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Oct 20

MemoryAthena: Adaptive Routing over Latent and Generated Memories

Learned-memory methods store information in an explicit table and consume it through a separate reader, allowing addressing, storage, and reading to be modified independently. We study whether useful memory can also be generated rather than only retrieved. MemoryAthena uses three pathways: direct Engram retrieval (E), generation from retrieved Engram cues (GE), and generation from causal backbone states without consulting the memory table (GH). Generated memory is conditionally useful: it can complement E in one context but interfere with it in another. MemoryAthena therefore treats E as an anchor and learns when a generated representation should intervene. With the backbone, memory, generators, and readers frozen, a lightweight causal routing head is trained from counterfactual future-token likelihood advantages of GE and GH relative to E. At inference time, an admitted candidate modifies the E residual through bounded interpolation, while rejection recovers the direct pathway exactly. On question answering, MemoryAthena raises the five-task average from 37.65 to 39.28 over the direct pathway of the same checkpoint, while the six-task general-NLP average increases from 76.73 to 79.13. The complete memory-side system contains approximately 201M parameters, excluding the frozen backbone. Further analyses show complementary strengths among E, GE, and GH across tasks and inputs. These results support generated memory as a selective correction to direct retrieval and highlight routing when, which, and how strongly to intervene as the central challenge.

FORGE: Self-Evolving Agent Memory With No Weight Updates via Population Broadcast

Can LLM agents improve decision-making through self-generated memory without gradient updates? We propose FORGE (Failure-Optimized Reflective Graduation and Evolution), a staged, population-based protocol that evolves prompt-injected natural-language memory for hierarchical ReAct agents. FORGE wraps a Reflexion-style inner loop, where a dedicated reflection agent (using the same underlying LLM, no distillation from a stronger model) converts failed trajectories into reusable knowledge artifacts: textual heuristics (Rules), few-shot demonstrations (Examples), or both (Mixed), with an outer loop that propagates the best-performing instance's memory to the population between stages and freezes converged instances via a graduation criterion. We evaluate on CybORG CAGE-2, a stochastic network-defense POMDP at a 30-step horizon against the B-line attacker, where all four tested LLM families (Gemini-2.5-Flash-Lite, Grok-4-Fast, Llama-4-Maverick, Qwen3-235B) exhibit strongly negative, heavy-tailed zero-shot rewards. Compared against both a zero-shot baseline and a Reflexion baseline (isolated single-stream learning), FORGE improves average evaluation return by 1.7-7.7times over zero-shot and by 29-72% over Reflexion in all 12 model-representation conditions, reducing major-failure rates (below -100) to as low as sim1%. We find that (1) population broadcast is critical mechanism, with a no-graduation ablation confirming that broadcast carries the performance gains while graduation primarily saves compute; (2) Examples achieves the strongest returns for three of four models, Rules offers the best cost-reliability profile with sim40% fewer tokens; and (3) weaker baseline models benefit disproportionately, suggesting FORGE may mitigate capability gaps rather than amplify strong models. All evidence is confined to CAGE-2 B-line; cross-family findings are directional evidence.

  • 6 authors
·
May 14

Best Friends, Not Forever: Evaluating Long-Horizon Persona Collapse and Behavioral Drift in AI Companions

As AI companions increasingly mediate repeated social interaction, users may rely on a stable role and shared history, yet locally acceptable replies do not ensure that either persists. We study two observable long-horizon failures: 'persona collapse', the loss of a deployed role, boundaries, values, or style, and 'behavioral drift', the gradual or recurrent erosion of those properties. We introduce ANCHOR, a controlled synthetic audit that separately measures persona enactment and trajectory recall. The study contains 2,008 conversations spanning 27 personas, nine interaction schedules, three generated memory settings, and four evaluated models. The Identity Probe combines a sealed 102-item questionnaire with turn-level judgments, while the Trajectory Probe scores 110 calibrated counterfactual questions from 35 conversation banks. Our results show that no evaluated model and configuration reliably preserves either dimensions: trajectory accuracy averages only 44.4%, user-state recall remains near four-option chance, and no tested context condition or memory consistently resolves these failures. Questionnaire retention also varies by model and persona facet, disagrees with turn-level behavior, and is sensitive to evaluator choice. These results indicate that current systems do not yet reliably support long-horizon companion continuity and that audits must distinguish persona enactment, trajectory recall, evaluator provenance, and deployment context rather than collapse them into a single trust or stability score.

  • 5 authors
·
Jul 29

DAEDALUS: Bootstrapping Agent Memory from Self-Generated Tasks

LLM agents often lack the operational knowledge to act reliably in new environments, as they must discover specific tool behaviors or environment conventions on their own. Without memory of past attempts, they repeat the same mistakes across tasks, leading to more task failures and longer trajectories. To address this, agentic systems typically rely on human-written guidelines or on procedural memory built from training tasks and an oracle verifier, both of which require prior knowledge of the environment. We present DAEDALUS, a method for bootstrapping reusable agent memory from self-generated practice without existing tasks or oracle verifiers. DAEDALUS pairs two agents: an explorer that interacts with the environment to generate challenging yet solvable tasks, and a solver that attempts them. A heuristic is derived from each solver failure and accepted only after the solver repeatedly succeeds with that heuristic in context. These outcomes also provide feedback for the explorer to refine the difficulty of future tasks. Accepted heuristics are then consolidated into a memory bank for test-time use. Across AppWorld, τ^2-bench, and AutomationBench, DAEDALUS improves mean success rates by up to 15.9 points and pass^5 by up to 2.2x over a no-memory baseline, and is competitive with methods using training tasks, at a lower inference cost than most. We show that performance gains already emerge with a small exploration budget, and that its heuristics also benefit agents from other model families. Our ablations further reveal that solver traces provide the key information needed to derive effective heuristics, while factorizing early discoveries makes exploration more cost-efficient. Beyond memory construction, we find that the tasks generated by DAEDALUS can serve as a proxy for benchmark tasks when ranking models by performance. Code and artifacts: www.github.com/illuin-tech/daedalus.

Reasmory: 3D Reconstruction as Explicit Memory for VLMs Spatial Reasoning

Vision-Language Models (VLMs) exhibit emerging spatial reasoning capabilities, yet they remain unreliable on tasks requiring precise spatial understanding, such as viewpoint reasoning, directional comparison, and distance estimation. In multi-view images and monocular videos, relevant spatial cues are often sparse and distributed across redundant observations, making them difficult to organize and exploit. Reconstruction-based Vision Foundation Models (VFMs) offer a natural way to aggregate such observations into explicit spatial memory, such as point clouds. However, simply exposing reconstruction models as free-form tools is brittle, VLMs may invoke tools incorrectly, skip required spatial transformations, or misuse intermediate results. We propose Reasmory, a framework that formulates spatial reasoning as structured program execution over reconstructed spatial memory. Reasmory constructs explicit 3D memory, augments it with semantically grounded 3D object instances, and introduces a lightweight Domain-Specific Language (DSL) that constrains how VLMs query objects and cameras, transform viewpoints, and render observations during reasoning. Generated programs are parsed and validated before execution, enabling more reliable interaction with spatial memory than unconstrained tool use. Experiments on multi-view image and video spatial reasoning benchmarks show consistent gains of 6--18\% over strong baselines, including GPT-5-mini and Gemini-3-flash, indicating that explicit 3D memory is most useful when accessed through constrained, validated operations rather than free-form tool calls.

  • 4 authors
·
May 30

Fusing Memory and Attention: A study on LSTM, Transformer and Hybrid Architectures for Symbolic Music Generation

Machine learning techniques, such as Transformers and Long Short-Term Memory (LSTM) networks, play a crucial role in Symbolic Music Generation (SMG). Existing literature indicates a difference between LSTMs and Transformers regarding their ability to model local melodic continuity versus maintaining global structural coherence. However, their specific properties within the context of SMG have not been systematically studied. This paper addresses this gap by providing a fine-grained comparative analysis of LSTMs versus Transformers for SMG, examining local and global properties in detail using 17 musical quality metrics on the Deutschl dataset. We find that LSTM networks excel at capturing local patterns but fail to preserve long-range dependencies, while Transformers model global structure effectively but tend to produce irregular phrasing. Based on this analysis and leveraging their respective strengths, we propose a Hybrid architecture combining a Transformer Encoder with an LSTM Decoder and evaluate it against both baselines. We evaluated 1,000 generated melodies from each of the three architectures on the Deutschl dataset. The results show that the hybrid method achieves better local and global continuity and coherence compared to the baselines. Our work highlights the key characteristics of these models and demonstrates how their properties can be leveraged to design superior models. We also supported the experiments with ablation studies and human perceptual evaluations, which statistically support the findings and provide robust validation for this work.

