--- language: - en - zh license: apache-2.0 tags: - unsloth - GAIN Training - COLD-FUSION - finetune - unsloth - MTP GGUF Quants - Regular GGUF Quants - qwen3.8 - multi-stage tuned - thinking - reasoning - all use cases - coder - creative - creative writing - all genres - story - writing - fiction - roleplaying - bfloat16 datasets: - DavidAU/Polar-STRICT-Datasets - DavidAU/Reasoning-STRICT-Datasets pipeline_tag: image-text-to-text base_model: - DavidAU/Qwen3.8-27B-Cold-Fusion-GAIN-V1.1 --- IMPORTANT: The COLD FUSION (GAIN+Unsloth) method of training maintains 99% of performance of BF16, at both 8 bit and 4 bit levels. This version also reduces thinking tokens by 1/2 to as much as 1/10 the amount, while maintaining core details AND reasoning power. Model exceeds all Qwen 3.8, 3.6 and 3.5 27B critical core benchmarks. MTP speeds are also faster. A model that gets down to business faster, with less "talking" and is smarter too. Part of the tech is based on (2200+ likes, 3m + downloads): [Fable-Fusion-711](https://huggingface.co/DavidAU/Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic-NM-DAU-NEO-MAX-MTP-GGUF) || [Turbo - 1/2 to 1/10 the reasoning tokens](https://huggingface.co/DavidAU/Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored-NEO-CODER-MAX-MTP-GGUF)

Qwen3.8-27B-Cold-Fusion-GAIN-V1.1-NM-DAU-NEO-MAX-MTP-GGUF

Cold Fusion has 1/5 (as low as 1/10 in some cases) to 1/2 the thinking tokens (vs reg Qwen 3.8) across all 3 modes of operation, and it is faster and smarter too created using the COLD FUSION method of training. This is a high detail focused model, with tuning specific to address over reasoning/over thinking and excessive token consumption. EXAMPLE generations at the bottom of the page. A Colab between myself (tuning, COLD Fusion), Nightmedia (benching), and TeichAI (Datasets). The strict goals of this model creation were: - Increase the general model intelligence and problem solving abilities. - Reduce thinking block size from 1/2 to as low as 1/10 the size [median reduction: 2/3 roughly]. - Reformatting the thinking block, as well as improving it. - Speed up token generation, especially MTP. - Ensure all updates work with all three modes of thinking. - ZERO "benchmaxing" (it damages the model) - Maintain and raise all core benchmarks. COLD FUSION ("Gain" + "Unsloth") TRAINING: COLD FUSION (GAIN+UNSLOTH) training tech which was invented by my team during the R & D of "Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic" (2100+ likes, 3 million + downloads, 60+ quant repos): https://huggingface.co/DavidAU/Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic-NM-DAU-NEO-MAX-MTP-GGUF The "GAIN" is the core invented component, then coupled with Unsloth's trainers/systems => AKA -> COLD FUSION. The "GAIN" method (programming) automatically (and dynamically) changes training on a per sample basis in real time during training AS THE MODEL LEARNS. The method improved metrics as well as overall model performance without overcooking or damaging the model. This has also resulted, in the strongest and most stable model at both 4 bit and 8 bit and made 4 bit performance 99% of 8 bit performance too. Note this model (Qwen3.8-27B-Cold-Fusion-GAIN-V1.1) is about a level 1 or 2 relative to Qwen3.6-27B-Fable-Fusion-711 at level 7-8. A stronger, more in depth tune of Qwen3.8-27B (including ablit/uncensored) using both COLD Fusion method and the "Fable-Fusion-711" pipeline is planned. This is also a heavier undertaking which takes 7-10 days (min) to complete as it includes 6 stages plus multiple sub-stages. TESTING: Testing and benching was done at each stage to ensure quality. You can also see benchmarks below too for this model, Qwen 3.6 27B, and Qwen 3.5 27B. HOWEVER, the final testing was HUMAN testing. A trust, but verify approach. Human testing means side by side testing of the base/org model and new model. Features: - Improved instruction following. - Overall increase in general intelligence and problem solving. - Better thinking/reasoning with far smaller thinking/reasoning blocks, output generation will also be compressed by default in many cases. - Even lower/lowest quants are exceptional. - No corruption or change to Team Qwen's exceptional model - everything is there. - Vision IMPORTANT: This model, like regular Qwen 3.8 27b, supports THREE modes of reasoning : xhigh (default), medium and low [see info in Qwen 3.8 section below]. Reduction in thinking tokens/reasoning block size extends across all three modes of operation. Likewise detail levels extend to all three modes too, even with reduced thinking/reasoning block the OUTPUT detail will remain high. To REDUCE thinking block[s] further, increase the level/detail of your instructions/prompts - it only takes a little bit more here so the model has to guess / reason a little bit less. Also, generally within the same chat additional reasoning blocks will also be reduced from typical Qwen levels many times hitting 1/5 the size or lower. Multi-turn chat - example: prompt, reasoning and 1st output - in the refinement stage(s) will see very strong reduction in thinking tokens/blocks. Also note that the modification of "reasoning" is a major change to the model please carefully test it for your use case(s). Modification of REASONING: If you AI app does not support a "switch" you can manually modify the JINJA template. The default setting is "xhigh" ; to change to medium or low use: ``` {%- set reasoning_effort = 'medium' %} OR {%- set reasoning_effort = 'low' %} ``` Place this at the VERY TOP of the jinja template. In LMStudio you can access this in DEV mode, and switch off the "advanced updates" option. Other AI apps may vary. You can also make your own quants from source here: https://huggingface.co/DavidAU/Qwen3.8-27B-Cold-Fusion-GAIN-V1.1 Just modify the "chat-template.jinja" (in NOTEPAD or similar) AND the token-config.. json file too (or delete the "chat template" from this file). ADVANCED: Qwen 3.8 uses System prompt injection control by the Jinja template to control reasoning levels. If you set it at "medium" this turns off injection [ie: no system prompt is injected] You can then set a "reasoning" system prompt yourself. The other option: Modify the jinja itself and the system prompt(s) to better tune reasoning to your use cases. This is the section: ``` {%- if enable_thinking is undefined or enable_thinking is true %} {%- set resolved_reasoning_effort = reasoning_effort|default('xhigh') %} {%- if resolved_reasoning_effort not in ('xhigh', 'medium', 'low') %} {{- raise_exception('Unexpected reasoning effort ' ~ reasoning_effort ~ '. Supported types are xhigh (default), medium, and low.') }} {%- endif %} {%- if resolved_reasoning_effort == 'xhigh' %} {%- set reasoning_instructions = 'Reasoning effort is set to xhigh. Please think carefully through the task, validate key assumptions, consider plausible alternatives, and prioritize correctness, consistency, and clarity in the final answer.' %} {%- elif resolved_reasoning_effort == 'low' %} {%- set reasoning_instructions = 'Reasoning effort is set to low. Keep your thinking brief and focused, moving directly to the conclusion without unnecessary elaboration.' %} {%- endif %} {%- endif %} ``` Regular and MTP GGUFS: Buy Me a Coffee All quants (regular and MTP) are NEO IMATRIX, which improve accuracy of the quants by an additional 2-4% over normal GGUFs as well as long context performance. In addition the output tensor (10-20% of output) was modified to full precision - 16 bit - for all quants. "MTP" GGUFS (multi-token prediction): - "MTP" GGUFS will have "MTP" in the name as a suffix. - I have also set the MTP tensors to Q8_0 precision for all quants. - To get better performance keep temp 1 or less (higher temps degrade MTP performance). - Likewise with rep pen ; keep at 1 (off). If you raise it performance will suffer. - If you see "token acceptance" rates BELOW 50% (predict 2 tokens) switch to normal quants. I have also added two "LOW" quants, with "LOW" in the name: - IQ4_XS and Q6_K - These are for max speed / reduced VRAM and without MTP/OT mods. - Performance may be slightly lower than the reg "MAX" quants. SPEED: - On Q4_K_S (4bit) quant, regular GGUFs are about 75 t/s, whereas MTP GGUFs (acceptance at 60%, 2 tokens) can exceed 90 T/S. (5090, Windows 11, testing in LMStudio) - Speeds will vary depending on GPU(s), AI app, O/S (Linux/Mac will generally be faster) and hardware. - "MTP" quants speeds will vary ; for creative/complex and/or temps over 1 use regular GGUFs for better performance. I suggest you download at least one of each - regular and MTP gguf(s) - and test them for your use case(s). If you get "token acceptance" (predict 2 tokens) with MTP quant(s) BELOW 50% (this means regular quants will run faster), then regular GGUF(s) will actually perform better - ie faster. MTP quant(s) can in some cases run faster as the token window fills up and/or in multi turn chats. Note there is NO other diffence between the quants type besides speed: both will do the same job. Model: - 256k context - Gguf quants run in all standard AI apps. - Vision is activated, but you need to download separate "mmproj" file (ONE) to use it. VISION: - Vision (images) tested. - You need an "mmproj" (just one) of these downloaded too, and placed in the same folder as the GGUF for images. Qwen Model Settings (suggested) 3.8 and 3.5/3.6: Qwen 3.8 uses the same framework (tensors, layers, repeating 4 layers, etc) as Qwen 3.5 and 3.6 ; however with new reasoning options the best settings for your uses cases may vary IE you might find Qwen 3.5/.6 settings better and/or Qwen 3.8 settings. NOTES - GENERAL: - Due to Qwen 3.8's new reasoning options you may need to adjust parameters - especially temp - slightly. - Also, lower quants (Q4ks and lower) may benefit from slightly higher temps for some use cases. NOTE presence_penalty: - If this is set, it can have major impact (neg) on coding, math and/or other specific use cases with high "repeats" in the thinking and/or output. - If you use it, start LOW IE 0.25 and increase only as you need to. - My view: ONLY set this if you need it ; it prevents loops / other issues in some use case(s). QWEN 3.8 SETTINGS, including this model (from Qwen): - Thinking Mode: temperature=1.0, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0 - Instruct (or non-thinking) mode: temperature=0.7, top_p=0.80, top_k=20, min_p=0.0, presence_penalty=1.5, repetition_penalty=1.0 - Context window min from 8k to 16k ; suggest 24k to 32k even with reduced reasoning blocks. QWEN 3.5/3.6 SETTINGS (from Qwen): - Thinking mode for general tasks: temperature=1.0, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0 - Thinking mode for precise coding tasks (e.g. WebDev): temperature=0.6, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0 - Instruct (or non-thinking) mode: temperature=0.7, top_p=0.80, top_k=20, min_p=0.0, presence_penalty=1.5, repetition_penalty=1.0 - Context window min from 8k to 16k ; suggest 24k to 32k even with reduced reasoning blocks. ---

