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Sep 4

PersonaDrive: Controllable Trajectory Prediction with Multi-Dimensional Driving Personas

Although recent trajectory prediction and end-to-end autonomous driving methods improve robustness in urban environments, they still lack meaningful controllability. Existing benchmarks either provide no persona-conditioned annotations or support only a single urgency spectrum (i.e., emergency, normal, relaxed), which cannot distinguish personas that share the same urgency level but require different driving dynamics. To address this, we propose (i) the Persona-Conditioned Trajectory (PCT) dataset, which decomposes driving personas along two axes, Temporal Urgency and Ride Comfort, and combines three levels of each to form a grid of nine personas, each paired with natural-language descriptions and trajectories, and (ii) PersonaDrive, a framework that can learn driving personas from language and can generate persona-specific trajectories. PersonaDrive incorporates Persona-Conditioned Anchor Transform (PCAT), which hierarchically reshapes anchors along both axes, and Persona-Conditioned Multi-Modal Fusion (PCMF) for BEV-level persona fusion. Training is supervised by a Hierarchical Guide Loss enforcing axis-aligned physical orderings and an Axis-Decomposed Diversity Loss preventing diagonal mode collapse. Experimental results show that PersonaDrive consistently improves over the compared baselines across multi-dimensional scenarios. The code and PCT dataset are available at https://github.com/VisualAIKHU/PersonaDrive

  • 5 authors
·
Aug 14

PersonaDrive: Human-Style Retrieval-Augmented VLA Agents for Closed-Loop Driving Simulation

Closed-loop driving simulators typically populate their environments with non-ego traffic agents that behave largely the same way, produced either by rule-based traffic managers or by learned models trained toward a single behavioral mode. Recent work introduces style variation through post-hoc labels on observational data or LLM-inferred reward weights, but these signals act as proxies for what a style should reward rather than demonstrations of humans explicitly asked to drive in that style. We introduce PersonaDrive, a pipeline that conditions a vision-language-action (VLA) driving agent on retrieved demonstrations from a style-instructed human driving dataset, in which participants drive CARLA leaderboard routes under aggressive, neutral, and conservative instructions on a driver-in-the-loop rig. The pipeline has three stages: (i) offline triplet mining over per-style human driving data using a combined image-text similarity score; (ii) training a lightweight retrieval head that fuses frozen visual features with a small control encoder over per-style databases; and (iii) fine-tuning a single VLA backbone to treat retrieved context points as in-context behavioral demonstrations during waypoint prediction. At inference, the same backbone is conditioned on any style by swapping which per-style database the retrieval head queries, so selecting a style requires no per-style retraining while enabling human-style, style-diverse non-ego agents for closed-loop simulation. On Bench2Drive, PersonaDrive (no style) improves the driving score by 4.6% over SimLingo and 2.5% over HiP-AD, and under style conditioning attains the highest driving score in every style within a roughly 2% band (its weakest style surpassing the strongest baseline, DMW, by 5.4%), while average speed and acceleration rise by 18% and 25% from the conservative to the aggressive instruction.

  • 4 authors
·
Jun 9