File size: 9,452 Bytes
54277cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
04d033d
54277cb
 
 
04d033d
 
 
 
 
54277cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
504e487
54277cb
 
 
 
 
 
 
 
 
504e487
 
 
 
 
 
 
 
 
54277cb
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
# Primitive Collision Proxy Storage Specification

Primitive collision proxies are derived assets. They are intended for thin rods, racks, grids, shelves, and slot-like structures where coarse convex decomposition can close functional gaps and very fine convex decomposition can create too many mesh collisions.

Do not overwrite raw meshes or upstream XML files.

## Path layout

Store primitive proxy results under:

```text
assets/<source>/derived/primitive_collision_proxies/<category>/<asset_id>/
```

Example for a RoboCasa dishwasher rack:

```text
assets/robocasa/derived/primitive_collision_proxies/dishwashers/Dishwasher031_rack1_primitive_boxes_v1/
├── metadata.yaml
├── source_refs.yaml
├── README.md
├── REPORT.md
├── proxy/
│   └── primitive_collision_proxy.json
├── mjcf/
│   ├── primitive_geoms_include.xml
│   └── primitive_collision_include.xml
├── curobo/
│   └── primitive_world.yml
└── logs/
    ├── cuboids_summary.csv
    └── proxy_generation.json
```

## When to use this instead of convex decomposition

Use primitive proxies when the collision model must preserve gaps or slots:

- dishwasher racks
- wire baskets
- grilles
- thin support rods
- slot separators

For block-like meshes such as doors, panels, shells, and drawer fronts, prefer CoACD convex decomposition:

```text
docs/convex_decomposition_spec.md
```

## Source of truth

The canonical generated representation is:

```text
proxy/primitive_collision_proxy.json
```

MuJoCo and cuRobo exports are generated from the same proxy JSON:

```text
mjcf/primitive_geoms_include.xml
curobo/primitive_world.yml
```

This is important because simulation and planning should use the same collision approximation whenever possible.

## Run primitive proxy generation

Basic command:

```bash
python scripts/run_primitive_collision_proxy.py \
  assets/robocasa/raw/fixtures/dishwashers/Dishwasher031 \
  --mesh visuals/rack1.obj \
  --variant rack1_primitive_boxes_v1
```

Register a production-ready derived output in the manifest:

```bash
python scripts/run_primitive_collision_proxy.py \
  assets/robocasa/raw/fixtures/dishwashers/Dishwasher031 \
  --mesh visuals/rack1.obj \
  --variant rack1_primitive_boxes_v1 \
  --register-manifest
```

Do not use `--register-manifest` for temporary inspection runs.

## Full script usage

Print current CLI help:

```bash
python scripts/run_primitive_collision_proxy.py --help
```

General form:

```bash
python scripts/run_primitive_collision_proxy.py <raw_asset_dir> \
  --mesh <mesh_path_relative_to_raw_asset_dir> \
  --variant <variant_name> \
  [proxy options] \
  [MJCF options] \
  [repository options]
```

### Required argument

| Argument | Meaning |
| --- | --- |
| `raw_asset_dir` | Raw asset directory under `assets/<source>/raw/<asset_type>/<category>/<asset_id>/`. |

### Input selection

| Option | Default | Meaning |
| --- | --- | --- |
| `--mesh <path>` | none | OBJ mesh to convert to primitive boxes. Path can be relative to `raw_asset_dir` or absolute. Repeat this option for multiple meshes. |
| `--mesh-glob <glob>` | `visuals/rack1.obj` | Glob used when `--mesh` is omitted. Repeatable. |

The script currently parses OBJ geometry directly. Use OBJ input for this tool.

### Repository/output options

| Option | Default | Meaning |
| --- | --- | --- |
| `--variant <name>` | `primitive_boxes_v1` | Output suffix. The derived asset directory becomes `<source_asset_id>_<variant>`. |
| `--output-dir <path>` | canonical derived path | Optional explicit output directory for inspection. Do not use with `--register-manifest`. |
| `--overwrite` | false | Allow writing into an existing output directory. Use cautiously. |
| `--register-manifest` | false | Append the generated derived asset to `manifest/assets.jsonl`. Use only for outputs intended to be kept. |

Compatibility rule:

- Registered assets must use the canonical path under `assets/<source>/derived/primitive_collision_proxies/<category>/<asset_id>/`.
- `--output-dir` is for temporary inspection only and is rejected when combined with `--register-manifest`.