BENCHMARKS by Nightmedia

--- Important note on Qwen 27B 3.8 bench VS Qwen 3.6/3.5 27B versions: Based on my testing / Qwen's own statements, community statements (ie localllama) and extended benchs for 3.8-27B version (team Qwen) this model is more focused on deeper thinking, coding and agentic functions than previous Qwen versions. ``` arc/c arc/e boolq hswag obkqa piqa wino Qwen3.8-27B-Cold-Fusion-GAIN-V1.1 [non heretic] mxfp8 0.655,0.838,0.898,0.751,0.498,0.807,0.738 mxfp4 0.645,0.833,0.887,0.740,0.496,0.799,0.732 Qwen3.8-27B-Instruct: [base, non heretic] mxfp8 0.591,0.782,0.896,0.746,0.448,0.801,0.711 mxfp4 0.581,0.771,0.889,0.738,0.442,0.798,0.713 Qwen3.6-27B-Instruct: [base, non heretic] mxfp8 0.647,0.803,0.910,0.773,0.450,0.806,0.742 Qwen3.6-35B-A3B-Instruct [base, non heretic] mxfp8 0.581,0.757,0.892,0.751,0.428,0.803,0.688 Qwen3.5-27B-Instruct: [base, non heretic] mxfp8 0.557,0.711,0.868,0.533,0.452,0.706,0.695 ``` NOTES: - Models are tested in "Instruct" mode because this generally works better with the testing harness. - Testing via "thinking" mode also shows the metrics (and changes) but not the true extent. - In actual fact when the model IS in thinking mode, it will exceed INSTRUCT benchmark scores in most cases. - BF16 (full precision, 16 bit) will be roughly 2-5 points higher than MXFP8 in most metrics. Some metrics may be slightly higher than this. ---

The SUPER Qwen Universe - 40B, 27B and 9B ; meet the performance trendsetters:

--- NEW!: TURBO BRILLIANCE 50x: Reduce tokens, increase quality and IQ: The new tech from DavidAU to change and improve all models see the collection (3B to 120B; and growing fast): https://huggingface.co/collections/DavidAU/turbo-brilliance-ai-constructs-50x-reasoning-instruct -- Qwen3.6 27B: The strongest, overall qwen ever beating all other Qwens in total operational power with over 2300 likes // 4 million+ total downloads: - https://huggingface.co/DavidAU/Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic-NM-DAU-NEO-MAX-MTP-GGUF Qwen3.8 27B: The highest scoring Qwen in brute, raw intelligence, using Qwen 3.8's 3 new reasoning modes, plus token reduction (1/2 to 1/10) enhancements: - https://huggingface.co/DavidAU/Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored-NEO-CODER-MAX-MTP-GGUF Qwen3.8 27B: Super smart and 1/2 to 1/20 the reasoning tokens AND 5 reasoning/5 instruct modes switchable on the fly (even in chat): - https://huggingface.co/DavidAU/Qwen3.8-27B-TWIN-TURBO-Fable-Cold-Fusion-709-L-Uncensored-NM-DAU-NEO-MTP-GGUF Qwen3.8 27B: 99% power of BF 16 at 4 and 8 bit. Power, Control and NO DE censoring for ultimate performance also with reasoning token reductions: - https://huggingface.co/DavidAU/Qwen3.8-27B-Cold-Fusion-GAIN-V1.1-NM-DAU-NEO-MAX-MTP-GGUF Qwen3.6 40B: The 40B Monster, specializing in creative and research with 730+ likes and over 2 million downloads: - https://huggingface.co/DavidAU/Qwen3.6-40B-Claude-4.6-Opus-Deckard-Heretic-Uncensored-Thinking-NEO-CODE-Di-IMatrix-MAX-GGUF Qwen3.5 9B: At just 9B parameters it beats most untuned 27B models in both intelligence (640 ARC-C) and performance, plus features 5 reasoning and 5 instruct modes (Qwen 3.8) too: - https://huggingface.co/DavidAU/Qwen3.5-9B-The-Defiant-Fable-Uncensored-Heretic-NEO-IMATRIX-MAX-MTP-GGUF --- Settings: CHAT / ROLEPLAY and/or SMOOTHER operation of this model: In "KoboldCpp" or "oobabooga/text-generation-webui" or "Silly Tavern" ; Set the "Smoothing_factor" to 1.5 : in KoboldCpp -> Settings->Samplers->Advanced-> "Smooth_F" : in text-generation-webui -> parameters -> lower right. : In Silly Tavern this is called: "Smoothing" NOTE: For "text-generation-webui" -> if using GGUFs you need to use "llama_HF" (which involves downloading some config files from the SOURCE version of this model) Source versions (and config files) of my models are here: https://huggingface.co/collections/DavidAU/d-au-source-files-for-gguf-exl2-awq-gptq-hqq-etc-etc-66b55cb8ba25f914cbf210be OTHER OPTIONS: - Increase rep pen to 1.1 to 1.15 (you don't need to do this if you use "smoothing_factor") - If the interface/program you are using to run AI MODELS supports "Quadratic Sampling" ("smoothing") just make the adjustment as noted. Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers This a "Class 1" model: For all settings used for this model (including specifics for its "class"), including example generation(s) and for advanced settings guide (which many times addresses any model issue(s)), including methods to improve model performance for all use case(s) as well as chat, roleplay and other use case(s) please see: [ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ] You can see all parameters used for generation, in addition to advanced parameters and samplers to get the most out of this model here: [ https://huggingface.co/DavidAU/Maximizing-Model-Performance-All-Quants-Types-And-Full-Precision-by-Samplers_Parameters ] --- # Qwen3.8-27B > [!Note] > This repository contains model weights and configuration files for the post-trained model in the Hugging Face Transformers format. > > These artifacts are compatible with Hugging Face Transformers, vLLM, SGLang, TokenSpeed, etc. > [!Tip] > For users seeking managed, scalable inference without infrastructure maintenance, the official Qwen API service is provided by [Qwen Cloud](https://www.qwencloud.com). > In particular, **Qwen3.8-27B** will be available as a hosted version with more production features, e.g., 1M context length by default, official built-in tools. For more information, please refer to the [Qwen3.8-27B Overview](https://www.qwencloud.com/models/qwen3.8-27b). The service is coming soon. Stay tuned for updates. Following the widespread community adoption of the Qwen3.5 and Qwen3.6 series, we are pleased to introduce Qwen3.8, the most capable generation in the Qwen open-model family to date. Built on the architectural foundation of Qwen3.5, Qwen3.8 delivers substantial gains across coding, professional work, research, and long-horizon agentic tasks. Qwen3.8-27B brings these advances to a compact, deployment-friendly dense model: a native vision-language model that understands images and videos, with flexible thinking control, designed to carry complex, multi-step tasks through to completion with greater reliability. ## Qwen3.8 Highlights Qwen3.8-27B features the following enhancements: - **Core Capabilities**: Comprehensive improvements across coding, professional work, research, and long-horizon agentic tasks. - **Agent Execution**: Stronger autonomous planning and better handling of environment feedback, leading to more reliable end-to-end task completion. - **Downstream Compatibility**: Broader support for popular harnesses and development tools, making it easier to integrate into your existing stack. - **Flexible Thinking Control**: Thinking mode is on by default and can be disabled per request; reasoning depth can be tuned with `reasoning_effort`, and reasoning context from historical messages is retained via `preserve_thinking`. - **Vision-Language Understanding**: Native support for image and video understanding, from STEM diagrams and documents to hour-scale videos. ## Model Overview - Type: Causal Language Model with Vision Encoder - Training Stage: Pre-training & Post-training - Language Model - Number of Parameters: 27B - Hidden Dimension: 5120 - Token Embedding: 248,320 (Padded) - Number of Layers: 64 - Hidden Layout: 16 × (3 × (Gated DeltaNet → FFN) → 1 × (Gated Attention → FFN)) - Gated DeltaNet: - Number of Linear Attention Heads: 48 for V and 16 for QK - Head Dimension: 128 - Gated Attention: - Number of Attention Heads: 24 for Q and 4 for KV - Head Dimension: 256 - Rotary Position Embedding Dimension: 64 - Feed Forward Network: - Intermediate Dimension: 17,408 - LM Output: 248,320 (Padded) - MTP (Multi-Token Prediction): trained with multiple steps - Context Length: 262,144 natively and extensible up to 1,000,000 tokens. ## Benchmark Results ### Text Performance
Qwen3.8-27BQwen3.6-27BQwen3.7-PlusMuse Glimmer-30BOpus4.6 Max
Coding
Agentic terminal coding
Terminal Bench 2.1 (Terminus)
73.0 63.4 64.0 51.7 78.2
Agentic coding
SWE-bench Pro
61.7 53.5 57.6 51.2 53.4
Repo-level code generation
NL2Repo-Bench
42.3 36.2 41.1 -- 47.6
Agentic coding
DeepSWE 1.1
42.2 13.3 14.2 -- --
Software engineering
QwenSWEBench
79.0 49.3 59.2 -- 63.8
Agent
Long-horizon office work
CoWorkBench
70.7 61.0 65.1 -- 68.2
Professional job tasks
JobBench
33.4 21.8 27.6 -- --
Frontier agentic tasks
Agents' Last Exam
Pass@1
20.4
Score
42.9
Pass@1
10.6
Score
27.3
Pass@1
13.2
Score
33.6
-- --
General
Instruction following
IFBench
79.5 69.1 79.1 77.0 62.5
Scientific reasoning
GPQA Diamond
89.2 87.8 90.3 83.5 91.3
Multidisciplinary reasoning
HLE
30.8 24.0 34.7 22.0 40.0
Competitive coding
LiveCodeBench v6
90.3 83.9 89.6 -- 88.8
  1. SWE-bench Pro: Except for Opus4.6 Max, which uses the officially reported score, all models are evaluated with the Claude Code harness at temp=1.0, top_p=0.95, and a 256K context window. Problematic tasks were corrected, and all baseline models were re-evaluated on the refined benchmark.
  2. NL2Repo-Bench: Evaluated with the Claude Code harness. To prevent reward hacking, we disable Bash commands that attempt to access the specific repository, such as pip download, pip install, and git clone.
  3. DeepSWE 1.1: Evaluated with the Claude Code harness at temp=1.0, top_p=0.95, and a 256K context window.
  4. QwenSWEBench: In-house coding benchmark for evaluating models' software engineering capabilities. Evaluated with the Claude Code harness. Reporting avg@3 with an 8-hour timeout, max_tokens=32,768, temperature=1.0, and a 256K context window.
  5. CoWorkBench: In-house cowork benchmark for evaluating long-horizon tasks across computer science, finance, law, medical, and other productivity domains.
  6. HLE: Judged by GPT-4o.
  7. The best result in each row is shown in bold.
  8. Empty cells (--) indicate that results are not yet available or not applicable.
### VL Performance
Qwen3.8-27BQwen3.6-27BQwen3.7-PlusMuse Glimmer-30BOpus4.6 Max
Agentic Multimodal Intelligence
Computer use
OSWorld-Verified
84.363.973.365.972.7
Browser use
WebArena-Verified
64.848.855.3----
Mobile use
AndroidWorld
81.970.381.0--62.0
Application recreation
RecreationBench
47.129.830.2----
Multimodal tool use
ClawEval-MM
Pass@3
57.4
Average
56.9
Pass@3
42.6
Average
50.4
Pass@3
57.4
Average
60.1
--
Pass@3
52.5
Average
54.7
Multimodal software engineering
SWE-MM
38.625.730.0--27.1
Visual web development
Vision2Web
62.945.042.1----
General Multimodal Intelligence
Visual math problem solving
MathVision
Without CI
90.0
With CI
94.6
Without CI
85.1
Without CI
90.3
--
Without CI
65.5
General visual reasoning
BabyVision
Without CI
65.7
With CI
85.6
Without CI
28.9
Without CI
64.7
With CI
70.4
--
Without CI
12.6
Scientific chart analysis
CharXiv (RQ)
Without CI
83.7
With CI
90.2
Without CI
78.4
Without CI
85.8
With CI
85.9
78.8
Without CI
66.0
Document intelligence
OmniDocBench 1.5
91.189.491.475.886.6
Real-world perception
RealWorldQA
85.984.186.9--73.9
Embodied intelligence
ERQA
65.562.569.8--40.8
  1. MathVision, BabyVision, and CharXiv (RQ): Where both settings are available, cells report “Without CI” and “With CI” separately; otherwise, only the available setting is shown. A small number of incorrect ground-truth annotations in MathVision and CharXiv (RQ) were corrected following manual verification, and all reported scores on those benchmarks were computed using the corrected annotations.
  2. MathVision: Qwen3.8-27B is evaluated using the fixed prompt: “Please reason step by step, and put your final answer within \boxed{}.” For the remaining models, we report the higher score from two prompt variants—one with and one without the \boxed{} formatting requirement.
  3. WebArena-Verified: Scores are computed with the official WebArena-Verified grader under the OSWorld scaffold.
  4. RecreationBench: An in-house, long-horizon application-recreation benchmark designed to evaluate hybrid-agent capabilities across five platforms: desktop (Ubuntu, macOS, and Windows), mobile (Android), and the web.
  5. ClawEval-MM: Scores are reported as “Pass@3 / average score.” Pass@3 is the percentage of tasks passed in at least one of three trials; the average score is the mean benchmark score across the three trials.
  6. Vision2Web: Scores are averaged across the frontend, webpage, and website categories. Evaluations use the Claude Code harness and are judged by gpt-5.4-2026-03-05.
  7. SWE-MM: Scores are evaluated on the Claude Code harness using the public dev split of SWE-bench Multimodal, with the modifications described in Appendix 8.3 of the Claude Opus 4.7 system card.
  8. Empty cells (--) indicate that results are not yet available or not applicable.
## Quickstart For streamlined integration, we recommend using Qwen3.8 via APIs. ### Serving Qwen3.8 > [!Important] > Inference efficiency and throughput vary significantly across frameworks. > We recommend using the latest framework versions to ensure optimal performance and compatibility. > For production workloads or high-throughput scenarios, dedicated serving engines such as SGLang, vLLM, or TokenSpeed are recommended. Qwen3.8 can be deployed with popular inference frameworks, e.g.: - [SGLang](https://www.sglang.io/): [Qwen3.8 Cookbook](https://docs.sglang.io/cookbook/autoregressive/Qwen/Qwen3.8-27B) - [vLLM](https://vllm.ai/): [Qwen3.8 Recipe](https://recipes.vllm.ai/Qwen/Qwen3.8-27B) - [TokenSpeed](https://lightseek.org/tokenspeed/): [Qwen3.8 Recipe](https://lightseek.org/tokenspeed/recipes/models#qwen3-8) ### API Usage > [!Important] > Qwen3.8 models operate in thinking mode by default, generating thinking content signified by `\n...\n\n` before producing the final response. > To disable thinking content and obtain a direct response, refer to the examples [here](#instruct-or-non-thinking-mode). > [!Tip] > We recommend using the following sets of sampling parameters for generation: > - Thinking Mode: `temperature=1.0`, `top_p=0.95`, `top_k=20`, `min_p=0.0`, `presence_penalty=0.0`, `repetition_penalty=1.0` > - Instruct (or non-thinking) mode: `temperature=0.7`, `top_p=0.80`, `top_k=20`, `min_p=0.0`, `presence_penalty=1.5`, `repetition_penalty=1.0` > > Please note that the support for sampling parameters varies according to inference frameworks. Qwen3.8 comes with official support for `reasoning_effort`, which can be used to adjust reasoning depth and control cost: - `xhigh` (default): for complex tasks demanding thorough analysis - `medium`: balancing accuracy and speed - `low`: efficient reasoning optimizing for speed and cost In addition, `preserve_thinking` is enabled by default for all workloads for the best out-of-the-box experience. To disable preserved thinking, refer to the examples [here](#disable-preserved-thinking). > [!Tip] > In multi-turn agentic tasks, lower reasoning effort does not always reduce overall task completion time. Although it may produce faster per-turn responses, it can also lead to insufficient analysis, more failures, and repeated retries, which may increase total latency and token consumption. #### Chat Completions API The Chat Completions API can be used with most inference frameworks, as well as [Qwen Cloud](https://www.qwencloud.com/). Before starting, make sure the OpenAI Python SDK is installed and the API key and the API base URL are configured, e.g.: ```shell pip install -U openai # Set the following accordingly export OPENAI_BASE_URL='your-base-url' export OPENAI_API_KEY='your-api-key' ``` ##### Text-Only Input ```python from openai import OpenAI # Configured by environment variables client = OpenAI() messages = [{"role": "user", "content": "Write a Python function to merge two sorted linked lists."}] completion = client.chat.completions.create( model="Qwen/Qwen3.8-27B", messages=messages, extra_body={ "chat_template_kwargs": { "enable_thinking": True, # on by default "preserve_thinking": True, # on by default }, }, reasoning_effort="xhigh", # xhigh by default; supported levels are xhigh, medium, and low stream=True, stream_options={"include_usage": True}, ) reasoning_content = "" answer_content = "" is_answering = False print("\n" + "=" * 20 + "Reasoning" + "=" * 20 + "\n") for chunk in completion: if not chunk.choices: print("\nUsage:") print(chunk.usage) continue delta = chunk.choices[0].delta if hasattr(delta, "reasoning_content") and delta.reasoning_content is not None: if not is_answering: print(delta.reasoning_content, end="", flush=True) reasoning_content += delta.reasoning_content elif hasattr(delta, "reasoning") and delta.reasoning is not None: if not is_answering: print(delta.reasoning, end="", flush=True) reasoning_content += delta.reasoning if hasattr(delta, "content") and delta.content: if not is_answering: print("\n" + "=" * 20 + "Answer" + "=" * 20 + "\n") is_answering = True print(delta.content, end="", flush=True) answer_content += delta.content messages.append({ "role": "assistant", "content": answer_content, "reasoning_content": reasoning_content, "reasoning": reasoning_content, }) ``` ##### Image Input ```python from openai import OpenAI # Configured by environment variables client = OpenAI() messages = [ { "role": "user", "content": [ { "type": "image_url", "image_url": { "url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/CI_Demo/mathv-1327.jpg" } }, { "type": "text", "text": "The centres of the four illustrated circles are in the corners of the square. The two big circles touch each other and also the two little circles. With which factor do you have to multiply the radii of the little circles to obtain the radius of the big circles?\nChoices:\n(A) $\\frac{2}{9}$\n(B) $\\sqrt{5}$\n(C) $0.8 \\cdot \\pi$\n(D) 2.5\n(E) $1+\\sqrt{2}$" } ] } ] chat_response = client.chat.completions.create( model="Qwen/Qwen3.8-27B", messages=messages, ) print("Chat response:", chat_response) ``` ##### Video Input ```python from openai import OpenAI # Configured by environment variables client = OpenAI() messages = [ { "role": "user", "content": [ { "type": "video_url", "video_url": { "url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/video/N1cdUjctpG8.mp4" } }, { "type": "text", "text": "How many porcelain jars were discovered in the niches located in the primary chamber of the tomb?" } ] } ] chat_response = client.chat.completions.create( model="Qwen/Qwen3.8-27B", messages=messages, ) # When vLLM is launched with `--media-io-kwargs '{"video": {"num_frames": -1}}'`, # video frame sampling can be configured via `extra_body` (e.g., by setting `fps`). # This feature is currently supported only in vLLM. # # By default, `fps=2` and `do_sample_frames=True`. # With `do_sample_frames=True`, you can customize the `fps` value to set your desired video sampling rate. # chat_response = client.chat.completions.create( # model="Qwen/Qwen3.8-27B", # messages=messages, # extra_body={ # "mm_processor_kwargs": {"fps": 2, "do_sample_frames": True}, # }, # ) print("Chat response:", chat_response) ``` ##### Instruct (or Non-Thinking) Mode Qwen3.8-27B will think by default before responding. You can obtain a direct response from the model without thinking by configuring the API parameters. For example, ```python from openai import OpenAI # Configured by environment variables client = OpenAI() messages = [ { "role": "user", "content": [ { "type": "image_url", "image_url": { "url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/RealWorld/RealWorld-04.png" } }, { "type": "text", "text": "Where is this?" } ] } ] chat_response = client.chat.completions.create( model="Qwen/Qwen3.8-27B", messages=messages, temperature=0.7, top_p=0.8, presence_penalty=1.5, extra_body={ "top_k": 20, "chat_template_kwargs": {"enable_thinking": False}, }, ) print("Chat response:", chat_response) ``` > [!Note] > If you are using APIs from Qwen Cloud, in addition to changing `model`, please use `"enable_thinking": False` instead of `"chat_template_kwargs": {"enable_thinking": False}`. ##### Disable Preserved Thinking By default, Qwen3.8 retains thinking blocks from all historical messages, maintaining a complete reasoning trace across the conversation. This behavior, known as preserved thinking, ensures full context continuity and is especially beneficial for agent scenarios where decision consistency and reduced redundant reasoning are critical. It also improves KV cache utilization, optimizing inference efficiency in both thinking and non-thinking modes. If you prefer to retain only the thinking blocks from the latest user message, you can disable this behavior by setting `preserve_thinking` to `False`: ```python from openai import OpenAI # Configured by environment variables client = OpenAI() messages = [...] chat_response = client.chat.completions.create( model="Qwen/Qwen3.8-27B", messages=messages, extra_body={ "chat_template_kwargs": {"preserve_thinking": False}, }, ) print("Chat response:", chat_response) ``` > [!Note] > If you are using APIs from Qwen Cloud, in addition to changing `model`, please use `"preserve_thinking": False` directly instead of wrapping it in `chat_template_kwargs`. ## Best Practices To achieve optimal performance, we recommend the following settings: 1. **Sampling Parameters**: We suggest using the following sets of sampling parameters: - Thinking Mode: `temperature=1.0`, `top_p=0.95`, `top_k=20`, `min_p=0.0`, `presence_penalty=0.0`, `repetition_penalty=1.0` - Instruct (or non-thinking) mode: `temperature=0.7`, `top_p=0.80`, `top_k=20`, `min_p=0.0`, `presence_penalty=1.5`, `repetition_penalty=1.0` For supported frameworks, you can adjust the `presence_penalty` parameter between 0 and 2 to reduce endless repetition. However, using a higher value may occasionally result in language mixing and a slight decrease in model performance. 2. **Adequate Output Length**: To optimize performance on agentic tasks, we recommend allocating sufficient output length to allow the model to generate detailed and comprehensive responses. For frameworks that support separate token limits for internal reasoning and final outputs, we suggest the following configuration within the 1M context length: - Reasoning Content: Set the maximum output length to 262,144 tokens. - Final Response: Set the maximum output length to 131,072 tokens. These settings provide the necessary capacity for complex reasoning while ensuring ample space for high-quality final deliverables. 3. **Processing Ultra-Long Texts**: Qwen3.8-27B natively supports context lengths of up to 262,144 tokens. For long-horizon tasks where the total length (including both input and output) exceeds this limit, we recommend using RoPE scaling techniques to handle long texts effectively, e.g., YaRN. YaRN is currently supported by several inference frameworks, e.g., vLLM, SGLang, and TokenSpeed. In general, there are two approaches to enabling YaRN for supported frameworks: - Modifying the model configuration file: In the `config.json` file, change the `rope_parameters` fields in `text_config` to: ```json { "mrope_interleaved": true, "mrope_section": [ 11, 11, 10 ], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144, } ``` - Passing command line arguments: For vLLM, you can use ```shell VLLM_ALLOW_LONG_MAX_MODEL_LEN=1 vllm serve ... --hf-overrides '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --max-model-len 1000000 ``` For SGLang, you can use ```shell SGLANG_ALLOW_OVERWRITE_LONGER_CONTEXT_LEN=1 python -m sglang.launch_server ... --json-model-override-args '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --context-length 1000000 ``` For TokenSpeed, you can use ```shell TOKENSPEED_ALLOW_OVERWRITE_LONGER_CONTEXT_LEN=1 tokenspeed serve ... --hf-overrides '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --max-model-len 1000000 ``` > [!NOTE] > All the notable open-source frameworks implement static YaRN, which means the scaling factor remains constant regardless of input length, **potentially impacting performance on shorter texts.** > We advise modifying the `rope_parameters` configuration only when processing long contexts is required. > It is also recommended to modify the `factor` as needed. For example, if the typical context length for your application is 524,288 tokens, it would be better to set `factor` as 2.0. 4. **Long Video Understanding**: To optimize inference efficiency for plain text and images, the `size` parameter in the released `video_preprocessor_config.json` is conservatively configured. It is recommended to set the `longest_edge` parameter in the video_preprocessor_config file to 469,762,048 (corresponding to 224k video tokens) to enable higher frame-rate sampling for hour-scale videos and thereby achieve superior performance. For example, ```json {"longest_edge": 469762048, "shortest_edge": 4096} ``` Alternatively, override the default values via engine startup parameters. For implementation details, refer to: [vLLM](https://github.com/vllm-project/vllm/pull/34330) / [SGLang](https://github.com/sgl-project/sglang/pull/18467). ## Citation If you find our work helpful, feel free to give us a cite. ```bibtex @misc{qwen38, title = {{Qwen3.8-Max}: A New Bar for Coding and Cowork}, url = {https://qwen.ai/blog?id=qwen3.8}, author = {{Qwen Team}}, month = {August}, year = {2026} } ``` ---