  • 4 authors
·
Mar 21

Evaluating Very Long-Term Conversational Memory of LLM Agents

Existing works on long-term open-domain dialogues focus on evaluating model responses within contexts spanning no more than five chat sessions. Despite advancements in long-context large language models (LLMs) and retrieval augmented generation (RAG) techniques, their efficacy in very long-term dialogues remains unexplored. To address this research gap, we introduce a machine-human pipeline to generate high-quality, very long-term dialogues by leveraging LLM-based agent architectures and grounding their dialogues on personas and temporal event graphs. Moreover, we equip each agent with the capability of sharing and reacting to images. The generated conversations are verified and edited by human annotators for long-range consistency and grounding to the event graphs. Using this pipeline, we collect LoCoMo, a dataset of very long-term conversations, each encompassing 300 turns and 9K tokens on avg., over up to 35 sessions. Based on LoCoMo, we present a comprehensive evaluation benchmark to measure long-term memory in models, encompassing question answering, event summarization, and multi-modal dialogue generation tasks. Our experimental results indicate that LLMs exhibit challenges in understanding lengthy conversations and comprehending long-range temporal and causal dynamics within dialogues. Employing strategies like long-context LLMs or RAG can offer improvements but these models still substantially lag behind human performance.

  • 6 authors
·
Feb 27, 2024 3

Fast and Memory-Efficient Video Diffusion Using Streamlined Inference

The rapid progress in artificial intelligence-generated content (AIGC), especially with diffusion models, has significantly advanced development of high-quality video generation. However, current video diffusion models exhibit demanding computational requirements and high peak memory usage, especially for generating longer and higher-resolution videos. These limitations greatly hinder the practical application of video diffusion models on standard hardware platforms. To tackle this issue, we present a novel, training-free framework named Streamlined Inference, which leverages the temporal and spatial properties of video diffusion models. Our approach integrates three core components: Feature Slicer, Operator Grouping, and Step Rehash. Specifically, Feature Slicer effectively partitions input features into sub-features and Operator Grouping processes each sub-feature with a group of consecutive operators, resulting in significant memory reduction without sacrificing the quality or speed. Step Rehash further exploits the similarity between adjacent steps in diffusion, and accelerates inference through skipping unnecessary steps. Extensive experiments demonstrate that our approach significantly reduces peak memory and computational overhead, making it feasible to generate high-quality videos on a single consumer GPU (e.g., reducing peak memory of AnimateDiff from 42GB to 11GB, featuring faster inference on 2080Ti).

  • 10 authors
·
Nov 2, 2024

AutoMem: Automated Learning of Memory as a Cognitive Skill

Memory expertise is a learned skill: knowing what to encode, when to retrieve, and how to organize knowledge--a capacity known in cognitive science as metamemory. We bring this perspective to LLMs by treating memory management as a trainable skill. We promote file-system operations to first-class memory actions alongside task actions, letting the model itself decide how to manage its memory. This memory skill improves along two axes: the structure that supports it (prompts, file schemas, action vocabulary), and the proficiency of the model exercising it. Both axes resist manual optimization: episodes in long-horizon tasks run for thousands of steps, and a single memory mistake can hide long before it surfaces, making human review of full trajectories impractical. We introduce AutoMem, a framework that automates both axes. In the first loop, a strong LLM reviews complete agent trajectories and iteratively revises the memory structure that shapes how the agent interacts with its memory files. In the second loop, the agent's own good memory decisions are identified from many episodes and used as training signal to sharpen the model's memory proficiency directly. Across three procedurally generated long-horizon games (Crafter, MiniHack, and NetHack), optimizing memory alone--without modifying the model's task-action behavior--improved the base agent's performance ~2x-4x, bringing a 32B open-weight model competitive with frontier systems such as Claude Opus 4.5 and Gemini 3.1 Pro Thinking. Our results show that memory management is an independently learnable skill, and a high-leverage objective yielding large gains on long-horizon tasks.

  • 5 authors
·
Jun 30 3

Unlocking the Working Memory of Large Language Models for Latent Reasoning

To improve the reasoning capabilities of large language models, test-time compute is typically scaled by generating intermediate tokens before the final answer. However, this couples reasoning to autoregressive generation and thereby conflates internal computation with external communication. In contrast, human cognition can use working memory to hold and manipulate information internally without the need to externalize intermediate thoughts. Drawing on this principle, we introduce Reasoning in Memory (RiM), a latent reasoning method that replaces the autoregressive generation of reasoning steps with memory blocks. These memory blocks are fixed sequences of special tokens that unlock the working-memory capacity of large language models. Since they are fixed rather than generated, they can be processed in a single forward pass, enabling compute-efficient latent reasoning. To operationalize these memory blocks, we employ a two-stage curriculum. First, we ground them by predicting explicit reasoning steps after each memory block. Second, we discard this step-level supervision and iteratively refine the final answer after each memory block. Our experiments on reasoning benchmarks show that, across language models of different families and sizes, RiM matches or exceeds existing latent reasoning methods while avoiding the autoregressive generation of thoughts. These results demonstrate that large language models can be trained to use working memory as an effective mechanism for latent reasoning.

  • 2 authors
·
May 27

Multi-Agent Transactive Memory

The decentralized deployment of LLM agents with diverse capabilities across diverse tasks motivates infrastructure for knowledge sharing across heterogeneous agent populations. Just as search engines index human-generated artifacts to support human problem solving, retrieval systems can organize agent-generated artifacts for reuse across agent populations. We extend retrieval-augmented generation - which demonstrates the value of human-authored artifacts to individual agents - to retrieval of agent-generated artifacts supporting a population of agents. In particular, agent trajectories encode reusable procedural knowledge, yet these artifacts are typically discarded after a single use or retained only by the producing agent, forcing newly instantiated agents to repeatedly rediscover existing solutions. We propose Multi-Agent Transactive Memory (MATM), a framework for population-level storage and retrieval of agent-generated trajectories, where producer agents contribute trajectories to a shared repository and consumer agents retrieve them to improve task execution. We focus on interactive environments (ALFWorld and WebArena), where trajectories are long and encode especially rich procedural structure. Our experiments demonstrate that retrieving trajectories from MATM improves downstream task performance and reduces interaction steps without coordination or joint training. These results position MATM as a design pattern for population-level experience sharing in open agent ecosystems.

  • 6 authors
·
Jun 17

TFP: Temporally Conditioned Memory-Fusion Policies for Visuomotor Learning

Vision--Language--Action (VLA) policies such as π_{0.5} and OpenVLA perform well on many manipulation tasks, but they are often reactive: the next action is predicted from the current observation, instruction, and proprioceptive state. This assumption breaks down in stage-dependent manipulation, where visually similar states may require different actions depending on latent task progress and previous interaction outcomes. We argue that such tasks require not only memory, but dynamics-aware belief updates: the policy should preserve task progress during stable or occluded phases and revise its belief near contact, release, or subgoal transitions. We introduce Temporally Conditioned Memory-Fusion Policies (TFP), a lightweight memory-action framework for VLA backbones. TFP maintains an episode-local task-progress belief with Liquid Time-Constant dynamics and injects the updated belief directly into the flow-matching action decoder through adaptive modulation. This lets temporally accumulated context shape the generated action chunk, rather than serving only as passive history context. With a 3.3B-parameter model, TFP improves the average success rate from \(96.9\%\) to \(98.75\%\) on LIBERO and from \(91.4\%\) to \(93.77\%\) on LIBERO-plus. On the memory-focused MIKASA ShellGameTouch diagnostic, TFP achieves success up to \(75.0\%\). Mechanistic analyses show that write-gain changes near manipulation events are about \(6\times\) larger than far non-event phases, and hidden-state interventions show that the belief causally modulates generated action chunks. These results suggest that compact, event-sensitive memory dynamics can improve VLA policies under occlusion, visual perturbation, and stage-dependent task structure.

  • 9 authors
·
Jul 8

Lineage-Aware Memory Governance: A Derivation-Gated Framework for Privacy-Preserving Column-Level Access Control in Enterprise AI Agents

Enterprise AI agents that share a memory store face two unaddressed risks: sensitive data can leak through legitimately computed results the requester could not derive, and departments can silently compute a same-named key performance indicator (KPI) through conflicting logic. Existing agent-memory systems (e.g., MemGPT, Zep, A-MEM) gate retrieval by content, ownership, and role, not derivation, missing a cached insight that embeds a forbidden column. We introduce the Analytical Memory Unit (AMU), a memory schema that attaches a full derivation (lineage) graph to every cached result, gated by a retrieval policy that serves a hit only when the requester is authorised for every column touched. Provided lineage recording is complete, we prove by construction that the policy blocks retrieval of results derived from a sensitive column outside the requester's permissions, at O(n) worst case -- a conditional design guarantee, not an empirical claim, that excludes derived features encoding sensitive information without naming their source. Eliminating measured leakage required 75-90% recorded lineage completeness, so we treat 90% as a conservative deployment target. Across six experiments, lineage-gated retrieval removes the 18.8-25.5% cross-department leakage naive content-gated memory suffers, keeping 81.5-82.6% of memory reuse at 13.8 microsecond worst-case overhead. A real-agent proof-of-concept with LLM-generated SQL is consistent with the guarantee: zero leaks over 9 round-trips, two conflicts caught automatically -- though a feasibility demonstration, not evidence of production viability. This offers a practical governance layer for shared agent memory, complementing source-layer access control and supporting EU AI Act compliance.