### Proxy generation options

| Option | Default | Meaning |
| --- | --- | --- |
| `--name-prefix <prefix>` | `proxy` | Prefix for generated cuboid and MuJoCo geom names. |
| `--segment-length <float>` | `0.03` | Maximum segment length before splitting a connected component along its longest axis. Smaller values produce more/shorter boxes. |
| `--padding <float>` | `0.001` | Extra half-extent added to each generated cuboid. Larger values make collision more conservative. |
| `--min-half-extent <float>` | `0.0015` | Minimum half-extent per cuboid axis. Prevents zero-thickness boxes. |
| `--min-component-vertices <int>` | `4` | Discard connected components with fewer vertices. |
| `--min-segment-vertices <int>` | `2` | Discard split segments with fewer vertices. |
| `--allowed-contact-target X Y Z` | none | OBJ-local point used to mark nearby cuboids as allowed-contact. |
| `--allowed-contact-radius <float>` | `0.03` | Radius around allowed-contact target. Cuboids whose centers are inside this radius are marked as `allowed_contact`. |

The generated proxy categories are:

```text
forbidden          # exported to MuJoCo and cuRobo
allowed_contact    # exported to MuJoCo for review, omitted from cuRobo forbidden world
```

Use allowed-contact marking for task-specific regions where contact is expected or permitted. Do not treat it as a full physical validation.

### MJCF options

| Option | Default | Meaning |
| --- | --- | --- |
| `--class-name <name>` | `primitive_collision` | `class` attribute for generated `<geom>` entries. Empty string disables it. |
| `--rgba-forbidden "r g b a"` | `0.8 0.1 0.1 0.45` | RGBA for forbidden cuboids. |
| `--rgba-allowed "r g b a"` | `0.1 0.6 1 0.45` | RGBA for allowed-contact cuboids. |
| `--group <int>` | `0` | MuJoCo geom group. Empty string disables it. |
| `--contype <int>` | empty | MuJoCo contact type. Empty means use MuJoCo default. |
| `--conaffinity <int>` | empty | MuJoCo contact affinity. Empty means use MuJoCo default. |

Generated MJCF files:

```text
mjcf/primitive_geoms_include.xml       # include inside the target body
mjcf/primitive_collision_include.xml   # standalone wrapper for preview/convenience
mjcf/preview_world.xml                 # MuJoCo preview scene with raw visual mesh + collision boxes
```

Recommended integration:

```xml
<!-- inside the object body that should receive primitive collision geoms -->
<include file="path/to/mjcf/primitive_geoms_include.xml"/>
```

For visual debugging in MuJoCo, open:

```text
mjcf/preview_world.xml
```

This preview keeps the original visual mesh in gray and the primitive boxes in red.
By default, the red collision boxes are hidden. Press `C` in `scripts/open_mujoco_preview.py` to toggle them on and off.

## Output files

### `proxy/primitive_collision_proxy.json`

Contains:

- format marker
- generation params
- source mesh stats
- cuboid list
- each cuboid's name, source mesh, category, position, half-size, full dimensions, component index, and segment index

### `logs/cuboids_summary.csv`

Tabular summary for inspection:

```text
name
source_mesh
category
component
segment
pos_x / pos_y / pos_z
size_x / size_y / size_z       # MuJoCo half-size
dim_x / dim_y / dim_z          # full dimensions
```

Use this file to identify boxes that are too long, too thick, or unexpectedly spanning a slot.

### `curobo/primitive_world.yml`

cuRobo cuboid fragment generated from `forbidden` cuboids only. `allowed_contact` cuboids are intentionally omitted.

### `REPORT.md`

Human-readable generation report with mesh stats, cuboid counts, largest cuboids, and a review checklist.

## Practical presets

Dishwasher rack first pass:

```bash
python scripts/run_primitive_collision_proxy.py \
  assets/robocasa/raw/fixtures/dishwashers/Dishwasher031 \
  --mesh visuals/rack1.obj \
  --variant rack1_primitive_boxes_v1 \
  --segment-length 0.03 \
  --padding 0.001 \
  --min-half-extent 0.0015
```

Finer boxes:

```bash
python scripts/run_primitive_collision_proxy.py <raw_asset_dir> \
  --mesh visuals/rack1.obj \
  --variant rack1_primitive_boxes_fine_v1 \
  --segment-length 0.015 \
  --padding 0.0005 \
  --min-half-extent 0.001
```

Coarser boxes:

```bash
python scripts/run_primitive_collision_proxy.py <raw_asset_dir> \
  --mesh visuals/rack1.obj \
  --variant rack1_primitive_boxes_coarse_v1 \
  --segment-length 0.06 \
  --padding 0.0015 \
  --min-half-extent 0.002
```

## Review checklist

Before registering primitive proxies in `manifest/assets.jsonl`:

- Open or render `mjcf/primitive_geoms_include.xml` with the visual mesh.
- Confirm boxes do not bridge functional rack slots.
- Confirm boxes are not much thicker than the intended rod/wire collision margin.
- Confirm the chosen `segment-length` is not creating too many boxes for MuJoCo or cuRobo.
- Confirm allowed-contact cuboids, if used, are task-specific and documented.
- Run:

```bash
python scripts/validate_asset.py assets/<source>/derived/primitive_collision_proxies/<category>/<asset_id>
python scripts/validate_asset.py --all
```

## Manifest rule

Primitive proxy results are real derived assets and must be indexed in:

```text
manifest/assets.jsonl
```

Only register reviewed outputs that should be reused. Temporary trials should not be listed in the manifest.