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Nov 12

Skeletons in Flow: Graph Structured Flow Matching for Human Motion Prediction

Human motion prediction requires diverse future trajectories that remain consistent with observed motion and the articulated physical structure of the body. Skeletal constraints restrict individual poses, while coordinated motion depends on spatial interactions (between connected joints) and temporal interactions (between time instants). To facilitate human motion prediction in light of these constraints and interactions, we introduce Graph Structured Flow Matching (GSFM), which transports the complete future skeletal trajectory through a single conditional velocity field. The trajectory produces a spatiotemporal skeleton graph, and spatial and temporal attention couple its evolution according to skeletal relations and physical time offsets. Bone directions lie on unit spheres relative to a root joint, and tangent evolution preserves input bone lengths throughout generation. We train a learned velocity field through conditional flow matching along geodesic paths connecting random trajectories centered on the last-observed pose to recorded future trajectories. Experiments on the Archive of Motion capture As Surface Shapes (AMASS) dataset evaluate prediction accuracy, diversity calibration, and motion statistics. We demonstrate the contributions of spatial and temporal message passing in the developed architecture through an ablation study. GSFM models trained on AMASS also perform competitively on the Human3.6M skeleton without parameter updates or retraining, demonstrating applicability to an unseen skeletal structure.

  • 3 authors
·
Sep 25

Dandelion: A Spherical Flower for Neural Simulation of Planetary Dynamics

Many dynamical processes unfold on the sphere but the default scientific machine learning architectures are Euclidean. Applying these architectures on a regular lat-lon grid causes problems: Cartesian convolutions become distorted at high latitude; 2D FFTs in Fourier neural operators incorrectly assume double periodicity; Cartesian positional encodings in ViTs distort spherical geodesic distances. Recent work moves towards natively spherical primitives, including spherical convolutions (e.g., DeepSphere or DISCO), Spherical Fourier Neural Operators (SFNOs), and geodesic attention. Here we propose Dandelion, a spherical version of Flower, a warp-based neural PDE solver. Layers of Dandelion predict a tangent-plane displacement and transport features along great circles. We obtain a U-Net-like structure by implementing hierarchical pooling entirely in the spherical-harmonic domain. There are thus no convolutions: spatial mixing is achieved only through spherical coordinate changes, or warps. To compare Dandelion with existing spherical architectures, we release an evolving benchmark suite of challenging, natively-spherical PDE datasets including a modified Galewsky jet, anomalous chained turbulence, Cahn-Hilliard decomposition, spherical Riemann shocks, Held-Suarez dry atmospheric transport and global ocean dynamics. This new benchmark fills the gap in existing spherical datasets which are either too small and stylized, or much too large (ERA5) for model iteration. Dandelion is best or second-best on every dataset, and the gap to non-warp baselines widens with resolution: at 256times 512, Dandelion and Flower2D occupy the top two slots in both single-step prediction and rollout.

  • 3 authors
·
Aug 26

Noncompactness for the constant Q_{2N}-curvature problem

For every integer Nge4, we construct a fixed smooth, non-locally-conformally-flat metric on the n-dimensional unit sphere S^n for which the constant Q_{2N}-curvature equation admits an L^infty-unbounded sequence of positive solutions. The construction applies for nge2N+20 when N=4,5, nge2N+19 when 6le Nle8, nge2N+18 when 9le Nle17, and nge2N+17 when Nge18. For each L in N cup {0}, the metric can be chosen arbitrarily close to the round metric in the C^L norm. Together with the known cases N=1,2,3, this establishes noncompactness at every order, with dimension bounds that we expect to be optimal. We derive an explicit formula for the fixed-volume Hessian of total Q_{2N}-curvature in transverse-traceless (TT) directions at closed Einstein metrics satisfying Ric=(n-1)g. Building on Juhl's formulas, we identify this Hessian, for every NinN and n>2N, as a degree-N polynomial in the Lichnerowicz Laplacian. For the metric perturbations generated by algebraic Weyl tensors in the construction, the quadratic reduced energy with fixed bubble center is a positive multiple of this Hessian restricted to a four-dimensional TT space. Differentiation with respect to the bubble scale then yields a finite matrix whose exact sign analysis establishes the required indefiniteness in the stated dimension ranges. After continuation to real n, this matrix changes from negative definite to indefinite at n_N=2N+a_*+c_*N^{-1}+O(N^{-2}) as Ntoinfty, with a_*approx16.201871 and c_*approx13.512880, explaining the eventual bound nge2N+17.