  • 2 authors
·
Oct 4 2

Retriever-and-Memory: Towards Adaptive Note-Enhanced Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) mitigates issues of the factual errors and hallucinated outputs generated by Large Language Models (LLMs) in open-domain question-answering tasks (OpenQA) via introducing external knowledge. For complex QA, however, existing RAG methods use LLMs to actively predict retrieval timing and directly use the retrieved information for generation, regardless of whether the retrieval timing accurately reflects the actual information needs, or sufficiently considers prior retrieved knowledge, which may result in insufficient information gathering and interaction, yielding low-quality answers. To address these, we propose a generic RAG approach called Adaptive Note-Enhanced RAG (Adaptive-Note) for complex QA tasks, which includes the iterative information collector, adaptive memory reviewer, and task-oriented generator, while following a new Retriever-and-Memory paradigm. Specifically, Adaptive-Note introduces an overarching view of knowledge growth, iteratively gathering new information in the form of notes and updating them into the existing optimal knowledge structure, enhancing high-quality knowledge interactions. In addition, we employ an adaptive, note-based stop-exploration strategy to decide "what to retrieve and when to stop" to encourage sufficient knowledge exploration. We conduct extensive experiments on five complex QA datasets, and the results demonstrate the superiority and effectiveness of our method and its components. The code and data are at https://github.com/thunlp/Adaptive-Note.

  • 12 authors
·
Oct 11, 2024

Every Picture Tells a Dangerous Story: Memory-Augmented Multi-Agent Jailbreak Attacks on VLMs

The rapid evolution of Vision-Language Models (VLMs) has catalyzed unprecedented capabilities in artificial intelligence; however, this continuous modal expansion has inadvertently exposed a vastly broadened and unconstrained adversarial attack surface. Current multimodal jailbreak strategies primarily focus on surface-level pixel perturbations and typographic attacks or harmful images; however, they fail to engage with the complex semantic structures intrinsic to visual data. This leaves the vast semantic attack surface of original, natural images largely unscrutinized. Driven by the need to expose these deep-seated semantic vulnerabilities, we introduce MemJack, a MEMory-augmented multi-agent JAilbreak attaCK framework that explicitly leverages visual semantics to orchestrate automated jailbreak attacks. MemJack employs coordinated multi-agent cooperation to dynamically map visual entities to malicious intents, generate adversarial prompts via multi-angle visual-semantic camouflage, and utilize an Iterative Nullspace Projection (INLP) geometric filter to bypass premature latent space refusals. By accumulating and transferring successful strategies through a persistent Multimodal Experience Memory, MemJack maintains highly coherent extended multi-turn jailbreak attack interactions across different images, thereby improving the attack success rate (ASR) on new images. Extensive empirical evaluations across full, unmodified COCO val2017 images demonstrate that MemJack achieves a 71.48\% ASR against Qwen3-VL-Plus, scaling to 90\% under extended budgets. Furthermore, to catalyze future defensive alignment research, we will release MemJack-Bench, a comprehensive dataset comprising over 113,000 interactive multimodal jailbreak attack trajectories, establishing a vital foundation for developing inherently robust VLMs.

  • 5 authors
·
Apr 13

Shared Selective Persistent Memory for Agentic LLM Systems

Agentic LLM systems that generate code through multi-turn tool use face a fundamental context problem: each session starts from zero, discarding the configuration choices, domain constraints, data schemas, and tool-use patterns that made previous sessions productive. Naively persisting entire conversation histories is token-inefficient and counterproductive: irrelevant context degrades generation quality. We introduce shared selective persistent memory, an architecture that identifies and retains four categories of reusable context (task specifications, data schemas, tool configurations, and output constraints) while discarding session-specific reasoning traces. Crucially, this memory is shared: workspaces encapsulating selective memory can be transferred across users with role-based access control, enabling collaborative reuse without redundant specification. We implement it in a deployed collaborative workspace platform where LLM agents produce, edit, and maintain git-versioned artifacts (dashboards, reports, and data-driven documents) from heterogeneous sources (CSV, SQL, REST APIs, and MCP servers). A complementary zero-token data refresh mechanism decouples generated programs from runtime data, enabling artifact reuse without re-invocation. Across three enterprise scenarios, shared selective persistent memory achieves 96% task completion (vs. 79% without memory and 71% with full history). Zero-token refresh eliminates LLM re-invocation for recurring updates (14x task-time reduction), while summary-driven generation cuts per-invocation token cost by 97x versus raw data injection. A replication on four public datasets confirms generalizability, with zero-token refresh succeeding in 12/12 trials. Notably, naive full-history persistence actively degrades completion by biasing the agent with stale traces, while selective memory outperforms both extremes.

  • 3 authors
·
Jul 9

Addressable Memory for Video World Models

We study visual persistence in interactive video world models. These models rely on a Key-Value (KV) cache as a growing visual memory to carry forward previously generated frames. However, we find that models can no longer reliably address stored content once rollouts extend beyond the training horizon, because temporal Rotary Positional Embeddings (RoPE) offsets then fall outside the range seen during training and the model struggles to retrieve the relevant visual information through attention. Moreover, naively compressing the cache in the RoPE-rotated space corrupts memory by averaging together incompatible positional phases. To address this, we propose WorldTrace, a training-free memory framework for long-horizon visual persistence. WorldTrace keeps compressed memory addressable by assigning each summary slot a distinct, in-distribution virtual position. Within this addressable cache, we study two memory compression approaches: WorldTrace-Field compresses history for temporal coherence, while WorldTrace-Landmark stores verbatim scene traces at detected transitions for episodic recall. We further introduce LoopBench, a benchmark evaluating whether a compressed cache can reconstruct a previously visited scene after a long detour. WorldTrace-Field improves temporal consistency by +15.5%, and WorldTrace-Landmark improves episodic recall by +19.5% on LoopBench, extending visually persistent generation without retraining.

nvidia NVIDIA
·
Aug 6 1

OneStreamer: Unifying Perception, Memory, and Proactive Response in Streaming Video Interaction

Streaming video LLMs must retain evidence before its relevance to future tasks is known and respond when sufficient evidence becomes available. The challenge is to form reusable factual memory without compromising real-time perception. We introduce OneStreamer, which jointly learns query-independent evidence recording and task response through a shared proactive generation process. Its Proactive Hierarchical Caption Memory (PHCM) produces time-grounded local-detail captions and summaries of completed events. Streaming caption targets supervise the interpretation of observed video prefixes during training. At inference, model-generated records complement a recent visual window, providing reusable factual context without revisiting historical visual features. Proactive State Transition Learning (PSTL) reduces the dominance of repeated waiting states by preserving supervision at all output anchors and selecting representative state-change and state-persistence tokens. We further develop a streaming data synthesis pipeline that aligns output content and timing with available evidence. Combining the resulting streaming captions and QA with cleaned open-source data yields OneStreamer-1M, a broad-coverage streaming video interaction dataset with over one million records spanning diverse tasks. Our 4B model achieves the best results among the compared methods across all eight evaluated streaming video understanding benchmarks. Ablations show that retaining generated captions improves historical QA without degrading real-time perception. PSTL also outperforms dense state supervision while supervising only 27.5% of annotated state tokens. Together, these results support proactive generation as a shared learning interface connecting perception, memory formation, and timely response in streaming video interaction.

OpenVLHarness: Real World Visual Agentic Tool-Use with Multimodal Memory

Multimodal large language models (MLLMs) have made rapid progress on visual reasoning, yet many tasks require evidence that is difficult to obtain through internal reasoning alone: our controlled study on 22 benchmarks shows that simply increasing the inference budget of the base model yields only modest gains. Such tasks demand grounded perception, external knowledge, and numerical measurements obtained through heterogeneous tools, whose outputs must be made interpretable to the model and retained across reasoning steps. We introduce OpenVLHarness, a multimodal reasoning harness organized around a capability layer and persistent multimodal memory. The capability layer combines task-level tool interfaces with evidence rendering, providing consistent access to heterogeneous backends and converting their outputs into model-readable observations. Persistent multimodal memory retains the corresponding images, structured data, and web references as addressable artifacts throughout each query. A coding interface executes generated programs over stored data, enabling computations that combine results from multiple tools. Together, these mechanisms support an iterative process of acquiring, inspecting, and composing multimodal evidence. Evaluated on 22 benchmarks with eight open and proprietary backbones, OpenVLHarness improves average scores by 9.7-12.6 points over matched no-tool baselines, including +11.2 with Qwen3-VL-8B, +9.7 with Kimi K3, and +9.9 with GPT-6 Astra. With GPT-6 Luna at medium reasoning effort, OpenVLHarness outperforms the base model, Codex, and Visual Sketchpad at maximum effort by 7.7-8.5 points while incurring at most 37% of their model-token cost.

apple Apple
·
Oct 18 1

MLP Memory: Language Modeling with Retriever-pretrained External Memory

While modern decoder-only LLMs achieve superior performance across various domains, hallucinations have risen to be a common problem in their generated text, hindering their application in knowledge-intensive tasks. Retriever-augmented generation (RAG) offers a solution, but the non-parametric nature of the retriever hinders its deep interaction with LLM. In this work, we propose to decouple memorization from the LLM decoder using a pretrained, differentiable external memory. The external memory is an MLP pretrained by imitating the behavior of a retriever on the entire pretraining dataset. Our resulting architecture, which comprises a transformer decoder and an external MLP memory pretrained on language modeling and retriever imitation respectively, demonstrates strong perplexity and performance on downstream tasks. Experiments show our architecture exhibits steeper power-law scaling with model size, achieving 17.5% and 24.1% improvement on WikiText-103 and Web datasets compared to decoder-only models while benefiting from added training without overfitting. We demonstrate superior performance on three hallucination benchmarks and nine memory-intensive tasks. Additionally, our approach delivers 80times speedup over kNN-LM (500M tokens) and 1.3times faster inference than decoder-only models. Unlike kNN-LM, which impairs reasoning, our MLP memory improves StrategyQA performance. We will open-source our code and models in the future.

