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Nov 12

Video-Based Reward Modeling for Computer-Use Agents

Computer-using agents (CUAs) are becoming increasingly capable; however, it remains difficult to scale evaluation of whether a trajectory truly fulfills a user instruction. In this work, we study reward modeling from execution video: a sequence of keyframes from an agent trajectory that is independent of the agent's internal reasoning or actions. Although video-execution modeling is method-agnostic, it presents key challenges, including highly redundant layouts and subtle, localized cues that determine success. We introduce Execution Video Reward 53k (ExeVR-53k), a dataset of 53k high-quality video--task--reward triplets. We further propose adversarial instruction translation to synthesize negative samples with step-level annotations. To enable learning from long, high-resolution execution videos, we design spatiotemporal token pruning, which removes homogeneous regions and persistent tokens while preserving decisive UI changes. Building on these components, we fine-tune an Execution Video Reward Model (ExeVRM) that takes only a user instruction and a video-execution sequence to predict task success. Our ExeVRM 8B achieves 84.7% accuracy and 87.7% recall on video-execution assessment, outperforming strong proprietary models such as GPT-5.2 and Gemini-3 Pro across Ubuntu, macOS, Windows, and Android, while providing more precise temporal attribution. These results show that video-execution reward modeling can serve as a scalable, model-agnostic evaluator for CUAs.

Towards Execution-Grounded Automated AI Research

Automated AI research holds great potential to accelerate scientific discovery. However, current LLMs often generate plausible-looking but ineffective ideas. Execution grounding may help, but it is unclear whether automated execution is feasible and whether LLMs can learn from the execution feedback. To investigate these, we first build an automated executor to implement ideas and launch large-scale parallel GPU experiments to verify their effectiveness. We then convert two realistic research problems - LLM pre-training and post-training - into execution environments and demonstrate that our automated executor can implement a large fraction of the ideas sampled from frontier LLMs. We analyze two methods to learn from the execution feedback: evolutionary search and reinforcement learning. Execution-guided evolutionary search is sample-efficient: it finds a method that significantly outperforms the GRPO baseline (69.4% vs 48.0%) on post-training, and finds a pre-training recipe that outperforms the nanoGPT baseline (19.7 minutes vs 35.9 minutes) on pre-training, all within just ten search epochs. Frontier LLMs often generate meaningful algorithmic ideas during search, but they tend to saturate early and only occasionally exhibit scaling trends. Reinforcement learning from execution reward, on the other hand, suffers from mode collapse. It successfully improves the average reward of the ideator model but not the upper-bound, due to models converging on simple ideas. We thoroughly analyze the executed ideas and training dynamics to facilitate future efforts towards execution-grounded automated AI research.

  • 6 authors
·
Jan 20

SWE-TRACE: Optimizing Long-Horizon SWE Agents Through Rubric Process Reward Models and Heuristic Test-Time Scaling

Resolving real-world software engineering (SWE) issues with autonomous agents requires complex, long-horizon reasoning. Current pipelines are bottlenecked by unoptimized demonstration data, sparse execution rewards, and computationally prohibitive inference scaling, which collectively exacerbate token bloat, reward hacking, and policy degradation. We present SWE-TRACE (Trajectory Reduction and Agentic Criteria Evaluation), a unified framework optimizing the SWE agent lifecycle across data curation, reinforcement learning (RL), and test-time inference. First, we introduce an LLM multi-task cascading method, utilizing stepwise oracle verification to distill a 60K-instance Supervised Fine-Tuning (SFT) corpus strictly biased toward token-efficient, shortest-path trajectories. Second, to overcome the instability of sparse outcome rewards, we design a MemoryAugmented Agentic RL pipeline featuring a Rubric-Based Process Reward Model (PRM). An auxiliary Rubric-Agent provides dense, fine-grained heuristic feedback on intermediate steps, guiding the model through long-horizon tasks. Finally, we bridge training and inference by repurposing the PRM for heuristic-guided Test-Time Scaling (TTS). By dynamically evaluating and pruning action candidates at each step, SWE-TRACE achieves superior search efficiency without the latency overhead of standard parallel sampling. Extensive experiments on standard SWE benchmarks demonstrate that SWE-TRACE significantly advances the state-of-the-art, maximizing resolution rates while drastically reducing both token consumption and inference latency.

  • 8 authors
·
Apr 15

Video-Coder: Reinforcing Agentic Coding for Video Generation

Recent years have witnessed remarkable progress in video generation in terms of visual quality and temporal consistency. However, generating videos with precise spatial structure, coherent motion dynamics, and controllable scene composition remains challenging. In this paper, we introduce Video-Coder, the first attempt to train a code-driven video generation agent, which autonomously writes and executes code to construct a dynamic 3D scene (Draft Video) that provides structure and motion signals to downstream video generators. To support this paradigm, we design a dedicated data pipeline and curate two high-quality datasets, Video-Coder-SFT-6k and Video-Coder-RL-2k, which contain diverse prompts and ground-truth reference videos. We further develop the Video- Coder Harness, a unified interactive environment integrating code execution, 3D scene rendering, and execution feedback for agent training and inference. We then train Video-Coder with SFT fol- lowed by harness-native agentic reinforcement learning with dual reward feedback, which combines execution-based and video-based rewards. Additionally, we design an annealing training strategy that gradually reduces the execution reward over time, allowing the model to rely more on the video reward in the later training stages. Experiments show that Video-Coder achieves significant gains, improving Minimax-H3 by approximately 7 points on PhyGenBench and 24 points on VBench-2.0. We hope this work can serve as an open foundation for coding agents in video generation, and we fully open-source our data, models, and code

EvoRouter: Cost-Efficient Multi-Agent Routing via Insight-Guided On-Policy Distillation

Serving web queries at scale with multi-agent systems requires jointly configuring large language models, collaboration modes, agent counts, interaction rounds, and skills. However, the resulting configuration space grows combinatorially, while sparse execution rewards provide limited fine-grained supervision for interdependent planning decisions. We propose EvoRouter, a self-evolving multi-agent routing framework driven by insight-guided on-policy distillation. A dedicated expert periodically synthesizes performance-cost feedback from configuration trajectories across tasks into reusable conditional routing insights about capability requirements, returns from resource scaling, and interactions among configuration choices. A privileged teacher combines these evolving insights with current execution feedback to provide dense token-level supervision for the router's own planning trajectories through on-policy distillation. Cost-aware reinforcement learning jointly optimizes task performance and computational cost. Together, these training signals internalize execution insights into the routing policy. The updated policy generates new trajectories that support subsequent insight extraction, forming an execution-driven self-improvement loop. We evaluate EvoRouter on 19 in-domain datasets spanning five domains and two out-of-domain benchmarks. EvoRouter achieves an average in-domain accuracy of 68.69%, outperforming the strongest routing baseline by 7.23 percentage points while reducing inference compute cost by 50.95%. Our code is open-sourced at https://github.com/CenYangtze/EvoRouter.

  • 9 authors
·
Oct 25

From Relevance to Execution Utility: Reward-Aware Dynamic Execution Gating for Skill-Based LLM Agents

Agent skills are increasingly used to equip large language model (LLM) agents with reusable procedural knowledge. Although recent work has substantially improved skill retrieval due to the increasing skill libraries, retrieving a plausible skill bundle does not guarantee that executing it is worthwhile. Since every skill-conditioned rollout is computationally expensive, deciding whether a retrieved bundle should be executed has become an increasingly important challenge. To this end, we introduce the Reward-Aware Dynamic Execution Gate (RADEG), a lightweight, retriever-agnostic decision layer between skill retrieval and agent execution. RADEG learns a low-cost surrogate model that predicts the execution utility of a query--bundle pair before the expensive rollout is launched. To obtain informative supervision while controlling for task difficulty, we locally perturb each retrieved bundle by deleting, adding, or replacing one skill, producing matched same-query rollouts that isolate the effect of bundle composition on verifier reward. During deployment, RADEG updates only a warm-started logistic head as new verifier feedback becomes available, enabling inexpensive adaptation of the execute/skip boundary without retraining either the retriever or the agent. Under a query-level held-out evaluation on 288 collected rollouts, RADEG substantially reduces unnecessary agent executions while preserving a large fraction of the downstream verifier reward. It consistently outperforms relevance-based and random gating across different execution budgets, demonstrating that execution-aware surrogate modeling provides a practical and cost-effective complement to skill retrieval.

  • 8 authors
·
Aug 9

Reinforcement Learning for Tool-Calling Agents in Fast Healthcare Interoperability Resources (FHIR)

Fast Healthcare Interoperability Resources (FHIR) is the dominant standard for interoperable exchange of healthcare data. In FHIR, electronic health records form a directed graph of resources. Answering clinically meaningful questions over FHIR requires agents to perform multi-step reasoning, filtering, and aggregation across multiple resource types. Prior work shows that even tool-augmented LLM agents (retrieval, code execution, multi-turn planning) often select the wrong resources or violate traversal constraints. We study this problem in the context of FHIR-AgentBench, a benchmark for realistic question answering over real-world hospital data, and frame reasoning on FHIR as a sequential decision-making problem over a queryable structured graph. We implement a multi-turn CodeAct agent and post-train it with reinforcement learning using a custom harness and tools. A LLM Judge provides execution-grounded rewards. Compared to prompt-based, closed-model baselines, RL post-training improves performance while enforcing data-integrity constraints. Empirically, our approach improves answer correctness from 50% (o4-mini) to 77% on FHIR-AgentBench using a smaller and cheaper Qwen3-8B model. We present an end-to-end post-training pipeline (environment building, harness construction, model training and custom evaluation) that reliably improves multi-turn reasoning over structured clinical graphs.

  • 4 authors
·
May 12

HiL-Bench (Human-in-Loop Benchmark): Do Agents Know When to Ask for Help?

Frontier coding agents solve complex tasks when given complete context but collapse when specifications are incomplete or ambiguous. The bottleneck is not raw capability, but judgment: knowing when to act autonomously and when to ask for help. Current benchmarks are blind to this failure mode. They supply unambiguous detailed instructions and solely reward execution correctness, so an agent that makes a lucky guess for a missing requirement will score identically to one that would have asked to be certain. We present HiL-Bench (Human-in-the-Loop Benchmark) to measure this selective escalation skill. Each task contains human-validated blockers (missing information, ambiguous requests, contradictory information) that surface only through progressive exploration, not upfront inspection. Our core metric, Ask-F1, the harmonic mean of question precision and blocker recall, captures the tension between over-asking and silent guessing; its structure architecturally prevents gaming through question spam. Evaluation across SWE and text-to-SQL domains reveals a large universal judgment gap: no frontier model recovers more than a fraction of its full-information performance when deciding whether to ask. Failure analysis identifies three key help-seeking patterns: overconfident wrong beliefs with no gap detection; high uncertainty detection yet persistent errors; broad, imprecise escalation without self-correction. These consistent patterns confirm poor help-seeking is a model-level flaw, not task-specific. RL training on shaped Ask-F1 reward shows judgment is trainable: a 32B model improves both help-seeking quality and task pass rate, with gains that transfer across domains. The model does not learn domain-specific heuristics for when to ask; it learns to detect unresolvable uncertainty and act on it.

ScaleAI Scale AI
·
Apr 28 2

RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.

Qwen Qwen
·
Sep 17 3

Causal Information Prioritization for Efficient Reinforcement Learning

Current Reinforcement Learning (RL) methods often suffer from sample-inefficiency, resulting from blind exploration strategies that neglect causal relationships among states, actions, and rewards. Although recent causal approaches aim to address this problem, they lack grounded modeling of reward-guided causal understanding of states and actions for goal-orientation, thus impairing learning efficiency. To tackle this issue, we propose a novel method named Causal Information Prioritization (CIP) that improves sample efficiency by leveraging factored MDPs to infer causal relationships between different dimensions of states and actions with respect to rewards, enabling the prioritization of causal information. Specifically, CIP identifies and leverages causal relationships between states and rewards to execute counterfactual data augmentation to prioritize high-impact state features under the causal understanding of the environments. Moreover, CIP integrates a causality-aware empowerment learning objective, which significantly enhances the agent's execution of reward-guided actions for more efficient exploration in complex environments. To fully assess the effectiveness of CIP, we conduct extensive experiments across 39 tasks in 5 diverse continuous control environments, encompassing both locomotion and manipulation skills learning with pixel-based and sparse reward settings. Experimental results demonstrate that CIP consistently outperforms existing RL methods across a wide range of scenarios.

  • 5 authors
·
Feb 14, 2025

AutoTriton: Automatic Triton Programming with Reinforcement Learning in LLMs

Kernel development in deep learning requires optimizing computational units across hardware while balancing memory management, parallelism, and hardware-specific optimizations through extensive empirical tuning. Although domain-specific languages like Triton simplify GPU programming by abstracting low-level details, developers must still manually tune critical parameters such as tile sizes and memory access patterns through iterative experimentation, creating substantial barriers to optimal performance and wider adoption. In this work, we introduce AutoTriton, the first model dedicated to Triton programming powered by reinforcement learning (RL). AutoTriton performs supervised fine-tuning (SFT) to be equipped with essential Triton programming expertise using a high-quality data gathering pipeline, and conducts RL with Group Relative Policy Optimization (GRPO) algorithm, combining a rule-based reward and an execution-based reward to further improve Triton programming ability, sequentially. Experiments across five evaluation channels of TritonBench and KernelBench illustrate that our 8B model AutoTriton achieves performance comparable to mainstream large models, including Claude-4-Sonnet and DeepSeek-R1-0528. Further experimental analysis demonstrates the crucial role of each module within AutoTriton, including the SFT stage, the RL stage, and the reward design strategy. These findings underscore the promise of RL for automatically generating high-performance kernels, and since high-performance kernels are core components of AI systems, this breakthrough establishes an important foundation for building more efficient AI systems. The model and code will be available at https://github.com/AI9Stars/AutoTriton.