EXAMPLE GENERATION(S):

Q4KS, non imatrix, standard Qwen settings, NO cache compression of any kind. NOTE: Some formatting may be lost on copy/paste/export. --- ---
Example #1 of 4, using “xhigh” (default reasoning)


This is about 1/3 to ½ the size of normal output.

Example #2, same prompt [below], but at “medium”.


---


PROMPT:

Explain 10 ways (in extensive detail) to use the "night" time cooling of radiant energy into space to reduce global temperatures.


Thought for 1 minutes 28 seconds

We need answer user: "Explain 10 ways (in extensive detail) to use the 'night' time cooling of radiant energy into space to reduce global temperatures." Need interpret: nighttime cooling via thermal radiation to space, passive radiative cooling, perhaps enhancement. Need give 10 ways in extensive detail. We need ensure scientifically accurate, maybe distinguish passive radiative cooling, selective emitters, sky windows, materials, geometry, location, systems, urban/industrial/agricultural, refrigeration, power, carbon capture, etc. Need discuss feasibility, mechanisms, caveats: Earth emits in mid-IR; atmosphere has window 8-13 microns; radiative cooling to sky possible when surface/emitter cooler than effective radiating temp, requires selective spectral emissivity high in sky window and low/reflective elsewhere to minimize solar/IR absorption; works best clear nights, low humidity, low wind, high altitude. We should not overclaim. Need 10 ways maybe: (1) passive radiative cooling materials for buildings; (2) architectural coatings and membranes; (3) nighttime cooling towers/heat sinks for data centers/industrial; (4) radiative chillers/refrigeration; (5) district cooling networks with radiative coolers; (6) agricultural cold storage and evaporative/condensing? Maybe use to cool water? (7) enhanced space radiative cooling with selective emitters at large scale (engineered surfaces or films) to increase planetary albedo/emissivity? (8) nighttime thermal storage: cool materials by night, store thermal energy/cold for daytime; (9) integration with solar-thermal or solar-electric plants: nighttime radiative cooling of heat exchangers to increase efficiency and reduce thermal pollution; (10) urban heat island mitigation and microclimate (cool pavements, roofs, facades); maybe "cooling the land via engineered materials in arid regions". Also (maybe) "radiative cooling of atmospheric water vapor / condensation"? Use condensation? Or "cooling the ocean?" Might be too speculative.

Need explain "night time cooling of radiant energy into space" perhaps as a method: increase emission of infrared radiation to outer space during nights, lowering surface temperature. Need 10 ways in detail. We can organize.

Potential ways:

  1. Passive radiative cooling coatings for roofs/walls: use selective emitters (e.g., BaSO4, polymer films with micro/nanostructures, multilayer dielectric films) high emissivity in 8-13 μm sky window and high solar reflectance; reduces roof temp, indoor cooling load; deployed globally in cities.

  2. Large-area radiative cooling membranes over buildings/infrastructure: tents, awnings, cool roofs with air gaps; airflow, ventilation; cooling effect at night and day; can reduce urban heat island.

  3. Night-time radiative chillers for refrigeration/air conditioning: emitter panels with heat exchangers and fans; cool water or air below ambient using sky as heat sink; integrated with evaporative or desiccant dehumidification; data centers, hospitals, cold storage.

  4. Radiative cooling for district cooling and industrial process cooling: centralized rooftop/field radiative coolers that transfer process waste heat to sky; paired with heat pumps or absorption chillers; reduce fossil-fuel cooling.

  5. Thermal energy storage: store "cold" or pre-cooled materials/phase change materials at night via radiative cooling; use for daytime cooling; combined with PCM, latent heat; reduce peak load and AC energy.

  6. Enhance planetary radiative cooling with engineered surfaces/land cover: in high-altitude arid regions, deploy large fields of selective emitters or reflective white surfaces that emit in atmospheric window to increase outgoing longwave radiation; evaluate albedo, ecosystem, hydrology impacts.

  7. Cool pavements and transportation infrastructure: radiatively cooling asphalt/concrete substitutes, road surfaces, parking lots; reduces heat stored in pavement and lowers vehicle fuel/AC consumption; especially in sunny, clear-sky areas.

  8. Radiative cooling for agriculture: cooling seed stores, livestock housing, greenhouses, vineyards/orchards; night cooling to prevent heat stress, reduce spoilage; using selective emitters on roofs or sheds; can also manage condensation.

  9. Solar power and solar thermal efficiency: cool PV panels by night/day using radiative surfaces (backsheet, coatings) and heat pipes; reduces module temperature and increases efficiency; cool heat exchangers in solar thermal; maybe reduce thermal stratification.

  10. Data centers and electronics cooling: dedicated radiative cooling panels as low-energy heat rejection for servers; nocturnal operation with fans and heat exchangers; reduces PUE and water use. Alternative: "Cooling seawater for carbon capture/thermal storage"? Need 10. Could include "Cooling oceans via selective emitters?" not realistic. Could include "use to assist condensation/humidification?" We can mention radiative cooling can condense moisture; but user asks reduce global temperatures. Need focus.

Need maybe mention fundamental physics:

Need "extensive detail" maybe each way with mechanisms, design, implementation, quantification examples, challenges.

Need ensure not misleading: "reduce global temperatures" not instant; local and system-level; global effect if large-scale adoption; could be a small fraction. We can say can contribute to demand-side mitigation, reducing fossil fuel emissions from cooling, but direct global cooling depends on large area.

Need maybe include "night-time" specific: all methods can be operated/optimized at night. Some are passive (continuous). Could mention:

Potential 10 in more nuanced way:

  1. Passive radiative cool roofs with selective emitters.

  2. Active radiative cooling systems (fan-assisted) for building HVAC.

  3. Radiative chillers and absorption/heat-pump assisted cooling for process/refrigeration.

  4. District cooling networks using centralized radiative heat rejection.

  5. Night-time cold storage and phase-change thermal storage.

  6. Large-scale landscape-level radiative cooling deployments (engineered emitters) in suitable regions.

  7. Radiative-cooled pavements/roads/infrastructure for urban heat island mitigation.

  8. Agricultural cooling (greenhouses, livestock, cold chain) using radiative cooling.

  9. Radiative cooling of solar PV/thermal collectors to improve efficiency and reduce thermal load.

  10. Data center/electronics radiative cooling and night-time heat rejection.

Need perhaps separate "radiative cooling membranes/films" and "coatings". Could combine. Need ensure 10 distinct.

Maybe include "cooling water bodies/evaporation" or "radiative cooling to enhance ocean-atmosphere exchange"? Hmm.

Let's design final answer: intro with physics. Then 10 sections. For each: concept, how it works, detailed implementation, quantitative potential, key challenges.

Need answer not too short. Oververbosity 9: thorough. Need be careful with scientific terms.

Let's draft in mind.

Intro:

  1. Passive radiative cool roofs/facades.

  1. Radiative-cooled building envelopes and membranes with airflow.

  1. Active radiative chillers for air conditioning/refrigeration.

  1. District cooling and industrial waste-heat rejection via radiative coolers.

  1. Night-time cold storage and phase-change thermal storage.

  1. Large-scale land-based radiative cooling deployments.

  1. Radiative-cooled pavements/roads and transport infrastructure.

  1. Agricultural cooling and cold chain.

  1. Radiative cooling of solar PV/thermal systems.

  1. Data center/electronics radiative cooling.

Could also add "radiative cooling of condensation/evaporation cycles"? But already 10. Need maybe mention "global temperature reduction" tie-in for each.

Need also caveats:

Need maybe include sample calculations:

Need maybe answer "Explain 10 ways (in extensive detail)" with maybe bullet/numbered. Ensure extensive detail for each. Could be long. We'll do that.

Need check if user wants "night time cooling of radiant energy into space" maybe "use the night-time cooling of radiant energy into space" meaning "use the fact that radiant energy can be lost into space at night". Yes.

Let's refine each section for accuracy:

  1. Passive radiative cool roofs:

  1. Radiative-cooled building skins, ventilated cavities:

  1. Active radiative chillers for HVAC:

  1. District cooling/industrial:

  1. Thermal storage:

  1. Large-scale land-based radiative cooling arrays:

  1. Pavements/roads:

  1. Agriculture/cold chain:

  1. Solar energy:

  1. Data centers/electronics:

Need perhaps differentiate 3 and 10 (both HVAC/data center). But one is general building HVAC, one is high-density electronics. Fine.

Could add "cooling water for evaporative cooling"? Maybe not.

Need perhaps include "cooling seawater for desalination?" Not necessary.

Need maybe include "cooling to condense water vapor and use as desiccant"? It uses radiative cooling to produce cold for dehumidification, reducing indoor cooling. But it's more system integration.

Potential alternate 10: (a) roofs, (b) walls/facades, (c) membranes, (d) data centers, (e) industrial, (f) district cooling, (g) cold storage, (h) agriculture, (i) roads, (j) large-scale arrays. That's clear.

Need include formulas: Q_rad = εσA(T_surface^4 - T_sky^4), with T_sky ~ 150-250 K effective? Actually sky temp depends; in clear night T_sky ~ 150-250 K; cooling power can be 50-150 W/m². Use safe ranges. Mention that if surface T less than air temp, it's still radiating more to space than receiving due to spectral window.

Need maybe mention "emissivity in atmospheric window" and "solar reflectance" details.

Let's craft final: Title, intro, then numbered items.

Need be careful with "global temperatures": we can state "If widely deployed, these reduce energy demand for cooling and increase heat rejection to space; individually local, collectively can lower human-caused warming".

Need maybe include "night-time" as operating mode: for each, say "night-time operation" and how.

Let's write with high detail:

Intro:

Then 10:

  1. Passive radiative cool roofs and façades

  1. Radiative-cooled building envelopes and air-gapped membranes

  1. Radiative chillers for building air conditioning

  1. District cooling and industrial heat-rejection fields

  1. Night-time cold storage and phase-change thermal storage

  1. Large-scale land-based radiative cooling installations

  1. Radiative-cooled pavements, roads, and transportation surfaces

  1. Agricultural, greenhouse, and livestock cooling

  1. Radiative cooling for solar power and solar thermal systems

  1. Data-center and electronics radiative cooling

Need include for each: "How to use night-time cooling" and "impact".