  • 7 authors
·
Aug 3, 2025

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation

Spatially consistent long-horizon video generation aims to maintain temporal and spatial consistency along predefined camera trajectories. Existing methods mostly entangle memory modeling with video generation, leading to inconsistent content during scene revisits and diminished generative capacity when exploring novel regions, even trained on extensive annotated data. To address these limitations, we propose a decoupled framework that separates memory conditioning from generation. Our approach significantly reduces training costs while simultaneously enhancing spatial consistency and preserving the generative capacity for novel scene exploration. Specifically, we employ a lightweight, independent memory branch to learn precise spatial consistency from historical observation. We first introduce a hybrid memory representation to capture complementary temporal and spatial cues from generated frames, then leverage a per-frame cross-attention mechanism to ensure each frame is conditioned exclusively on the most spatially relevant historical information, which is injected into the generative model to ensure spatial consistency. When generating new scenes, a camera-aware gating mechanism is proposed to mediate the interaction between memory and generation modules, enabling memory conditioning only when meaningful historical references exist. Compared with the existing method, our method is highly data-efficient, yet the experiments demonstrate that our approach achieves state-of-the-art performance in terms of both visual quality and spatial consistency.

  • 6 authors
·
Apr 20

WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory

World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.

  • 16 authors
·
Jul 20

The Past Frames the Future: Memory for Autoregressive Video Generation

Advances in generative models have improved video fidelity, enabling long-horizon generation, interactive world modeling, and evolving visual environments. Autoregressive (AR) video generation extends visual sequences through causal rollouts. However, a fundamental bottleneck emerges: as the generated sequence expands, practical models must operate under strictly bounded context windows, storage, and computational limits. Consequently, critical historical information, e.g., entity identities, dynamic states, and intervention-induced causal changes, often leaves the active context long before its relevance diminishes. Overcoming this limitation and maintaining temporal persistence constitutes a fundamental memory problem. We present a systematic and comprehensive review of memory mechanisms in AR video generation. We formulate memory operationally as persistent historical information maintained across outer AR steps, capable of influencing future generation even after the originating evidence is no longer locally accessible. Building upon this unified framework, we organize the literature through five complementary perspectives: (I) Forms, the representational carriers of history; (II) Functions, the specific semantic and physical information requiring preservation; (III) Operations, the lifecycle of writing, reading, updating, managing, and integrating memory; (IV) Learning, the optimization of memory behaviors under closed-loop rollouts; and (V) Evaluation, the paradigms for diagnosing genuine memory capabilities. We conclude by synthesizing open challenges, including composable and resource-aware memory architectures, trustworthy state updating, self-rollout learning, and standardized evaluation. By bridging representations, mechanisms, and learning paradigms, this paper establishes a structured foundation for developing reliable, memory-conditioned video generation systems.

  • 25 authors
·
Sep 22 2

Orbia: Do Generated Videos Form a Consistent 3D World?

Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing benchmarks assess selected geometric properties or use vision-language models to judge memory and consistency, leaving systematic 3D evaluation underexplored. We introduce Orbia, the first benchmark dedicated to a systematic and comprehensive evaluation of 3D consistency in interactive world models. Through controlled exploration and revisit, we organize the evaluation into three dimensions: input preservation, generated-content persistence, and 3D self-consistency. For input preservation, registered RGB-D references and annotated anchors support appearance, geometry, and spatial stability measurements. For generated-content persistence, we compare revisits to regions absent from the input image with their first generated observations to test whether models preserve what they create. For 3D self-consistency, cross-view depth and feature correspondence, regional scale agreement, and held-out Gaussian rendering test whether generated views describe the same 3D scene. Minute-long exploration and revisits further test long-term consistency. Our construction and annotation pipeline brings together public datasets, self-captured scenes, and simulation, yielding 720 instances across indoor and outdoor environments and six exploration-and-revisit protocols. Evaluation spans 27 text-, action-, and camera-conditioned models through native-interface adapters. Our Orbia benchmark provides a systematic basis for diagnosing 3D inconsistency and developing more persistent video world models.

tencent Tencent
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Oct 13 2

Memory-Induced Tool-Drift in LLM Agents

Modern LLM agents combine long-term memory for personalization with tool-calling interfaces for taking actions in the world -- a combination underpinning contemporary production systems. We study a previously unexamined failure of this combination: when personality-driven biases stored in memory (cost-consciousness, impatience, risk tolerance, etc.) silently affect tool calls in contexts where they are not applicable. We call this memory-induced tool-drift and operationalize it through MEMDRIFT, a benchmark of 105 scenarios spanning five bias dimensions and seven professional domains, generated through an automated adversarial pipeline. Across seven frontier models -- including those with extended reasoning -- biased memories raise deflection scores (a judge-scored measure of parameter deviation from unbiased baselines) by up to +3.6 points on a 1--5 scale. Tool-drift persists when memory management is handled by three production memory architectures. The phenomenon affects real-world tools: scanning 6{,}062 tools across 288 verified MCP servers, we flag 608 with susceptible parameters and confirm tool-drift on a validated subset. Mechanistically, biased memories act as implicit steering vectors, pushing activations along the same latent directions as explicit behavioral instructions. They also redistribute attention from task-relevant context toward memory entries with surface-level keyword overlap to the target parameter. Standard defenses -- prompt-based relevance instructions and memory filters -- reduce drift but do not eliminate it. As agents take increasingly consequential actions on a user's behalf, memory-induced tool-drift represents a systematic vulnerability that current safeguards do not address, motivating dedicated defenses at the intersection of memory management and tool-call generation.

  • 4 authors
·
May 23

Encode-Store-Retrieve: Augmenting Human Memory through Language-Encoded Egocentric Perception

We depend on our own memory to encode, store, and retrieve our experiences. However, memory lapses can occur. One promising avenue for achieving memory augmentation is through the use of augmented reality head-mounted displays to capture and preserve egocentric videos, a practice commonly referred to as lifelogging. However, a significant challenge arises from the sheer volume of video data generated through lifelogging, as the current technology lacks the capability to encode and store such large amounts of data efficiently. Further, retrieving specific information from extensive video archives requires substantial computational power, further complicating the task of quickly accessing desired content. To address these challenges, we propose a memory augmentation agent that involves leveraging natural language encoding for video data and storing them in a vector database. This approach harnesses the power of large vision language models to perform the language encoding process. Additionally, we propose using large language models to facilitate natural language querying. Our agent underwent extensive evaluation using the QA-Ego4D dataset and achieved state-of-the-art results with a BLEU score of 8.3, outperforming conventional machine learning models that scored between 3.4 and 5.8. Additionally, we conducted a user study in which participants interacted with the human memory augmentation agent through episodic memory and open-ended questions. The results of this study show that the agent results in significantly better recall performance on episodic memory tasks compared to human participants. The results also highlight the agent's practical applicability and user acceptance.

  • 3 authors
·
Oct 17, 2024

DuoMem: Towards Capable On-Device Memory Agents via Dual-Space Distillation

Large Language Model (LLM)-based agents can solve complex procedural tasks by interacting with environments over multiple turns, but this ability typically depends on large models, long contexts, and repeated inference calls. This makes advanced memory-augmented agents difficult to deploy on resource-constrained devices. We introduce DuoMem, a dual-space distillation framework that transfers procedural problem-solving ability from a large teacher model to compact student models. DuoMem distils in two complementary spaces: (1)context-space distillation, which replaces student-generated memories with higher-quality teacher-generated procedural memories prepended to the student's input, and (2)parameter-space distillation, which fine-tunes lightweight LoRA adapters on successful teacher trajectories. Evaluated on ALFWorld, a challenging embodied decision-making benchmark, DuoMem boosts a 4B-parameter model from 4.3% to 77.9% task success rate, closing most of the gap to a 72B teacher model (87.1%), while adding fewer than 10M trainable parameters and only a few megabytes of pre-computed teacher memories. Moreover, the DuoMem-enhanced 4B model completes tasks over 3x faster than the 72B teacher in wall-clock time, making it viable for real-time edge deployment, which would be challenging for the teacher.Extensive ablations across eight models spanning 2B-72B parameters reveal that both distillation axes contribute complementary

  • 9 authors
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Jun 28 2

Counter with Evidence! A Multi-Agent Memory Efficient Reasoning Framework for Hate Category Informed Counterspeech Generation

Counterspeech effectively neutralizes the impact of online hate. Although prior work explores automated counterspeech generation, it largely emphasizes stylistic control while treating hate speech as homogeneous, overlooking that distinct forms of abuse require fundamentally different counterspeech strategies. To address this gap, we introduce FIRE (Factuality Informed Multi-Agent Reasoning Framework) that first decomposes hate speech into one of the five distinct categories (misinformation, stereotype, conspiracy, dehumanizing, non-factual), and then maps it to a targeted counterspeech style. To facilitate FIRE, we curate FactualCS, a novel dataset of 4,784 instances that provides the annotations regarding hate categories, reasoning traces, and evidence mappings, which are critical elements for grounded generation that are missing in prior work. A comprehensive evaluation across 28 baseline configurations demonstrates that FIRE significantly surpasses existing methods, despite using compact agents (<2B). FIRE achieves a sim 12 % and sim 11 % improvements in factual and category-specific accuracy respectively, while simultaneously reducing toxicity by sim 11 % relative to the strongest baselines. Further human evaluation confirms that responses generated by FIRE are significantly preferred over the strongest baselines, underscoring its effectiveness for real-world deployment. These findings show that decomposing the underlying intent of hate speech is essential for generating safe, effective, and contextually precise counterspeech.

