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Nov 11

Towards Spatio-Temporal World Scene Graph Generation from Monocular Videos

Spatio-temporal scene graphs provide a principled representation for modeling evolving object interactions, yet existing methods remain fundamentally frame-centric: they reason only about currently visible objects, discard entities upon occlusion, and operate in 2D. To address this, we first introduce ActionGenome4D, a dataset that upgrades Action Genome videos into 4D scenes via feed-forward 3D reconstruction, world-frame oriented bounding boxes for every object involved in actions, and dense relationship annotations including for objects that are temporarily unobserved due to occlusion or camera motion. Building on this data, we formalize World Scene Graph Generation (WSGG), the task of constructing a world scene graph at each timestamp that encompasses all interacting objects in the scene, both observed and unobserved. We then propose three complementary methods, each exploring a different inductive bias for reasoning about unobserved objects: PWG (Persistent World Graph), which implements object permanence via a zero-order feature buffer; MWAE (Masked World Auto-Encoder), which reframes unobserved-object reasoning as masked completion with cross-view associative retrieval; and 4DST (4D Scene Transformer), which replaces the static buffer with differentiable per-object temporal attention enriched by 3D motion and camera-pose features. We further design and evaluate the performance of strong open-source Vision-Language Models on the WSGG task via a suite of Graph RAG-based approaches, establishing baselines for unlocalized relationship prediction. WSGG thus advances video scene understanding toward world-centric, temporally persistent, and interpretable scene reasoning.

  • 7 authors
·
Mar 12

Neural Representations of Dynamic Visual Stimuli

Humans experience the world through constantly changing visual stimuli, where scenes can shift and move, change in appearance, and vary in distance. The dynamic nature of visual perception is a fundamental aspect of our daily lives, yet the large majority of research on object and scene processing, particularly using fMRI, has focused on static stimuli. While studies of static image perception are attractive due to their computational simplicity, they impose a strong non-naturalistic constraint on our investigation of human vision. In contrast, dynamic visual stimuli offer a more ecologically-valid approach but present new challenges due to the interplay between spatial and temporal information, making it difficult to disentangle the representations of stable image features and motion. To overcome this limitation -- given dynamic inputs, we explicitly decouple the modeling of static image representations and motion representations in the human brain. Three results demonstrate the feasibility of this approach. First, we show that visual motion information as optical flow can be predicted (or decoded) from brain activity as measured by fMRI. Second, we show that this predicted motion can be used to realistically animate static images using a motion-conditioned video diffusion model (where the motion is driven by fMRI brain activity). Third, we show prediction in the reverse direction: existing video encoders can be fine-tuned to predict fMRI brain activity from video imagery, and can do so more effectively than image encoders. This foundational work offers a novel, extensible framework for interpreting how the human brain processes dynamic visual information.

  • 6 authors
·
Jun 4, 2024

Error-Driven Scene Editing for 3D Grounding in Large Language Models

Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate precise visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework following a structured "Decompose, Diagnostic Evaluation, Edit, and Re-train" workflow, rather than broadly or randomly augmenting data as in conventional approaches. Specifically, upon identifying a grounding failure of the 3D-LLM, our framework first diagnoses the exact predicate-level error (e.g., attribute or spatial relation). It then executes minimal, predicate-aligned 3D scene edits, such as recoloring or repositioning, to produce targeted counterfactual supervision for iterative model fine-tuning, significantly enhancing grounding accuracy. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all evaluated datasets through iterative refinement. DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning capabilities with spatial grounding in 3D LLMs.

On the Reliability of Cue Conflict and Beyond

Understanding how neural networks rely on visual cues offers a human-interpretable view of their internal decision processes. The cue-conflict benchmark has been influential in probing shape-texture preference and in motivating the insight that stronger, human-like shape bias is often associated with improved in-domain performance. However, we find that the current stylization-based instantiation can yield unstable and ambiguous bias estimates. Specifically, stylization may not reliably instantiate perceptually valid and separable cues nor control their relative informativeness, ratio-based bias can obscure absolute cue sensitivity, and restricting evaluation to preselected classes can distort model predictions by ignoring the full decision space. Together, these factors can confound preference with cue validity, cue balance, and recognizability artifacts. We introduce REFINED-BIAS, an integrated dataset and evaluation framework for reliable and interpretable shape-texture bias diagnosis. REFINED-BIAS constructs balanced, human- and model- recognizable cue pairs using explicit definitions of shape and texture, and measures cue-specific sensitivity over the full label space via a ranking-based metric, enabling fairer cross-model comparisons. Across diverse training regimes and architectures, REFINED-BIAS enables fairer cross-model comparison, more faithful diagnosis of shape and texture biases, and clearer empirical conclusions, resolving inconsistencies that prior cue-conflict evaluations could not reliably disambiguate.

  • 5 authors
·
Mar 11

Words or Vision: Do Vision-Language Models Have Blind Faith in Text?

Vision-Language Models (VLMs) excel in integrating visual and textual information for vision-centric tasks, but their handling of inconsistencies between modalities is underexplored. We investigate VLMs' modality preferences when faced with visual data and varied textual inputs in vision-centered settings. By introducing textual variations to four vision-centric tasks and evaluating ten Vision-Language Models (VLMs), we discover a ``blind faith in text'' phenomenon: VLMs disproportionately trust textual data over visual data when inconsistencies arise, leading to significant performance drops under corrupted text and raising safety concerns. We analyze factors influencing this text bias, including instruction prompts, language model size, text relevance, token order, and the interplay between visual and textual certainty. While certain factors, such as scaling up the language model size, slightly mitigate text bias, others like token order can exacerbate it due to positional biases inherited from language models. To address this issue, we explore supervised fine-tuning with text augmentation and demonstrate its effectiveness in reducing text bias. Additionally, we provide a theoretical analysis suggesting that the blind faith in text phenomenon may stem from an imbalance of pure text and multi-modal data during training. Our findings highlight the need for balanced training and careful consideration of modality interactions in VLMs to enhance their robustness and reliability in handling multi-modal data inconsistencies.