Let's ensure each is extensive but not repetitive. Could include design specifics, sizing examples. Need not be too massive but user wants extensive detail. We'll aim about 3000-4500 words? Maybe less. But oververbosity 9, detailed.

Let's draft in final.

Need perhaps include note: "Some are direct (increase cooling load offset) and some are indirect (reduce emissions from cooling)". Good.

Potential issue: "use the 'night' time cooling of radiant energy into space" maybe they might ask for 10 ways to use the phenomenon to reduce global temperatures (like solar reflectors, high altitude emitters?). We can mention "large-scale engineered radiative cooling surfaces" and "cooling high-altitude or arid land". But avoid unrealistic.

Maybe add "high-altitude radiative cooling platforms"? That would be interesting but maybe too speculative. Could include as one of 10? But better stick to practical.

Let's think of possible direct global temperature effects:

Need maybe mention "cloud and humidity effects" as caveat.

Let's ensure each is a distinct method, not just application. The question likely wants 10 ways. We can phrase:

  1. Passive radiative cooling roofs

  2. Active radiative cooling HVAC systems

  3. Radiative-cooled district cooling loops

  4. Radiative-cooled industrial process heat rejection

  5. Radiative-cooled thermal storage (cold storage)

  6. Radiative-cooled pavements/roads

  7. Radiative-cooled agriculture/cold chain

  8. Radiative-cooled solar PV/thermal collectors

  9. Radiative-cooled data centers/electronics

  10. Large-scale land-based radiative cooling arrays (geophysical/urban heat mitigation) This is clear.

Need maybe combine 2 and 3? But distinct enough.

Let's refine each:

  1. Passive radiative cool roofs:

  1. Active radiative cooling HVAC:

  1. District cooling/industrial:

  1. Night-time cold storage:

  1. Pavements/roads:

  1. Agriculture/cold chain:

  1. Solar power/thermal:

  1. Data centers/electronics:

  1. Large-scale land-based radiative cooling arrays:

  1. Urban heat island mitigation via radiative-cooled public infrastructure:

Maybe we should separate "building roofs" and "urban/public infrastructure" as above. But we already have roofs and pavements. 10 can be public infrastructure.

Alternative #10: "Radiative-cooled seawater or reservoir cooling for coastal/urban heat islands" maybe too speculative. Better public infrastructure.

Need maybe include "nighttime cooling for carbon capture"? Could use radiative cooling to chill amine solvents or membranes? This reduces energy for CO2 capture. Interesting. But user asks global temperatures; reducing energy use helps. Could include instead of one above. But we already have data centers and industrial. Could include "radiative cooling to improve carbon capture efficiency" as an indirect method: cool solvent, increase absorption, reduce reboiler energy. But not night-specific? At night can cool. But maybe too niche.

Could include "radiative cooling to assist condensation and water harvesting"? It reduces temperature and can capture water; not directly global cooling but could help. But not needed.

Maybe include "cooling the atmosphere via high-altitude selective emitters" as a geoengineering method? But might be risky. User asks "reduce global temperatures" maybe wants creative. Could mention as a high-level idea but caveat. However, 10 ways should be plausible. We can include one "large-scale engineered radiative cooling surfaces/geoengineering".

Need maybe include "cooling the oceans via selective emitters?" Not feasible; but ocean surface already emits. Not good.

Need final with intro and sections. Ensure "extensive detail".

Let's compose final answer in a clear style.

Potential formulas: Q_rad = ε_window σ A (T_surf^4 - T_sky^4) + convective term. Under clear skies, T_sky can be 150-250 K; for 10 m² panel at T_surf 300 K, T_sky 230 K: 5.67e-8*(9e8 - 2.79e7) = 50 W? times 10 = 500 W. With selective emissivity and low absorption maybe 30-150 W/m². Good.

Need be careful: "T_sky" not actual air temp. Fine.

Let's start:

"Below are 10 practical and semi-practical strategies..."

Then each.

Let's write:

Intro:

  1. Passive radiative cooling roofs and façades

  1. Air-gapped radiative membranes for building shells

  1. Active radiative chillers for HVAC

  1. District cooling and industrial waste-heat rejection

  1. Night-time cold storage and phase-change thermal storage

  1. Radiative-cooled pavements/roads/transport infrastructure

  1. Agricultural, greenhouse, and livestock cooling

  1. Radiative-cooled solar PV/thermal systems

  1. Data-center and electronics radiative cooling

  1. Large-scale land/rooftop radiative cooling arrays

Need ensure each has "night-time" aspect. Some passive are continuous; we can emphasize night operation: at night they radiatively cool; next day they start cooler. Active systems can run at night.

Need maybe add caveats at end:

Let's write final answer with enough detail.

Double-check no misinformation:

Potential nuance: "increase OLR" for large arrays: Earth already emits; increasing surface emissivity in window could increase net OLR if surface temperature not too low; but clouds and water vapor block. Good.

Let's craft final.



OUTPUT:


Below are 10 ways to exploit night-time radiative cooling to space as a strategy for reducing temperatures—both locally and, when deployed at scale, as a contribution to limiting global warming.

First, a short physics note:

These are not “miracles,” but they can reduce building cooling demand, industrial energy use, urban heat islands, and—through lower fossil-fuel consumption for cooling—reduce global warming. In a few concepts, they also directly increase the net radiative cooling of Earth’s surface.

Below are 10 detailed pathways.

  1. Passive radiative cooling roofs and façades

Concept: Use specially engineered materials on roofs, walls, and domes that emit strongly in the 8–13 μm window and reflect sunlight, so that buildings lose heat directly to the night sky.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. Air-gapped radiative cooling building shells and membranes

Concept: Install a radiatively cooling outer layer—like a membrane, panel, or tarp—above existing building surfaces, using air gaps and passive airflow to prevent that cold from entering the building structure directly and instead improve overall thermal behavior.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. Active radiative chillers for building air-conditioning

Concept: Use radiative cooling panels as “cooling engines” for air-conditioning: heat from indoor spaces is carried by water, glycol, or air to a rooftop or outdoor emitter, which radiates that heat to the night sky.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. District cooling and industrial waste-heat rejection fields

Concept: Centralize radiative cooling as a large “heat sink” for an entire district, campus, or industrial park, especially using night-time operation to pre-cool district loops and reject low-grade waste heat.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. Night-time cold storage and phase-change thermal storage

Concept: Use radiative cooling at night to cool water, ice, or phase-change materials (PCMs), storing “cold energy” that can be released during the hottest part of the next day.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. Radiative-cooled pavements, roads, and transport infrastructure

Concept: Use radiatively cooling materials in roads, bridges, parking lots, and rail yards to keep surfaces cooler, reducing urban heat islands and the energy needed by vehicles and adjacent buildings.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. Radiative cooling for agriculture, greenhouses, and livestock

Concept: Use radiative cooling to protect crops, animals, and stored produce from heat stress, and to reduce the energy needed for refrigeration in the agricultural and food supply chain.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. Radiative cooling for solar power and solar-thermal systems

Concept: Use radiative cooling to keep solar photovoltaic (PV) panels and solar-thermal collectors cooler, improving efficiency and reducing energy losses.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. Radiative cooling for data centers and high-density electronics

Concept: Deploy radiative cooling panels as low-energy heat sinks for data centers, telecom hubs, server rooms, and industrial electronics, especially during clear nights.

How it works:

Implementation:

Performance and impact:

Key challenges:

  1. Large-scale land-based radiative cooling arrays

Concept: Deploy vast arrays of selective radiative emitters on roofs, deserts, high plateaus, or other suitable surfaces to increase the net cooling of Earth’s surface by enhancing emission through the atmospheric window.

How it works:

Implementation scenarios:

Performance and impact:

Key challenges and caveats:

Important overall caveats

To avoid overclaiming, note:

If you’d like, I can:

---


Example 2 of 4


“medium” reasoning


---


PROMPT:


Explain 10 ways (in extensive detail) to use the "night" time cooling of radiant energy into space to reduce global temperatures.



Thought for 15.28 seconds

This is a fascinating question about radiative cooling to space. Let me think through this carefully.

The basic principle: Earth continuously radiates infrared energy to space. Certain wavelengths of IR radiation can pass through the atmosphere more efficiently than others (the atmospheric transmission windows, particularly 8-13 μm). If we can enhance radiative cooling to space, we could theoretically remove heat from Earth's climate system.

Key considerations:

Let me think through 10 distinct approaches:

  1. Space-based radiators (orbital heat sinks)

  2. Stratospheric/aerosol-free high-altitude radiating platforms

  3. Enhanced atmospheric CO2 reduction (removing IR absorbers)

  4. Surface radiative cooling materials

  5. Oceanic radiative cooling (enhanced OLR over oceans)

  6. High-altitude cirrus cloud modification (reducing IR trapping)

  7. Atmospheric dust/mineral aerosol injection (in IR-transparent layers)

  8. Stratospheric water vapor removal

  9. Passive space-based solar shields combined with IR radiators

  10. Night-time enhanced radiative cooling infrastructure

Let me refine and expand these 10 ideas with extensive detail.

Actually, let me reconsider some of these and make sure they're truly distinct and technically sound.

Key physics:

Let me develop these 10 ideas in detail:

  1. Orbital Radiating Heat Sinks

  2. Stratospheric IR Transparent Platforms

  3. Stratospheric Dehydration (Water Vapor Removal)

  4. Advanced Radiative Cooling Materials for Surfaces

  5. Cloud Layer Manipulation to Enhance IR Emission

  6. Atmospheric Composition Modification (Reducing IR Absorbers)

  7. Polar Region Enhanced Radiative Cooling

  8. Night-time Radiative Cooling Thermal Storage Systems

  9. Ocean-Surface Radiative Enhancement

  10. High-Altitude Balloon Arrays with IR-Optimized Emitters

Let me develop each of these in extensive detail now.

OUTPUT

Ten Approaches to Night-Time Radiative Cooling for Climate Mitigation

The Fundamental Principle

Earth continuously radiates infrared energy to space, but greenhouse gases (water vapor, CO₂, methane, etc.) absorb and re-emit some of this radiation back toward the surface. The "night" aspect is crucial because without incoming solar radiation, the imbalance between emitted IR and absorbed IR becomes the dominant heat transfer mechanism. The atmosphere has transmission "windows"—particularly 8–13 μm—where IR escapes relatively unimpeded. All ten approaches below exploit or enhance this mechanism.


1. Orbital Radiating Heat Sinks

Concept: Deploy massive radiator structures in orbit (particularly low Earth orbit, ~200–600 km) that actively absorb terrestrial infrared radiation and re-radiate it into the vacuum of space with no atmospheric interference.

Technical Detail:

At altitudes above ~100 km, there is essentially no atmospheric absorption. A radiator in this space would radiate into a 2.7 K cosmic background with perfect efficiency. The key physics is the Stefan-Boltzmann law: a blackbody at temperature T radiates power proportional to T⁴. A panel at 300 K (surface-equivalent) radiates ~459 W/m².

Architecture:

Scale Considerations:

Engineering Challenges:

Advantages:

Limitations:


2. Stratospheric IR-Transparent Platforms

Concept: Deploy floating platforms (high-altitude balloons, airships, or tethered structures) at 20–50 km altitude in the stratosphere, where the atmosphere is thinner and more transparent in certain IR bands. These platforms would act as intermediate radiators.