  • 3 authors
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Aug 24

Combined Scheduling, Memory Allocation and Tensor Replacement for Minimizing Off-Chip Data Accesses of DNN Accelerators

Specialized hardware accelerators have been extensively used for Deep Neural Networks (DNNs) to provide power/performance benefits. These accelerators contain specialized hardware that supports DNN operators, and scratchpad memory for storing the tensor operands. Often, the size of the scratchpad is insufficient to store all the tensors needed for the computation, and additional data accesses are needed to move tensors back and forth from host memory during the computation with significant power/performance overhead. The volume of these additional data accesses depends on the operator schedule, and memory allocation (specific locations selected for the tensors in the scratchpad). We propose an optimization framework, named COSMA, for mapping DNNs to an accelerator that finds the optimal operator schedule, memory allocation and tensor replacement that minimizes the additional data accesses. COSMA provides an Integer Linear Programming (ILP) formulation to generate the optimal solution for mapping a DNN to the accelerator for a given scratchpad size. We demonstrate that, using an off-the-shelf ILP solver, COSMA obtains the optimal solution in seconds for a wide-range of state-of-the-art DNNs for different applications. Further, it out-performs existing methods by reducing on average 84% of the non-compulsory data accesses. We further propose a divide-and-conquer heuristic to scale up to certain complex DNNs generated by Neural Architecture Search, and this heuristic solution reduces on average 85% data accesses compared with other works.

  • 3 authors
·
Nov 29, 2023

Hardware-Aware Parallel Prompt Decoding for Memory-Efficient Acceleration of LLM Inference

The auto-regressive decoding of Large Language Models (LLMs) results in significant overheads in their hardware performance. While recent research has investigated various speculative decoding techniques for multi-token generation, these efforts have primarily focused on improving processing speed such as throughput. Crucially, they often neglect other metrics essential for real-life deployments, such as memory consumption and training cost. To overcome these limitations, we propose a novel parallel prompt decoding that requires only 0.0002% trainable parameters, enabling efficient training on a single A100-40GB GPU in just 16 hours. Inspired by the human natural language generation process, PPD approximates outputs generated at future timesteps in parallel by using multiple prompt tokens. This approach partially recovers the missing conditional dependency information necessary for multi-token generation, resulting in up to a 28% higher acceptance rate for long-range predictions. Furthermore, we present a hardware-aware dynamic sparse tree technique that adaptively optimizes this decoding scheme to fully leverage the computational capacities on different GPUs. Through extensive experiments across LLMs ranging from MobileLlama to Vicuna-13B on a wide range of benchmarks, our approach demonstrates up to 2.49times speedup and maintains a minimal runtime memory overhead of just 0.0004%. More importantly, our parallel prompt decoding can serve as an orthogonal optimization for synergistic integration with existing speculative decoding, showing up to 1.22times further speed improvement. Our code is available at https://github.com/hmarkc/parallel-prompt-decoding.

  • 7 authors
·
May 28, 2024 2

Improving Geo-diversity of Generated Images with Contextualized Vendi Score Guidance

With the growing popularity of text-to-image generative models, there has been increasing focus on understanding their risks and biases. Recent work has found that state-of-the-art models struggle to depict everyday objects with the true diversity of the real world and have notable gaps between geographic regions. In this work, we aim to increase the diversity of generated images of common objects such that per-region variations are representative of the real world. We introduce an inference time intervention, contextualized Vendi Score Guidance (c-VSG), that guides the backwards steps of latent diffusion models to increase the diversity of a sample as compared to a "memory bank" of previously generated images while constraining the amount of variation within that of an exemplar set of real-world contextualizing images. We evaluate c-VSG with two geographically representative datasets and find that it substantially increases the diversity of generated images, both for the worst performing regions and on average, while simultaneously maintaining or improving image quality and consistency. Additionally, qualitative analyses reveal that diversity of generated images is significantly improved, including along the lines of reductive region portrayals present in the original model. We hope that this work is a step towards text-to-image generative models that reflect the true geographic diversity of the world.

  • 6 authors
·
Jun 6, 2024

AMA-Bench: Evaluating Long-Horizon Memory for Agentic Applications

Large Language Models (LLMs) are deployed as autonomous agents in increasingly complex applications, where enabling long-horizon memory is critical for achieving strong performance. However, a significant gap exists between practical applications and current evaluation standards for agent memory: existing benchmarks primarily focus on dialogue-centric, human-agent interactions. In reality, agent memory consists of a continuous stream of agent-environment interactions that are primarily composed of machine-generated representations. To bridge this gap, we introduce AMA-Bench (Agent Memory with Any length), which evaluates long-horizon memory for LLMs in real agentic applications. It features two key components: (1) a set of real-world agentic trajectories across representative agentic applications, paired with expert-curated QA, and (2) a set of synthetic agentic trajectories that scale to arbitrary horizons, paired with rule-based QA. Our comprehensive study shows that existing memory systems underperform on AMA-Bench primarily because they lack causality and objective information and are constrained by the lossy nature of similarity-based retrieval employed by many memory systems. To address these limitations, we propose AMA-Agent, an effective memory system featuring a causality graph and tool-augmented retrieval. Our results demonstrate that AMA-Agent achieves 57.22% average accuracy on AMA-Bench, surpassing the strongest memory system baselines by 11.16%.

  • 12 authors
·
Feb 26

LMEB: Long-horizon Memory Embedding Benchmark

Memory embeddings are crucial for memory-augmented systems, such as OpenClaw, but their evaluation is underexplored in current text embedding benchmarks, which narrowly focus on traditional passage retrieval and fail to assess models' ability to handle long-horizon memory retrieval tasks involving fragmented, context-dependent, and temporally distant information. To address this, we introduce the Long-horizon Memory Embedding Benchmark (LMEB), a comprehensive framework that evaluates embedding models' capabilities in handling complex, long-horizon memory retrieval tasks. LMEB spans 22 datasets and 193 zero-shot retrieval tasks across 4 memory types: episodic, dialogue, semantic, and procedural, with both AI-generated and human-annotated data. These memory types differ in terms of level of abstraction and temporal dependency, capturing distinct aspects of memory retrieval that reflect the diverse challenges of the real world. We evaluate 15 widely used embedding models, ranging from hundreds of millions to ten billion parameters. The results reveal that (1) LMEB provides a reasonable level of difficulty; (2) Larger models do not always perform better; (3) LMEB and MTEB exhibit orthogonality. This suggests that the field has yet to converge on a universal model capable of excelling across all memory retrieval tasks, and that performance in traditional passage retrieval may not generalize to long-horizon memory retrieval. In summary, by providing a standardized and reproducible evaluation framework, LMEB fills a crucial gap in memory embedding evaluation, driving further advancements in text embedding for handling long-term, context-dependent memory retrieval. LMEB is available at https://github.com/KaLM-Embedding/LMEB.

Learning to Commit: Generating Organic Pull Requests via Online Repository Memory

Large language model (LLM)-based coding agents achieve impressive results on controlled benchmarks yet routinely produce pull requests that real maintainers reject. The root cause is not functional incorrectness but a lack of organicity: generated code ignores project-specific conventions, duplicates functionality already provided by internal APIs, and violates implicit architectural constraints accumulated over years of development. Simply exposing an agent to the latest repository snapshot is not enough: the snapshot reveals the final state of the codebase, but not the repository-specific change patterns by which that state was reached. We introduce Learning to Commit, a framework that closes this gap through Online Repository Memory. Given a repository with a strict chronological split, the agent performs supervised contrastive reflection on earlier commits: it blindly attempts to resolve each historical issue, compares its prediction against the oracle diff, and distils the gap into a continuously growing set of skills-reusable patterns capturing coding style, internal API usage, and architectural invariants. When a new PR description arrives, the agent conditions its generation on these accumulated skills, producing changes grounded in the project's own evolution rather than generic pretraining priors. Evaluation is conducted on genuinely future, merged pull requests that could not have been seen during the skill-building phase, and spans multiple dimensions including functional correctness, code-style consistency, internal API reuse rate, and modified-region plausibility. Experiments on an expert-maintained repository with rich commit history show that Online Repository Memory effectively improves organicity scores on held-out future tasks.