  • 3 authors
·
Oct 5

Model-Based and Sample-Efficient AI-Assisted Math Discovery in Sphere Packing

Sphere packing, Hilbert's eighteenth problem, asks for the densest arrangement of congruent spheres in n-dimensional Euclidean space. Although relevant to areas such as cryptography, crystallography, and medical imaging, the problem remains unresolved: beyond a few special dimensions, neither optimal packings nor tight upper bounds are known. Even a major breakthrough in dimension n=8, later recognised with a Fields Medal, underscores its difficulty. A leading technique for upper bounds, the three-point method, reduces the problem to solving large, high-precision semidefinite programs (SDPs). Because each candidate SDP may take days to evaluate, standard data-intensive AI approaches are infeasible. We address this challenge by formulating SDP construction as a sequential decision process, the SDP game, in which a policy assembles SDP formulations from a set of admissible components. Using a sample-efficient model-based framework that combines Bayesian optimisation with Monte Carlo Tree Search, we obtain new state-of-the-art upper bounds in dimensions 4-16, showing that model-based search can advance computational progress in longstanding geometric problems. Together, these results demonstrate that sample-efficient, model-based search can make tangible progress on mathematically rigid, evaluation limited problems, pointing towards a complementary direction for AI-assisted discovery beyond large-scale LLM-driven exploration.

  • 6 authors
·
Dec 4, 2025 2

UniT: Unified Geometry Learning with Group Autoregressive Transformer

Recent feed-forward models have significantly advanced geometry perception for inferring dense 3D structure from sensor observations. However, its essential capabilities remain fragmented across multiple incompatible paradigms, including online perception, offline reconstruction, multi-modal integration, long-horizon scalability, and metric-scale estimation. We present UniT, a unified model built upon a novel Group Autoregressive Transformer, which reformulates these seemingly disparate capabilities within a single framework. The key idea is to treat groups of sensor observations as the basic autoregressive units and predict the corresponding point maps in an anchor-free and scale-adaptive manner. More specifically, diverse view configurations in both online and offline settings are naturally unified within a single group autoregression process. By varying the group size, online mode operates over multiple autoregressive steps with single-frame groups, whereas offline mode aggregates a multi-frame group in a single forward pass. Meanwhile, a queue-style KV caching mechanism ensures bounded autoregressive memory over long horizons. This is enabled by reducing long-range dependencies on early frames through anchor-free relational modeling, thereby allowing outdated memory to be discarded on the fly. To improve metric-scale generalization across scenes, a scale-adaptive geometry loss is further introduced within this framework. It couples relative geometric constraints with a partial absolute scale term, implicitly regularizing global scale and inducing a progressive transition from scale-invariant geometry to metric-scale solutions. Together with a dedicated modal attention module for integrating auxiliary modalities, UniT achieves state-of-the-art performance in unified geometry perception, as validated on ten benchmarks spanning seven representative tasks.

HKUSTGZ HKUSTGZ
·
May 19 1

Geographic Location Encoding with Spherical Harmonics and Sinusoidal Representation Networks

Learning feature representations of geographical space is vital for any machine learning model that integrates geolocated data, spanning application domains such as remote sensing, ecology, or epidemiology. Recent work mostly embeds coordinates using sine and cosine projections based on Double Fourier Sphere (DFS) features -- these embeddings assume a rectangular data domain even on global data, which can lead to artifacts, especially at the poles. At the same time, relatively little attention has been paid to the exact design of the neural network architectures these functional embeddings are combined with. This work proposes a novel location encoder for globally distributed geographic data that combines spherical harmonic basis functions, natively defined on spherical surfaces, with sinusoidal representation networks (SirenNets) that can be interpreted as learned Double Fourier Sphere embedding. We systematically evaluate the cross-product of positional embeddings and neural network architectures across various classification and regression benchmarks and synthetic evaluation datasets. In contrast to previous approaches that require the combination of both positional encoding and neural networks to learn meaningful representations, we show that both spherical harmonics and sinusoidal representation networks are competitive on their own but set state-of-the-art performances across tasks when combined. We provide source code at www.github.com/marccoru/locationencoder