  • 4 authors
·
Mar 3, 2025 2

Debiasing Large Visual Language Models

In the realms of computer vision and natural language processing, Large Vision-Language Models (LVLMs) have become indispensable tools, proficient in generating textual descriptions based on visual inputs. Despite their advancements, our investigation reveals a noteworthy bias in the generated content, where the output is primarily influenced by the underlying Large Language Models (LLMs) prior rather than the input image. Our empirical experiments underscore the persistence of this bias, as LVLMs often provide confident answers even in the absence of relevant images or given incongruent visual input. To rectify these biases and redirect the model's focus toward vision information, we introduce two simple, training-free strategies. Firstly, for tasks such as classification or multi-choice question-answering (QA), we propose a ``calibration'' step through affine transformation to adjust the output distribution. This ``Post-Hoc debias'' approach ensures uniform scores for each answer when the image is absent, serving as an effective regularization technique to alleviate the influence of LLM priors. For more intricate open-ended generation tasks, we extend this method to ``Debias sampling'', drawing inspirations from contrastive decoding methods. Furthermore, our investigation sheds light on the instability of LVLMs across various decoding configurations. Through systematic exploration of different settings, we significantly enhance performance, surpassing reported results and raising concerns about the fairness of existing evaluations. Comprehensive experiments substantiate the effectiveness of our proposed strategies in mitigating biases. These strategies not only prove beneficial in minimizing hallucinations but also contribute to the generation of more helpful and precise illustrations.

  • 8 authors
·
Mar 8, 2024

Eliminating Position Bias of Language Models: A Mechanistic Approach

Position bias has proven to be a prevalent issue of modern language models (LMs), where the models prioritize content based on its position within the given context. This bias often leads to unexpected model failures and hurts performance, robustness, and reliability across various applications. Our mechanistic analysis attributes the position bias to two components employed in nearly all state-of-the-art LMs: causal attention and relative positional encodings. Specifically, we find that causal attention generally causes models to favor distant content, while relative positional encodings like RoPE prefer nearby ones based on the analysis of retrieval-augmented question answering (QA). Further, our empirical study on object detection reveals that position bias is also present in vision-language models (VLMs). Based on the above analyses, we propose to ELIMINATE position bias caused by different input segment orders (e.g., options in LM-as-a-judge, retrieved documents in QA) in a TRAINING-FREE ZERO-SHOT manner. Our method changes the causal attention to bidirectional attention between segments and utilizes model attention values to decide the relative orders of segments instead of using the order provided in input prompts, therefore enabling Position-INvariant inferencE (PINE) at the segment level. By eliminating position bias, models achieve better performance and reliability in downstream tasks where position bias widely exists, such as LM-as-a-judge and retrieval-augmented QA. Notably, PINE is especially useful when adapting LMs for evaluating reasoning pairs: it consistently provides 8 to 10 percentage points performance gains in most cases, and makes Llama-3-70B-Instruct perform even better than GPT-4-0125-preview on the RewardBench reasoning subset.

  • 9 authors
·
Jul 1, 2024 1

Decouple before Align: Visual Disentanglement Enhances Prompt Tuning

Prompt tuning (PT), as an emerging resource-efficient fine-tuning paradigm, has showcased remarkable effectiveness in improving the task-specific transferability of vision-language models. This paper delves into a previously overlooked information asymmetry issue in PT, where the visual modality mostly conveys more context than the object-oriented textual modality. Correspondingly, coarsely aligning these two modalities could result in the biased attention, driving the model to merely focus on the context area. To address this, we propose DAPT, an effective PT framework based on an intuitive decouple-before-align concept. First, we propose to explicitly decouple the visual modality into the foreground and background representation via exploiting coarse-and-fine visual segmenting cues, and then both of these decoupled patterns are aligned with the original foreground texts and the hand-crafted background classes, thereby symmetrically strengthening the modal alignment. To further enhance the visual concentration, we propose a visual pull-push regularization tailored for the foreground-background patterns, directing the original visual representation towards unbiased attention on the region-of-interest object. We demonstrate the power of architecture-free DAPT through few-shot learning, base-to-novel generalization, and data-efficient learning, all of which yield superior performance across prevailing benchmarks. Our code will be released at https://github.com/Ferenas/DAPT.

  • 6 authors
·
Aug 1, 2025

Which Shortcut Cues Will DNNs Choose? A Study from the Parameter-Space Perspective

Deep neural networks (DNNs) often rely on easy-to-learn discriminatory features, or cues, that are not necessarily essential to the problem at hand. For example, ducks in an image may be recognized based on their typical background scenery, such as lakes or streams. This phenomenon, also known as shortcut learning, is emerging as a key limitation of the current generation of machine learning models. In this work, we introduce a set of experiments to deepen our understanding of shortcut learning and its implications. We design a training setup with several shortcut cues, named WCST-ML, where each cue is equally conducive to the visual recognition problem at hand. Even under equal opportunities, we observe that (1) certain cues are preferred to others, (2) solutions biased to the easy-to-learn cues tend to converge to relatively flat minima on the loss surface, and (3) the solutions focusing on those preferred cues are far more abundant in the parameter space. We explain the abundance of certain cues via their Kolmogorov (descriptional) complexity: solutions corresponding to Kolmogorov-simple cues are abundant in the parameter space and are thus preferred by DNNs. Our studies are based on the synthetic dataset DSprites and the face dataset UTKFace. In our WCST-ML, we observe that the inborn bias of models leans toward simple cues, such as color and ethnicity. Our findings emphasize the importance of active human intervention to remove the inborn model biases that may cause negative societal impacts.

