renderer at the Speed of Play
Paper
• 2607.18703
• Published • 86
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation
Paper
• 2607.26754
• Published • 19
QQWorld: Quantile-Quantile Matching for World Model Regularization
Paper
• 2607.28415
• Published • 31
WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity
Paper
• 2608.02603
• Published • 34
SimWAM: A Simple World Action Model for End-to-End Autonomous Driving
Paper
• 2608.07468
• Published • 106
Addressable Memory for Video World Models
Paper
• 2608.07408
• Published • 17
PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
Paper
• 2608.13552
• Published • 49
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
Paper
• 2608.14530
• Published • 34
EnvHarness: Awakening Static Worlds for Agent Learning
Paper
• 2608.19880
• Published • 220
τ_0-VLA: a Hierarchical Robot Foundation Model with World-Model-Guided Test-Time Computation
Paper
• 2608.16885
• Published • 17
ReWorld: An Interactive World Model with Long-Horizon Memory
Paper
• 2608.23565
• Published • 25
Code World Model: Coding Agent as World Brain
Paper
• 2608.25927
• Published • 41
GameWAM: A World Action Model for Video Games
Paper
• 2608.26200
• Published • 36
Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models
Paper
• 2608.25518
• Published • 138
Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning
Paper
• 2608.27549
• Published • 48
H3-World: Turning Language Understanding into World Control
Paper
• 2609.01560
• Published • 54
SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models
Paper
• 2609.02886
• Published • 114
WorldReward: Reward Modeling for Camera-Conditioned World Models
Paper
• 2609.03952
• Published • 28
OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining
Paper
• 2609.07398
• Published • 81
Scaling Automatic Research Agents via World Models
Paper
• 2608.12564
• Published • 482
Dream-RSI: Recursive Self-Improvement through Evolving Worlds
Paper
• 2609.14858
• Published • 334
Qwen-Planner-Agent: A Closed-Loop AI-for-AI Framework for Real-World Mobile Planner Agents
Paper
• 2609.29892
• Published • 34
CompoWorld: Compositional Environment Scaling for General Agents
Paper
• 2609.33665
• Published • 42
Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence
Paper
• 2609.35432
• Published • 113
WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents
Paper
• 2609.40325
• Published • 106
EVOKE: Eliciting World Knowledge in Agents for Transferable Decision-Making
Paper
• 2609.38334
• Published • 75
Long-WAM: Scaling the Context of World-Action Models
Paper
• 2610.10528
• Published • 113
Learn2Play Bench: How Well Do LLM Agents Learn from Experience in Unfamiliar Environments?
Paper
• 2610.08215
• Published • 62
AnyGoal: On World Model Generalization Beyond Expert Rollouts
Paper
• 2610.26844
• Published • 44
State World Models: Execute the Rules, Generate the Pixels
Paper
• 2610.26811
• Published • 17