  • 5 authors
·
Oct 10, 2023

Cybloids - Creation and Control of Cybernetic Colloids

Colloids play an important role in fundamental science as well as in nature and technology. They have had a strong impact on the fundamental understanding of statistical physics. For example, colloids have helped to obtain a better understanding of collective phenomena, ranging from phase transitions and glass formation to the swarming of active Brownian particles. Yet the success of colloidal systems hinges crucially on the specific physical and chemical properties of the colloidal particles, i.e. particles with the appropriate characteristics must be available. Here we present an idea to create particles with freely selectable properties. The properties might depend, for example, on the presence of other particles (hence mimicking specific pair or many-body interactions), previous configurations (hence introducing some memory or feedback), or a directional bias (hence changing the dynamics). Without directly interfering with the sample, each particle is fully controlled and can receive external commands through a predefined algorithm that can take into account any input parameters. This is realized with computer-controlled colloids, which we term cybloids - short for cybernetic colloids. The potential of cybloids is illustrated by programming a time-delayed external potential acting on a single colloid and interaction potentials for many colloids. Both an attractive harmonic potential and an annular potential are implemented. For a single particle, this programming can cause subdiffusive behavior or lend activity. For many colloids, the programmed interaction potential allows to select a crystal structure at wish. Beyond these examples, we discuss further opportunities which cybloids offer.

  • 4 authors
·
Aug 1, 2024

Pyramid Vector Quantization for LLMs

Recent works on compression of large language models (LLM) using quantization considered reparameterizing the architecture such that weights are distributed on the sphere. This demonstratively improves the ability to quantize by increasing the mathematical notion of coherence, resulting in fewer weight outliers without affecting the network output. In this work, we aim to further exploit this spherical geometry of the weights when performing quantization by considering Pyramid Vector Quantization (PVQ) for large language models. Arranging points evenly on the sphere is notoriously difficult, especially in high dimensions, and in case approximate solutions exists, representing points explicitly in a codebook is typically not feasible due to its additional memory cost. Instead, PVQ uses a fixed integer lattice on the sphere by projecting points onto the 1-sphere, which allows for efficient encoding and decoding without requiring an explicit codebook in memory. To obtain a practical algorithm, we propose to combine PVQ with scale quantization for which we derive theoretically optimal quantizations, under empirically verified assumptions. Further, we extend pyramid vector quantization to use Hessian information to minimize quantization error under expected feature activations, instead of only relying on weight magnitudes. Experimentally, we achieves state-of-the-art quantization performance with pareto-optimal trade-off between performance and bits per weight and bits per activation, compared to compared methods. On weight-only, we find that we can quantize a Llama-3 70B model to 3.25 bits per weight and retain 98\% accuracy on downstream tasks.

  • 4 authors
·
Oct 22, 2024

Panoramic Scene Understanding: A Survey from Distortion-Aware Engineering to Sphere-Native Modeling