  • 5 authors
·
Oct 6, 2021

3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation

We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we employ dual spatio-temporal conditioning that reformulates context-view referencing across the input video. Our approach conditions on both temporally adjacent frames for motion continuity and spatially adjacent content for scene consistency. However, when generating beyond temporal boundaries, directly using spatially adjacent frames would incorrectly preserve dynamic elements from the past. We address this by introducing a 3D scene memory that represents exclusively the static geometry extracted from the entire input video. To construct this memory, we leverage dynamic SLAM with our newly introduced dynamic masking strategy that explicitly separates static scene geometry from moving elements. The static scene representation can then be projected to any target viewpoint, providing geometrically consistent warped views that serve as strong 3D spatial prompts while allowing dynamic regions to evolve naturally from temporal context. This enables our model to maintain long-range spatial coherence and precise camera control without sacrificing computational efficiency or motion realism. Extensive experiments demonstrate that our framework significantly outperforms existing methods in scene consistency, camera controllability, and generation quality. Project page : https://cvlab-kaist.github.io/3DScenePrompt/

  • 9 authors
·
Oct 16, 2025

Why Far Looks Up: Probing Spatial Representation in Vision-Language Models

Vision-language models (VLMs) achieve strong performance on spatial reasoning benchmarks, yet it remains unclear whether this reflects structured 3D understanding or reliance on statistical shortcuts in natural images. We introduce a representation-level analysis framework that constructs minimal contrastive pairs to measure how spatial axes are organized and disentangled within VLM embeddings. Our analysis across multiple model families reveals a consistent vertical-distance entanglement: models conflate vertical image position with distance, mirroring the perspective bias of natural photographs. This bias produces a significant accuracy gap between perspective-consistent and counter-heuristic examples, and intensifies under data scaling even as overall benchmark accuracy improves. We further show that models with similar benchmark scores can exhibit different internal representations, and that these differences predict accuracy and robustness across diverse spatial reasoning benchmarks. To isolate this bias from evaluation-set skew, we introduce SpatialTunnel, a synthetic benchmark designed to expose spatial shortcut biases by removing common correlations present in natural images. Experiments confirm that the entanglement is model-intrinsic, and that models with well-separated spatial axes exhibit greater robustness, suggesting that well-structured spatial representations lead to more reliable spatial reasoning across diverse benchmarks. Code and benchmark are available on the project page: https://cheolhong0916.github.io/whyfarlooksup.github.io/.

nvidia NVIDIA
·
May 27 3

ContextBias: Controlled Evaluation of Bias Persistence Under Context Shift in Text-to-Image Models

Text-to-image models learn associations between concepts - in the case of this paper, people's professions, which we refer to as roles - and visual attributes. These associations can underpin many observed forms of stereotypical bias. A key open question in this area is whether these associations are stable or change when visual representations of people in professional roles are placed in different prompted contexts. We introduce ContextBias, a controlled evaluation framework, and ContextBench, a benchmark spanning 92 roles and 1,656 semantically controlled prompts, designed to isolate the effect of contextual variation on role-linked visual representations. Evaluating four state-of-the-art models on 66,240 generated images, we find that placing a role in a semantically unrelated context does not suppress role-linked attributes; instead, cross-role attribute concentration increases (pooled BI +0.047). Demographic cues, characteristic garments, and role-specific tools remain highly prevalent across context-free, related, and unrelated conditions, and are robust to semantic prompt reformulation. Scene composition and camera framing show the greatest context-sensitivity. These findings reveal a form of stereotypical persistence that remains largely invisible to context-free evaluations, highlighting the need for controlled contextual variation in bias benchmarking. Code and dataset: https://huggingface.co/datasets/shaghayegh/ContextBias , https://github.com/Sina-Emami/ContextBias

Right Regions, Wrong Labels: Semantic Label Flips in Segmentation under Correlation Shift

The robustness of machine learning models can be compromised by spurious correlations between non-causal features in the input data and target labels. A common way to test for such correlations is to train on data where the label is strongly tied to some non-causal cue, then evaluate on examples where that tie no longer holds. This idea is well established for classification tasks, but for semantic segmentation the specific failure modes are not well understood. We show that a model may achieve reasonable overlap while assigning the wrong semantic label, swapping one plausible foreground class for another, even when object boundaries are largely correct. We focus on this semantic label-flip behaviour and quantify it with a simple diagnostic (Flip) that counts how often ground truth foreground pixels are assigned the wrong foreground identity while remaining predicted as foreground. In a setting where category and scene are correlated during training, increasing the correlation consistently widens the gap between common and rare test conditions and increases these within-object label swaps on counterfactual groups. Overall, our results motivate assessing segmentation robustness under distribution shift beyond overlap by decomposing foreground errors into correct pixels, flipped-identity pixels, and missed-to-background pixels. We also propose an entropy-based, ground truth label-free `flip-risk' score, which is computed from foreground identity uncertainty, and show that it can flag flip-prone cases at inference time. Code is available at https://github.com/acharaakshit/label-flips.

  • 7 authors
·
Apr 13

SB-Bench: Stereotype Bias Benchmark for Large Multimodal Models

Stereotype biases in Large Multimodal Models (LMMs) perpetuate harmful societal prejudices, undermining the fairness and equity of AI applications. As LMMs grow increasingly influential, addressing and mitigating inherent biases related to stereotypes, harmful generations, and ambiguous assumptions in real-world scenarios has become essential. However, existing datasets evaluating stereotype biases in LMMs often lack diversity and rely on synthetic images, leaving a gap in bias evaluation for real-world visual contexts. To address this, we introduce the Stereotype Bias Benchmark (SB-bench), the most comprehensive framework to date for assessing stereotype biases across nine diverse categories with non-synthetic images. SB-bench rigorously evaluates LMMs through carefully curated, visually grounded scenarios, challenging them to reason accurately about visual stereotypes. It offers a robust evaluation framework featuring real-world visual samples, image variations, and multiple-choice question formats. By introducing visually grounded queries that isolate visual biases from textual ones, SB-bench enables a precise and nuanced assessment of a model's reasoning capabilities across varying levels of difficulty. Through rigorous testing of state-of-the-art open-source and closed-source LMMs, SB-bench provides a systematic approach to assessing stereotype biases in LMMs across key social dimensions. This benchmark represents a significant step toward fostering fairness in AI systems and reducing harmful biases, laying the groundwork for more equitable and socially responsible LMMs. Our code and dataset are publicly available.

  • 5 authors
·
Feb 12, 2025

MultiView-Bench: A Diagnostic Benchmark for World-Centric Multi-View Integration in VLMs

Recent benchmarks for VLMs largely assess single- or limited-view perception, leaving untested the core cognitive ability to integrate observations across viewpoints into a coherent, world-centric (allocentric) 3D mental model. We introduce MultiView-Bench, a diagnostic benchmark expressly designed to evaluate multi-view integration for holistic 3D scene comprehension. Unlike existing datasets that focus on pixel-level mapping or camera-relative navigation, MultiView-Bench requires models to decouple object positioning from transient perspectives and ground them in a fixed global coordinate system. This capability serves as a prerequisite for VLMs before being deployed for downstream tasks such as mechanical part assembly. Our systematic evaluation of frontier VLMs reveals consistent failure modes: strong performance on 2D planar relations from a single image, but marked difficulty with 3D spatial relations and with aggregating information across views. We further identify biases in VLMs, such as struggles with unconventional axis directions and sensitivity to object colorways and texture variations. Acknowledging these limitations, we propose ViewNavigator, which uses active viewpoint selection and evidence fusion to improve four base models by 12.3--20.0 percentage points under a six-image cap matching the fixed-view baseline; budget-extended gains are model-dependent and reach 27 percentage points for GPT-5.