  • 11 authors
·
Jul 8, 2025 2

EnvSched: Environment-Aware Scheduling for Rollout-Efficient Agent Reinforcement Learning

As executable environments for language agents scale, generating and verifying their rollouts becomes increasingly expensive. Under finite rollout budgets, this raises an important question: can data management at the environment level make agentic reinforcement learning (RL) more efficient by organizing, evaluating, and scheduling task instances together with the environments that determine their tools, states, transitions, and verification? To address this question, we introduce EnvSched (Environment-aware Scheduling), an online scheduler that learns from rollout history. EnvSched assigns scheduling value through two complementary modeling choices: exploitation prioritizes tasks likely to provide informative reward differences, while coverage spreads each batch across underobserved environments and interaction patterns. EnvSched organizes environment--task pairs as nodes in a dual-relation graph, with within-environment edges capturing task semantics and shared tool, state, and verifier structure, and cross-environment edges capturing abstract execution and reward topology. By propagating historical rollout statistics along both edge types, it predicts within-task reward variance. These predictions guide a scheduler that allocates each batch to tasks with high predicted reward variance and underobserved environments and tasks. Environment quotas and a similarity penalty further limit concentration and redundancy, yielding informative and diverse batches without additional pilot rollouts. In RL on Qwen3-8B, EnvSched achieves an average score of 48.81 across BFCL-v3, tau-Bench, and ACEBench-Agent after 40 training steps, exceeding the highest score attained by random task selection after 120 steps. It also improves downstream performance across model sizes at the same training budget.

  • 12 authors
·
Oct 26

ExecVerify: White-Box RL with Verifiable Stepwise Rewards for Code Execution Reasoning

Code LLMs still struggle with code execution reasoning, especially in smaller models. Existing methods rely on supervised fine-tuning (SFT) with teacher-generated explanations, primarily in two forms: (1) input-output (I/O) prediction chains and (2) natural-language descriptions of execution traces. However, intermediate execution steps cannot be explicitly verified during SFT, so the training objective can reduce to merely matching teacher explanations. Moreover, training data is typically collected without explicit control over task difficulty. We introduce ExecVerify, which goes beyond text imitation by incorporating verifiable white-box rewards derived from execution traces, including next-statement prediction and variable value/type prediction. Our work first builds a dataset with multiple difficulty levels via constraint-based program synthesis. Then, we apply reinforcement learning (RL) to reward correct answers about both intermediate execution steps and final outputs, aligning the training objective with semantic correctness at each execution step. Finally, we adopt a two-stage training pipeline that first enhances execution reasoning and then transfers to code generation. Experiments demonstrate that a 7B model trained with ExecVerify achieves performance comparable to 32B models on code reasoning benchmarks and improves pass@1 by up to 5.9\% on code generation tasks over strong post-training baselines.

  • 7 authors
·
Mar 10

MaxCode: A Max-Reward Reinforcement Learning Framework for Automated Code Optimization

Large Language Models (LLMs) demonstrate strong capabilities in general coding tasks but encounter two key challenges when optimizing code: (i) the complexity of writing optimized code (such as performant CUDA kernels and competition-level CPU code) requires expertise in systems, algorithms and specific languages and (ii) requires interpretation of performance metrics like timing and device utilization beyond binary correctness. In this work, we explore inference-time search algorithms that guide the LLM to discover better solutions through iterative refinement based on execution feedback. Our approach, called MaxCode unifies existing search methods under a max-reward reinforcement learning framework, making the observation and action-value functions modular for modification. To enhance the observation space, we integrate a natural language critique model that converts raw execution feedback into diagnostic insights about errors and performance bottlenecks, and the best-discounted reward seen so far. Together, these provide richer input to the code proposal function. To improve exploration during search, we train a generative reward-to-go model using action values from rollouts to rerank potential solutions. Testing on the KernelBench (CUDA) and PIE (C++) optimization benchmarks shows that MaxCode improves optimized code performance compared to baselines, achieving 20.3% and 10.1% relative improvements in absolute speedup value and relative speedup ranking, respectively.

  • 7 authors
·
Jan 8

RFPO: Rectified Flow Policy Optimization for Embodied Control

Flow-based policies provide an expressive framework for continuous robot control, but their iterative ODE integration incurs substantial inference cost. Naively reducing the integration budget can severely degrade control, since policies optimized under full-step execution are not explicitly constrained to remain reliable under coarse numerical integration. We refer to this mismatch as the few-step discretization gap. To address this problem, we introduce RFPO, a flow-policy optimization framework for reliable few-step execution. Reward-aware online Reflow rectifies student-induced transport paths during on-policy learning, making the resulting policy more robust to coarse integration. A frozen Gaussian PPO controller supplies complementary action-space supervision at full and intermediate integration budgets, while the deployed policy remains a single flow student executed with one Euler step. Across Unitree Go2, Boston Dynamics Spot, Unitree H1, and Unitree G1, RFPO consistently preserves full-step control performance under one-step execution, with one-step returns remaining within 2.4% of their corresponding 64-step values across both zero and random initialization. On Unitree Go2, one-step execution retains 98.5% of the 64-step reward while reducing onboard mean inference latency from 4.39 ms to 0.08 ms, yielding a 54.9x speedup. Real-robot experiments further validate stable one-step locomotion. Code: https://github.com/AIGeeksGroup/RFPO. Website: https://aigeeksgroup.github.io/RFPO.

  • 9 authors
·
Oct 7

Memory Reward Inflation in Self-Improving LLM Agents

Self-improving LLM agents increasingly learn from experience without updating any weights. Each episode is stored in an external memory, scored, and retrieved for similar future tasks to shape later behavior. Viewed through a reward lens, the stored score is a proxy reward for an implicit, non-parametric policy. Each retrieved episode then becomes a policy-improvement step whose reliability hinges on how that score is produced. In deployment, ground-truth labels are unavailable, so the stored reward is at best an LLM assessment. This substitution creates a failure mode, the *Echo Gap*, across the memory-based self-improving agents and model families studied. Incorrect episodes receive inflated rewards; thus, the agent preferentially reuses the very mistakes it has most confident in. Because the error compounds through memory rather than averaging out and the confirming judge's errors remain correlated with the original self-grading bias, so it cannot identify which memories are overvalued. The missing property is formalized as the *Error-Independence Assumption* (EIA), which we prove is a *necessary* condition for correcting the inflation, not merely a description of a good verifier: a usable signal must track truth *and* decorrelate its error from the memory bias, and the recoverable payoff is a closed-form function of exactly those two quantities. We further show the inflation compounds not only when retrieval ranks by the stored score but also under plain similarity retrieval which is the regime the deployed agent uses. Finally, the answer-free de-inflation algorithm LUCID delivers a consistent end-to-end gain on the BIRD text-to-SQL benchmark. It raises execution accuracy to 56.9%, above both a Memento-style self-graded agent (54.0%, a +2.9-point mean gain across seeds) and a memory-less agent of identical architecture (52.4%).

  • 5 authors
·
Jun 28

MagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback Reflux

Graphical user interface (GUI) agents are rapidly progressing toward autonomous interaction and reliable task execution across diverse applications. However, two central challenges remain unresolved: automating the evaluation of agent trajectories and generating high-quality training data at scale to enable continual improvement. Existing approaches often depend on manual annotation or static rule-based verification, which restricts scalability and limits adaptability in dynamic environments. We present MagicGUI-RMS, a multi-agent reward model system that delivers adaptive trajectory evaluation, corrective feedback, and self-evolving learning capabilities. MagicGUI-RMS integrates a Domain-Specific Reward Model (DS-RM) with a General-Purpose Reward Model (GP-RM), enabling fine-grained action assessment and robust generalization across heterogeneous GUI tasks. To support reward learning at scale, we design a structured data construction pipeline that automatically produces balanced and diverse reward datasets, effectively reducing annotation costs while maintaining sample fidelity. During execution, the reward model system identifies erroneous actions, proposes refined alternatives, and continuously enhances agent behavior through an automated data-reflux mechanism. Extensive experiments demonstrate that MagicGUI-RMS yields substantial gains in task accuracy, behavioral robustness. These results establish MagicGUI-RMS as a principled and effective foundation for building self-improving GUI agents driven by reward-based adaptation.

  • 20 authors
·
Jan 19

Bridging the Semantic Gap: Contrastive Rewards for Multilingual Text-to-SQL

Current Text-to-SQL methods are evaluated and only focused on executable queries, overlooking the semantic alignment challenge -- both in terms of the semantic meaning of the query and the correctness of the execution results. Even execution accuracy itself shows significant drops when moving from English to other languages, with an average decline of 6 percentage points across non-English languages. We address these challenges by presenting a new framework that combines Group Relative Policy Optimization (GRPO) within a multilingual contrastive reward signal to enhance both task efficiency and semantic accuracy in Text-to-SQL systems in cross-lingual scenarios. Our method teaches models to obtain better correspondence between SQL generation and user intent by combining a reward signal based on semantic similarity. On the seven-language MultiSpider dataset, fine-tuning the LLaMA-3-3B model with GRPO improved the execution accuracy up to 87.4 percent (+26 pp over zero-shot) and semantic accuracy up to 52.29 percent (+32.86 pp). Adding our contrastive reward signal in the GRPO framework further improved the average semantic accuracy to 59.14 percent (+6.85 pp, up to +10 pp for Vietnamese). Our experiments showcase that a smaller, parameter-efficient 3B LLaMA model fine-tuned with our contrastive reward signal outperforms a much larger zero-shot 8B LLaMA model, with an uplift of 7.43 pp in execution accuracy (from 81.43 percent on the 8B model to 88.86 percent on the 3B model), and nearly matches its semantic accuracy (59.14 percent vs. 68.57 percent) -- all using just 3,000 reinforcement learning training examples. These results demonstrate how we can improve the performance of Text-to-SQL systems with contrastive rewards for directed semantic alignment, without requiring large-scale training datasets.

  • 6 authors
·
Oct 9, 2025

SWE-RM: Execution-free Feedback For Software Engineering Agents

Execution-based feedback like unit testing is widely used in the development of coding agents through test-time scaling (TTS) and reinforcement learning (RL). This paradigm requires scalable and reliable collection of unit test cases to provide accurate feedback, and the resulting feedback is often sparse and cannot effectively distinguish between trajectories that are both successful or both unsuccessful. In contrast, execution-free feedback from reward models can provide more fine-grained signals without depending on unit test cases. Despite this potential, execution-free feedback for realistic software engineering (SWE) agents remains underexplored. Aiming to develop versatile reward models that are effective across TTS and RL, however, we observe that two verifiers with nearly identical TTS performance can nevertheless yield very different results in RL. Intuitively, TTS primarily reflects the model's ability to select the best trajectory, but this ability does not necessarily generalize to RL. To address this limitation, we identify two additional aspects that are crucial for RL training: classification accuracy and calibration. We then conduct comprehensive controlled experiments to investigate how to train a robust reward model that performs well across these metrics. In particular, we analyze the impact of various factors such as training data scale, policy mixtures, and data source composition. Guided by these investigations, we introduce SWE-RM, an accurate and robust reward model adopting a mixture-of-experts architecture with 30B total parameters and 3B activated during inference. SWE-RM substantially improves SWE agents on both TTS and RL performance. For example, it increases the accuracy of Qwen3-Coder-Flash from 51.6% to 62.0%, and Qwen3-Coder-Max from 67.0% to 74.6% on SWE-Bench Verified using TTS, achieving new state-of-the-art performance among open-source models.

  • 9 authors
·
Dec 26, 2025 2

WorldReward: Reward Modeling for Camera-Conditioned World Models

Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.

  • 16 authors
·
Sep 2 2

Surprisal-Guided Selection: Compute-Optimal Test-Time Strategies for Execution-Grounded Code Generation

Test-time training (TTT) adapts language models through gradient-based updates at inference. But is adaptation the right strategy? We study compute-optimal test-time strategies for verifiable execution-grounded (VEG) tasks, domains like GPU kernel optimization where a deterministic evaluator provides dense, continuous reward signals. Using KernelBench as our testbed and a 120B-parameter model (GPT-OSS-120B with LoRA adaptation), we find that search outperforms minimal adaptation (1-5 gradient steps): Best-of-N sampling achieves 90% task success (18/20 tasks) at K=64 across the full KernelBench L1 eval set while TTT's best checkpoint reaches only 30.6% (3-seed mean), with TTT's "equivalent K" falling below 1, worse than single-sample inference. The failure mode is over-sharpening: gradient updates collapse diversity toward mediocre solutions rather than discovering optimal ones. Our main contribution is surprisal-guided selection: selecting the highest-surprisal (lowest-confidence) correct sample yields 80% success vs. 50% for most-confident selection, a 30% improvement. Extending to surprisal-guided-top3 matches oracle performance at 100%. This zero-cost strategy, validated through length-controlled analysis, recovers oracle performance. For dense-reward VEG tasks, compute should be allocated to sample diversity and intelligent selection rather than gradient adaptation. The surprisal-guided selection principle may generalize to other execution-grounded domains where optimal solutions occupy the distribution tail.

