--- license: cc-by-4.0 task_categories: - robotics tags: - robotics - imitation-learning - locomanipulation - humanoid - unitree-g1 - synthetic-data - isaaclab - lerobot size_categories: - 100K ## Dataset Creation Date: 04/2026
## License/Terms of Use: This dataset is governed by the Creative Commons Attribution 4.0 International License (CC-BY-4.0).
## Intended Usage: This dataset is an example artifact for users working through the [Isaac Lab locomanipulation SDG pipeline](https://github.com/isaac-sim/IsaacLab/tree/main/scripts/imitation_learning). It is provided so users can skip the data generation step and proceed directly to GR00T N1.5 finetuning or rollout examples. Users who wish to generate their own dataset can do so by running the locomanipulation SDG pipeline with the `G1LocomanipulationSDGDataConfig` data config. This dataset is not intended for training production models or for deployment on physical robots.
## Dataset Characterization **Data Collection Method:**
* Synthetic — Generated via NVIDIA Isaac Lab Synthetic Data Generation (SDG) pipeline. The pipeline takes existing teleoperated static manipulation recordings (where the object does not move during collection) and automatically extends them with navigation by replaying manipulation motions while the base locomotes between fixtures. Navigation trajectories are computed via occupancy-map-based path planning with PI velocity control. Only successful episodes are exported.
**Labeling Method:**
* Automatic/Sensors — Action and state labels are derived directly from simulation state at each timestep (200 Hz physics simulation). No human annotation was performed.
## Dataset Format: Video and numerical state/action arrays. Stored in HDF5 format, compatible with the [LeRobot](https://github.com/huggingface/lerobot) data format for GR00T N1.5 training.
| Key | Description | Shape | |-----|-------------|-------| | `video.ego_view` | RGB from torso-mounted Intel D435 camera | 160×256 per frame | | `state.left_hand_pose` | Left wrist pose (xyz + xyzw quat) | 7D | | `state.right_hand_pose` | Right wrist pose (xyz + xyzw quat) | 7D | | `state.left_hand_joint_positions` | Left finger joint angles | 7D | | `state.right_hand_joint_positions` | Right finger joint angles | 7D | | `state.object_pose` | Manipulated object pose | 7D | | `state.goal_pose` | Target placement pose | 7D | | `state.end_fixture_pose` | Drop-off table pose | 7D | | `action.left_hand_pose` | Left end-effector target pose | 7D | | `action.right_hand_pose` | Right end-effector target pose | 7D | | `action.left_hand_joint_positions` | Left finger joint targets | 7D | | `action.right_hand_joint_positions` | Right finger joint targets | 7D | | `action.base_velocity` | Base nav command (vx, vy, yaw_rate) | 3D | | `action.base_height` | Base height target | 1D | **Total action dimension:** 32D (28D manipulation + 4D locomotion)
## Dataset Quantification: * Record Count: 100K–1M data points (timesteps at 200 Hz across all episodes; ~10,000 timesteps per ~50 s episode)
* Feature Count: 14 modalities per timestep (8 state inputs + 6 action outputs)
* Total Data Storage: ~478 MB (compressed)
## Reference(s): - [Isaac Lab Locomanipulation SDG Pipeline](https://github.com/isaac-sim/IsaacLab/tree/main/scripts/imitation_learning) ## Key Considerations: This dataset is provided solely as a demonstration artifact for the Isaac Lab locomanipulation SDG pipeline examples and is not intended for training production models or for use in physical robot deployment. It contains only synthetic simulation data and does not include personal data, biometric information, or copyrighted content.
## Ethical Considerations: NVIDIA believes Trustworthy AI is a shared responsibility and we have established policies and practices to enable development for a wide array of AI applications. When downloaded or used in accordance with our terms of service, developers should work with their internal developer teams to ensure this dataset meets requirements for the relevant industry and use case and addresses unforeseen product misuse.
Please report quality, risk, security vulnerabilities or NVIDIA AI Concerns [here](https://www.nvidia.com/en-us/support/submit-security-vulnerability/).