  • 5 authors
·
Aug 6

Social Biases through the Text-to-Image Generation Lens

Text-to-Image (T2I) generation is enabling new applications that support creators, designers, and general end users of productivity software by generating illustrative content with high photorealism starting from a given descriptive text as a prompt. Such models are however trained on massive amounts of web data, which surfaces the peril of potential harmful biases that may leak in the generation process itself. In this paper, we take a multi-dimensional approach to studying and quantifying common social biases as reflected in the generated images, by focusing on how occupations, personality traits, and everyday situations are depicted across representations of (perceived) gender, age, race, and geographical location. Through an extensive set of both automated and human evaluation experiments we present findings for two popular T2I models: DALLE-v2 and Stable Diffusion. Our results reveal that there exist severe occupational biases of neutral prompts majorly excluding groups of people from results for both models. Such biases can get mitigated by increasing the amount of specification in the prompt itself, although the prompting mitigation will not address discrepancies in image quality or other usages of the model or its representations in other scenarios. Further, we observe personality traits being associated with only a limited set of people at the intersection of race, gender, and age. Finally, an analysis of geographical location representations on everyday situations (e.g., park, food, weddings) shows that for most situations, images generated through default location-neutral prompts are closer and more similar to images generated for locations of United States and Germany.

  • 2 authors
·
Mar 30, 2023

CoSpace: Benchmarking Continuous Space Perception Ability for Vision-Language Models

Vision-Language Models (VLMs) have recently witnessed significant progress in visual comprehension. As the permitting length of image context grows, VLMs can now comprehend a broader range of views and spaces. Current benchmarks provide insightful analysis of VLMs in tasks involving complex visual instructions following, multi-image understanding and spatial reasoning. However, they usually focus on spatially irrelevant images or discrete images captured from varied viewpoints. The compositional characteristic of images captured from a static viewpoint remains underestimated. We term this characteristic as Continuous Space Perception. When observing a scene from a static viewpoint while shifting orientations, it produces a series of spatially continuous images, enabling the reconstruction of the entire space. In this paper, we present CoSpace, a multi-image visual understanding benchmark designed to assess the Continuous Space perception ability for VLMs. CoSpace contains 2,918 images and 1,626 question-answer pairs, covering seven types of tasks. We conduct evaluation across 19 proprietary and open-source VLMs. Results reveal that there exist pitfalls on the continuous space perception ability for most of the evaluated models, including proprietary ones. Interestingly, we find that the main discrepancy between open-source and proprietary models lies not in accuracy but in the consistency of responses. We believe that enhancing the ability of continuous space perception is essential for VLMs to perform effectively in real-world tasks and encourage further research to advance this capability.

  • 5 authors
·
Mar 17, 2025

Enhancing Unsupervised Video Representation Learning by Decoupling the Scene and the Motion

One significant factor we expect the video representation learning to capture, especially in contrast with the image representation learning, is the object motion. However, we found that in the current mainstream video datasets, some action categories are highly related with the scene where the action happens, making the model tend to degrade to a solution where only the scene information is encoded. For example, a trained model may predict a video as playing football simply because it sees the field, neglecting that the subject is dancing as a cheerleader on the field. This is against our original intention towards the video representation learning and may bring scene bias on different dataset that can not be ignored. In order to tackle this problem, we propose to decouple the scene and the motion (DSM) with two simple operations, so that the model attention towards the motion information is better paid. Specifically, we construct a positive clip and a negative clip for each video. Compared to the original video, the positive/negative is motion-untouched/broken but scene-broken/untouched by Spatial Local Disturbance and Temporal Local Disturbance. Our objective is to pull the positive closer while pushing the negative farther to the original clip in the latent space. In this way, the impact of the scene is weakened while the temporal sensitivity of the network is further enhanced. We conduct experiments on two tasks with various backbones and different pre-training datasets, and find that our method surpass the SOTA methods with a remarkable 8.1% and 8.8% improvement towards action recognition task on the UCF101 and HMDB51 datasets respectively using the same backbone.

  • 8 authors
·
Sep 12, 2020

Looking Beyond Text: Reducing Language bias in Large Vision-Language Models via Multimodal Dual-Attention and Soft-Image Guidance

Large vision-language models (LVLMs) have achieved impressive results in various vision-language tasks. However, despite showing promising performance, LVLMs suffer from hallucinations caused by language bias, leading to diminished focus on images and ineffective visual comprehension. We identify two primary reasons for this bias: 1. Different scales of training data between the pretraining stage of LLM and multimodal alignment stage. 2. The learned inference bias due to short-term dependency of text data. Therefore, we propose LACING, a systemic framework designed to address the language bias of LVLMs with muLtimodal duAl-attention meChanIsm (MDA) aNd soft-image Guidance (IFG). Specifically, MDA introduces a parallel dual-attention mechanism that enhances the integration of visual inputs across the model. IFG introduces a learnable soft visual prompt during training and inference to replace visual inputs, designed to compel LVLMs to prioritize text inputs. Then, IFG further proposes a novel decoding strategy using the soft visual prompt to mitigate the model's over-reliance on adjacent text inputs. Comprehensive experiments demonstrate that our method effectively debiases LVLMs from their language bias, enhancing visual comprehension and reducing hallucinations without requiring additional training resources or data. The code and model are available at [lacing-lvlm.github.io](https://lacing-lvlm.github.io).