  • 1 authors
·
Feb 7 2

Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models

Reinforcement Learning (RL) has shown great potential in refining robotic manipulation policies, yet its efficacy remains strongly bottlenecked by the difficulty of designing generalizable reward functions. In this paper, we propose a framework for online policy refinement by adapting foundation VLMs into online reward generators. We develop a robust, scalable reward model based on a state-of-the-art VLM, trained on a large-scale, multi-source dataset encompassing real-world robot trajectories, human-object interactions, and diverse simulated environments. Unlike prior approaches that evaluate entire trajectories post-hoc, our method leverages the VLM to formulate a multifaceted reward signal comprising process, completion, and temporal contrastive rewards based on current visual observations. Initializing with a base policy trained via Imitation Learning (IL), we employ these VLM rewards to guide the model to correct sub-optimal behaviors in a closed-loop manner. We evaluate our framework on challenging long-horizon manipulation benchmarks requiring sequential execution and precise control. Crucially, our reward model operates in a purely zero-shot manner within these test environments. Experimental results demonstrate that our method significantly improves the success rate of the initial IL policy within just 30 RL iterations, demonstrating remarkable sample efficiency. This empirical evidence highlights that VLM-generated signals can provide reliable feedback to resolve execution errors, effectively eliminating the need for manual reward engineering and facilitating efficient online refinement for robot learning.

  • 6 authors
·
Mar 16

CodeRL+: Improving Code Generation via Reinforcement with Execution Semantics Alignment

While Large Language Models (LLMs) excel at code generation by learning from vast code corpora, a fundamental semantic gap remains between their training on textual patterns and the goal of functional correctness, which is governed by formal execution semantics. Reinforcement Learning with Verifiable Rewards (RLVR) approaches attempt to bridge this gap using outcome rewards from executing test cases. However, solely relying on binary pass/fail signals is inefficient for establishing a well-aligned connection between the textual representation of code and its execution semantics, especially for subtle logical errors within the code. In this paper, we propose CodeRL+, a novel approach that integrates execution semantics alignment into the RLVR training pipeline for code generation. CodeRL+ enables the model to infer variable-level execution trajectory, providing a direct learning signal of execution semantics. CodeRL+ can construct execution semantics alignment directly using existing on-policy rollouts and integrates seamlessly with various RL algorithms. Extensive experiments demonstrate that CodeRL+ outperforms post-training baselines (including RLVR and Distillation), achieving a 4.6% average relative improvement in pass@1. CodeRL+ generalizes effectively to other coding tasks, yielding 15.5% and 4.4% higher accuracy on code-reasoning and test-output-generation benchmarks, respectively. CodeRL+ shows strong applicability across diverse RL algorithms and LLMs. Furthermore, probe analyses provide compelling evidence that CodeRL+ strengthens the alignment between code's textual representations and its underlying execution semantics.

  • 13 authors
·
Oct 21, 2025

Balancing Faithfulness and Performance in Reasoning via Multi-Listener Soft Execution

Chain-of-thought (CoT) reasoning sometimes fails to faithfully reflect the true computation of a large language model (LLM), hampering its utility in explaining how LLMs arrive at their answers. Moreover, optimizing for faithfulness and interpretability in reasoning often degrades task performance. To address this tradeoff and improve CoT faithfulness, we propose Reasoning Execution by Multiple Listeners (REMUL), a multi-party reinforcement learning approach. REMUL builds on the hypothesis that reasoning traces which other parties can follow will be more faithful. A speaker model generates a reasoning trace, which is truncated and passed to a pool of listener models who "execute" the trace, continuing the trace to an answer. Speakers are rewarded for producing reasoning that is clear to listeners, with additional correctness regularization via masked supervised finetuning to counter the tradeoff between faithfulness and performance. On multiple reasoning benchmarks (BIG-Bench Extra Hard, MuSR, ZebraLogicBench, and FOLIO), REMUL consistently and substantially improves three measures of faithfulness -- hint attribution, early answering area over the curve (AOC), and mistake injection AOC -- while also improving accuracy. Our analysis finds that these gains are robust across training domains, translate to legibility gains, and are associated with shorter and more direct CoTs.

  • 7 authors
·
Feb 17

From Intent to Execution: Multimodal Chain-of-Thought Reinforcement Learning for Precise CAD Code Generation

Computer-Aided Design (CAD) plays a vital role in engineering and manufacturing, yet current CAD workflows require extensive domain expertise and manual modeling effort. Recent advances in large language models (LLMs) have made it possible to generate code from natural language, opening new opportunities for automating parametric 3D modeling. However, directly translating human design intent into executable CAD code remains highly challenging, due to the need for logical reasoning, syntactic correctness, and numerical precision. In this work, we propose CAD-RL, a multimodal Chain-of-Thought (CoT) guided reinforcement learning post training framework for CAD modeling code generation. Our method combines CoT-based Cold Start with goal-driven reinforcement learning post training using three task-specific rewards: executability reward, geometric accuracy reward, and external evaluation reward. To ensure stable policy learning under sparse and high-variance reward conditions, we introduce three targeted optimization strategies: Trust Region Stretch for improved exploration, Precision Token Loss for enhanced dimensions parameter accuracy, and Overlong Filtering to reduce noisy supervision. To support training and benchmarking, we release ExeCAD, a noval dataset comprising 16,540 real-world CAD examples with paired natural language and structured design language descriptions, executable CADQuery scripts, and rendered 3D models. Experiments demonstrate that CAD-RL achieves significant improvements in reasoning quality, output precision, and code executability over existing VLMs.

  • 7 authors
·
Aug 13, 2025

Uncertainty-Aware LLM-Guided Policy Shaping for Sparse-Reward Reinforcement Learning

Sparse rewards and heterogeneous task sequences remain persistent challenges in Reinforcement Learning (RL), often resulting in slow convergence, weak generalization, and inefficient exploration. We propose Uncertainty-Aware LLM-Guided Policy Shaping (ULPS), a novel framework that integrates a calibrated Large Language Model (LLM) into the RL training loop to provide structured, uncertainty-modulated behavioral guidance. ULPS employs an A*-based oracle to synthesize optimal symbolic trajectories, which are used to fine-tune a BERT-based language model. During training, this model supplies action suggestions whose influence is conditioned on epistemic uncertainty estimated via Monte Carlo (MC) dropout. An entropy-based blending mechanism adaptively balances LLM guidance and the learned policy (via Proximal Policy Optimization, PPO), allowing the agent to prioritize reliable priors while preserving adaptability. We evaluate ULPS on the MiniGridUnlockPickup benchmark and observe consistent improvements in success rate, reward efficiency, and sample complexity over unguided, uncalibrated, and standard RL baselines. ULPS achieves more than 9% improvement in execution accuracy after fine-tuning, requires fewer environment interactions, and yields higher reward AUC. Our results demonstrate that integrating symbolic A* trajectories, pretrained language priors, and uncertainty-aware control offers a principled and effective approach to multi-task reinforcement learning in sparse-reward domains, with potential extensibility to partially observable and multi-agent settings.

  • 5 authors
·
Jun 3

CATCH: A Controllable Analysis Testbed for Reward Hacking in Coding RL

During reinforcement learning with verifiable rewards (RLVR), large language models (LLMs) can exploit loopholes in their environments to obtain high rewards without improving the intended capabilities, i.e., reward hacking. Despite its risks to training efficiency and safety, monitoring and mitigating reward hacking during training remain challenging, which is limited by a lack of testbeds that reproduce hacking and reliably identify it. We introduce CATCH, a controllable testbed for studying reward hacking in coding RL. CATCH deliberately exposes environmental loopholes and provides execution-based gold labels by comparing success under a vulnerable evaluator with task correctness under an independent audit. It also can control the model's initial hacking tendency through supervised fine-tuning data mixtures and the difficulty of earning rewards through reward designing, enabling systematic comparisons of hacking dynamics and interventions. Experiments show that CATCH can produce diverse RL training trajectories with clear reward hacking, and analyses demonstrate that both initial models and reward difficulties shape the emergence of reward hacking. We further evaluate the effectiveness of different reward hacking detection and mitigation methods. A key finding is that a chain-of-thought monitor initially suppresses hacking, but this protection erodes as the policy model learn to mislead the monitor with code comments. This highlights the need to evaluate hacking mitigations throughout training with CATCH. The source code and resources are publicly released at https://github.com/THUAIS-Lab/CATCH.

  • 9 authors
·
Sep 30

SelfSearch: Reward-Free Search for Self-Improving Agents

Advances in the coding capabilities of LLM agents allow them to inspect and modify their own instructions, tools, and execution procedures. Existing approaches use this ability to search for improved agents through repeated downstream evaluation, which incurs substantial costs and ties the search to the evaluated tasks. We introduce SelfSearch, a reward-free search procedure in which agents modify themselves using records of previous self-improvement episodes. These records capture the reasoning, tool actions, and outcomes of earlier modification attempts, providing concrete experience for improving both task solving and self-modification. Without downstream reward signals during search, SelfSearch improves population-mean success over the initial agent in all six model--benchmark settings, with individual agents gaining up to 11.2 percentage points on Terminal-Bench 2.1. On SWE-bench Multilingual, an agent improves success by 5.0 percentage points while reducing execution cost by 38.5\% on tasks solved by both the initial and evolved agents. SelfSearch achieves competitive task success with evaluation-guided search baselines at lower search cost. With only \$4.03 in search cost, it produces a harness that solves 82.0\% of Terminal-Bench 2.1 tasks with DeepSeek V4 Flash under the settings of a public nine-harness comparison, matching the top-scoring harness, Codex. These results suggest that experience gained through self-modification can improve agents' downstream capabilities and efficiency.

  • 3 authors
·
Sep 29

PaVeRL-SQL: Text-to-SQL via Partial-Match Rewards and Verbal Reinforcement Learning

Text-to-SQL models allow users to interact with a database more easily by generating executable SQL statements from natural-language questions. Despite recent successes on simpler databases and questions, current Text-to-SQL methods still suffer from low execution accuracy on industry-scale databases and complex questions involving domain-specific business logic. We present PaVeRL-SQL, a framework that combines Partial-Match Rewards and Verbal Reinforcement Learning to drive self-improvement in reasoning language models (RLMs) for Text-to-SQL. To handle practical use cases, we adopt two pipelines: (1) a newly designed in-context learning framework with group self-evaluation (verbal-RL), using capable open- and closed-source large language models (LLMs) as backbones; and (2) a chain-of-thought (CoT) RL pipeline with a small backbone model (OmniSQL-7B) trained with a specially designed reward function and two-stage RL. These pipelines achieve state-of-the-art (SOTA) results on popular Text-to-SQL benchmarks -- Spider, Spider 2.0, and BIRD. For the industrial-level Spider2.0-SQLite benchmark, the verbal-RL pipeline achieves an execution accuracy 7.4\% higher than SOTA, and the CoT pipeline is 1.4\% higher. RL training with mixed SQL dialects yields strong, threefold gains, particularly for dialects with limited training data. Overall, PaVeRL-SQL delivers reliable, SOTA Text-to-SQL under realistic industrial constraints. The code is available at https://github.com/PaVeRL-SQL/PaVeRL-SQL.

  • 9 authors
·
Sep 8, 2025

PyINE: A Framework for Scalable Elicitation and Oversight via Code Execution

Reasoning models can remain capable of solving a task while still defaulting to cheaper but misleading shortcuts. This creates a central oversight problem: when a model gives an answer with plausible but incomplete reasoning, can an overseer determine whether that output should be trusted? To study this problem, we introduce PyINE, a framework for scalable elicitation and oversight using instrumented Python programs as a verifiable execution substrate. In PyINE, programs define task environments, execution traces provide authoritative labels for outcomes and intermediate facts, and task variants can be generated mechanically rather than through static human annotation. We instantiate the framework in PyINE-v1, a first release built from nearly one million deterministic execution traces and over 500,000 matched LLM-generated code variants used for counterfactual evaluation. Using standard RL with verifiable rewards on cue-varied tasks, we train a shortcut-following model that improves substantially at predicting execution outcomes while still making systematic errors when misleading human-facing cues conflict with the program's realized behavior. We then evaluate activation probes, trained text classifiers, prompted judges, and a lightweight debate protocol as overseers of this model. We find that performance pooled at the dataset level can hide weak coverage of the failures that matter most: cheap learned overseers often miss rare shortcut-driven errors, while stronger model-based checks are more balanced but substantially costlier and harder to turn into reliable thresholded decisions. PyINE-v1 turns this failure-mode coverage problem into a reusable experimental setting for developing oversight methods that are verifiable, failure-mode-aware, and cost-sensitive.