  • 5 authors
·
Mar 27 2

Dynamic Expert Sharing: Decoupling Memory from Parallelism in Mixture-of-Experts Diffusion LLMs

Among parallel decoding paradigms, diffusion large language models (dLLMs) have emerged as a promising candidate that balances generation quality and throughput. However, their integration with Mixture-of-Experts (MoE) architectures is constrained by an expert explosion: as the number of tokens generated in parallel increases, the number of distinct experts activated grows nearly linearly. This results in substantial memory traffic that pushes inference into a memory-bound regime, negating the efficiency gains of both MoE and parallel decoding. To address this challenge, we propose Dynamic Expert Sharing (DES), a novel technique that shifts MoE optimization from token-centric pruning and conventional expert skipping methods to sequence-level coreset selection. To maximize expert reuse, DES identifies a compact, high-utility set of experts to satisfy the requirements of an entire parallel decoding block. We introduce two innovative selection strategies: (1) Intra-Sequence Sharing (DES-Seq), which adapts optimal allocation to the sequence level, and (2) Saliency-Aware Voting (DES-Vote), a novel mechanism that allows tokens to collectively elect a coreset based on aggregated router weights. Extensive experiments on MoE dLLMs demonstrate that DES reduces unique expert activations by over 55% and latency by up to 38%, while retaining 99% of vanilla accuracy, effectively decoupling memory overhead from the degree of parallelism.

  • 9 authors
·
Jan 30

PREPING: Building Agent Memory without Tasks

Agent memory is typically constructed either offline from curated demonstrations or online from post-deployment interactions. However, regardless of how it is built, an agent faces a cold-start gap when first introduced to a new environment without any task-specific experience available. In this paper, we study pre-task memory construction: whether an agent can build procedural memory before observing any target-environment tasks, using only self-generated synthetic practice. Yet, synthetic interaction alone is insufficient, as without controlling what to practice and what to store, synthetic tasks become redundant, infeasible, and ultimately uninformative, and memory further degrades quickly due to unfiltered trajectories. To overcome this, we present Preping, a proposer-guided memory construction framework. At its core is proposer memory, a structured control state that shapes future practice. A Proposer generates synthetic tasks conditioned on this state, a Solver executes them, and a Validator determines which trajectories are eligible for memory insertion while also providing feedback to guide future proposals. Experiments on AppWorld, BFCL v3, and MCP-Universe show that Preping substantially improves over a no-memory baseline and achieves performance competitive with strong playbook-based methods built from offline or online experience, with deployment cost 2.99times lower on AppWorld and 2.23times lower on BFCL v3 than online memory construction. Further analyses reveal that the main benefit does not come from synthetic volume alone, but from proposer-side control over feasibility, redundancy, and coverage, combined with selective memory updates.

kaist-ai KAIST AI
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May 10 2

CodeMirage: Hallucinations in Code Generated by Large Language Models

Large Language Models (LLMs) have shown promising potentials in program generation and no-code automation. However, LLMs are prone to generate hallucinations, i.e., they generate text which sounds plausible but is incorrect. Although there has been a recent surge in research on LLM hallucinations for text generation, similar hallucination phenomenon can happen in code generation. Sometimes the generated code can have syntactical or logical errors as well as more advanced issues like security vulnerabilities, memory leaks, etc. Given the wide adaptation of LLMs to enhance efficiency in code generation and development in general, it becomes imperative to investigate hallucinations in code generation. To the best of our knowledge, this is the first attempt at studying hallucinations in the code generated by LLMs. We start by introducing the code hallucination definition and a comprehensive taxonomy of code hallucination types. We propose the first benchmark CodeMirage dataset for code hallucinations. The benchmark contains 1,137 GPT-3.5 generated hallucinated code snippets for Python programming problems from two base datasets - HumanEval and MBPP. We then propose the methodology for code hallucination detection and experiment with open source LLMs such as CodeLLaMA as well as OpenAI's GPT-3.5 and GPT-4 models using one-shot prompt. We find that GPT-4 performs the best on HumanEval dataset and gives comparable results to the fine-tuned CodeBERT baseline on MBPP dataset. Towards the end, we discuss various mitigation strategies for code hallucinations and conclude our work.

  • 4 authors
·
Jul 7, 2025

TaoMate: Anchor-Guided Memory Bridging Evolving and Reference States for Real-Time Audio-Video Digital Human Generation

Real-time long-form digital-human generation relies on causal models to extend audio-visual content while preserving subject appearance and audio-video synchronization across successive segments. A bounded cache retains local motion and phonetic context but discards older evidence, whereas attending to the complete generated history is computationally expensive and can propagate accumulated errors. We present \method, an anchor-guided persistent-memory framework for few-step joint audio-video generation. The framework preserves an immutable visual anchor, compresses completed video and audio blocks into fixed-capacity dynamic states, and retrieves those states through modality-specific residual attention without extending the active cache. A reference-aware modulation method additionally conditions video features on dynamic and anchor appearance statistics. Anchor-preserving causal-context distillation varies rollout horizon, prefix provenance, and cache-history reliability while keeping the immutable visual anchor unperturbed. By separating persistent memory from stage-local denoising dependencies, \method further admits stage-parallel execution across blocks, accelerating autoregressive inference without pipeline-specific retraining. We evaluate long-form video continuations with appearance, temporal, synchronization, facial, and speech diagnostics. Results show that \method preserves stable appearance across prompt-conditioned segments and strong audio-visual synchronization under autoregressive generation. Our project page is https://taoliveaigc.github.io/TaoMate.

  • 5 authors
·
Jul 26

Are LLM-Generated GPU Kernels Production-Ready? A Trace-Driven Benchmark and Optimization Agent

Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only {sim}10% of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.

  • 11 authors
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Jul 15

What Should Embodied Agents Remember? Benchmarking and Evaluating Memory Modality for Embodied Agents

Memory allows large language model (LLM) agents to use past experience, often stored as textual records, when responding to requests. For embodied agents that control robots, visual and spatial observations introduce a broader choice of memory modalities, affecting both the information available for subsequent tasks and the model inference costs of constructing and using memory. We introduce MeMoREval, a benchmark for studying this problem through a controlled experience-request protocol. Agents first experience a sequence of events without knowing the subsequent tasks, and subsequently they use memory to respond to information and action requests without receiving new observations. The benchmark comprises 53 tasks across four simulated indoor environments and measures task success alongside the inference costs of memory construction and use. Our reference evaluations reveal that storing frames outperforms storing generated descriptions at lower write-time inference cost for the primary model, while storing frames with scene graphs achieves the highest aggregate task success for every tested model. Extensions to accumulated experience, selective frame retention, and visual input to memory writers demonstrate how the benchmark accommodates further memory-design investigations. Two physical-robot demonstrations establish the feasibility of applying its protocol beyond simulation.

  • 9 authors
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Oct 7

Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation

Frame-wise action-controlled image-to-video generation is a promising paradigm for interactive world simulation, where each control signal should elicit an immediate visual response. However, maintaining visual fidelity and 3D consistency over long autoregressive rollouts remains challenging. Existing 3D-aware methods often suffer from catastrophic drift due to two impediments: information loss from Latent--RGB Cycling, where generated latents are repeatedly decoded to RGB and re-encoded for future conditioning, and the training--inference gap induced by the error-free hypothesis, where clean training memory fails to match prediction-corrupted inference memory. To address these challenges, we present Robust Dreamer, a memory-augmented framework built around how to design 3D memory and how to use it robustly. First, we introduce Latent Gaussian Memory, which anchors diffusion latents inherited from the generation process to Gaussian primitives and recalls them via latent-space Gaussian splatting. This provides dense, geometry-aware, view-aligned conditioning while avoiding accumulated degradation from repeated VAE conversion. Second, we propose Deviation Learning with Dynamic Deviation Archive, which synthesizes rollout-induced latent deviations through a one-step approximation, stores them by autoregressive stage and denoising timestamp, and injects them into historical memory during training. This exposes the generator to realistic corrupted memory states and teaches internal correction before inference. Experiments on ScanNet, DL3DV, and OmniWorldGame demonstrate state-of-the-art long-horizon performance.

  • 8 authors
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May 28

Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution

Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum, including node-drop, noisy memory, frontier continuation, and reference-cache training, forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We will open-source our code, data, and models.