  • 7 authors
·
Nov 21, 2024

Disentangling Pictorial Cue Understanding from Language Bias in VLMs via Depth Ordering Task

In this paper, we study depth perception of vision-language models (VLMs) to isolate the effects of pictorial depth cues and disentangle vision and language influences on model performance. To this end, we combine depth-ordering and odd-one-out psychophysical tasks: the VLMs are presented with images where one object is at different depth relative to other, otherwise identical, objects, and must determine whether the odd-one-out target is closer or farther to the observer. To create stimuli, we generate 2D views from simulated and real 3D scenes while controlling the presence of individual pictorial depth cues, enabling a fine-grained analysis of cue-level contributions. Language effects are examined by varying referring expression clarity. We also introduce a novel metric to quantify vision-vs-language sensitivities. Applying this methodology, we create the Odd-One-Out Depth (O3-D) dataset with 37K real and synthetic images and 147K image-question pairs. Evaluation of 12 open-source and commercial models on O3-D shows under-utilization of depth cues and depth-ordering accuracies between 47% and 56%, with no model above chance level. At the same time, our metric reveals strong linguistic bias in the answers. Neither chain-of-thought (CoT) nor in-context learning (ICL) significantly improves performance, suggesting that static image data alone may be insufficient for depth understanding. All code, the image generation pipeline, and the O3-D dataset are publicly released at https://github.com/lyiqian/o3-d.

  • 3 authors
·
Jun 30

Eccentricity-Constrained CNN Training Reveals Adaptive Information Coding Around the Visual Field

In the primate visual system, center-preferring cortical populations have higher spatial resolution and overlap face- and word-selective regions while periphery-preferring populations have lower spatial resolution and overlap scene-selective regions. This "eccentricity bias" may reflect differential task-relevance: central vision may better support fine-grained tasks like face recognition and reading, while peripheral vision may better support scene understanding. To test whether eccentricity-dependent coding can emerge from natural experience, we used egocentric video and eye-tracking data from the Visual Experience Dataset (VEDB). We trained ResNet-18 models using contrastive learning (SimCLR) on frames modified to isolate different eccentricities (gaze-contingent fovea-only crops, periphery-only crops, and periphery-only crops with a NeuroFovea transform applied). We evaluated downstream task performance and model alignment with human fMRI data (Natural Scenes Dataset; encoding models). In-domain VEDB frame classification showed systematic differences between fovea- and periphery-only models across categories, indicating differential informativeness across tasks. On downstream classification, VEDB-pretrained models generalized better to scene categorization (Places365) than face recognition (VGGFace2), with fovea-only models stronger on both. Across visual cortex, VEDB-pretrained models matched neural predictivity of models trained on mid-sized non-egocentric datasets (ImageNet-100), suggesting egocentric data supports emergence of cortically-aligned representations. In scene-selective cortex (PPA, RSC), periphery-only models held a small but consistent advantage in explained variance over fovea-only models, suggesting these regions are aligned with peripheral statistics. Together, these results suggest egocentric experience may adaptively constrain cortical information processing.

ViG-Bias: Visually Grounded Bias Discovery and Mitigation

The proliferation of machine learning models in critical decision making processes has underscored the need for bias discovery and mitigation strategies. Identifying the reasons behind a biased system is not straightforward, since in many occasions they are associated with hidden spurious correlations which are not easy to spot. Standard approaches rely on bias audits performed by analyzing model performance in pre-defined subgroups of data samples, usually characterized by common attributes like gender or ethnicity when it comes to people, or other specific attributes defining semantically coherent groups of images. However, it is not always possible to know a-priori the specific attributes defining the failure modes of visual recognition systems. Recent approaches propose to discover these groups by leveraging large vision language models, which enable the extraction of cross-modal embeddings and the generation of textual descriptions to characterize the subgroups where a certain model is underperforming. In this work, we argue that incorporating visual explanations (e.g. heatmaps generated via GradCAM or other approaches) can boost the performance of such bias discovery and mitigation frameworks. To this end, we introduce Visually Grounded Bias Discovery and Mitigation (ViG-Bias), a simple yet effective technique which can be integrated to a variety of existing frameworks to improve both, discovery and mitigation performance. Our comprehensive evaluation shows that incorporating visual explanations enhances existing techniques like DOMINO, FACTS and Bias-to-Text, across several challenging datasets, including CelebA, Waterbirds, and NICO++.

  • 6 authors
·
Jul 2, 2024

Cultural Counterfactuals: Evaluating Cultural Biases in Large Vision-Language Models with Counterfactual Examples

Large Vision-Language Models (LVLMs) have grown increasingly powerful in recent years, but can also exhibit harmful biases. Prior studies investigating such biases have primarily focused on demographic traits related to the visual characteristics of a person depicted in an image, such as their race or gender. This has left biases related to cultural differences (e.g., religion, socioeconomic status), which cannot be readily discerned from an individual's appearance alone, relatively understudied. A key challenge in measuring cultural biases is that determining which group an individual belongs to often depends upon cultural context cues in images, and datasets annotated with cultural context cues are lacking. To address this gap, we introduce Cultural Counterfactuals: a high-quality synthetic dataset containing nearly 60k counterfactual images for measuring cultural biases related to religion, nationality, and socioeconomic status. To ensure that cultural contexts are accurately depicted, we generate our dataset using an image-editing model to place people of different demographics into real cultural context images. This enables the construction of counterfactual image sets which depict the same person in multiple different contexts, allowing for precise measurement of the impact that cultural context differences have on LVLM outputs. We demonstrate the utility of Cultural Counterfactuals for quantifying cultural biases in popular LVLMs.

  • 3 authors
·
Mar 1

DatasetEquity: Are All Samples Created Equal? In The Quest For Equity Within Datasets

Data imbalance is a well-known issue in the field of machine learning, attributable to the cost of data collection, the difficulty of labeling, and the geographical distribution of the data. In computer vision, bias in data distribution caused by image appearance remains highly unexplored. Compared to categorical distributions using class labels, image appearance reveals complex relationships between objects beyond what class labels provide. Clustering deep perceptual features extracted from raw pixels gives a richer representation of the data. This paper presents a novel method for addressing data imbalance in machine learning. The method computes sample likelihoods based on image appearance using deep perceptual embeddings and clustering. It then uses these likelihoods to weigh samples differently during training with a proposed Generalized Focal Loss function. This loss can be easily integrated with deep learning algorithms. Experiments validate the method's effectiveness across autonomous driving vision datasets including KITTI and nuScenes. The loss function improves state-of-the-art 3D object detection methods, achieving over 200% AP gains on under-represented classes (Cyclist) in the KITTI dataset. The results demonstrate the method is generalizable, complements existing techniques, and is particularly beneficial for smaller datasets and rare classes. Code is available at: https://github.com/towardsautonomy/DatasetEquity

  • 4 authors
·
Aug 18, 2023

From Pixels to Concepts: Do Segmentation Models Understand What They Segment?