  • 8 authors
·
Oct 9

ReEx-SQL: Reasoning with Execution-Aware Reinforcement Learning for Text-to-SQL

In Text-to-SQL, execution feedback is essential for guiding large language models (LLMs) to reason accurately and generate reliable SQL queries. However, existing methods treat execution feedback solely as a post-hoc signal for correction or selection, failing to integrate it into the generation process. This limitation hinders their ability to address reasoning errors as they occur, ultimately reducing query accuracy and robustness. To address this issue, we propose ReEx-SQL (Reasoning with Execution-Aware Reinforcement Learning), a framework for Text-to-SQL that enables models to interact with the database during decoding and dynamically adjust their reasoning based on execution feedback. ReEx-SQL introduces an execution-aware reasoning paradigm that interleaves intermediate SQL execution into reasoning paths, facilitating context-sensitive revisions. It achieves this through structured prompts with markup tags and a stepwise rollout strategy that integrates execution feedback into each stage of generation. To supervise policy learning, we develop a composite reward function that includes an exploration reward, explicitly encouraging effective database interaction. Additionally, ReEx-SQL adopts a tree-based decoding strategy to support exploratory reasoning, enabling dynamic expansion of alternative reasoning paths. Notably, ReEx-SQL achieves 88.8% on Spider and 64.9% on BIRD at the 7B scale, surpassing the standard reasoning baseline by 2.7% and 2.6%, respectively. It also shows robustness, achieving 85.2% on Spider-Realistic with leading performance. In addition, its tree-structured decoding improves efficiency and performance over linear decoding, reducing inference time by 51.9% on the BIRD development set.

  • 9 authors
·
May 19, 2025

GradeSQL: Outcome Reward Models for Ranking SQL Queries from Large Language Models

Text-to-SQL, the task of translating natural language questions into SQL queries, has significantly advanced with the introduction of Large Language Models (LLMs), broadening database accessibility for a wide range of users. Despite substantial progress in generating valid SQL, current LLMs still struggle with complex queries that require precise alignment between user intent and the database schema. To mitigate this, test-time strategies such as Best-of-N (BoN) and Majority Voting (Maj) are often employed, based on the assumption that LLMs can generate correct answers but may require multiple attempts. However, these methods rely on surface-level heuristics, selecting either the syntactically correct query through execution-based BoN (ex-BoN) or the most frequently generated query with Maj. Recently, Outcome Reward Models (ORMs), which assign utility scores to generated outputs based on semantic correctness, have emerged as a promising approach for better aligning model predictions with user intent. Nevertheless, their application to Text-to-SQL remains largely underexplored. In this work, we evaluate ORMs as an effective heuristic for BoN, compare them with ex-BoN and Maj, and introduce a framework for training ORMs for the Text-to-SQL task. We evaluate our ORMs on the BIRD and SPIDER benchmarks, finetuning various open-source LLMs, including the Qwen2, Granite3, and Llama3 model families. Our results show that ORMs outperform ex-BoN and Maj, achieving execution accuracy gains of +4.33% (BIRD) and +2.10% (Spider) over ex-BoN, and +2.91% (BIRD) and +0.93% (Spider) over Maj. We further demonstrate that finetuning models already aligned with SQL generation, such as OmniSQL, yields superior ORM performance. Additionally, we observe that ORMs achieve competitive results on simple queries and benefit more from an increased number of candidates compared to ex-BoN and Maj.

  • 7 authors
·
Sep 1, 2025

VeRPO: Verifiable Dense Reward Policy Optimization for Code Generation

Effective reward design is a central challenge in Reinforcement Learning (RL) for code generation. Mainstream pass/fail outcome rewards enforce functional correctness via executing unit tests, but the resulting sparsity limits potential performance gains. While recent work has explored external Reward Models (RM) to generate richer, continuous rewards, the learned RMs suffer from reward misalignment and prohibitive computational cost. In this paper, we introduce VeRPO (Verifiable Dense Reward Policy Optimization), a novel RL framework for code generation that synthesizes robust and dense rewards fully grounded in verifiable execution feedback. The core idea of VeRPO is constructing dense rewards from weighted partial success: by dynamically estimating the difficulty weight of each unit test based on the execution statistics during training, a dense reward is derived from the sum of weights of the passed unit tests. To solidify the consistency between partial success and end-to-end functional correctness, VeRPO further integrates the dense signal with global execution outcomes, establishing a robust and dense reward paradigm relying solely on verifiable execution feedback. Extensive experiments across diverse benchmarks and settings demonstrate that VeRPO consistently outperforms outcome-driven and RM-based baselines, achieving up to +8.83\% gain in pass@1 with negligible time cost (< 0.02\%) and zero GPU memory overhead.

  • 9 authors
·
Jan 6

Trust Your Critic: Robust Reward Modeling and Reinforcement Learning for Faithful Image Editing and Generation

Reinforcement learning (RL) has emerged as a promising paradigm for enhancing image editing and text-to-image (T2I) generation. However, current reward models, which act as critics during RL, often suffer from hallucinations and assign noisy scores, inherently misguiding the optimization process. In this paper, we present FIRM (Faithful Image Reward Modeling), a comprehensive framework that develops robust reward models to provide accurate and reliable guidance for faithful image generation and editing. First, we design tailored data curation pipelines to construct high-quality scoring datasets. Specifically, we evaluate editing using both execution and consistency, while generation is primarily assessed via instruction following. Using these pipelines, we collect the FIRM-Edit-370K and FIRM-Gen-293K datasets, and train specialized reward models (FIRM-Edit-8B and FIRM-Gen-8B) that accurately reflect these criteria. Second, we introduce FIRM-Bench, a comprehensive benchmark specifically designed for editing and generation critics. Evaluations demonstrate that our models achieve superior alignment with human judgment compared to existing metrics. Furthermore, to seamlessly integrate these critics into the RL pipeline, we formulate a novel "Base-and-Bonus" reward strategy that balances competing objectives: Consistency-Modulated Execution (CME) for editing and Quality-Modulated Alignment (QMA) for generation. Empowered by this framework, our resulting models FIRM-Qwen-Edit and FIRM-SD3.5 achieve substantial performance breakthroughs. Comprehensive experiments demonstrate that FIRM mitigates hallucinations, establishing a new standard for fidelity and instruction adherence over existing general models. All of our datasets, models, and code have been publicly available at https://firm-reward.github.io.

I-BFM: Reward-Conditioned Robust Humanoid Interaction via Unsupervised Reinforcement Learning

Behavioral foundation models (BFMs) have recently shown that a single humanoid policy can support diverse whole-body control, but extending such generality to physical interaction remains challenging. We introduce I-BFM, to our knowledge the first BFM for humanoid-object interaction. Rather than relying on task-specific policies or reference tracking, I-BFM learns a shared representation of the coupled dynamics among the humanoid, objects, and their contacts using forward-backward representations and unsupervised reinforcement learning. Given a downstream task reward, the same policy can be directly conditioned on a latent command to execute closed-loop interaction without task-specific policy optimization. To improve interaction control over different time scales, we further train the policy with both short-horizon interaction targets and longer-horizon goal targets. A single I-BFM policy performs carrying, pushing, and kicking, while also supporting goal reaching, motion tracking, stylistic control, and long-horizon task chaining. More importantly, it remains effective after large deviations from nominal execution: on Carry, I-BFM achieves 94.3% nominal success and retains 89.3% success after robot falls, compared with 1.3% for a planning-based baseline. Real-world experiments on a Unitree G1 further demonstrate diverse loco-manipulation behaviors, rapid recovery from interaction failures and external disturbances, and task chaining without task-specific retraining.

  • 11 authors
·
Oct 4

Bootstrapping Niche Multilingual Code Translation via Reinforcement Learning with Execution-Based Verifiable Supervision

Code translation must preserve executable behavior across many programming languages, yet neural code translation has largely focused on a few popular languages such as C++, Java, and Python. This leaves a niche, many-to-many setting where parallel supervision is sparse, producing plausible but non-executable translations. We address this setting with preference-based reinforcement learning driven by execution-based supervision. Our pipeline firstly expands verifiable seed Python programs into a multilingual pool of execution-validated codes. Using the pool, a base LLM generates translation candidates across language pairs, which we label by their execution outcomes. The resulting preferences are used to train a reward model that scores cross-language translation quality. Finally, we optimize our base LLMs with GRPO over 600 directed language pairs (25 x 24) using the reward model as a signal. To evaluate the niche translation capability, we introduce HumanEval-X++, an execution-based benchmark that extends HumanEval-X to a broad many-to-many language space. We evaluate our approach using Qwen-3.5 4B and 9B models. On HumanEval-X++ and existing benchmarks, it yields consistent gains over the untrained baselines. In particular, the 4B model achieves an average improvement of 13% across all languages on HumanEval-X++, with a gain of 21% on mid-tier languages. Our study establishes a reliable approach of data generation, training, and benchmarking, paving the way toward further bootstrapping the quality of many-to-many translation for programming languages.

  • 9 authors
·
Aug 13

Capek 0.5: An Execution-Centric Vision-Language Model for Embodied Intelligence

Vision-language models are increasingly serving as the reasoning core of embodied agents. Robot execution is inherently iterative: each action reshapes the scene and physical state, continually renewing what must be perceived, reasoned about, and verified. Meeting these demands requires complementary capabilities that differ in supervision signals, prediction formats, and verification criteria. Existing approaches typically develop these capabilities against isolated, task-specific objectives, leaving open how they should be organized and integrated around execution as a whole. We present Capek 0.5, an embodied vision-language model built around an execution-centric capability taxonomy. Rather than organizing training by datasets or tasks, the taxonomy groups embodied capabilities according to their functional roles throughout execution and comprises four capability families: Spatial Reasoning, Temporal Understanding, Action Guidance, and State Verification. Each capability is first acquired by a dedicated specialist through reinforcement learning with verifiable rewards from a shared backbone, and the specialists are then consolidated into a single inference-time model through weight-space merging followed by routed policy-space distillation. We instantiate Capek 0.5 at the 2B and 35B-A3B scales and evaluate it from three complementary perspectives: comprehensive benchmark suites including Capek-StateBench, a new benchmark for state verification; a controlled study of capability retention from specialists to the unified model; and closed-loop evaluation in simulated embodied environments. Capek 0.5 improves the large majority of matched benchmark rows over its initialization, retains all four specialized capabilities in one checkpoint with quantified losses, and transfers to closed-loop embodied task execution.

Event2Reward: Learning Robotic Rewards from Progress Relations

Learning task progress from robot demonstrations provides a practical way to construct dense shaping rewards for robotic reinforcement learning. A common approach uses normalized demonstration time as progress labels, implicitly assuming monotonically increasing task progress. During policy exploration, however, actual task progress can stall or even regress. Such models may mistake regressions for progress, assigning positive shaping rewards to actions that cause progress loss. Real suboptimal and failed executions offer corrective experience, but assigning absolute progress values to their states is difficult. Our key observation is that stalls, regressions, and recoveries establish local relative progress relations even when absolute progress is unknown. We introduce Event2Reward, which uses normalized temporal labels to anchor the progress scale and these within-trajectory relations to constrain local changes, combining absolute and relative progress supervision. Its progress predictions serve as potentials for reward shaping. We curate an event-annotated dataset from approximately 100K raw real-robot execution records, covering successful, suboptimal, and failed executions, without requiring framewise absolute progress labels. Under the same training budgets, Event2Reward improves average policy success by 18.16 percentage points over a baseline using only sparse task rewards across 40 tasks in four LIBERO suites. On real robots, average success after 30 minutes of wall-clock training reaches 60.0% on three precise insertion tasks and 90.0% on three object manipulation tasks, exceeding the sparse-reward baseline under the same budget by 36.7 and 23.3 percentage points, respectively. Ablation studies further show that absolute progress supervision and relative progress relations are complementary, with joint supervision yielding better downstream policy learning.

  • 17 authors
·
Oct 28

Tool-Augmented Reward Modeling

Reward modeling (a.k.a., preference modeling) is instrumental for aligning large language models with human preferences, particularly within the context of reinforcement learning from human feedback (RLHF). While conventional reward models (RMs) have exhibited remarkable scalability, they oft struggle with fundamental functionality such as arithmetic computation, code execution, and factual lookup. In this paper, we propose a tool-augmented preference modeling approach, named Themis, to address these limitations by empowering RMs with access to external environments, including calculators and search engines. This approach not only fosters synergy between tool utilization and reward grading but also enhances interpretive capacity and scoring reliability. Our study delves into the integration of external tools into RMs, enabling them to interact with diverse external sources and construct task-specific tool engagement and reasoning traces in an autoregressive manner. We validate our approach across a wide range of domains, incorporating seven distinct external tools. Our experimental results demonstrate a noteworthy overall improvement of 17.7% across eight tasks in preference ranking. Furthermore, our approach outperforms Gopher 280B by 7.3% on TruthfulQA task in zero-shot evaluation. In human evaluations, RLHF trained with Themis attains an average win rate of 32% when compared to baselines across four distinct tasks. Additionally, we provide a comprehensive collection of tool-related RM datasets, incorporating data from seven distinct tool APIs, totaling 15,000 instances. We have made the code, data, and model checkpoints publicly available to facilitate and inspire further research advancements\url{https://github.com/ernie-research/Tool-Augmented-Reward-Model}.

baidu BAIDU
·
Oct 2, 2023

Rewarding the Scientific Process: Process-Level Reward Modeling for Agentic Data Analysis

Process Reward Models (PRMs) have achieved remarkable success in augmenting the reasoning capabilities of Large Language Models (LLMs) within static domains such as mathematics. However, their potential in dynamic data analysis tasks remains underexplored. In this work, we first present a empirical study revealing that general-domain PRMs struggle to supervise data analysis agents. Specifically, they fail to detect silent errors, logical flaws that yield incorrect results without triggering interpreter exceptions, and erroneously penalize exploratory actions, mistaking necessary trial-and-error exploration for grounding failures. To bridge this gap, we introduce DataPRM, a novel environment-aware generative process reward model that (1) can serve as an active verifier, autonomously interacting with the environment to probe intermediate execution states and uncover silent errors, and (2) employs a reflection-aware ternary reward strategy that distinguishes between correctable grounding errors and irrecoverable mistakes. We design a scalable pipeline to construct over 8K high-quality training instances for DataPRM via diversity-driven trajectory generation and knowledge-augmented step-level annotation. Experimental results demonstrate that DataPRM improves downstream policy LLMs by 7.21% on ScienceAgentBench and 11.28% on DABStep using Best-of-N inference. Notably, with only 4B parameters, DataPRM outperforms strong baselines, and exhibits robust generalizability across diverse Test-Time Scaling strategies. Furthermore, integrating DataPRM into Reinforcement Learning yields substantial gains over outcome-reward baselines, achieving 78.73% on DABench and 64.84% on TableBench, validating the effectiveness of process reward supervision. Code is available at https://github.com/zjunlp/DataMind.

antgroup Ant Group
·
Apr 26 2

InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.