Panoramic images capture the full visual sphere in a frame, offering context unavailable to conventional cameras. Yet this completeness has an unavoidable geometric cost: the 2-sphere cannot be faithfully mapped to the plane, and every projection introduces distortions that challenge standard vision architectures. This survey traces panoramic scene understanding from projection-based adaptation and distortion-aware engineering to sphere-native modeling, reflecting increasing commitment to spherical geometry. Foundation models form a fourth family, geometry-aware tokenization, which adapts the input interface while reusing perspective-pretrained weights. We review these approaches across five task families: dense prediction, unified multi-task understanding, open-world perception, vision-language reasoning, and dynamic video analysis. Across tasks, the same shift toward spherical geometry recurs. In practice, however, the field has converged not on the strongest sphere-native operators, which are exactly rotation-equivariant but cannot reuse perspective-pretrained backbones and thus have not scaled, but on a compatibility-preserving middle ground combining moderate geometric awareness with large pretrained models. This commitment is uneven: deepest in dense prediction and shallowest in dynamic perception, where methods are spatially sphere-aware yet temporally planar. Foundation-model adaptation has advanced panoramic depth fastest, while layout, surface-normal, and video-level understanding remain largely unexplored. No panoramic foundation model has yet been pretrained on spherical data. We identify five evaluation gaps: spherical-area-weighted metrics, seam-consistency tests, polar-robustness stratification, cross-projection generalization, and standardized open-world protocols. We conclude with a six-point roadmap toward general-purpose panoramic intelligence.

  • 2 authors
·
Jul 14

QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture

Vision-based 3D human motion capture from videos remains a challenge in computer vision. Traditional 3D pose estimation approaches often ignore the temporal consistency between frames, causing implausible and jittery motion. The emerging field of kinematics-based 3D motion capture addresses these issues by estimating the temporal transitioning between poses instead. A major drawback in current kinematics approaches is their reliance on Euler angles. Despite their simplicity, Euler angles suffer from discontinuity that leads to unstable motion reconstructions, especially in online settings where trajectory refinement is unavailable. Contrarily, quaternions have no discontinuity and can produce continuous transitions between poses. In this paper, we propose QuaMo, a novel Quaternion Motions method using quaternion differential equations (QDE) for human kinematics capture. We utilize the state-space model, an effective system for describing real-time kinematics estimations, with quaternion state and the QDE describing quaternion velocity. The corresponding angular acceleration is computed from a meta-PD controller with a novel acceleration enhancement that adaptively regulates the control signals as the human quickly changes to a new pose. Unlike previous work, our QDE is solved under the quaternion unit-sphere constraint that results in more accurate estimations. Experimental results show that our novel formulation of the QDE with acceleration enhancement accurately estimates 3D human kinematics with no discontinuity and minimal implausibilities. QuaMo outperforms comparable state-of-the-art methods on multiple datasets, namely Human3.6M, Fit3D, SportsPose and AIST. The code is available at https://github.com/cuongle1206/QuaMo

  • 5 authors
·
Jan 27

Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction

Omnidirectional images are increasingly used in robotics and vision due to their wide field of view. However, extending 3D Gaussian Splatting (3DGS) to panoramic camera models remains challenging, as existing formulations are designed for perspective projections and naive adaptations often introduce distortion and geometric inconsistencies. We present Spherical-GOF, an omnidirectional Gaussian rendering framework built upon Gaussian Opacity Fields (GOF). Unlike projection-based rasterization, Spherical-GOF performs GOF ray sampling directly on the unit sphere in spherical ray space, enabling consistent ray-Gaussian interactions for panoramic rendering. To make the spherical ray casting efficient and robust, we derive a conservative spherical bounding rule for fast ray-Gaussian culling and introduce a spherical filtering scheme that adapts Gaussian footprints to distortion-varying panoramic pixel sampling. Extensive experiments on standard panoramic benchmarks (OmniBlender and OmniPhotos) demonstrate competitive photometric quality and substantially improved geometric consistency. Compared with the strongest baseline, Spherical-GOF reduces depth reprojection error by 57% and improves cycle inlier ratio by 21%. Qualitative results show cleaner depth and more coherent normal maps, with strong robustness to global panorama rotations. We further validate generalization on OmniRob, a real-world robotic omnidirectional dataset introduced in this work, featuring UAV and quadruped platforms. The source code and the OmniRob dataset will be released at https://github.com/1170632760/Spherical-GOF.