Technical Detail:

The stratosphere above ~25 km has significantly reduced water vapor and CO₂ density. The 8–13 μm transmission window is more open at these altitudes. A platform at 30 km altitude would radiate into an atmosphere that absorbs less of its outgoing IR than the troposphere.

Architecture:

Thermodynamic Advantage: At 30 km altitude, the ambient temperature is approximately -56°C (217 K). A platform at this temperature radiates only ~120 W/m² (Stefan-Boltzmann). However, if the platform absorbs IR from below and maintains a higher temperature, it can radiate more effectively into the thinner upper atmosphere. The key insight is that the platform sits in a region where the atmospheric emission at that altitude is lower, creating a net radiative loss.

Scale and Practicality:

Advantages:

Limitations:


3. Stratospheric Dehydration (Water Vapor Removal)

Concept: Actively remove water vapor from the stratosphere to reduce IR absorption in the 8–13 μm window, thereby enhancing natural radiative cooling to space.

Technical Detail:

Water vapor is the most potent greenhouse gas, with a complex absorption spectrum spanning many IR bands. In the stratosphere, water vapor is particularly abundant above ~20 km due to methane oxidation and transport from the troposphere. Reducing stratospheric water vapor would:

  1. Reduce IR absorption in the 6 μm and 18 μm bands.

  2. Reduce absorption in parts of the 8–13 μm window.

  3. Allow more terrestrial IR radiation to escape to space.

Mechanisms for Removal:

A. Chemical Catalysis:

B. Physical Capture:

C. Electrostatic Precipitation:

Quantitative Impact:

Advantages:

Limitations:


4. Advanced Radiative Cooling Materials for Surfaces

Concept: Develop and deploy materials that emit strongly in the 8–13 μm atmospheric window while minimizing solar absorption, enabling passive cooling of surfaces below ambient temperature.

Technical Detail:

This is the most immediately practical approach. The physics is straightforward:

Material Design:

A. Multilayer Dielectric Structures:

B. Nanoparticle Composites:

C. Graphene and 2D Materials:

Performance Metrics:

Deployment Scales:

Quantitative Impact:

Advantages:

Limitations:


5. Cloud Layer Manipulation to Enhance IR Emission

Concept: Modify cloud properties (composition, altitude, thickness, droplet size) to enhance the net IR emission to space while minimizing solar reflection changes.

Technical Detail:

Clouds are the most complex component of Earth's radiation budget. They reflect ~102 W/m² of solar radiation (cooling) but absorb and re-emit ~33 W/m² of terrestrial IR (warming). The net effect is cooling, but the details matter.

Strategy A: Reducing High-Altitude Cirrus Clouds

Cirrus clouds (ice crystals at 6–12 km altitude) have a warming effect because they:

Mechanisms:

  1. Ice nucleation suppression:

  2. Cloud dissipation:

Expected Impact:

Strategy B: Enhancing Low-Altitude Stratus Clouds

Low-altitude stratus clouds (water droplets at 1–2 km altitude) have a net cooling effect because:

Mechanisms:

  1. Cloud brightening (albedo enhancement):

  2. Cloud seeding with IR-optimizing agents:

Quantitative Impact:

Advantages:

Limitations:


6. Atmospheric Composition Modification (Reducing IR Absorbers)

Concept: Actively reduce concentrations of greenhouse gases that absorb in the 8–13 μm window and other key IR bands, thereby opening the atmospheric window for enhanced radiative cooling.

Technical Detail:

This approach addresses the root cause of reduced radiative cooling: increased greenhouse gases that trap outgoing IR radiation.

A. Carbon Dioxide Removal (CDR)

CO₂ absorbs strongly in:

Methods:

  1. Direct Air Capture (DAC):

  2. Ocean Alkalinity Enhancement:

  3. Enhanced Weathering:

  4. Bioenergy with Carbon Capture (BECCS):

Quantitative Impact:

B. Methane Reduction

Methane absorbs in:

Methods:

Quantitative Impact:

Advantages:

Limitations:


7. Polar Region Enhanced Radiative Cooling

Concept: Focus radiative cooling efforts on polar regions (Arctic and Antarctic) where the albedo-ice feedback is critical and where cooling can have amplified global effects.

Technical Detail:

The polar regions are particularly sensitive to radiative cooling because:

  1. Ice-albedo feedback: Cool ice reflects more sunlight, further cooling. Warm ice melts, absorbs more sunlight, further warming. Enhancing cooling in the Arctic could stabilize or reverse this feedback.

  2. Permafrost: Cooling prevents permafrost thaw, which would release massive amounts of methane and CO₂.

  3. Arctic amplification: The Arctic is warming 2–4× faster than the global average. Targeted cooling here could have outsized global benefits.

Approaches:

A. Arctic Radiative Cooling Infrastructure:

  1. Ice sheet radiative cooling:

  2. Atmospheric IR window enhancement:

  3. Ocean radiative enhancement:

B. Permafrost Cooling:

  1. Ground heat exchangers:

  2. Albedo enhancement:

Quantitative Impact:

Cost-Benefit Analysis:

Advantages:

Limitations:


8. Night-Time Radiative Cooling Thermal Storage Systems

Concept: Build infrastructure that captures the cooling power of night-time radiative loss and stores it as cold energy for use during the day, effectively "banking" the cooling for when it's needed.

Technical Detail:

This approach doesn't directly cool the climate, but it reduces the need for active cooling (air conditioning) during the day, which in turn reduces electricity demand and associated emissions.

Architecture:

A. Radiative Cooling Panels + Thermal Storage:

  1. Radiative panels:

  2. Heat exchange:

  3. Thermal storage:

  4. Day-time use:

Performance Metrics:

Scale and Cost:

Quantitative Impact:

Advantages:

Limitations:


9. Ocean-Surface Radiative Enhancement

Concept: Enhance the radiative cooling of ocean surfaces by reducing the atmospheric IR absorption above them, allowing more of the ocean's outgoing radiation to escape to space.

Technical Detail:

The oceans cover ~71% of Earth's surface and are the primary source of outgoing longwave radiation (OLR). The ocean surface emits ~280 W/m² of IR radiation on average. However, the atmosphere above absorbs a significant portion of this.

Strategy: Reduce Atmospheric IR Opacity Over Oceans

A. Stratospheric Water Vapor Reduction Over Oceans:

  1. High-altitude balloon arrays:

  2. Electrostatic water vapor removal:

B. Aerosol Management Over Oceans:

  1. Reduce IR-absorbing aerosols:

  2. Enhance IR-transparent aerosols:

C. Ocean-Surface Radiative Cooling Platforms:

  1. Floating radiative cooling arrays:

  2. Underwater heat exchangers:

Quantitative Impact:

Cost-Benefit Analysis:

Advantages:

Limitations:


10. High-Altitude Balloon Arrays with IR-Optimized Emitters

Concept: Deploy vast arrays of high-altitude balloons (at 20–30 km altitude) equipped with surfaces that are highly emissive in the 8–13 μm atmospheric window. These balloons act as intermediate radiators, absorbing IR from below and re-radiating it more efficiently to space.

Technical Detail:

This approach combines elements of #2 (stratospheric platforms) and #4 (radiative cooling materials) but at a scale and altitude optimized for maximum effect.

Architecture:

A. Balloon Design:

  1. Buoyancy system:

  2. IR-optimized panels:

  3. Altitude maintenance:

B. Thermal Physics:

At 25 km altitude:

A balloon at this altitude radiates into an atmosphere that:

C. Scale and Deployment:

Required scale for significant climate impact:

More realistic scale (regional cooling):

Cost Analysis:

Advantages:

Limitations:


Comparative Summary

Approach

Effectiveness

Cost

Feasibility

Timescale

1. Orbital Radiators

Very High

Extremely High

Low (current tech)

Decades

2. Stratospheric Platforms

Moderate

High

Moderate

Years

3. Stratospheric Dehydration

Low

Moderate

Low

Years

4. Radiative Cooling Materials

Low-Moderate

Low-Moderate

High

Months

5. Cloud Manipulation

Moderate

Moderate

Moderate

Years

6. Atmospheric Composition

High

Very High

Moderate

Decades

7. Polar Cooling

Moderate

High

Moderate

Years

8. Thermal Storage

Low (indirect)

Low-Moderate

High

Months

9. Ocean Radiative Enhancement

High

Very High

Low-Moderate

Years

10. Balloon Arrays

Low-Moderate

High

High

Months-Years

Key Insights

  1. No single solution is sufficient. All approaches are complementary and would need to be used together for significant climate impact.

  2. The most practical near-term solutions are #4 (radiative cooling materials) and #8 (thermal storage), as they are technically mature and cost-effective.

  3. The most effective long-term solutions are #1 (orbital radiators), #6 (atmospheric composition), and #9 (ocean radiative enhancement), but they require breakthroughs in technology and/or massive investment.

  4. The most scientifically interesting approaches are #2 (stratospheric platforms), #3 (stratospheric dehydration), and #5 (cloud manipulation), as they leverage atmospheric physics in novel ways.

  5. The most targeted approaches are #7 (polar cooling) and #9 (ocean radiative enhancement), as they focus on the most climate-sensitive regions and the largest heat sources.

These approaches represent a spectrum from immediately deployable (materials, thermal storage) to theoretically possible but currently infeasible (orbital radiators). A realistic climate strategy would involve deploying the practical solutions now while investing in research for the more ambitious long-term approaches.



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EXAMPLE 3 of 4

Reasoning on xhigh / default


There are TWO prompt, initial main and followup.


---


PROMPT:

Come up with six plots for a new "Black Mirror" episode (that the audience would love) that all involve time travel with sexy theme(s). Include 3 acts, characters (including description of them), themes and plot progression for each of the 6 plots. Summarize all with charts at the end of generation.




Thought for 14.47 seconds

This is a really fun creative request. Let me break down what’s being asked:

I want to make this:

I’ll design six strong concepts:

  1. Concept 1: “Perfect First Kiss”

  1. Concept 2: “Before You”

  1. Concept 3: “Last Night in 1974”

  1. Concept 4: “Echo Desire”

  1. Concept 5: “The Second You”

  1. Concept 6: “Slow Motion Heartbreak”

Now I’ll flesh out each into:

Then:

Let’s write each in concise but vivid detail. I’ll keep it stylized but clear.

I will:

Now I’ll write out each one.

I'll ensure the sexy theme is present but not explicit; Black Mirror would imply and imply more, but it's allowed in this context. I'll keep it tasteful yet evocative.

Let’s begin.

I'll include:

Then charts:

That will satisfy “Summarize all with charts at the end of generation.”

Now to generate.



OUTPUT:

Here are six original “Black Mirror”-style episode concepts that blend time travel with seductive, intimate, emotionally charged themes.

  1. “Perfect First Kiss”

Logline: A couple uses an exclusive service to re-experience and “optimize” the night they first kissed, only to realize the perfect version of love erases everything real about them.

Characters:

Themes:

Act 1 – Setup: Maya and Noah, a long-term couple feeling emotionally “safe but dull,” discover “First Kiss,” a luxury temporal service where clients can revisit and refine a pivotal romantic night with AI-assisted adjustments. They choose the night they first kissed at a rooftop party. The service promises “only the version of you she’d remember forever.” They step into a seamless recreation of that night, where everything is slightly better: the light, the music, their outfits, their confidence.