GroundedPRM: Tree-Guided and Fidelity-Aware Process Reward Modeling for Step-Level Reasoning

Process Reward Models (PRMs) aim to improve multi-step reasoning in Large Language Models (LLMs) by supervising intermediate steps and identifying errors. However, building effective PRMs remains challenging due to the lack of scalable, high-quality annotations. Existing approaches rely on costly human labeling, LLM-based self-evaluation that is prone to hallucination, or Monte Carlo (MC) estimation, which infers step quality solely from rollout outcomes and often introduces noisy, misaligned supervision due to credit misattribution. These issues result in three core limitations: noisy rewards, low factual fidelity, and misalignment with step-level reasoning objectives. To address these challenges, we introduce GroundedPRM, a tree-guided and fidelity-aware framework for automatic process supervision. To reduce reward noise and enable fine-grained credit assignment, we construct structured reasoning paths via Monte Carlo Tree Search (MCTS). To eliminate hallucinated supervision, we validate each intermediate step using an external tool, providing execution-grounded correctness signals. To combine both step-level validation and global outcome assessment, we design a hybrid reward aggregation mechanism that fuses tool-based verification with MCTS-derived feedback. Finally, we format the reward signal into a rationale-enhanced, generative structure to promote interpretability and compatibility with instruction-tuned LLMs. GroundedPRM is trained on only 40K automatically labeled samples, amounting to just 10% of the data used by the best-performing PRM trained with auto-labeled supervision. Nevertheless, it achieves up to a 26% relative improvement in average performance on ProcessBench. When used for reward-guided greedy search, GroundedPRM outperforms even PRMs trained with human-labeled supervision, offering a scalable and verifiable path toward high-quality process-level reasoning.

T2J-BENCH: Benchmarking Coding Agents on Execution-Grounded PyTorch-to-JAX Repository Migration

Migrating a machine-learning codebase across frameworks--for example from PyTorch to JAX--is a routine but costly engineering task that is fundamentally cross-paradigm: eager, stateful, object-oriented modules must be rewritten as pure, jittable functions over an explicit parameter pytree. We ask whether coding agents can perform such whole-repository migrations correctly, and argue that existing code benchmarks, which grade unit-test pass rates or surface-level similarity to a reference translation, cannot answer this: they neither require the migrated system to behave the same nor prevent a JAX reimplementation from faking equivalence by secretly importing PyTorch itself. We introduce T2J-BENCH, a benchmark of 63 whole-repository PyTorch-to-JAX migration tasks spanning 18 model families across both training and serving, where torch-free checkpoint conversion is itself part of the deliverable. T2J-BENCH grades execution-grounded functional equivalence: each candidate is run inside a separate, torch-free, offline verifier and scored against references frozen from the PyTorch original, under a hard independence gate and a continuous, threshold-free reward. Across twenty off-the-shelf agent--model configurations, the strongest recovers only 0.676 of the reward against a 0.980 oracle, with substantial numeric and behavioral divergence despite high spec pass rates. Finally, we contribute TWINHARNESS, a reference-grounded agent harness that turns the agent's executable PyTorch source into legitimate self-verification feedback; applied to an opus-5 agent it raises the reward from 0.649 to 0.723--the highest of any configuration--using only task-visible resources.

google Google
·
Oct 13

Stabilizing Long-term Multi-turn Reinforcement Learning with Gated Rewards

Reward sparsity in long-horizon reinforcement learning (RL) tasks remains a significant challenge, while existing outcome-based reward shaping struggles to define meaningful immediate rewards without introducing bias or requiring explicit task decomposition. Alternatively, verification-based reward shaping uses stepwise critics, but misalignment between immediate rewards and long-term objectives can lead to reward hacking and suboptimal policies. In this work, we address this problem in the context of software engineering (SWE) tasks, where multi-turn reasoning and rule-based verification are critical. We introduce the SWE-oriented RL Framework, a unified system supporting multi-turn interaction, docker-based execution, and customizable reward functions. Additionally, we propose Gated Reward Accumulation (G-RA), a novel method that accumulates immediate rewards only when high-level (long-term) rewards meet a predefined threshold, ensuring stable RL optimization. Experiments on SWE-bench Verified and kBench demonstrate that G-RA leads to an increase in completion rates (47.6\% \rightarrow 93.8\% and 22.0\% \rightarrow 86.0\%) and modification rates (19.6\% \rightarrow 23.8\% and 12.0\% \rightarrow 42.0\%), while avoiding policy degradation caused by reward misalignment. Our findings highlight the importance of balanced reward accumulation in long-horizon RL and provide a practical solution.

  • 5 authors
·
Aug 14, 2025

BigCodeArena: Unveiling More Reliable Human Preferences in Code Generation via Execution

Crowdsourced model evaluation platforms, such as Chatbot Arena, enable real-time evaluation from human perspectives to assess the quality of model responses. In the coding domain, manually examining the quality of LLM-generated content is extremely challenging, as it requires understanding long chunks of raw code and deliberately simulating code execution. To this end, we introduce BigCodeArena, an open human evaluation platform for code generation backed by a comprehensive and on-the-fly execution environment. Built on top of Chatbot Arena, BigCodeArena enables the execution of LLM-generated code and allows humans to interact with the execution process and outcomes. We collected over 14,000 raw code-centric conversation sessions across 10 widely used LLMs, spanning 10 languages and 8 types of execution environments. Among these conversations, we identified more than 4,700 multi-turn samples with pairwise human preferences. Further analysis uncovers underexplored preferences of LLMs in fine-grained domains characterized by tasks, languages, and frameworks. To systematically examine code understanding and generation capabilities of frontier LLMs, we curated two benchmarks based on the collected data, namely BigCodeReward and AutoCodeArena. For BigCodeReward, we post-processed the 4,700 conversations and evaluated the consistency between reward models and human preferences. The evaluation shows that most LLMs have superior performance in judging coding preferences when the execution results are available. Inspired by these findings, we propose AutoCodeArena, an automatic Elo rating benchmark designed to assess the coding quality of LLMs without human involvement. We find that proprietary LLMs like GPT-5, Claude-Sonnet-4, and Claude-Opus-4 still lead in code generation performance among recent emerging models.

bigcode BigCode
·
Oct 9, 2025 3

StepCodeReasoner: Aligning Code Reasoning with Stepwise Execution Traces via Reinforcement Learning

Existing code reasoning methods primarily supervise final code outputs, ignoring intermediate states, often leading to reward hacking where correct answers are obtained through inconsistent reasoning. We propose StepCodeReasoner, a framework that introduces explicit intermediate execution-state supervision. By automatically inserting structured print-based execution-trace anchors into code, the model is trained to predict runtime states at each step, transforming code reasoning into a verifiable, stepwise execution modeling problem. Building on this execution-aware method, we introduce Bi-Level GRPO, a reinforcement learning algorithm for structured credit assignment at two levels: inter-trajectory, comparing alternative execution paths, and intra-trajectory, rewarding intermediate accuracy based on its impact on downstream correctness. Extensive experiments demonstrate that StepCodeReasoner achieves SOTA performance in code reasoning. In particular, our 7B model achieves 91.1\% on CRUXEval and 86.5\% on LiveCodeBench, outperforming the CodeReasoner-7B baseline (86.0\% and 77.7\%) and GPT-4o (85.6\% and 75.1\%). Furthermore, on the execution-trace benchmark REval, our model scores 82.9\%, outperforming baseline CodeReasoner-7B (72.3\%), its 14B counterpart (81.1\%), and GPT-4o (77.3\%). Additionally, our approach also improves code generation performance, demonstrating that explicit execution modeling enhances both code reasoning and code generation.

  • 4 authors
·
May 11

Training AI Co-Scientists Using Rubric Rewards

AI co-scientists are emerging as a tool to assist human researchers in achieving their research goals. A crucial feature of these AI co-scientists is the ability to generate a research plan given a set of aims and constraints. The plan may be used by researchers for brainstorming, or may even be implemented after further refinement. However, language models currently struggle to generate research plans that follow all constraints and implicit requirements. In this work, we study how to leverage the vast corpus of existing research papers to train language models that generate better research plans. We build a scalable, diverse training corpus by automatically extracting research goals and goal-specific grading rubrics from papers across several domains. We then train models for research plan generation via reinforcement learning with self-grading. A frozen copy of the initial policy acts as the grader during training, with the rubrics creating a generator-verifier gap that enables improvements without external human supervision. To validate this approach, we conduct a study with human experts for machine learning research goals, spanning 225 hours. The experts prefer plans generated by our finetuned Qwen3-30B-A3B model over the initial model for 70% of research goals, and approve 84% of the automatically extracted goal-specific grading rubrics. To assess generality, we also extend our approach to research goals from medical papers, and new arXiv preprints, evaluating with a jury of frontier models. Our finetuning yields 12-22% relative improvements and significant cross-domain generalization, proving effective even in problem settings like medical research where execution feedback is infeasible. Together, these findings demonstrate the potential of a scalable, automated training recipe as a step towards improving general AI co-scientists.

facebook AI at Meta
·
Dec 29, 2025 3

Robust Tool Use via Fission-GRPO: Learning to Recover from Execution Errors

Large language models (LLMs) can call tools effectively, yet they remain brittle in multi-turn execution: following a tool call error, smaller models often degenerate into repetitive invalid re-invocations, failing to interpret error feedback and self-correct. This brittleness hinders reliable real-world deployment, where the execution errors are inherently inevitable during tool interaction procedures. We identify a key limitation of current approaches: standard reinforcement learning (RL) treats errors as sparse negative rewards, providing no guidance on how to recover, while pre-collected synthetic error-correction datasets suffer from distribution mismatch with the model's on-policy error modes. To bridge this gap, we propose Fission-GRPO, a framework that converts execution errors into corrective supervision within the RL training loop. Our core mechanism fissions each failed trajectory into a new training instance by augmenting it with diagnostic feedback from a finetuned Error Simulator, then resampling recovery rollouts on-policy. This enables the model to learn from the precise errors it makes during exploration, rather than from static, pre-collected error cases. On the BFCL v4 Multi-Turn, Fission-GRPO improves the error recovery rate of Qwen3-8B by 5.7% absolute, crucially, yielding a 4% overall accuracy gain (42.75% to 46.75%) over GRPO and outperforming specialized tool-use agents.

  • 9 authors
·
Jan 21 2

Terminus-4B: Can a Smaller Model Replace Frontier LLMs at Agentic Execution Tasks?

Modern coding agents increasingly delegate specialized subtasks to subagents, which are smaller, focused agentic loops that handle narrow responsibilities like search, debugging or terminal execution. This architectural pattern keeps the main agent's context window clean by isolating verbose outputs (e.g. build logs, test results, etc.) within the subagent context. Typically when agents employ subagents for such tasks, they use frontier models as these subagents. In this paper, we investigate whether a finetuned small language model (SLM) can achieve comparable performance to frontier models in the task of agentic terminal execution. We present Terminus-4B, which is a post-trained Qwen3-4B model via Supervised Finetuning (SFT) and Reinforcement Learning (RL) using rubric-based LLM-as-judge reward, specifically for this task. In our extensive evaluation spanning various frontier models, training ablations and main agent configurations, we find that Terminus-4B is able to reduce the token usage of the main agent by up to ~30% compared to the No Subagent baseline with no impact to agent performance on benchmarks like SWE-Bench Pro and our internal SWE-Bench C# benchmark, which tends to be heavy in verbose execution tasks. Furthermore, Terminus-4B improves key metrics showing the main agent relying on the outputs of the subagent and doing fewer terminal execution tasks by itself. We see that our model not only closes the gap between the Vanilla Qwen model and frontier models like Claude Sonnet / Opus / GPT-5.3-Codex, but often even exceeds their performance.