Segmentation is a fundamental vision task underlying numerous downstream applications. Recent promptable segmentation models, such as Segment Anything Model 3 (SAM3), extend segmentation from category-agnostic mask prediction to concept-guided localization conditioned on high-level textual prompts. However, existing benchmarks primarily evaluate mask accuracy or object presence, leaving unclear whether these models faithfully ground the queried concept or instead rely on visually salient but semantically misleading cues. We introduce CAFE: Counterfactual Attribute Factuality Evaluation, a novel benchmark for evaluating concept-faithful segmentation in promptable segmentation models. Our CAFE is built on attribute-level counterfactual manipulation: the target region and ground-truth mask are preserved, while attributes such as surface appearance, context, or material composition are modified to introduce misleading semantic cues. The benchmark contains 2,146 paired test samples, each consisting of a target image, a ground-truth mask, a positive prompt, and a misleading negative prompt. These samples cover three counterfactual categories: Superficial Mimicry (SM), Context Conflict (CC), and Ontological Conflict (OC). We evaluate various model types and sizes on our CAFE. Experiments reveal a systematic gap between localization quality and concept discrimination: models often generate accurate masks even for misleading prompts, suggesting that strong mask prediction does not necessarily imply faithful semantic grounding. Our CAFE provides a controlled benchmark for diagnosing whether promptable segmentation models perform concept-faithful grounding rather than shortcut-driven mask retrieval.

Beyond Perceptual Shortcuts: Causal-Inspired Debiasing Optimization for Generalizable Video Reasoning in Lightweight MLLMs

Although reinforcement learning (RL) has significantly advanced reasoning capabilities in large multimodal language models (MLLMs), its efficacy remains limited for lightweight models essential for edge deployments.To address this issue, we leverage causal analysis and experiment to reveal the underlying phenomenon of perceptual bias, demonstrating that RL-based fine-tuning compels lightweight models to preferentially adopt perceptual shortcuts induced by data biases, rather than developing genuine reasoning abilities.Motivated by this insight, we propose VideoThinker, a causal-inspired framework that cultivates robust reasoning in lightweight models through a two-stage debiasing process. First, the Bias Aware Training stage forges a dedicated "bias model" to embody these shortcut behaviors. Then, the Causal Debiasing Policy Optimization (CDPO) algorithm fine-tunes the primary model, employing an innovative repulsive objective to actively push it away from the bias model's flawed logic while simultaneously pulling it toward correct, generalizable solutions.Our model, VideoThinker-R1, establishes a new state-of-the-art in video reasoning efficiency. For same-scale comparison, requiring no Supervised Fine-Tuning (SFT) and using only 1 of the training data for RL, it surpasses VideoRFT-3B with a 3.2% average gain on widely-used benchmarks and a 7% lead on VideoMME. For cross-scale comparison, it outperforms the larger Video-UTR-7B model on multiple benchmarks, including a 2.1% gain on MVBench and a 3.8% gain on TempCompass. Code is available at https://github.com/falonss703/VideoThinker.

  • 5 authors
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May 1

How Does Alignment Tuning Shape Representations of Sycophancy and Related Cue-Induced Biases in LLMs?

Modern LLMs are alarmingly susceptible to surprisingly simple immaterial changes of input prompts: a casual hint, an incorrectly labeled few-shot example, or a fake prior assistant turn often flips an originally correct answer. We study where this susceptibility, spanning sycophancy and related cue-induced biases, lives inside the model. Across five model families and seven bias types, we extract a per-bias direction from hidden states and triangulate it through three measures: probing, leave-one-dataset-out (LODO) transfer, and causal intervention. The susceptibility is largely shaped by alignment tuning rather than pretraining: pretrained base models generally cave much less to these biases, and their activations carry much weaker cue-specific signal beyond question content. Within aligned models, each bias has a coherent linear direction that we can both decode and steer along, recovering the unbiased answer across every family we test. The biases do not collapse into a single shared representation, however: cross-bias overlap is model-specific, and even behaviorally similar biases occupy different directions. The same intervention also provides a proof-of-concept debiasing tool, recovering a meaningful share of bias-induced errors while preserving most correct answers across all instruct families. Cue-induced bias is therefore best understood not as a single flaw in LLMs but as a family of causally effective linear directions that are largely shaped by alignment tuning.

  • 5 authors
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Aug 31

[Re] Don't Judge an Object by Its Context: Learning to Overcome Contextual Bias

Singh et al. (2020) point out the dangers of contextual bias in visual recognition datasets. They propose two methods, CAM-based and feature-split, that better recognize an object or attribute in the absence of its typical context while maintaining competitive within-context accuracy. To verify their performance, we attempted to reproduce all 12 tables in the original paper, including those in the appendix. We also conducted additional experiments to better understand the proposed methods, including increasing the regularization in CAM-based and removing the weighted loss in feature-split. As the original code was not made available, we implemented the entire pipeline from scratch in PyTorch 1.7.0. Our implementation is based on the paper and email exchanges with the authors. We found that both proposed methods in the original paper help mitigate contextual bias, although for some methods, we could not completely replicate the quantitative results in the paper even after completing an extensive hyperparameter search. For example, on COCO-Stuff, DeepFashion, and UnRel, our feature-split model achieved an increase in accuracy on out-of-context images over the standard baseline, whereas on AwA, we saw a drop in performance. For the proposed CAM-based method, we were able to reproduce the original paper's results to within 0.5% mAP. Our implementation can be found at https://github.com/princetonvisualai/ContextualBias.

