--- title: The software stack summary: Three IR levels with every interesting decision at level 2 — tile choice discounted by padding, a 3D grid, fusion, and the round-cutting that a machine without hardware loops forces on its compiler. tags: - kohakutpu - compiler - software --- # The software stack > **Kind: Yours throughout.** The three IR levels, the tile-choice discount, the > grid and the round-cutting are this project's own compiler, and nothing in the > framework requires any of them. The only Fixed protocol it touches is the > instruction encoding it emits > ([spec/instruction-encoding](../../spec/instruction-encoding.md)); every level > above that is a design this project chose. What turns a tensor program into flits, uploads them, kicks the machine and reads the answer back. `compiler/` and `driver/`, pure Python with numpy for the numeric model and nothing else in the core. **There is one compilation path**: `kohakutpu.lang` down to `kohakutpu.isa`, emitting cluster and vector programs alike. A second pipeline once existed and is retired; nothing in the tree reaches it. **§7 is the current status.** §1–§3 are the design reasoning behind the levels, which holds even where a module name in them has since moved. --- ## 1. Six levels, and why there is an IR at all Each level says what it **decides** and what it is **not allowed to know**: | | Level | Decides | Vocabulary | Must not know | |---|---|---|---|---| | **L5** | Tensor | *what* to compute | arrays, ops, dtypes | tiles, units, addresses, layout | | **L4** | Kernel (DSL) | *how one unit's work is shaped* | grid, sweep, region, accumulator | addresses, coordinates, encodings | | **L3** | Graph IR | *what buffers exist, who reads them* | values, ops, regions, lifetimes | byte order, placement, timing | | **L2** | Schedule IR | *where things live and run* | bands, placement, **layout, addresses** | bit positions, flit format | | **L1** | Unit program | *the instruction stream per unit* | ordered typed instructions | bit positions, routing | | **L0** | Bytes | *encoding and dispatch* | payload words, kicks, awaits | what any of it means | Read the "must not know" column as the actual specification. The rule that makes the stack real: > **Only adjacent levels may appear in one piece of code.** A file written at L5 may mention L4 ideas. It may not mention L2 ideas. When a byte address, a node coordinate or a flit appears in an L5 file, that is not a shortcut — it is a **missing layer**, and someone below failed to decide something and pushed the decision upward. Three boundaries carry all the weight, and every past usability complaint is one of them being crossed: - **Memory is L2-and-below.** Allocation, byte addresses, packing, uploads, readback. An L4 or L5 file that names an address has had L2's job handed to it. - **Dispatch is L0.** Artifacts, kicks, awaits, credits, node coordinates, staging slots. An L4 file that builds an `Artifact` is doing driver work. - **Layout is L2, chosen by L4's tiling.** The kernel's `gm`/`nk` *determine* the byte order an operand needs, but the kernel never packs anything. L2 asks the compiled kernel what layout each port wants and materialises it. **The one sanctioned escape is device control.** Exactly as `torch.cuda` is the only sub-L5 thing a PyTorch program touches, an application may call `dev.sync()`, `dev.empty_cache()` and `dev.stats()`. Those are *control*, not *data* — they name no address, no layout and no unit. Anything else that seems to need crossing a level is a missing API. **The reason for an IR is a specific defect.** Work was once split on N and only N, so a `256 x 1024 x 256` problem at eight clusters got a 32-column band, which drove the tile search to a shape with one m-tile and 32 K-chunks — one cluster live at a time. That was **not findable by reading the code**, because the decision was distributed across three files. A scheduling decision you cannot print is a scheduling decision you cannot review; the schedule level exists to make it a value you can hold. ### 1.1 Why not MLIR, Triton or tinygrad's IR as the middle Recorded because it is the decision most likely to be revisited, and it should be revisited on evidence. **Nothing upstream can model this machine.