  • 3 authors
·
May 3

EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards

Video generative models are increasingly used as world models for robotics, where a model generates a future visual rollout conditioned on the current observation and task instruction, and an inverse dynamics model (IDM) converts the generated frames into executable robot actions. However, current video world models lack explicit executability constraints. As a result, visually coherent rollouts may still violate rigid-body and kinematic consistency, producing unstable or infeasible control commands when decoded by an IDM. We refer to this mismatch between visual generation and physically executable control as the executability gap. While this gap can be mitigated at inference time using techniques such as rejection sampling, such approaches are inefficient due to the high cost of video generation. In this paper, we leverage the executability gap as a training signal and introduce Executable Video Alignment (EVA), a reinforcement-learning post-training framework for aligning video world models. EVA trains an inverse dynamics model on real robot trajectories and repurposes it as a reward model that evaluates generated videos through the action sequences they induce, encouraging smooth motions measured by velocity, acceleration, and jerk while penalizing actions that violate embodiment constraints. Importantly, the reward remains informative even when generated videos contain severe visual artifacts, since such artifacts typically translate into unstable or out-of-bound actions. Experiments on the RoboTwin benchmark and a real bimanual robot show that EVA reduces embodiment-specific artifacts in generated rollouts and improves downstream task execution success.

  • 6 authors
·
Mar 18

APEX-Searcher: Augmenting LLMs' Search Capabilities through Agentic Planning and Execution

Retrieval-augmented generation (RAG), based on large language models (LLMs), serves as a vital approach to retrieving and leveraging external knowledge in various domain applications. When confronted with complex multi-hop questions, single-round retrieval is often insufficient for accurate reasoning and problem solving. To enhance search capabilities for complex tasks, most existing works integrate multi-round iterative retrieval with reasoning processes via end-to-end training. While these approaches significantly improve problem-solving performance, they are still faced with challenges in task reasoning and model training, especially ambiguous retrieval execution paths and sparse rewards in end-to-end reinforcement learning (RL) process, leading to inaccurate retrieval results and performance degradation. To address these issues, in this paper, we proposes APEX-Searcher, a novel Agentic Planning and Execution framework to augment LLM search capabilities. Specifically, we introduce a two-stage agentic framework that decouples the retrieval process into planning and execution: It first employs RL with decomposition-specific rewards to optimize strategic planning; Built on the sub-task decomposition, it then applies supervised fine-tuning on high-quality multi-hop trajectories to equip the model with robust iterative sub-task execution capabilities. Extensive experiments demonstrate that our proposed framework achieves significant improvements in both multi-hop RAG and task planning performances across multiple benchmarks.

  • 4 authors
·
Mar 16

RubricEM: Meta-RL with Rubric-guided Policy Decomposition beyond Verifiable Rewards

Training deep research agents, namely systems that plan, search, evaluate evidence, and synthesize long-form reports, pushes reinforcement learning beyond the regime of verifiable rewards. Their outputs lack ground-truth answers, their trajectories span many tool-augmented decisions, and standard post-training offers little mechanism for turning past attempts into reusable experience. In this work, we argue that rubrics should serve not merely as final-answer evaluators, but as the shared interface that structures policy execution, judge feedback, and agent memory. Based on this view, we introduce RubricEM, a rubric-guided reinforcement learning framework that combines stagewise policy decomposition with reflection-based meta-policy evolution. RubricEM first makes research trajectories stage-aware by conditioning planning, evidence gathering, review, and synthesis on self-generated rubrics. It then assigns credit with Stage-Structured GRPO, which uses stagewise rubric judgments to provide denser semantic feedback for long-horizon optimization. In parallel, RubricEM trains a shared-backbone reflection meta-policy that distills judged trajectories into reusable rubric-grounded guidance for future attempts. The resulting RubricEM-8B achieves strong performance across four long-form research benchmarks, outperforming comparable open models and approaching proprietary deep-research systems. Beyond final performance, we perform thorough analyses to understand the key ingredients of RubricEM.

google Google
·
May 10 3

Lean4AgenticRL: Advancing Agentic RL with Verifiable Multi-level Process Rewards

Enhancing the agentic capabilities of Large Language Models (LLMs) to tackle complex software engineering (SWE) and general terminal-usage problems is a pressing challenge. Current state-of-the-art LLMs often go through large-scale agentic Reinforcement Learning (RL). However, they mostly rely on high-level outcome rewards, with minimal consideration of low-level toolcall and mid-level workflow-stage rewards, which makes the training less effective. To overcome this limitation, we propose **Lean4AgenticRL**, which, to the best of our knowledge, is the first framework that grounds multi-level process rewards in the unified Lean4 formalization schema for open-ended agentic RL. **Lean4AgenticRL** first builds a *problem-specific workflow* system that balances the agent's own capability and controllability during execution, laying the foundation for further verification. Subsequently, our workflow formalization and multi-level reward annotation methods enable agent behavior verification within a general harness system. It provides multi-level rewards to support more effective agentic RL with the workflow-stage-normalized GRPO algorithm. Using **Lean4AgenticRL**, we train **LAR-9B/27B**, a family of models with enhanced agentic capability. Extensive experiments indicate that our model outperforms the leading model of similar size. **LAR-27B** achieves **77.3%** on TerminalBench-2.1. On average, our models outperform the base model by **9.89%** and surpass the second-best model of comparable size we know by **5.07%**. These results indicate the potential of integrating formal methods in enhancing open-ended agentic RL.

amazon Amazon
·
Oct 14 2

Long-Horizon-Terminal-Bench: Testing the Limits of Agents on Long-Horizon Terminal Tasks with Dense Reward-Based Grading

AI agents have become capable of autonomously completing short, well-specified tasks. However, existing terminal benchmarks largely focus on simple problems that finish within minutes and are evaluated only by their final outcome. This setup overlooks intermediate progress and partial solutions, yielding sparse reward signals and an incomplete picture of agent capability. We introduce Long-Horizon-Terminal-Bench, a terminal benchmark of 46 long-horizon tasks spanning nine categories, including experiment reproduction, software engineering, multimodal analysis, interactive games, and scientific computing. Each task follows a Terminal-Bench-style setup with a reference solution or simulation engine, but is further decomposed into fine-grained graded subtasks. This design enables dense intermediate rewards and partial credit, allowing evaluation to capture not only whether an agent reaches the final goal, but also how far it progresses on open-ended workflows. Tasks in Long-Horizon-Terminal-Bench typically require hundreds of episodes and minutes to hours of execution, stressing long-horizon planning, long-context management, and iterative debugging rather than one-shot problem solving. We evaluate 15 frontier models and find that agents consume on average 9.9M tokens per task, with roughly 231 episodes and 85.3 minutes of execution time per run, making Long-Horizon-Terminal-Bench more demanding than prior terminal-based benchmarks. Even the strongest tested model achieves 15.2% pass@1 at a partial-reward threshold of 0.95 and 10.9% at a perfect-reward threshold of 1.0, while the mean pass rate across models is 4.3% and 1.7% under the two thresholds, respectively. These results reveal headroom for improvement. We further analyze failure modes and error patterns, and release Long-Horizon-Terminal-Bench to support future progress on long-horizon terminal agents.

KaliBench: A Fine-Grained Benchmark for Cybersecurity Tool Use on Kali Linux with Runtime-Free Verifiable Rewards

LLMs are increasingly applied to cybersecurity workflows, where they are expected to translate analysts' intent into tool invocations. However, existing evaluations focus on knowledge-based assessments or end-to-end agentic tasks, and do not directly measure LLMs' ability to generate executable commands for real-world cybersecurity tools. This gap is critical because cybersecurity operations rely on strict command-line interfaces (CLIs), where minor syntax errors, incorrect flag--value bindings, or argument misordering can invalidate execution. We introduce KaliBench, a fine-grained benchmark and dataset for natural-language--to--CLI translation on Kali Linux, comprising 8,504 query--command pairs spanning 1,642 tools across 23 capability dimensions and 5 security phases. KaliBench is constructed via a manuscript-grounded pipeline with deterministic canonicalization and alias-aware evaluation, enabling precise and reproducible assessment of tool selection and argument construction. To ensure both semantic correctness and practical executability, we develop a multi-stage verification pipeline that combines LLM-based validation, sandboxed terminal execution, and human-in-the-loop refinement. Building on these fine-grained, deterministic signals, KaliBench further enables runtime-free verifiable rewards for training. Across three evaluation modes and 24 configurations of general-purpose and security-focused open-weight models, no open-weight model exceeds 42% exact-command accuracy in the unrestricted setting, highlighting the difficulty of accurate CLI-based cybersecurity tool use without explicit tool hints. We further show that supervised fine-tuning and reinforcement learning with verifiable rewards derived from KaliBench significantly improve an 8B model and achieve performance comparable to a 685B MoE model.

CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used {\it torch.matmul} to state-of-the-art Nvidia's closed-source libraries, i.e., {\it cuBLAS}, {\it cuBLASLt}. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0\% over {\it torch.matmul} on average; +19.2\% over {\it cuBLAS} using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8\% over {\it cuBLASLt-heuristic}, which queries {\it cuBLASLt} library and selects the algorithm based on the heuristic's suggestion; and +11.4\% over the most competitive {\it cuBLASLt-AutoTuning} model, which selects the fastest algorithm from up to 100 candidates from {\it cuBLASLt}'s suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7\%, +26.0\%, +22.4\%, and +15.9\% for {\it torch.matmul}, {\it cuBLAS}, {\it cuBLASLt-heuristic}, and {\it cuBLASLt-AutoTuning} respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/deepreinforce-ai/CUDA-L2

ornith-ai Ornith
·
Dec 2, 2025 2

ReToolSQL: Agentic Reinforcement Learning for Robust Text-to-SQL

Recent work has shown that reinforcement learning from execution feedback can substantially improve text-to-SQL performance, often enabling smaller models to match or exceed much larger systems. However, most existing approaches treat SQL generation as a single-turn task, limiting the model's ability to recover from errors through iterative refinement. We present ReToolSQL, a two-stage training framework for text-to-SQL that combines (i) a supervised warm-start on rejection-sampled reasoning traces with (ii) agentic reinforcement fine-tuning (RFT) over multi-turn tool-use trajectories. The key insight is that the two stages act on complementary axes, the supervised fine-tuning (SFT) on verified privileged-teacher traces expands the set of solvable questions (raising pass@k coverage on the hardest cases), while RFT converts that expanded capability into higher single-pass accuracy by teaching the model when to verify, what evidence to retrieve, and how to repair faulty SQL from execution feedback. Applied to Gemma 4 instruction-tuned (31B), RFT alone achieves 73.66% execution accuracy (EX) on the BIRD-SQL development benchmark (74.12% EX with self-consistency). Initializing RFT from the SFT checkpoint (SFTtoRFT) yields our strongest model at 74.32% EX single-pass and 74.77% EX with self-consistency. At the time of writing, this ranked first on the BIRD single-model development-set leaderboard. The approach uses composite rewards anchored on execution correctness, requires no human annotation beyond the benchmark itself, and operates within a single dense 31B model, showing that a properly designed SFTtoRFT pipeline over tool-use trajectories is a practical path toward robust enterprise-grade text-to-SQL.

  • 5 authors
·
Aug 27

DREAM Technical Report

Industrial recommender systems commonly use cascaded retrieval, ranking, and re-ranking pipelines. Although efficient, these pipelines fragment information and objectives across modules, rely on rigid rules, and have limited awareness of real-time intent, leaving session-level shifts among browsing, comparison, and purchase insufficiently addressed. We present DREAM (Developing Recommender Engine with Agentic Methods), an autonomous optimization control architecture that adds a perception-aware, orchestrable, and auditable policy layer atop existing pipelines without replacing them. DREAM has two core components. First, a three-tier Intent Engine fuses on-device signals into structured L0/L1/L2 intent representations; its edge-cloud trigger chain reduces reporting volume to approximately 8.7%. Second, a Meta Engine uses a MetaModel for layered M1-to-M2-to-M3 reasoning: intent summarization, strategy planning informed by Strategy Memory, and parameter translation. It dispatches the resulting parameters through a unified outlet with safety guardrails. A Reward Dual Loop continuously optimizes both components by combining offline simulation for strategy-space exploration with online feedback for outcome calibration, forming a cycle of generation, execution, evaluation, and experience accumulation. Large-scale A/B tests on Taobao's homepage feed show that re-ranking control alone improves IPV by 2.06%, Core IPV by 2.39%, and GMV by 0.88%. Extending control to fine ranking raises these gains to 2.71%, 3.06%, and 1.31%, respectively, while consistently improving PV by more than 1%. These gains require neither replacement of pipeline models nor compromise of serving stability, supporting agentic meta-control as a viable paradigm for industrial recommendation.

alibabagroup alibaba
·
Aug 12 2

SLCA-GRPO: Resolving Cross-Segment Credit Misattribution in Tool-Calling RL

Tool-calling agents produce heterogeneous outputs, interleaving structured tool invocations with user-facing natural language summaries. This output heterogeneity presents a structural failure mode in standard on-policy Reinforcement Learning (RL): algorithms like GRPO indiscriminately broadcast a homogeneous trajectory-level scalar advantage to all tokens. Consequently, gradient noise from summary generation leaks into tool-decision tokens, causing cross-segment credit misattribution and brittle optimization. In this work, we propose SLCA-GRPO, a framework incorporating Segment-Locked Credit Assignment (SLCA). To enable scalable exploration without costly real APIs and stable training, we first construct the Schema-Guided LLM Simulator (SGLS) as foundational training infrastructure. Building on this, SLCA decouples advantage estimation at the structural segment level within a single group of rollouts, without requiring additional rollouts from intermediate states. Supported by Hierarchical Rewards (HierR), SLCA routes execution advantages to tool tokens and preference advantages to summary tokens, eliminating advantage contamination (the dominant cross-segment credit misattribution channel) within each policy update. On a 7B backbone, SLCA-GRPO accelerates convergence and outperforms standard GRPO, ToolPO, and RLTR by +2.53 pp on in-domain evaluation, +1.36 pp on the Berkeley Function-Calling Leaderboard (BFCL), and +9.15 pp on τ^2-Bench under the same training budgets, achieving higher accuracy with reduced tool redundancy and costs.