  • 4 authors
·
Apr 28, 2021

When Language Overwrites Vision: Over-Alignment and Geometric Debiasing in Vision-Language Models

Vision-Language Models (VLMs) increasingly power high-stakes applications, from medical imaging to autonomous systems, yet they routinely hallucinate, confidently describing content not present in the input. We investigate the root causes of these failure modes with a mechanistic analysis focusing on the decoder-based VLMs. We trace these failure modes to a geometric over-alignment: to bridge the modality gap required by attention mechanisms, decoder-based VLMs over-align visual embeddings with the text manifold, injecting a statistical linguistic bias that systematically overshadows fine-grained visual evidence. While prior work either aggressively closes this gap or suppresses hallucinations through expensive black-box decoding strategies, none addresses the underlying geometric cause. We provide the first quantitative characterization of this over-alignment, demonstrating that linguistic bias concentrates in the top principal components of a universal, dataset-agnostic text subspace. Building on this insight, we propose two complementary remedies: a training-free inference strategy and a bias-aware fine-tuning paradigm, both of which explicitly project out this subspace from visual representations. Our methods significantly reduce hallucinations across POPE, CHAIR, and AMBER benchmarks, and improve CLAIR scores on long-form captioning tasks, with the training-free variant adding no computational overhead over the base model.

  • 4 authors
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Jun 22

Learning to Place Objects with Programs and Iterative Self Training

In this work we study indoor scene object placement. Given a 3D indoor scene and an object, the task is to predict placement locations within the scene. Empirical observations of data-driven approaches to the problem show their tendency to miss placement modes. We introduce a system which helps to address this flaw. We design a Domain Specific Language (DSL) that specifies object relational constraints. Upon execution, programs from our language predict possible placements from a partial scene and object. We design a generative model which writes these programs automatically. Available 3D scene datasets do not contain programs to train on, and naively extracted programs only predict the original placement location of scene objects. Training on these programs results in subpar performance so we introduce a new program bootstrapping algorithm that improves our system's performance compared to the naive approach. To quantify our qualitative observations, we introduce a new evaluation procedure which captures how well a system models per-object location distributions. We ask human annotators to label all the possible places an object can go in a scene and compare this set against locations produced by the system in question. Our system produces per-object location distributions more consistent with human annotators than those produced by existing data-driven approaches and a zero-shot approach using an LLM. While other systems degrade in performance when training data is sparse, our system does not degrade to the same degree.

  • 6 authors
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May 3

Fighting Fire with Fire: Contrastive Debiasing without Bias-free Data via Generative Bias-transformation

Despite their remarkable ability to generalize with over-capacity networks, deep neural networks often learn to abuse spurious biases in the data instead of using the actual task-related information. Since such shortcuts are only effective within the collected dataset, the resulting biased model underperforms on real-world inputs, or cause unintended social repercussions such as gender discrimination. To counteract the influence of bias, existing methods either exploit auxiliary information which is rarely obtainable in practice, or sift for bias-free samples in the training data, hoping for the sufficient existence of clean samples. However, such presumptions about the data are not always guaranteed. In this paper, we propose Contrastive Debiasing via Generative Bias-transformation~(CDvG) which is capable of operating in more general environments where existing methods break down due to unmet presumptions such as insufficient bias-free samples. Motivated by our observation that not only discriminative models, as previously known, but also generative models tend to focus on the bias when possible, CDvG uses a translation model to transform the bias in the sample to another mode of bias while preserving task-relevant information. Through contrastive learning, we set transformed biased views against another, learning bias-invariant representations. Experimental results on synthetic and real-world datasets demonstrate that our framework outperforms the current state-of-the-arts, and effectively prevents the models from being biased even when bias-free samples are extremely scarce.

  • 4 authors
·
Dec 2, 2021

When are Lemons Purple? The Concept Association Bias of CLIP

Large-scale vision-language models such as CLIP have shown impressive performance on zero-shot image classification and image-to-text retrieval. However, such zero-shot performance of CLIP-based models does not realize in tasks that require a finer-grained correspondence between vision and language, such as Visual Question Answering (VQA). We investigate why this is the case, and report an interesting phenomenon of CLIP, which we call the Concept Association Bias (CAB), as a potential cause of the difficulty of applying CLIP to VQA and similar tasks. CAB is especially apparent when two concepts are present in the given image while a text prompt only contains a single concept. In such a case, we find that CLIP tends to treat input as a bag of concepts and attempts to fill in the other missing concept crossmodally, leading to an unexpected zero-shot prediction. For example, when asked for the color of a lemon in an image, CLIP predicts ``purple'' if the image contains a lemon and an eggplant. We demonstrate the Concept Association Bias of CLIP by showing that CLIP's zero-shot classification performance greatly suffers when there is a strong concept association between an object (e.g. lemon) and an attribute (e.g. its color). On the other hand, when the association between object and attribute is weak, we do not see this phenomenon. Furthermore, we show that CAB is significantly mitigated when we enable CLIP to learn deeper structure across image and text embeddings by adding an additional Transformer on top of CLIP and fine-tuning it on VQA. We find that across such fine-tuned variants of CLIP, the strength of CAB in a model predicts how well it performs on VQA.

  • 3 authors
·
Dec 22, 2022

Emergent Properties of Foveated Perceptual Systems

The goal of this work is to characterize the representational impact that foveation operations have for machine vision systems, inspired by the foveated human visual system, which has higher acuity at the center of gaze and texture-like encoding in the periphery. To do so, we introduce models consisting of a first-stage fixed image transform followed by a second-stage learnable convolutional neural network, and we varied the first stage component. The primary model has a foveated-textural input stage, which we compare to a model with foveated-blurred input and a model with spatially-uniform blurred input (both matched for perceptual compression), and a final reference model with minimal input-based compression. We find that: 1) the foveated-texture model shows similar scene classification accuracy as the reference model despite its compressed input, with greater i.i.d. generalization than the other models; 2) the foveated-texture model has greater sensitivity to high-spatial frequency information and greater robustness to occlusion, w.r.t the comparison models; 3) both the foveated systems, show a stronger center image-bias relative to the spatially-uniform systems even with a weight sharing constraint. Critically, these results are preserved over different classical CNN architectures throughout their learning dynamics. Altogether, this suggests that foveation with peripheral texture-based computations yields an efficient, distinct, and robust representational format of scene information, and provides symbiotic computational insight into the representational consequences that texture-based peripheral encoding may have for processing in the human visual system, while also potentially inspiring the next generation of computer vision models via spatially-adaptive computation. Code + Data available here: https://github.com/ArturoDeza/EmergentProperties

  • 2 authors
·
Jun 14, 2020

Inside the Unfair Judge: A Mechanistic Interpretability Account of LLM-as-Judge Bias

