L3G-World: Real-Time Infinite World Generation with Latent 3D Gaussian Memory
Abstract
L3G-World uses a compact latent 3D Gaussian memory and alternating autoregressive updates with a video diffusion transformer to generate spatially consistent interactive worlds in real time.
Interactive world models generate visual content conditioned on user actions, yet maintaining spatial consistency over long-horizon exploration in real time remains challenging. Existing approaches rely on either temporal context or explicit 3D memory, both of which scale poorly because memory grows with the length of the generated stream. Moreover, explicit 3D memories condition latent video generators by re-encoding RGB renderings, which precludes real-time generation. In this paper, we introduce a Latent 3D Gaussian Memory (L3G) that combines the efficiency of feed-forward reconstruction with a compact, rapidly renderable scene representation. Building on this memory, we propose L3G-World, in which a memory updater and a video diffusion transformer (DiT) alternate autoregressively to generate spatially consistent worlds. The memory updater spawns Gaussians in newly observed regions and refines existing ones, so that the memory grows with scene extent rather than stream length. Each Gaussian further stores a VAE latent feature, allowing the memory to be rendered directly into the DiT's latent space without VAE re-encoding. Experiments show that L3G-World achieves state-of-the-art generation quality and long-horizon spatial consistency, with up to 38.6times fewer 3D primitives, 3.2times faster memory updates, and 359times faster memory rendering relative to the most efficient prior 3D-memory baseline for each metric, enabling real-time world generation at 9 FPS.
Community
This is an automated message from the ResearchStudio team.
We created an interactive ResearchStudio Reel for this paper. It includes a visual poster, a video, and a blog, all available for download in editable formats.
Open the ResearchStudio Reel →
Download all files from Hugging Face
Please give this comment a thumbs up if you find the Reel helpful!
Want to explore or create Reels for more papers? Visit the ResearchStudio demo.
This is an automated message from the Librarian Bot. I found the following papers similar to this paper.
The following papers were recommended by the Semantic Scholar API
- WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory (2026)
- Honeycomb: Constant-Size Scene Memory Representation for Video World Models (2026)
- SceneAE: Scene Generation and Reconstruction in Queryable 3D-Anchored Latent Space (2026)
- GeoVerse: World-Consistent Novel View Synthesis in Geometric Latent Space (2026)
- World-T3: Test-Time Training as Persistent Memory for Real-Time Video World Models (2026)
- Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation (2026)
- Long-horizon Video Generation with Slot Memory Addressed By Region Tokens (2026)
Please give a thumbs up to this comment if you found it helpful!
If you want recommendations for any Paper on Hugging Face checkout this Space
You can directly ask Librarian Bot for paper recommendations by tagging it in a comment: @librarian-bot recommend
Awesome work!
Get this paper in your agent:
hf papers read 2610.40614 Don't have the latest CLI?
curl -LsSf https://hf.co/cli/install.sh | bash Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper
Spaces citing this paper 0
No Space linking this paper
Collections including this paper 0
No Collection including this paper