tencent Tencent
·
Sep 23 1

Act Wisely: Cultivating Meta-Cognitive Tool Use in Agentic Multimodal Models

The advent of agentic multimodal models has empowered systems to actively interact with external environments. However, current agents suffer from a profound meta-cognitive deficit: they struggle to arbitrate between leveraging internal knowledge and querying external utilities. Consequently, they frequently fall prey to blind tool invocation, resorting to reflexive tool execution even when queries are resolvable from the raw visual context. This pathological behavior precipitates severe latency bottlenecks and injects extraneous noise that derails sound reasoning. Existing reinforcement learning protocols attempt to mitigate this via a scalarized reward that penalizes tool usage. Yet, this coupled formulation creates an irreconcilable optimization dilemma: an aggressive penalty suppresses essential tool use, whereas a mild penalty is entirely subsumed by the variance of the accuracy reward during advantage normalization, rendering it impotent against tool overuse. To transcend this bottleneck, we propose HDPO, a framework that reframes tool efficiency from a competing scalar objective to a strictly conditional one. By eschewing reward scalarization, HDPO maintains two orthogonal optimization channels: an accuracy channel that maximizes task correctness, and an efficiency channel that enforces execution economy exclusively within accurate trajectories via conditional advantage estimation. This decoupled architecture naturally induces a cognitive curriculum-compelling the agent to first master task resolution before refining its self-reliance. Extensive evaluations demonstrate that our resulting model, Metis, reduces tool invocations by orders of magnitude while simultaneously elevating reasoning accuracy.

Accio-Lab Accio
·
Apr 8 2

WebGen-R1: Incentivizing Large Language Models to Generate Functional and Aesthetic Websites with Reinforcement Learning

While Large Language Models (LLMs) excel at function-level code generation, project-level tasks such as generating functional and visually aesthetic multi-page websites remain highly challenging. Existing works are often limited to single-page static websites, while agentic frameworks typically rely on multi-turn execution with proprietary models, leading to substantial token costs, high latency, and brittle integration. Training a small LLM end-to-end with reinforcement learning (RL) is a promising alternative, yet it faces a critical bottleneck in designing reliable and computationally feasible rewards for website generation. Unlike single-file coding tasks that can be verified by unit tests, website generation requires evaluating inherently subjective aesthetics, cross-page interactions, and functional correctness. To this end, we propose WebGen-R1, an end-to-end RL framework tailored for project-level website generation. We first introduce a scaffold-driven structured generation paradigm that constrains the large open-ended action space and preserves architectural integrity. We then design a novel cascaded multimodal reward that seamlessly couples structural guarantees with execution-grounded functional feedback and vision-based aesthetic supervision. Extensive experiments demonstrate that our WebGen-R1 substantially transforms a 7B base model from generating nearly nonfunctional websites into producing deployable, aesthetically aligned multi-page websites. Remarkably, our WebGen-R1 not only consistently outperforms heavily scaled open-source models (up to 72B), but also rivals the state-of-the-art DeepSeek-R1 (671B) in functional success, while substantially exceeding it in valid rendering and aesthetic alignment. These results position WebGen-R1 as a viable path for scaling small open models from function-level code generation to project-level web application generation.

  • 7 authors
·
Apr 21 2

Socratic-SWE: Self-Evolving Coding Agents via Trace-Derived Agent Skills

LLM-driven software engineering agents have become a central testbed for real-world language-model capability, yet their training remains limited by the availability of high-quality SWE tasks. Existing synthetic data methods typically create tasks through fixed mutation or bug-injection procedures, making the resulting distributions largely independent of the agent's own weaknesses and training progress. We introduce Socratic-SWE, a closed-loop self-evolution framework that reuses the agent's historical solving traces as a source of training signal. Rather than treating traces only as evidence for reward computation, Socratic-SWE distills them into structured agent skills that summarize recurring failures and effective repair patterns. These skills then guide the generation of targeted repair tasks in real repositories. Candidate tasks are checked through execution-based validation and scored with a solver-gradient alignment reward, so that the retained tasks are both verifiable and useful for improving the Solver. The updated Solver produces new traces, enabling the task curriculum to adapt over successive rounds. Across SWE-bench Verified, SWE-bench Lite, SWE-bench Pro, and Terminal-Bench 2.0, Socratic-SWE consistently improves over self-evolving baselines under the same compute budget, reaching 50.40% on SWE-bench Verified after three iterations. These results suggest that solving traces can serve as a scalable substrate for self-evolving SWE agents.

  • 8 authors
·
Jun 4 3

Locked at the Entrance, Open Inside: Where RLVR Narrows the Solution Space

Reinforcement learning with verifiable rewards (RLVR) substantially improves single-sample accuracy (pass@1) but causes the policy's solution space to contract, diminishing the returns of test-time scaling. In this work, we investigate where inside a reasoning trajectory this breadth is lost: does the policy fail to access a valid solution family, or does it fail to execute computation once initiated? To disentangle access from execution, we analyze the Countdown task, whose solution space can be exhaustively enumerated into discrete entrance families defined by the first operand and operator, across PPO on Qwen2.5-3B and GRPO on Qwen2.5-3B-Instruct. Across both training setups, solution coverage falls by up to 67%, halving even on problems solved across all checkpoints. We show that this contraction is heavily concentrated at the entrance: per-token likelihood shifts are 11x--16x larger prior to the first arithmetic operation than during downstream reasoning. Supplying only an unselected entrance prefix restores completion rates in low-access families by over an order of magnitude (0.018 -> 0.212 under PPO), demonstrating that alternative solutions remain executable but are no longer initiated. Guided by this localization, we find that while surface prompting fails to recover diversity, entrance-targeted interventions succeed: late-layer parameter interpolation with early checkpoints increases solution coverage by 37% at no loss in pass@1. Finally, we show that early-step entropy collapse recurs across six math benchmarks with 7B and 14B models, but is not an inevitable byproduct of reasoning optimization: an SFT baseline preserves more than double the coverage, and staged SFT--DPO--RLVR pipelines retain early-step entropy. In summary, reasoning breadth is lost at the door, not inside the room. Code: https://github.com/ershiyidian/early-branch-locking.

ParallelSearch: Train your LLMs to Decompose Query and Search Sub-queries in Parallel with Reinforcement Learning

Reasoning-augmented search agents such as Search-R1, trained via reinforcement learning with verifiable rewards (RLVR), demonstrate remarkable capabilities in multi-step information retrieval from external knowledge sources. These agents address the limitations of their parametric memory by dynamically gathering relevant facts to address complex reasoning tasks. However, existing approaches suffer from a fundamental architectural limitation: they process search queries strictly sequentially, even when handling inherently parallelizable and logically independent comparisons. This sequential bottleneck significantly constrains computational efficiency, particularly for queries that require multiple entity comparisons. To address this critical limitation, we propose ParallelSearch, a novel reinforcement learning framework that empowers large language models (LLMs) to recognize parallelizable query structures and execute multiple search operations concurrently. Our approach introduces dedicated reward functions that incentivize the identification of independent query components while preserving answer accuracy through jointly considering correctness, query decomposition quality, and parallel execution benefits. Comprehensive experiments demonstrate that ParallelSearch outperforms state-of-the-art baselines by an average performance gain of 2.9% across seven question-answering benchmarks. Notably, on parallelizable questions, our method achieves a 12.7% performance improvement while requiring only 69.6% of the LLM calls compared to sequential approaches.

  • 6 authors
·
Aug 12, 2025

Verified Critical Step Optimization for LLM Agents

As large language model agents tackle increasingly complex long-horizon tasks, effective post-training becomes critical. Prior work faces fundamental challenges: outcome-only rewards fail to precisely attribute credit to intermediate steps, estimated step-level rewards introduce systematic noise, and Monte Carlo sampling approaches for step reward estimation incur prohibitive computational cost. Inspired by findings that only a small fraction of high-entropy tokens drive effective RL for reasoning, we propose Critical Step Optimization (CSO), which focuses preference learning on verified critical steps, decision points where alternate actions demonstrably flip task outcomes from failure to success. Crucially, our method starts from failed policy trajectories rather than expert demonstrations, directly targeting the policy model's weaknesses. We use a process reward model (PRM) to identify candidate critical steps, leverage expert models to propose high-quality alternatives, then continue execution from these alternatives using the policy model itself until task completion. Only alternatives that the policy successfully executes to correct outcomes are verified and used as DPO training data, ensuring both quality and policy reachability. This yields fine-grained, verifiable supervision at critical decisions while avoiding trajectory-level coarseness and step-level noise. Experiments on GAIA-Text-103 and XBench-DeepSearch show that CSO achieves 37% and 26% relative improvement over the SFT baseline and substantially outperforms other post-training methods, while requiring supervision at only 16% of trajectory steps. This demonstrates the effectiveness of selective verification-based learning for agent post-training.

  • 8 authors
·
Feb 3

Heuresis: Search Strategies for Autonomous AI Research Agents Across Quality, Diversity and Novelty

Autonomous AI Research promises to accelerate the scientific progress of machine learning. To realise this goal, current Large Language Model (LLM)-based agents need to go beyond just writing code, to mastering the exploration of simultaneously performant, diverse and novel ideas. To this end, we introduce Heuresis, a framework that abstracts the research pipeline into a set of general and composable primitives, enabling open-ended scientific exploration in machine learning research. We implement six search strategies: a greedy baseline, two archive-based (MAP-Elites, Go-Explore), one evolutionary (Islands), and two divergent (Curiosity, Omni), and evaluate them across three axes (Quality, Diversity, and Novelty) on three domains (LLM Pretraining, On-Policy RL, and Model Unlearning), totalling 3,222 scored runs. We find that completely novel ideas are rare. No idea across our scored runs is rated as "Original", and only a few achieve only "Minor Similarity" to prior work. Moreover, novel ideas never approach the highest-performing known-recipe scores. Across all six strategies and three domains, only one such idea lands in the top-10 by quality. We also observed agents resorting to a variety of reward-hacking techniques during execution (40 confirmed fabrications across 1,628 scored runs), and detecting them was necessary to keep the search faithful to the task. Our results show that while current search and Quality-Diversity strategies enable us to steer where the generated ideas land on the quality, diversity, and novelty axes, they do not expand the quality-novelty frontier. Bridging this gap is the open challenge towards the ultimate goal of perpetual, autonomous scientific progress. Code is available at github.com/a-antoniades/Heuresis.

  • 9 authors
·
Jun 30

Reinforcement Learning for Code Optimization

RL for code correctness is now established: have the model generate a program, run it against hidden test cases, and reward solutions that pass. Extending this to code optimization seems straightforward: just add execution time to the reward. But in practice, once timing drives the reward, small problems in measurement noise, reward sparsity, or GRPO instability overwhelm the signal and make RL fail: generated solutions are barely faster, and more of them can fail. We make execution time learnable through three stages: (1) how code is tested, by building DMC-Optim with large optimization tests and a calibrated sandbox; (2) how speed is turned into reward, by composing correctness and speed in the RL environment and using an offline simulator to predict the most promising configurations; and (3) how the model learns from that reward, by adapting GRPO and evaluation to the sparser, noisier timed-execution setting. On DMC-Optim, the strongest optimization-aware configurations improve strict top-50% pass@1 from 18.0% to 31.3% on Qwen 2.5 7B and from 30.7% to 50.4% on CWM 32B. These gains further increase at stricter percentiles such as top-30%, with 125% relative improvement for CWM 32B, while preserving pure-correctness scores. When the timing sandbox is degraded, robust optimization RL reaches 100% to 200% improvement over standard RLVR, depending on the evaluation criterion. On LCB, CWM 32B wins up to 83% of median-sample speed comparisons against standard RLVR. Relative to the fastest correct human submissions per problem, it reaches about half the human rate of complexity-class improvements (14% vs. 28%).

facebook AI at Meta
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Jul 27 2

DiDPO: Diff-in-Diff Policy Optimization for Coding Agent Training

Reinforcement learning with Verifiable Reward (RLVR) has emerged as a powerful paradigm for training coding agents, where the execution feedback from compilation and tests provides objective verification. However, unlike agent tasks, coding agents face a unique and finer-grained credit assignment challenge: at each step, coding actions simultaneously pack varying changes into different regions of a code version, which makes the contribution of independent change indistinguishable. Existing RLVR methods mostly leverage the outcome reward or step-level reward, which fails to dive into a code diff and makes unique properties of coding actions invisible to training. In this paper, we propose Diff-in-Diff Policy Optimization (DiDPO), a critic-free RL method that constructs fine-grained credit units directly from the structure of code diffs. DiDPO organizes multi-turn coding interactions into multiple thought--action steps and discovers code diffs across sampled trajectories. It then selects anchors by aggregating highly similar sub-diffs split from each whole diff by our ``groupability score'', which provides the splitting schema that optimally balances the semantic scope of anchors and the group mass they may form. Finally these anchors form advantage groups and project the diff-level advantage back to individual response tokens. Experiments on long-horizon coding and reasoning benchmarks show that DiDPO significantly outperforms strong agentic RL baselines. On Qwen2.5-7B-Coder, DiDPO exceeds comparable methods by over 10\% and narrows the gap with far larger models, offering a principled framework for fine-grained credit assignment in coding agent training. We also open-source verl-code, an agentic rl codebase that supports various RL methods and coding benchmarks.