Existing studies of LLM-as-judge scoring bias work predominantly at the input-output level: they perturb inputs, measure score deltas, and propose prompt-level mitigations. We argue that the same biases admit a representation-level account in the judge's hidden state, complementary to the input-output view and operationally useful in ways it does not afford. We report three findings, across seven judges, seven bias types, and nine benchmarks. Geometry: baseline judging inputs occupy a tight activation manifold while biased inputs are displaced along a low-dimensional, type-specific subspace that sharpens with depth and is recovered consistently by three families of estimators. Causal control: steering hidden states along this subspace drives scoring in both directions, forward shifts reproducing biased scoring on clean inputs and reverse shifts restoring baseline scoring on biased ones, while matched-norm random directions produce shifts an order of magnitude smaller. Operational: a simple linear projection onto the same bias-direction features anticipates judge failures on three entirely unseen benchmarks, substantially outperforming text-based alternatives. Reading bias as activation geometry, rather than as input-output noise, unifies geometric structure, causal control, and operational prediction within a single framework. The project page is available at https://xzx34.github.io/unfair-judge/

  • 7 authors
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Jul 12

Symmetrical Visual Contrastive Optimization: Aligning Vision-Language Models with Minimal Contrastive Images

Recent studies have shown that Large Vision-Language Models (VLMs) tend to neglect image content and over-rely on language-model priors, resulting in errors in visually grounded tasks and hallucinations. We hypothesize that this issue arises because existing VLMs are not explicitly trained to generate texts that are accurately grounded in fine-grained image details. To enhance visual feedback during VLM training, we propose S-VCO (Symmetrical Visual Contrastive Optimization), a novel finetuning objective that steers the model toward capturing important visual details and aligning them with corresponding text tokens. To further facilitate this detailed alignment, we introduce MVC, a paired image-text dataset built by automatically filtering and augmenting visual counterfactual data to challenge the model with hard contrastive cases involving Minimal Visual Contrasts. Experiments show that our method consistently improves VLM performance across diverse benchmarks covering various abilities and domains, achieving up to a 22% reduction in hallucinations, and significant gains in vision-centric and general tasks. Notably, these improvements become increasingly pronounced in benchmarks with higher visual dependency. In short, S-VCO offers a significant enhancement of VLM's visually-dependent task performance while retaining or even improving the model's general abilities. We opensource our code at https://s-vco.github.io/

  • 4 authors
·
Feb 19, 2025 2

Seeing Is Not Sharing: Some Vision-Language Models Overestimate Common Ground in Asymmetric Dialogue

In collaborative dialogue, shared perception does not guarantee shared interpretation. Mutual understanding must be established through interaction. We investigate whether vision-language models (VLMs) can distinguish what could be shared from what has been shared between dialogue participants through grounding. We formulate this as an interpretation-matching task on 13,077 annotated reference expressions from HCRC MapTask dialogues, and evaluate VLMs under systematically controlled manipulations of dialogue context and map-information access. Our results show that providing authentic map images improves overall performance but shifts models toward over-predicting alignment. Textual descriptions of the same map content reproduce this bias, while non-informative images suppress alignment predictions entirely, indicating that the bias is driven by task-relevant map content, not the visual channel. This improvement comes at the cost of degraded accuracy on non-aligned cases. Calibration analysis and reference-chain tracking further suggest that models rely on static referential cues on the maps rather than tracking how grounding unfolds through dialogue history. We observe these patterns most clearly in Qwen3-VL-8B-Instruct and, to varying degrees, in four additional models from two architecture families. In models that exhibit the bias, map content, whether presented visually or textually, is treated as evidence of mutual understanding, conflating potential with established common ground.

Advancing Creative Physical Intelligence in Large Multimodal Models

Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.

You Don't Need Strong Assumptions: Visual Representation Learning via Temporal Differences

Progress in AI has largely been driven by methods that assume less. As compute and data increase, approaches with weaker inductive biases generally outperform those with stronger assumptions. This is particularly characteristic of the field of Visual Representation Learning, where approaches have gone from being dominated by Supervised Learning, to Weakly Supervised Learning, to the now widespread success of Self-Supervised Learning without human labels. Yet, even modern Self-Supervised Learning approaches still depend on strong inductive biases such as augmentations, masking, or cropping. If this trend holds, even these remaining biases should become bottlenecks at scale -- and our experiments confirm this: the optimal strength of inductive biases decreases as data grows. This motivates the search for approaches that rely on fewer assumptions. To this end, we introduce Temporal Difference in Vision (TDV), a new paradigm for self-supervised learning from video that avoids existing inductive biases, relying instead on a causal assumption that the past causes the future. TDV functions by jointly training an image encoder and a motion encoder so that the current frame's representation plus the encoded motion equals the next frame's representation. Despite not leveraging any strong inductive biases, TDV matches state-of-the-art recipes on dense spatial tasks, laying the foundation for representation learning without strong assumptions.

Unified Personalized Reward Model for Vision Generation

Recent advancements in multimodal reward models (RMs) have significantly propelled the development of visual generation. Existing frameworks typically adopt Bradley-Terry-style preference modeling or leverage generative VLMs as judges, and subsequently optimize visual generation models via reinforcement learning. However, current RMs suffer from inherent limitations: they often follow a one-size-fits-all paradigm that assumes a monolithic preference distribution or relies on fixed evaluation rubrics. As a result, they are insensitive to content-specific visual cues, leading to systematic misalignment with subjective and context-dependent human preferences. To this end, inspired by human assessment, we propose UnifiedReward-Flex, a unified personalized reward model for vision generation that couples reward modeling with flexible and context-adaptive reasoning. Specifically, given a prompt and the generated visual content, it first interprets the semantic intent and grounds on visual evidence, then dynamically constructs a hierarchical assessment by instantiating fine-grained criteria under both predefined and self-generated high-level dimensions. Our training pipeline follows a two-stage process: (1) we first distill structured, high-quality reasoning traces from advanced closed-source VLMs to bootstrap SFT, equipping the model with flexible and context-adaptive reasoning behaviors; (2) we then perform direct preference optimization (DPO) on carefully curated preference pairs to further strengthen reasoning fidelity and discriminative alignment. To validate the effectiveness, we integrate UnifiedReward-Flex into the GRPO framework for image and video synthesis, and extensive results demonstrate its superiority.