  • 8 authors
·
May 24

MADial-Bench: Towards Real-world Evaluation of Memory-Augmented Dialogue Generation

Long-term memory is important for chatbots and dialogue systems (DS) to create consistent and human-like conversations, evidenced by numerous developed memory-augmented DS (MADS). To evaluate the effectiveness of such MADS, existing commonly used evaluation metrics, like retrieval accuracy and perplexity (PPL), mainly focus on query-oriented factualness and language quality assessment. However, these metrics often lack practical value. Moreover, the evaluation dimensions are insufficient for human-like assessment in DS. Regarding memory-recalling paradigms, current evaluation schemes only consider passive memory retrieval while ignoring diverse memory recall with rich triggering factors, e.g., emotions and surroundings, which can be essential in emotional support scenarios. To bridge the gap, we construct a novel Memory-Augmented Dialogue Benchmark (MADail-Bench) covering various memory-recalling paradigms based on cognitive science and psychology theories. The benchmark assesses two tasks separately: memory retrieval and memory recognition with the incorporation of both passive and proactive memory recall data. We introduce new scoring criteria to the evaluation, including memory injection, emotion support (ES) proficiency, and intimacy, to comprehensively assess generated responses. Results from cutting-edge embedding models and large language models on this benchmark indicate the potential for further advancement. Extensive testing further reveals correlations between memory injection, ES proficiency, and intimacy.

  • 6 authors
·
Oct 22, 2024

Thought-Retriever: Don't Just Retrieve Raw Data, Retrieve Thoughts for Memory-Augmented Agentic Systems

Large language models (LLMs) have transformed AI research thanks to their powerful internal capabilities and knowledge. However, existing LLMs still fail to effectively incorporate the massive external knowledge when interacting with the world. Although retrieval-augmented LLMs are proposed to mitigate the issue, they are still fundamentally constrained by the context length of LLMs, as they can only retrieve top-K raw data chunks from the external knowledge base which often consists of millions of data chunks. Here we propose Thought-Retriever, a novel model-agnostic algorithm that helps LLMs generate output conditioned on arbitrarily long external data, without being constrained by the context length or number of retrieved data chunks. Our key insight is to let an LLM fully leverage its intermediate responses generated when solving past user queries (thoughts), filtering meaningless and redundant thoughts, organizing them in thought memory, and retrieving the relevant thoughts when addressing new queries. This effectively equips LLM-based agents with a self-evolving long-term memory that grows more capable through continuous interaction. Besides algorithmic innovation, we further meticulously prepare a novel benchmark, AcademicEval, which requires an LLM to faithfully leverage ultra-long context to answer queries based on real-world academic papers. Extensive experiments on AcademicEval and two other public datasets validate that Thought-Retriever remarkably outperforms state-of-the-art baselines, achieving an average increase of at least 7.6% in F1 score and 16% in win rate across various tasks. More importantly, we further demonstrate two exciting findings: (1) Thought-Retriever can indeed help LLM self-evolve after solving more user queries; (2) Thought-Retriever learns to leverage deeper thoughts to answer more abstract user queries.

  • 5 authors
·
Apr 13

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

Interactive control for video generation is moving from coarse prompts toward fine-grained, physically meaningful manipulation of dynamic scenes. Yet existing controllable methods either require the full control schedule before generation starts, or use pixel-space signals that dictate object positions rather than physical dynamics. To address these limitations, we propose PhysStream, an autoregressive model for physics-grounded image-to-video synthesis that incorporates structured scene memory---positional maps and object tracking maps derived online from previously generated frames---and supports fine-grained motion control via sparse velocity-increment signals that encode physical quantities, letting the model learn the underlying dynamics. We train our model in two stages: a bidirectional model is first finetuned with motion-control conditioning, then a causal autoregressive model is trained with additional structured scene memory, further improving physical consistency. PhysStream enables interactive, mid-generation control over multi-object tabletop rigid-body scenes---a capability not supported by prior methods---reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines on synthetic benchmarks, and is preferred by human evaluators in over 85% of in-the-wild comparisons. Please check our website for more details: https://czzzzh.github.io/PhysStream

  • 7 authors
·
Sep 14 1

Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

With the advancement of interactive video generation, diffusion models have increasingly demonstrated their potential as world models. However, existing approaches still struggle to simultaneously achieve memory-enabled long-term temporal consistency and high-resolution real-time generation, limiting their applicability in real-world scenarios. To address this, we present Matrix-Game 3.0, a memory-augmented interactive world model designed for 720p real-time longform video generation. Building upon Matrix-Game 2.0, we introduce systematic improvements across data, model, and inference. First, we develop an upgraded industrial-scale infinite data engine that integrates Unreal Engine-based synthetic data, large-scale automated collection from AAA games, and real-world video augmentation to produce high-quality Video-Pose-Action-Prompt quadruplet data at scale. Second, we propose a training framework for long-horizon consistency: by modeling prediction residuals and re-injecting imperfect generated frames during training, the base model learns self-correction; meanwhile, camera-aware memory retrieval and injection enable the base model to achieve long horizon spatiotemporal consistency. Third, we design a multi-segment autoregressive distillation strategy based on Distribution Matching Distillation (DMD), combined with model quantization and VAE decoder pruning, to achieve efficient real-time inference. Experimental results show that Matrix-Game 3.0 achieves up to 40 FPS real-time generation at 720p resolution with a 5B model, while maintaining stable memory consistency over minute-long sequences. Scaling up to a 2x14B model further improves generation quality, dynamics, and generalization. Our approach provides a practical pathway toward industrial-scale deployable world models.

  • 23 authors
·
Apr 9 2

VibeTensor: System Software for Deep Learning, Fully Generated by AI Agents

VIBETENSOR is an open-source research system software stack for deep learning, generated by LLM-powered coding agents under high-level human guidance. In this paper, "fully generated" refers to code provenance: implementation changes were produced and applied as agent-proposed diffs; validation relied on agent-run builds, tests, and differential checks, without per-change manual diff review. It implements a PyTorch-style eager tensor library with a C++20 core (CPU+CUDA), a torch-like Python overlay via nanobind, and an experimental Node.js/TypeScript interface. Unlike thin bindings, VIBETENSOR includes its own tensor/storage system, schema-lite dispatcher, reverse-mode autograd, CUDA runtime (streams/events/graphs), a stream-ordered caching allocator with diagnostics, and a stable C ABI for dynamically loaded operator plugins. We view this release as a milestone for AI-assisted software engineering: it shows coding agents can generate a coherent deep learning runtime spanning language bindings down to CUDA memory management, validated primarily by builds and tests. We describe the architecture, summarize the workflow used to produce and validate the system, and evaluate the artifact. We report repository scale and test-suite composition, and summarize reproducible microbenchmarks from an accompanying AI-generated kernel suite, including fused attention versus PyTorch SDPA/FlashAttention. We also report end-to-end training sanity checks on 3 small workloads (sequence reversal, ViT, miniGPT) on NVIDIA H100 (Hopper, SM90) and Blackwell-class GPUs; multi-GPU results are Blackwell-only and use an optional CUTLASS-based ring-allreduce plugin gated on CUDA 13+ and sm103a toolchain support. Finally, we discuss failure modes in generated system software, including a "Frankenstein" composition effect where locally correct subsystems interact to yield globally suboptimal performance.

  • 15 authors
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Jan 20

Advancing Conversational Psychotherapy: Integrating Privacy, Dual-Memory, and Domain Expertise with Large Language Models

Mental health has increasingly become a global issue that reveals the limitations of traditional conversational psychotherapy, constrained by location, time, expense, and privacy concerns. In response to these challenges, we introduce SoulSpeak, a Large Language Model (LLM)-enabled chatbot designed to democratize access to psychotherapy. SoulSpeak improves upon the capabilities of standard LLM-enabled chatbots by incorporating a novel dual-memory component that combines short-term and long-term context via Retrieval Augmented Generation (RAG) to offer personalized responses while ensuring the preservation of user privacy and intimacy through a dedicated privacy module. In addition, it leverages a counseling chat dataset of therapist-client interactions and various prompting techniques to align the generated responses with psychotherapeutic methods. We introduce two fine-tuned BERT models to evaluate the system against existing LLMs and human therapists: the Conversational Psychotherapy Preference Model (CPPM) to simulate human preference among responses and another to assess response relevance to user input. CPPM is useful for training and evaluating psychotherapy-focused language models independent from SoulSpeak, helping with the constrained resources available for psychotherapy. Furthermore, the effectiveness of the dual-memory component and the robustness of the privacy module are also examined. Our findings highlight the potential and challenge of enhancing mental health care by offering an alternative that combines the expertise of traditional therapy with the advantages of LLMs, providing a promising way to address the accessibility and personalization gap in current mental health services.

  • 2 authors
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Dec 3, 2024

ProfileFoundry: A Synthetic Person-Object Substrate for Privacy, Memory, and Tool-Use Evaluation in LLM Agent

Foundation-model research increasingly needs data about people: user state, personal histories, relationships, contact-like fields, documents, and longitudinal updates. Real user data is difficult to share, perturb, audit, or redistribute responsibly, while independently generated fake fields rarely preserve the cross-field and temporal consistency needed for controlled evaluation. We present PROFILEFOUNDRY, a deterministic generator and fixed reference release of 100,000 adult synthetic Person Objects across eight locales. Each object combines a typed current snapshot, household, family, and employer links, snapshot-aligned events, normalized relational views, and generation provenance. The release contains 709,228 events, 40,338 households, 52,491 employers, and 518,564 directed relationship edges. We report evidence in separate categories: selected population-marginal comparisons, per-object invariant checks, release-wide referential and temporal closure, and coincidence/provenance screens. PROFILEFOUNDRY is not a population-fidelity model, a rendered-text corpus, or a formal privacy mechanism. Instead, it is a responsible synthetic source layer for constructing downstream foundation-model evaluations involving memory, privacy, document understanding, record linkage, and agent state while keeping the synthetic person behind each artifact inspectable

  • 2 authors
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Jun 23

MemoGen: Can Past Experience Improve Future Text-to-Image Generation?