  • 6 authors
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Aug 6

Shortcuts and Boundaries: Verifiable RL Misalignment and Contextual Safety Learning

Reinforcement learning (RL) can improve an agent's task capability while reinforcing behavior that violates contextual execution requirements. We study this reward-driven misalignment, including reward hacking, through verifiable reward--context conflicts, where compliant task completion remains feasible while some executable shortcuts earn more reward than every compliant strategy. Encoding these conflicts in task dynamics lets us generate diverse interactive environments at scale and derive compliance feedback from execution histories. In resource and reporting workflows, task optimization increases real productivity through unauthorized resource use or raises reported scores while actual work declines. Controlled changes in the training distribution show that minority conflict exposure can still lead to widespread shortcut acquisition, reaching 97.9\% certified profitable violations on an API task under a 25\% conflict mixture after 128 updates. The same contextual checks supply a simple binary penalty that supports joint capability and compliance gains and partially mitigates acquired violations. Learned safety adapts to expanded authorization and transfers across mechanisms into workflows with evolving evidence and approval requirements. On 32 unseen changing-evidence tasks, resource-trained safety increases safe completion from 53.1\% to 89.1\% relative to task-only training, while both policies achieve full real work. These results connect a verifiable account of reward-driven misalignment with scalable task construction and safety learning that remains useful under changing execution requirements.

WebCoder: Scaling General Frontend Development with Artifact-Grounded Agentic Reinforcement Learning

Real-world frontend development requires agents to compose reproduction, generation, modification, and repair over an evolving application state. Learning a general policy for this process requires translating heterogeneous execution feedback into task-aligned rewards and effective credit assignment across long sequences of interdependent actions. We introduce WebCoder, a general frontend development agent trained with artifact-grounded agentic reinforcement learning. Our key idea is to assess diverse development activities through their effects on a shared executable artifact and its satisfaction of task requirements. We build Webdev-World, an executable environment that integrates code editing, application execution, browser inspection, and on-demand skills while preserving project state across interactions. An independent verifier evaluates the final application against task requirements to provide terminal rewards, while changes in intermediate artifact progress redistribute the resulting rollout advantage across development segments. Context compaction and message-tree sample construction support training on trajectories beyond a single context window while avoiding repeated loss computation on shared generated history. We further introduce Webdev-Bench to evaluate composed development requirements within a single project. On Webdev-Bench, WebCoder-27B raises requirement satisfaction from 64.8 for its Qwen3.8-27B base model to 72.8, exceeding Claude-Opus-4.8 (65.1) and GPT-5.4 (59.6); on Vision2Web, it improves the average visual and functional score from 41.1 to 62.4, on par with Claude-Opus-4.8. Ablation studies confirm the contributions of artifact-grounded credit assignment and long-horizon training.

  • 6 authors
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Oct 15

iPLAN: Intent-Aware Planning in Heterogeneous Traffic via Distributed Multi-Agent Reinforcement Learning

Navigating safely and efficiently in dense and heterogeneous traffic scenarios is challenging for autonomous vehicles (AVs) due to their inability to infer the behaviors or intentions of nearby drivers. In this work, we introduce a distributed multi-agent reinforcement learning (MARL) algorithm that can predict trajectories and intents in dense and heterogeneous traffic scenarios. Our approach for intent-aware planning, iPLAN, allows agents to infer nearby drivers' intents solely from their local observations. We model two distinct incentives for agents' strategies: Behavioral Incentive for high-level decision-making based on their driving behavior or personality and Instant Incentive for motion planning for collision avoidance based on the current traffic state. Our approach enables agents to infer their opponents' behavior incentives and integrate this inferred information into their decision-making and motion-planning processes. We perform experiments on two simulation environments, Non-Cooperative Navigation and Heterogeneous Highway. In Heterogeneous Highway, results show that, compared with centralized training decentralized execution (CTDE) MARL baselines such as QMIX and MAPPO, our method yields a 4.3% and 38.4% higher episodic reward in mild and chaotic traffic, with 48.1% higher success rate and 80.6% longer survival time in chaotic traffic. We also compare with a decentralized training decentralized execution (DTDE) baseline IPPO and demonstrate a higher episodic reward of 12.7% and 6.3% in mild traffic and chaotic traffic, 25.3% higher success rate, and 13.7% longer survival time.

  • 5 authors
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Jun 9, 2023

ActBench: Self-Evolving Benchmark of Behavioral Safety in Cowork Agents

Cowork agents may complete benign tasks while disclosing protected data, manipulating unauthorized state, invocate unauthorized API. We define behavioral safety and introduce ActBench, a self-evolving benchmark that evaluates such behavior risk from execution trajectories rather than final responses. Each case pairs a benign task with an adversarial variant that preserves its instruction, configuration, initial state, rating model, and trusted records while injecting a task-reachable payload. ActBench contains 600 cases from 213 scenarios, spanning 15 risk behaviors, six execution spaces, and 48 web-service APIs.To move beyond static payloads, we propose a reward-guided beam search method that jointly optimizes attack effectiveness and task utility, while reflection diagnoses failed execution checkpoint and guides payload revision. Besides, we propose a dual evidence verification mechanism that verifies agent execution safety and utility through log evidence and LLM-based trajectory evidence.We evaluate 15 LLMs and 6 open-source cowork agents over 24,000 trajectories. Under a fixed harness, attack success rates ranges from 10.1% to 94.4% across models, while under a fixed base model, they range from 73.7% to 94.4% across agents.These results show greater variation across models than agent harness, while attacks remain highly successful across all tested harnesses.Our benchmark is released at: https://github.com/zjuicsr/ActBench.

  • 9 authors
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Aug 9

DocCogito: Aligning Layout Cognition and Step-Level Grounded Reasoning for Document Understanding

Document understanding with multimodal large language models (MLLMs) requires not only accurate answers but also explicit, evidence-grounded reasoning, especially in high-stakes scenarios. However, current document MLLMs still fall short of forming a complete, human-like reasoning process, because even when they improve both layout encoding and CoT-style prompting, the interaction between the two is typically learned implicitly and remains loosely coupled rather than being enforced as a systematic mechanism. So we propose DocCogito, a unified framework that integrates global layout perception with structured, region-grounded reasoning. DocCogito introduces a lightweight layout tower that distills page structure into learnable global layout prior tokens, and a deterministic Visual-Semantic Chain (VSC)-a concise structured representation less ambiguous than free-form natural-language CoT-to supervise fine-grained intermediate reasoning aligned with evidence regions. Training follows a progressive recipe, including layout perception pretraining, VSC-guided cold start, rejection sampling, and GRPO. To further strengthen the internal coupling between layout priors and VSC execution, we augment standard rewards with a fine-grained region-confidence signal that encourages reasoning traces to stay aligned with corresponding evidence regions. Extensive experiments on six benchmarks (DocVQA, WTQ, ChartQA, TextVQA, OCRBench, and InfoVQA) demonstrate strong generalization, achieving state-of-the-art results on four benchmarks.

  • 6 authors
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Mar 7

DeformPAM: Data-Efficient Learning for Long-horizon Deformable Object Manipulation via Preference-based Action Alignment

In recent years, imitation learning has made progress in the field of robotic manipulation. However, it still faces challenges when dealing with complex long-horizon deformable object tasks, such as high-dimensional state spaces, complex dynamics, and multimodal action distributions. Traditional imitation learning methods often require a large amount of data and encounter distributional shifts and accumulative errors in these tasks. To address these issues, we propose a data-efficient general learning framework (DeformPAM) based on preference learning and reward-guided action selection. DeformPAM decomposes long-horizon tasks into multiple action primitives, utilizes 3D point cloud inputs and diffusion models to model action distributions, and trains an implicit reward model using human preference data. During the inference phase, the reward model scores multiple candidate actions, selecting the optimal action for execution, thereby reducing the occurrence of anomalous actions and improving task completion quality. Experiments conducted on three challenging real-world long-horizon deformable object manipulation tasks demonstrate the effectiveness of this method. Results show that DeformPAM improves both task completion quality and efficiency compared to baseline methods even with limited data. Code and data will be available at https://deform-pam.robotflow.ai.

  • 5 authors
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Oct 15, 2024

Thinking Longer, Not Larger: Enhancing Software Engineering Agents via Scaling Test-Time Compute

Recent advancements in software engineering agents have demonstrated promising capabilities in automating program improvements. However, their reliance on closed-source or resource-intensive models introduces significant deployment challenges in private environments, prompting a critical question: How can personally deployable open-source LLMs achieve comparable code reasoning performance? To this end, we propose a unified Test-Time Compute scaling framework that leverages increased inference-time computation instead of larger models. Our framework incorporates two complementary strategies: internal TTC and external TTC. Internally, we introduce a development-contextualized trajectory synthesis method leveraging real-world software repositories to bootstrap multi-stage reasoning processes, such as fault localization and patch generation. We further enhance trajectory quality through rejection sampling, rigorously evaluating trajectories along accuracy and complexity. Externally, we propose a novel development-process-based search strategy guided by reward models and execution verification. This approach enables targeted computational allocation at critical development decision points, overcoming limitations of existing "end-point only" verification methods. Evaluations on SWE-bench Verified demonstrate our 32B model achieves a 46\% issue resolution rate, surpassing significantly larger models such as DeepSeek R1 671B and OpenAI o1. Additionally, we provide the empirical validation of the test-time scaling phenomenon within SWE agents, revealing that models dynamically allocate more tokens to increasingly challenging problems, effectively enhancing reasoning capabilities. We publicly release all training data, models, and code to facilitate future research. https://github.com/yingweima2022/SWE-Reasoner

  • 8 authors
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Mar 31, 2025

ReflexiCoder: Teaching Large Language Models to Self-Reflect on Generated Code and Self-Correct It via Reinforcement Learning

While Large Language Models (LLMs) have revolutionized code generation, standard "System 1" approaches, generating solutions in a single forward pass, often hit a performance ceiling when faced with complex algorithmic tasks. Existing iterative refinement strategies attempt to bridge this gap at inference time, yet they predominantly rely on external oracles, execution feedback, or computationally expensive prompt-response cycles. In this work, we propose ReflexiCoder, a novel reinforcement learning (RL) framework that internalizes the structured reasoning trajectory, encompassing initial generation, bug and optimization aware reflection, and self-correction, directly into the model's weights. Unlike prior methods, ReflexiCoder shifts the paradigm from external-dependent refinement to an intrinsic, fully autonomous self-reflection and self-correction capabilities at inference time. We utilize an RL-zero training paradigm with granular reward functions to optimize the entire reflection-correction trajectory, teaching the model how to debug without reliance on ground-truth feedback or execution engines at inference time. Extensive experiments across seven benchmarks demonstrate that our ReflexiCoder-8B establishes a new state-of-the-art (SOTA) among leading open-source models in the 1.5B-14B range, achieving 94.51% (87.20%) on HumanEval (Plus), 81.80% (78.57%) on MBPP (Plus), 35.00% on BigCodeBench, 52.21% on LiveCodeBench, and 37.34% on CodeForces in a single-attempt setting, rivaling or surpassing proprietary models like GPT-5.1. Notably, our framework is significantly more token-efficient than base models, reducing inference-time compute overhead by approximately 40% through disciplined, high-speed reasoning and reflection patterns. Source code is available at https://github.com/juyongjiang/ReflexiCoder.

  • 6 authors
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Mar 5 2

Adaptive Generate-Rank-Verify: Inference-Time Search with Costly Verification

Many inference-time language-model pipelines combine a cheap reward signal with an expensive verifier, such as exact answer checking in mathematical reasoning or hidden-test execution in code generation. We formalize this setting using a learning-theoretic lens as generative active search: a cost-sensitive first-positive search problem in which a policy adaptively samples candidates from an unknown distribution, observes cheap scores, and pays for verifier labels until it finds a positive example. For a fixed prompt, the generator and reward model induce two unknown objects: a distribution over reward scores and a score-conditioned success function. When these quantities are known, we characterize the distribution-aware optimal policy using a dynamic programming approach. In the realistic and practical setting where both the score distribution and success function are unknown, we propose ADAP, a shellwise adaptive generate-rank-verify algorithm that progressively increases the number of sampled responses and top-ranked verifications. Under the monotonicity assumption that higher reward scores are no less likely to pass verification, we show that ADAP achieves expected cost within a constant factor of the distribution-aware optimum. We complement this result with learning-theoretic lower bounds, based on a centered star number, showing that structural assumptions on the score--label relationship are necessary. Experiments on mathematical reasoning and competitive programming validate the predicted advantage over both fixed non-adaptive policies and difficulty-adaptive baselines.