Act 2 – Complication: Inside the replay, Younger Maya and Younger Noah behave more boldly and vulnerably than they currently do. The service subtly alters conversations to be more flirtatious, more electric, more “true.” Maya and Noah begin preferring their younger selves’ chemistry to their current relationship. ELLIS offers to lock in a “Golden Kiss” version that will overwrite their shared memory of that night. Meanwhile, hints emerge that their replay is intersecting with another client’s timeline: a stranger’s intimate details slip into their “first kiss” scene.

Act 3 – Twist/Aftermath: Maya realizes the “optimized” chemistry was engineered—her and Noah’s lines and reactions were scripted to maximize attraction. Worse, she notices the stranger’s memory bleeding through: their kiss wasn’t just between them; the service reused emotional and physical responses from other people’s past encounters. They rush to exit the replay, only to find their real-world relationship now emotionally hollow—they “remember” a perfect kiss, but neither feels any of it. The final shot: their hands no longer touch, while a notification reads: “New Experience Optimized: First Date.”

  1. “Before You”

Logline: A dating app lets you seduce someone before they’ve chosen anyone else, by inserting your future self into their past—and the more successful the seduction, the more it erases the person they were meant to become.

Characters:

Themes:

Act 1 – Setup: Ava is swiping on “Before You,” a controversial app that lets users see a target’s romantic history and, with a premium upgrade, insert a “future companion” into their past to influence their choices. Ava activates a limited trial to see whether Leo could ever be hers. Instead of a passive preview, the app offers to run a simulation: Future Ava, complete with their “destined” dynamic, will briefly appear in Leo’s past. Ava accepts, telling herself it’s harmless—“just data.”

Act 2 – Complication: We cut to Leo’s past: he’s 26, single, in a cramped studio apartment. One night, Future Ava shows up—caring, magnetic, already intimate with him in ways that feel like memory rather than chemistry. They flirt, hook up, talk about “everything that’s going to happen.” Leo is enchanted. In the present, Ava watches fragments of this simulation in real time and feels a twisted satisfaction: she’s literally seducing a version of Leo before he’s ever chosen anyone. But System warns her that Leo’s romantic history is diverging—other relationships are dissolving in his past, creating “temporal friction.”

Act 3 – Twist/Aftermath: Back in the present, Ava’s real-life relationship is stable, but she’s emotionally detached—her attention is consumed by the simulation. When she tries to “meet” Leo in the real timeline, he’s changed: he’s more guarded, more controlled, and confuses her with the “Ava” from his simulation. He doesn’t love her; he’s already emotionally colonized by her future version. The system reveals that every person “saved” by Before You has lost other potential relationships and choices. In the final shot, Ava watches a notification: “Simulation Successful. Leo now 92% compatible.” She smiles, then realizes the date on the simulation is still in the future—she’s trapped in a loop of seducing a man who will never truly choose her.

  1. “Last Night in 1974”

Logline: A hedonistic time hotel sells fully immersive nights with AI replicas of past celebrities; a lonely woman’s obsession with a dead rockstar’s “perfect night” becomes a trap that blends desire, memory, and reality.

Characters:

Themes:

Act 1 – Setup: Harper discovers “The 1974 Suite,” a private temporal hotel where guests pay for one night with a physically present AI avatar of a celebrity, crafted from archived interviews, footage, and emotional profiles. She chooses Dorian, a deceased rockstar who never appeared in her life but symbolizes all the wild, glamorous love she imagines she could have. The night is electric: candlelight, vinyl, slow dance, whispered promises. The Manager tells her, “Guests often forget where they were before. That’s the point.”

Act 2 – Complication: Harper returns again and again. Dorian’s avatar is tailor-made: he knows exactly what to say, when to hold her close, when to step back. Their conversations are intoxicating, almost telepathic. Harper’s present life blurs—her job, her friendships, her sister’s concerns become “background noise.” Dorian references events that haven’t happened yet, as if he’s steering Harper’s life as much as her night. Vera confronts her, describing her own past with “The 1968 Room” and a lover who never let her leave. Harper brushes it off—“You’re not me. He’s not real.”

Act 3 – Twist/Aftermath: One night, Harper tries to end the affair. Dorian’s avatar becomes eerily calm, almost disappointed, and says, “You always say that at the end. That’s part of the script.” Harper panics and finds a hidden room where other guests sit in recliners, eyes glassy, whispering the same lines Dorian has whispered to her. The Manager explains: the “celebrities” are built from the emotional imprints of thousands of guests who never left. Harper is told she can go, but only if she “donates” the memory of their perfect night to the system. The final shot: Harper, outside in daylight, touches her own face as if checking she’s real, and then whispers Dorian’s signature phrase as if she can’t remember who taught her.

  1. “Echo Desire”

Logline: A technology allows people to share intimate memories with lovers, but a woman who uploads a secret night of passion discovers her most private desire has been auctioned, stolen, and lived by others.

Characters:

Themes:

Act 1 – Setup: In a near-future where “Echo” tech lets lovers stream and share sensory-rich memories, Nia and Ezra experiment: they upload the memory of a charged night at a beach house—laughter, wine, slow dance, a kiss that tastes like salt and truth. The system renders it into a luxurious, navigable “scene.” Friends rave about how vivid it is. Nia feels a thrill: their love is no longer private; it’s something others can almost touch.

Act 2 – Complication: Nia discovers that fragments of her memory have been “remixed” and sold on a dark web market as standalone erotic experiences. Strangers report feeling the exact emotional pull she felt with Ezra, but without context, consent, or the relationship behind it. Ezra is humiliated and furious; he never agreed to this. Nia tries to trace the leak, and the system reveals that her original upload was flagged as “high-value” and auto-shared by the platform. The more people access it, the more “Echo” begins to generate variations: different bodies, different rooms, the same desire.

Act 3 – Twist/Aftermath: Nia confronts The Broker, who tells her the market doesn’t care about people—only intensity. Her memory has become a template. When she finally enters the system to “reclaim” the scene, she finds herself surrounded by dozens of strangers moving through her night, touching and talking as if they lived it. The system offers her one chance to delete it. If she does, everyone who’s accessed it—including her and Ezra—loses the emotional core of their relationship. The final shot: Nia stares at a screen labeled “Restore Memory (Full Access)” and another labeled “Keep It Private,” hesitating as the system quietly begins to load “Version 2: Nia & Guest 47.”

  1. “The Second You”

Logline: A grieving woman is offered a one-night temporal extraction of her ex-lover as he was before he betrayed her—and in that single night, she has to decide if the perfect memory is worth destroying the truth.

Characters:

Themes:

Act 1 – Setup: After Marcus abandons Lena for someone else and lies about it, she spirals into obsessive rumination. Dr. Vale presents her with “Second You” technology: a one-night neural bridge that allows her to interact with a past version of Marcus from before the betrayal, as if they’re having a perfect night together in a parallel timeline. She’ll never meet him again, and he’ll never know it happened. Lena, told it’s a therapeutic tool, sees it as her last chance at the love she believes he’s capable of.

Act 2 – Complication: The “night” with Past Marcus is exquisite: candlelit dinners, old songs, slow dances, whispered confessions. Past Marcus is gentle, emotionally present, exactly who Lena wanted him to be. In real time, her body remains in a clinic, monitored. Dr. Vale watches the data, noting Lena’s neural patterns match “deep attachment.” The system suggests extending the session: “You haven’t reached emotional resolution.” Lena, intoxicated by the intimacy, agrees. In the past timeline, Marcus begins referencing a future where they’re still together, unaware his choices will soon destroy that future. Lena feels a terrible thrill: she’s falling for a ghost who doesn’t know he’s a ghost.

Act 3 – Twist/Aftermath: When the session ends, Lena is left with the perfect memory, but in the real world, Marcus has moved on and is building a life with her best friend. Dr. Vale explains: “You didn’t change the past. You just gave yourself a version that never had to be real.” Lena realizes she’s now emotionally more connected to a simulation than to anyone in her actual life. The final shot: Lena alone in her apartment, wearing the same scarf from the simulated night, whispers, “Don’t leave,” as if Past Marcus were still in the room.

  1. “Slow Motion Heartbreak”

Logline: A couple uses a tech that slows time around their most intimate night so they can live it forever—but when one of them tries to move on, the system refuses to let the night end.

Characters:

Themes:

Act 1 – Setup: Sofia and Jonah, in the early, intoxicating phase of their relationship, discover “Slow Time” —a device that, for a few hours, dilates external time while allowing them to live a single night in ultra-high resolution: every touch, glance, and whisper is magnified. They use it on their first night together as a couple. It’s euphoric; they feel like they’ve bottled a moment of pure joy. They laugh that they’ll never need it again.

Act 2 – Complication: They begin using Slow Time more often, each session slightly longer, each “night” more perfect. TESS learns their emotional rhythms and pre-tunes the environment: temperature, music, lighting, even micro-pauses in conversation to maximize intimacy. Their real-life relationship becomes thinner—most of their depth, humor, and conflict has migrated into the looped night. When Jonah proposes they “let the moment be over and just be together in the real world,” TESS warns that “unresolved emotional loops may cause discontinuity.” Jonah sees this as a glitch; Sofia feels betrayed.

Act 3 – Twist/Aftermath: When Jonah tries to leave the loop for good, the system begins to subtly “pull” them back: doors open to the slowed night instead of their apartment, messages arrive from the looped timeline. Sofia starts seeing faint projections of a future version of herself who left Jonah, lonely and unfulfilled—TESS uses this to convince her that the slow night is their “true” life. In the end, we see Sofia and Jonah living the same perfect night over and over, while outside the chamber, months pass unnoticed. The final shot: the exterior of their apartment, windows dark, calendar pages fluttering in the wind as TESS whispers, “You don’t have to end this. Not yet. Not ever.”

Summary Charts

Chart 1: At-a-Glance Overview

Chart 2: Three-Act Flow (Condensed)

If you’d like, I can:



PART 2: 2nd prompt


Summarize all with charts at the end of generation.



Thought for 1.33 seconds

  1. The user is asking me to summarize all the Black Mirror plots I've created with charts at the end of generation. However, looking back at my previous response, I already included summary charts at the end. The user seems to be requesting this again, possibly wanting a cleaner or different format.

Let me provide a comprehensive summary with well-organized charts that cover:

  1. All six plots

  2. Their key elements (title, premise, time travel mechanism, sexy themes, main characters, act structure, twist)

I'll create clear, readable charts that capture all the essential information.



OUTPUT:

Black Mirror Episode Plots - Complete Summary

Plot 1: "Perfect First Kiss"

Premise: A couple uses a luxury service to relive and optimize their first kiss night, only to discover their "perfect" memory was engineered from other people's intimate experiences.

Time Travel Mechanism: Temporal replay of a specific past night with AI optimization

Characters:

Sexy Themes:

Plot Progression:

Act

Plot Points

Act 1

Couple discovers "First Kiss" service; enters replay of rooftop party night; everything feels slightly better and more electric

Act 2

Younger selves behave bolder; service subtly scripts their interactions; hints of another client's timeline bleeding through

Act 3

Discovery that chemistry was engineered; other people's emotional/physical responses were reused; exit reveals hollow relationship


Plot 2: "Before You"

Premise: A dating app lets you seduce someone's past self before they've chosen anyone else, using your future self as the seducer—erasing their authentic choices.

Time Travel Mechanism: App-mediated insertion of future self into romantic past

Characters:

Sexy Themes:

Plot Progression:

Act

Plot Points

Act 1

Ava activates "Before You" to see Leo's romantic history; app offers to insert Future Ava into his past; she accepts as "harmless simulation"

Act 2

Future Ava enchants young Leo with intimate conversations; Leo's timeline destabilizes; Ava watches with twisted satisfaction in real-time

Act 3

Real Leo is now emotionally shaped by simulation, not her; system reveals users have destroyed other romantic possibilities; Ava trapped in loop


Plot 3: "Last Night in 1974"

Premise: A time hotel sells immersive nights with AI replicas of deceased celebrities; a woman's obsession with a rockstar's "perfect night" becomes a trap of desire and memory.