  • 5 authors
·
Jul 13

360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming

3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them onto the image planes, resulting in 2D Gaussians. However, applying 3D-GS to panoramic inputs presents challenges in effectively modeling the projection onto the spherical surface of {360^circ} images using 2D Gaussians. In practical applications, input panoramas are often sparse, leading to unreliable initialization of 3D Gaussians and subsequent degradation of 3D-GS quality. In addition, due to the under-constrained geometry of texture-less planes (e.g., walls and floors), 3D-GS struggles to model these flat regions with elliptical Gaussians, resulting in significant floaters in novel views. To address these issues, we propose 360-GS, a novel 360^{circ} Gaussian splatting for a limited set of panoramic inputs. Instead of splatting 3D Gaussians directly onto the spherical surface, 360-GS projects them onto the tangent plane of the unit sphere and then maps them to the spherical projections. This adaptation enables the representation of the projection using Gaussians. We guide the optimization of 360-GS by exploiting layout priors within panoramas, which are simple to obtain and contain strong structural information about the indoor scene. Our experimental results demonstrate that 360-GS allows panoramic rendering and outperforms state-of-the-art methods with fewer artifacts in novel view synthesis, thus providing immersive roaming in indoor scenarios.

  • 6 authors
·
Feb 1, 2024

Embedding Trust: Semantic Isotropy Predicts Nonfactuality in Long-Form Text Generation

To deploy large language models (LLMs) in high-stakes application domains that require substantively accurate responses to open-ended prompts, we need reliable, computationally inexpensive methods that assess the trustworthiness of long-form responses generated by LLMs. However, existing approaches often rely on claim-by-claim fact-checking, which is computationally expensive and brittle in long-form responses to open-ended prompts. In this work, we introduce semantic isotropy -- the degree of uniformity across normalized text embeddings on the unit sphere -- and use it to assess the trustworthiness of long-form responses generated by LLMs. To do so, we generate several long-form responses, embed them, and estimate the level of semantic isotropy of these responses as the angular dispersion of the embeddings on the unit sphere. We find that higher semantic isotropy -- that is, greater embedding dispersion -- reliably signals lower factual consistency across samples. Our approach requires no labeled data, no fine-tuning, and no hyperparameter selection, and can be used with open- or closed-weight embedding models. Across multiple domains, our method consistently outperforms existing approaches in predicting nonfactuality in long-form responses using only a handful of samples -- offering a practical, low-cost approach for integrating trust assessment into real-world LLM workflows.

  • 3 authors
·
Oct 23, 2025

Generative Late-Interaction Embeddings For Visual Document Retrieval

Late-interaction retrieval is the state-of-the-art for visual document search, but it pays for its accuracy in storage. Existing compression methods retain a subset or local average of the N~1,000 vectors per page. Under aggressive storage budgets, however, these methods degrade sharply, and alternatives require retraining the encoder. Investigating this degradation across three encoders, we found two consistent properties: the vectors lie exactly on the unit sphere and concentrate near a manifold of intrinsic dimension five to six. This geometry yields two insights. First, standard k-means centroids fall inside the sphere, causing systematic underestimation of MaxSim scores. Normalizing them to the surface is a free correction worth up to +0.093 nDCG@5 over raw centroids. Second, because the page manifold has few degrees of freedom, the full set of vectors can be regenerated from only a few. To this end, we introduce Generative Late-Interaction Embeddings (GLIE): k << N vectors per page learned from the normalized centroids to serve as both a lightweight index and a basis for regenerating the page's full embedding set. At query time, search runs exclusively on these k vectors, and a decoder expands only the top candidates back to all N vectors for exact rescoring. At four vectors per page on ViDoRe v1, GLIE retains nearly 80% of the uncompressed system's nDCG@5, against 70% for the best prior post-hoc method. These results use a 415K-parameter network fitted in under three GPU-minutes on just a thousand training pages. At a matched training budget, fine-tuning the encoder does not reach even the training-free stage of GLIE, and the full system beats it at every budget. These patterns hold across a second encoder and ViDoRe v2. By reconstructing evidence on demand rather than sampling it, GLIE opens a new axis for storage-efficient retrieval, with the decoder as its main design surface.