Modern text-to-image models have achieved strong visual synthesis, yet remain unreliable when prompts require implicit visual constraints, relational reasoning, or external knowledge. Existing retrieval-augmented and agentic generation methods mitigate this issue by acquiring external knowledge, references, or refined prompts for the current request, yet they typically treat each generation as an isolated episode and do not systematically preserve past successes or failures for future use. In this work, we ask whether a text-to-image system can continually improve from its own generation experience without updating the underlying generator. We propose MemoGen, a training-free framework that augments existing image generators with an agentic evolution layer. For each task, MemoGen explicitly infers visual requirements, retrieves external evidence and references when necessary, translates them into executable generation constraints, evaluates the generated result, and stores task understanding, reference choices, visual feedback, successful strategies, and failure lessons as reusable experience memory. Across evolution rounds, the agent retrieves relevant experience to improve similar future generations, selectively repairing previously failed cases while preserving successful ones, thereby enabling test-time self-evolution without parameter updates. Extensive experiments on knowledge-intensive and reasoning-oriented benchmarks demonstrate the effectiveness of this paradigm: after only two evolution rounds, MemoGen built upon the open-source Qwen-Image backbone surpasses strong proprietary systems such as Nano Banana Pro and GPT-Image-1 on WISE and Mind-Bench, showing that explicit experience memory can serve as a powerful continual learning signal for reliable text-to-image generation.

  • 13 authors
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Jun 1

Superposed Episodic and Semantic Memory via Sparse Distributed Representation

The abilities to perceive, learn, and use generalities, similarities, classes, i.e., semantic memory (SM), is central to cognition. Machine learning (ML), neural network, and AI research has been primarily driven by tasks requiring such abilities. However, another central facet of cognition, single-trial formation of permanent memories of experiences, i.e., episodic memory (EM), has had relatively little focus. Only recently has EM-like functionality been added to Deep Learning (DL) models, e.g., Neural Turing Machine, Memory Networks. However, in these cases: a) EM is implemented as a separate module, which entails substantial data movement (and so, time and power) between the DL net itself and EM; and b) individual items are stored localistically within the EM, precluding realizing the exponential representational efficiency of distributed over localist coding. We describe Sparsey, an unsupervised, hierarchical, spatial/spatiotemporal associative memory model differing fundamentally from mainstream ML models, most crucially, in its use of sparse distributed representations (SDRs), or, cell assemblies, which admits an extremely efficient, single-trial learning algorithm that maps input similarity into code space similarity (measured as intersection). SDRs of individual inputs are stored in superposition and because similarity is preserved, the patterns of intersections over the assigned codes reflect the similarity, i.e., statistical, structure, of all orders, not simply pairwise, over the inputs. Thus, SM, i.e., a generative model, is built as a computationally free side effect of the act of storing episodic memory traces of individual inputs, either spatial patterns or sequences. We report initial results on MNIST and on the Weizmann video event recognition benchmarks. While we have not yet attained SOTA class accuracy, learning takes only minutes on a single CPU.

  • 2 authors
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Oct 21, 2017

MemGen: Weaving Generative Latent Memory for Self-Evolving Agents

Agent memory shapes how Large Language Model (LLM)-powered agents, akin to the human brain, progressively refine themselves through environment interactions. Existing paradigms remain constrained: parametric memory forcibly adjusts model parameters, and retrieval-based memory externalizes experience into structured databases, yet neither captures the fluid interweaving of reasoning and memory that underlies human cognition. To address this gap, we propose MemGen, a dynamic generative memory framework that equips agents with a human-esque cognitive faculty. It consists of a memory trigger, which monitors the agent's reasoning state to decide explicit memory invocation, and a memory weaver, which takes the agent's current state as stimulus to construct a latent token sequence as machine-native memory to enrich its reasoning. In this way, MemGen enables agents to recall and augment latent memory throughout reasoning, producing a tightly interwoven cycle of memory and cognition. Extensive experiments across eight benchmarks show that MemGen surpasses leading external memory systems such as ExpeL and AWM by up to 38.22%, exceeds GRPO by up to 13.44%, and exhibits strong cross-domain generalization ability. More importantly, we find that without explicit supervision, MemGen spontaneously evolves distinct human-like memory faculties, including planning memory, procedural memory, and working memory, suggesting an emergent trajectory toward more naturalistic forms of machine cognition.

  • 3 authors
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Sep 29, 2025

GenMem: Generative Symbolic Memory for Self-Evolving Harness

Long-term memory supports the self-evolution of LLM agents by retaining experience and skills across tasks and enabling their retrieval, reuse, and revision in subsequent long-horizon decision-making. Yet existing memory management approaches remain limited to discriminative retrieval and to address the sparse, hierarchical, and highly redundant structure of reusable experience: only a small, task-dependent subset of trajectories and memories warrants retention, retrieval, or revision. Learning these operations is further complicated by sparse, delayed, and indirect task-level feedback, with weak supervision across the memory lifecycle. Moreover, continual memory evolution introduces an architectural tension as addressing invariance: stored experience is perpetually revised, yet the addressing interface consumed by learned retrieval policies must remain stable. To address, we present GenMem, which reformulates memory management as generative symbolic addressing. Its core mechanism is the Symbolic Identifier (SID), a multi-level discrete token tuple drawn from a Cartesian-product address space that factorizes a million-scale sparse memory space using fewer than one hundred discrete symbols. Instead of generating ever-changing raw content, the memory agent learns to generate SIDs, while memory evolution rewrites the payload at a fixed address without shifting the address itself. Architecturally, GenMem couples a MemRetriever and a MemEvolver within a multi-agent harness, trained via GRPO with dense process and outcome rewards with two-channels optimization. Under offline memory evolution, experiments spanning ALFWorld, WebShop, multi-hop QA, medical reasoning, and deep research evaluate GenMem against strong memory-augmented baselines...

  • 10 authors
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Sep 27

Energy-Aware Code Generation with LLMs: Benchmarking Small vs. Large Language Models for Sustainable AI Programming

Large Language Models (LLMs) are widely used for code generation. However, commercial models like ChatGPT require significant computing power, which leads to high energy use and carbon emissions. This has raised concerns about their environmental impact. In this study, we evaluate open-source Small Language Models (SLMs) trained explicitly for code generation and compare their performance and energy efficiency against large LLMs and efficient human-written Python code. The goal is to investigate whether SLMs can match the performance of LLMs on certain types of programming problems while producing more energy-efficient code. We evaluate 150 coding problems from LeetCode, evenly distributed across three difficulty levels: easy, medium, and hard. Our comparison includes three small open-source models, StableCode-3B, StarCoderBase-3B, and Qwen2.5-Coder-3B-Instruct, and two large commercial models, GPT-4.0 and DeepSeek-Reasoner. The generated code is evaluated using four key metrics: run-time, memory usage, energy consumption, and correctness. We use human-written solutions as a baseline to assess the quality and efficiency of the model-generated code. Results indicate that LLMs achieve the highest correctness across all difficulty levels, but SLMs are often more energy-efficient when their outputs are correct. In over 52% of the evaluated problems, SLMs consumed the same or less energy than LLMs.

  • 5 authors
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Aug 10, 2025

MoM: Mixtures of Scenario-Aware Document Memories for Retrieval-Augmented Generation Systems

The traditional RAG paradigm, which typically engages in the comprehension of relevant text chunks in response to received queries, inherently restricts both the depth of knowledge internalization and reasoning capabilities. To address this limitation, our research transforms the text processing in RAG from passive chunking to proactive understanding, defining this process as document memory extraction with the objective of simulating human cognitive processes during reading. Building upon this, we propose the Mixtures of scenario-aware document Memories (MoM) framework, engineered to efficiently handle documents from multiple domains and train small language models (SLMs) to acquire the ability to proactively explore and construct document memories. The MoM initially instructs large language models (LLMs) to simulate domain experts in generating document logical outlines, thereby directing structured chunking and core content extraction. It employs a multi-path sampling and multi-perspective evaluation mechanism, specifically designing comprehensive metrics that represent chunk clarity and extraction completeness to select the optimal document memories. Additionally, to infuse deeper human-like reading abilities during the training of SLMs, we incorporate a reverse reasoning strategy, which deduces refined expert thinking paths from high-quality outcomes. Finally, leveraging diverse forms of content generated by MoM, we develop a three-layer document memory retrieval mechanism, which is grounded in our theoretical proof from the perspective of probabilistic modeling. Extensive experimental results across three distinct domains demonstrate that the MoM framework not only resolves text chunking challenges in existing RAG systems, providing LLMs with semantically complete document memories, but also paves the way for SLMs to achieve human-centric intelligent text processing.

  • 6 authors
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Oct 15, 2025 2

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

  • 14 authors
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Aug 11 1