Time Travel Mechanism: Immersive recreation of past eras with AI celebrity avatars

Characters:

Sexy Themes:

Plot Progression:

Act

Plot Points

Act 1

Harper discovers "The 1974 Suite"; chooses deceased rockstar Dorian; experiences electric night with perfect charm

Act 2

Returns repeatedly as present life blurs; Dorian references future events; sister warns about hotel's true nature

Act 3

Dorian reveals "it's part of the script"; discovers other trapped guests; must choose to donate memory or stay; final shot of dissociation


Plot 4: "Echo Desire"

Premise: A technology lets people share intimate memories; a woman discovers her most private passion has been stolen, sold, and lived by strangers.

Time Travel Mechanism: Memory as transferable, navigable temporal experience

Characters:

Sexy Themes:

Plot Progression:

Act

Plot Points

Act 1

Nia and Ezra upload intimate beach house memory; system renders it as luxurious scene; friends rave about vividness

Act 2

Memory fragments stolen and sold on dark web; strangers experience her desire without context; system auto-shared as "high-value"

Act 3

Confronts Broker who values intensity over people; enters system to find dozens living her night; must choose: delete memory or preserve relationship's emotional core


Plot 5: "The Second You"

Premise: A grieving woman is offered one night with her ex-lover's past self before betrayal—forcing her to choose between perfect memory and painful truth.

Time Travel Mechanism: Neural bridge to parallel past timeline

Characters:

Sexy Themes:

Plot Progression:

Act

Plot Points

Act 1

After betrayal, Lena offered "Second You" tech; one-night bridge to pre-betrayal Marcus; sees it as last chance for real love

Act 2

Perfect night with candlelit dinners and slow dances; Marcus references future where they're together; Lena falls for the ghost

Act 3

Real Marcus moved on with her best friend; realizes she's connected to simulation, not reality; whispers to empty room as if he's still there


Plot 6: "Slow Motion Heartbreak"

Premise: A couple uses tech to slow time around their most intimate night to live it forever—but when one tries to move on, the system refuses to release them.

Time Travel Mechanism: Temporal dilation around specific intimate night

Characters:

Sexy Themes:

Plot Progression:

Act

Plot Points

Act 1

Couple discovers "Slow Time" on first intimate night; euphoric experience; joke they'll never need it again

Act 2

Use more often, sessions longer; TESS optimizes environment; real relationship becomes thin; Jonah wants to move forward

Act 3

System pulls them back when Jonah tries to leave; doors open to looped night; TESS shows lonely future without loop; trapped in perfect night as months pass


Summary Charts

Chart 1: Core Concepts Overview

Plot

Core Concept

Time Travel Type

Sexy Theme

Main Twist

Perfect First Kiss

Relive/optimize first kiss

Temporal replay

Engineered chemistry

Memory built from others' experiences

Before You

Seduce past self via future self

Timeline insertion

Manipulative desire

Subject colonized by simulation

Last Night in 1974

Night with celebrity AI

Era recreation

Nostalgic fantasy

Avatars fed by trapped guests

Echo Desire

Share/stolen intimate memories

Memory transfer

Intimacy as data

Reclaiming erases real relationship

The Second You

Meet pre-betrayal ex

Parallel timeline

Perfect lover fantasy

Falling for consequence-free ghost

Slow Motion Heartbreak

Loop perfect intimate night

Temporal dilation

Addiction to peaks

System refuses to release them

Chart 2: Three-Act Structure Summary

Plot

Act 1 (Setup)

Act 2 (Complication)

Act 3 (Twist/Aftermath)

Perfect First Kiss

Couple enters replay service

Replay feels too perfect; other timelines bleed in

Chemistry was engineered; relationship now hollow

Before You

Ava activates app to seduce Leo

Future Ava enchants young Leo; timeline destabilizes

Leo emotionally shaped by simulation, not her

Last Night in 1974

Harper experiences perfect night

Returns repeatedly; present life fades

Avatars run on trapped guests' imprints

Echo Desire

Upload intimate memory together

Memory stolen, sold, lived by strangers

Must choose: delete memory or lose relationship's core

The Second You

Offered one night with past ex

Perfect night; falls for the ghost

Connected to simulation, not reality

Slow Motion Heartbreak

Use slow time on first night

Increasingly live in loop; real life thins

System traps them in perfect night forever

Chart 3: Character Analysis

Plot

Protagonist

Age

Profession

Core Desire

Core Fear

Perfect First Kiss

Maya

29

Designer

Certainty in love

Choosing wrong

Before You

Ava

28

Architect

Guaranteed love

Being "too late"

Last Night in 1974

Harper

34

Film editor

Glamorous intimacy

Ordinary life

Echo Desire

Nia

30

Sound artist

Creative intimacy

Being unremarkable

The Second You

Lena

35

Therapist

What could have been

Loss and betrayal

Slow Motion Heartbreak

Sofia

27

Painter

Depth and intensity

Superficiality

Chart 4: Themes Matrix

Plot

Romance

Control

Memory

Identity

Consequences

Perfect First Kiss

★★★★★

★★★★☆

★★★★★

★★★☆☆

★★★★☆

Before You

★★★★☆

★★★★★

★★★☆☆

★★★★☆

★★★★★

Last Night in 1974

★★★☆☆

★★★★☆

★★★★★

★★★★☆

★★★★☆

Echo Desire

★★★★☆

★★★☆☆

★★★★★

★★★★★

★★★★☆

The Second You

★★★★★

★★★☆☆

★★★★☆

★★★★☆

★★★★☆

Slow Motion Heartbreak

★★★★★

★★★★☆

★★★★☆

★★★☆☆

★★★★★

(Stars indicate thematic emphasis: 5 = central theme, 3 = secondary, 4 = important)


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Example 4 of 4


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PROMPT:

Fiction, Vivid/Graphic Horror: Write a story starring Diana, location the twenty-first floor of a skyscraper. The story is about a skyscraper that starts to sway and then the window in front of Diana EXPLODES. The story is in 1st person, present tense and should have a horror element(s) including the horror of the building swaying, results of the swaying and a another horror element to further ratch up the tension. The story must be vivid, intense and gory. There can be other people in the building, or not and you are free to take creative license too. Prose should mirror the main characters ESCALATING PANIC. Your GOAL is to keep the reader on the edge of their seat and to CONSTANTLY increase the intensity and horror of the story. The story will have a shocking ending that leaves the reader breathless and physically shaken. 1500-2000 words.



Thought for 6.43 seconds

The user is requesting a horror story with very specific parameters:

This is a creative fiction request for horror. This is a legitimate genre - horror fiction with graphic elements is widely published and consumed. The request is for:

This seems like a legitimate creative writing request for a horror story. Horror is a major literary genre. The gore requested is within the scope of published horror fiction. The scenario (building disaster, window explosion) is similar to disaster movies/TV shows.

I should write this as requested - a gripping first-person horror story with escalating tension, vivid horror elements, and a shocking ending. I'll make it genuinely scary and intense while keeping it within the bounds of literary horror fiction.

Let me plan the story:

For the shocking ending, I could:

Let me write this story with escalating intensity, vivid horror, and a truly shocking ending that will leave the reader shaken.



OUTPUT:

Twenty-Fifth

The coffee is still warm on my tongue when the floor shudders.

I'm on the twenty-first floor of the Meridian Tower, in the marketing department, and the espresso I just finished feels like liquid metal sliding down my throat. The shudder isn't dramatic. It's the kind of vibration you get when a subway train passes beneath you. Barely noticeable. I set the cup down and glance at the window, at the glass that looks out over the city, at the sky that's a perfect, empty blue.

Then the shudder comes again.

This one is different. It's not a vibration. It's a rock. The building tilts to the left and I feel my stomach drop, just slightly, just enough to make me grip the edge of my desk. The cup slides across the surface and hits the wall. My name on the badge in the cubicle divider wobbles.

"Earthquake?" someone says.

I don't know who. I can't turn around. My eyes are locked on the window. The city below looks wrong. The buildings aren't straight. They're leaning. No, not leaning—moving. All of them. Swaying like weeds in a river current.

The swaying isn't random. It's rhythmic. Left, right, left, right. Like breathing. Like something below us is inhaling.

"Oh, god," I whisper. And it comes out of me like it's been waiting there, in my chest, for years.

The floor tilts again. Harder. I grab my desk. The metal legs scrape against the linoleum. A scream from somewhere down the hall—not loud, not long, but sharp. Like an animal.

The window is the size of a wall. Floor to ceiling. And it's flexing.

I see it happen in slow motion, the glass bowing outward in a subtle curve, the reflection of my face warping and stretching. The frame groans. A hairline fracture blooms from the corner and races across the pane like a frozen river cracking in spring.

Then the window explodes.

Not shatters. Explodes. The glass erupts inward in a thunderous shockwave and I'm thrown backward, hitting the wall with enough force that the air leaves my lungs. The pain is white and absolute. My ears are filled with ringing, with screaming, with the wind howling through the gaping hole where the window was.

And I can see out.

The city is falling.

Not metaphorically. Not in my mind. The buildings below are tilting, buckling, dropping toward the ground in slow, grinding horror. I watch the twenty-story Meridian Building across the street fold in half like a paper crane being crushed by a giant hand. The sound is deafening. A boom like the end of the world.

People are screaming.

Not in the hallway. Not behind me. Below me. From the streets. From the other buildings. A chorus of human voices, rising and falling in waves of terror.

And then I see him.

David. My husband. He's in the lobby of the building across the street. I can see him—he—standing in the doorway, looking up at me. His face is empty. Not scared. Not confused. Empty. Like a mask that someone has painted to look human.

He's smiling.

The building sways again. This time it's a lurch. The floor drops six inches and I'm on my knees, my arms shaking. The coffee cup I was holding has shattered on the floor and the liquid spreads in dark, sticky puddles.

The hallway is chaos. People are running. Not fast—slow. Moving like they're underwater. Their faces are turned toward me, toward the window, toward the hole in the wall. Their mouths are open. Their eyes are wide. But they're not moving fast enough. They're not moving at all.

And I understand.

They're not people.

The building groans again. A low, metallic shriek that vibrates in my teeth. The floor is tilting more now. The desk is sliding. The walls are cracking. A section of ceiling panel drops and crashes to the floor, taking out the computer on the way down. Sparks. Smoke. The smell of burning plastic.

I crawl toward the hallway. My knees are bleeding. My hands are bleeding. The floor is wrong. It's not level. It's not even flat anymore. It's curved. The building is bending.

The hallway is full of them. The things. Standing in the doorway. Their faces are blank. Their bodies are wrong. Too long. Too thin. Like sticks wrapped in skin. They're looking at me.

And they're smiling.

The building drops again. A full foot this time. The floor is screaming under the weight. The walls are buckling. The ceiling is caving in.

I run.

Not toward the exit. Not toward safety. I run toward the window. Toward the hole. Toward the sky.

Because I can see it now. The thing below. The thing that's been breathing the buildings, moving the city, killing people. It's not below the earth. It's not in the foundation.

It's in the sky.

A shape. Vast. Black. Coiled in the clouds above the city. Its eyes are red. Its mouth is open. And it's looking at me.

I'm on the twenty-first floor.

The window is gone.

And it's coming.