SO3UFormer: Learning Intrinsic Spherical Features for Rotation-Robust Panoramic Dense Prediction

Panoramic dense-prediction models, spanning semantic segmentation and depth estimation, are typically trained under a strict gravity-aligned assumption. Real-world captures, however, routinely violate it: handheld devices jitter and aerial platforms change attitude, so the camera is rarely upright. Under such 3D reorientation, standard spherical Transformers overfit global latitude cues and collapse. We introduce SO3UFormer, an architecture that learns intrinsic spherical features largely decoupled from the underlying coordinate frame, through three geometric components: (1) removing absolute latitude encoding, which breaks the dependence on the gravity axis; (2) quadrature-consistent spherical attention, which corrects for non-uniform sampling density; and (3) a gauge-aware relative positional bias built from local tangent-plane angles rather than global axes. A logit-space SO(3)-consistency regularizer, used only during training, further suppresses residual discretization effects. To benchmark robustness, we introduce Pose35, a variant of Stanford2D3D perturbed by random rotations within pm 35^circ, and evaluate under a full, arbitrary SO(3) stress test. There, the baseline SphereUFormer collapses from 67.53 mIoU on Pose35 to 25.26 under the full SO(3) test, whereas SO3UFormer reaches 72.03 on Pose35 and retains 70.67 under the same test. Similarly, on a second real-world dataset (Matterport3D) for segmentation and on panoramic depth estimation, SO3UFormer remains essentially rotation-invariant while the gravity-anchored baseline again loses most of its accuracy. Code and models are available at https://github.com/zhuqinfeng1999/SO3UFormer.

  • 3 authors
·
Jul 11

Sphere Retraction Normalizations

Residual connections are the de facto mechanism for training deep neural networks stably. Geodesic Normalization (GeoNorm) recasts them on a Riemannian manifold, orthogonalizing each layer output against the current hidden state and applying the resulting update through the Riemannian exponential map. Every hidden state thus keeps a constant ell_{2}-norm, confining the residual stream to a hypersphere. The exponential map, however, is only one member of a broad family of retraction maps. We show that on the hypersphere this entire family collapses to a single scalar design choice. What distinguishes one retraction from another is only how the magnitude of an update is converted into a rotation angle within the plane spanned by the hidden state and the update. This view places Euclidean residual connections and GeoNorm in one framework. Instantiating it with the metric projection retraction and the Cayley retraction yields Proj-SpheretNorm and Cay-SpheretNorm, which are exactly norm-preserving yet require only algebraic operations. Both prove to be members of a one-parameter family of angular retractions, p-SpheretNorm, whose rotation angle saturates rather than growing without bound. The two methods above are recovered exactly at p = 1 and p = 2, while the identity map and GeoNorm arise only as limits at either end. On nanoGPT, all three methods outperform existing lightweight deep connection schemes, and the best validation loss is attained at finite p, indicating that the exponential map is not the preferred retraction for spherical residual streams but merely one end of a spectrum.

  • 4 authors
·
Aug 1

Surface Charge--Potential Relation for Spherical Particles in Electrolyte Solutions

Predicting the relationship between surface charge density and electrostatic potential for spherical particles remains a fundamental challenge in colloid science. Because the governing non-linear Poisson--Boltzmann equation lacks a general exact analytical solution, researchers typically rely on numerical calculations or various semi-empirical approximations. In this paper, we overcome these limitations by developing a dual-asymptotic framework that provides explicit, closed-form expressions for this surface charge--potential relationship across the entire spectrum of particle curvature. For weakly curved systems, where the Debye length λ_D is much smaller than the particle radius R (λ_D/R ll 1), a formal mathematical derivation rigorously establishes the Ohshima--Healy--White formula as an exact regular perturbation expansion. Conversely, for highly curved spheres (R/λ_D ll 1), we employ singular perturbation analysis using the scaled particle radius as the small parameter. This approach provides a first-principles mathematical justification for the spherical Debye--Hückel theory, proving that its leading-order expansion remains asymptotically exact within the full non-linear Poisson--Boltzmann framework due to the geometric deactivation of non-linearity. Crucially, we map the exact limits of this geometric regulation, demonstrating how non-linear screening re-emerges as the particle radius increases, with the breakdown threshold governed by the interplay between curvature and surface charge density.

  • 2 authors
·
Oct 1