** Not as a complaint — as a fact about how specific it is. The dtypes (`int7 + E5M3`, `E8M15`, the accumulator float) exist in no external type system. The matmul cluster is a **macro-op**, not a loop nest. Tile choice is arithmetic intensity discounted by padding against L1 entry counts and a sub-tile budget. Rounds are a host round trip bounded by a staging window. In MLIR, Triton and tinygrad alike, **the matmul cluster is an escape hatch** — a custom op that pattern matching targets. So adopting any of them buys the vector path and the fusion layer, and never the matmul path. Worth knowing before paying for it. What is kept open is that the IR is serialisable and its level-1 op set stays close enough to `linalg`/`vector` that a bridge would be a translation rather than a redesign. ### 1.2 The type system is the part written first | dtype | bits | where it lives | |---|---|---| | `FP32` | 32 | host, DRAM | | `FP16` | 16 | host, DRAM, mesh — **the only output format today** | | `E8M15` | 24 | vector core | | accumulator float | `ACC_MW + 8` | matmul accumulator, **internal — never a memory word** | | `MXFP7` | 7 + scale | matmul operands, mesh | | `INT8/16/32` | | indices and masks, not arithmetic | Three facts the type system has to *encode* rather than comment on, because passes reason about them and getting them wrong is silent: - **`FP16 → E8M15` is exact and `E8M15 → FP32` is exact.** E8 contains E5 and E8 *is* FP32's exponent, so neither can overflow — which is why the vector core needs no saturation logic. - **Accumulator float → E8M15 is range-lossless**, costing one rounding of the bottom mantissa bit. That is the split-K epilogue's whole basis. - **Anything → FP16 can saturate at 65,504**, and today it does so silently. A pass that inserts an FP16 store is inserting a potential range failure and should be able to say so. So a dtype carries `(exp_bits, man_bits, bias, has_subnormals)` and can answer `contains_range_of` and `is_exact_from` — a conversion pass proves its own safety rather than a comment claiming it. **There is no promotion rule, because there is no promotion question.** The format an op computes in is the *engine's*, not a function of its operands: a matmul computes in MXFP7 whatever arrived, and a vector op computes in E8M15 whether it was handed FP32 or FP16. Mixing is normal and rejecting it would contradict the datapath. Level 1 therefore asks only "what must this value be able to hold?" — a range question first and a precision question second — and level 2, which knows the engine, knows what is actually computed in. **And there is no cast instruction**, because every conversion is already somewhere: FP32→FP16 on host upload, FP16→MXFP7 in a mover pass through the transform slot, and E8M15→FP16/FP32 as a *field on the vector store*. The middle one used to be on the fetch and is not — which changes when it is paid, once per tensor rather than once per read, and makes it a pass the compiler schedules rather than a flag it sets. A standalone cast survives at graph level because a user may want one and the folding pass needs something to fold; if it reaches level 3 unfolded it is a real pass over the data and the cost model says so. ### 1.3 No dynamic shapes in the IR, which is not the same as no dynamic shapes **Every shape in the IR is a concrete integer.** A pass that has to reason about `?` cannot pick a tile, cannot compute a grid, cannot check that the grid covers the output exactly once, and cannot cost itself — so symbolic extents would cost the IR every property its verification depends on. Dynamic shape belongs *above* the IR and is fully expected there: the frontend sees the real shape at call time and specialises, by caching per shape, by bucketing to a fixed set and masking the tail, or by padding to a tile multiple — which this machine requires anyway, since a zero contributes nothing to a dot product. The IR is a specialised program; specialisation is somebody else's job. --- ## 2. Level 2: every interesting decision A schedule is a **grid of work items over an engine**, plus where the data sits. A `Band` carries its engine, its grid, the tile one instance computes, its ops in order, and what stays resident in L1 across the grid. ### 2.1 Tile choice, ranked by intensity discounted by padding The machine holds one tile of the problem at a time, and the constraints are the hardware's own silent-wrap limits ([isa.md](isa.md) §4.6): ``` gm * gn <= TILES resident output sub-tiles gm * nk <= bank_a A's L1 entries, in ONE bank gn * nk <= bank_b B's likewise bank_x = min(l1_x // banks, L1_OFF_SPAN) L1_OFF_SPAN = 256 ``` Dividing by the bank count is what keeps the array working through a fill — the sweep for chunk *i* is still reading while chunk *i+1* lands. `L1_OFF_SPAN` is a **separate ceiling an 8-bit offset field imposes whatever L1 grows to**, so it is a named constant rather than folded into the capacity. It had to become one: for a session only the A term divided, B was sized against the whole of L1, and every plan past a certain chunk size wrapped an offset onto entry 0 and multiplied another K block's operand ([results.md](results.md) §9.2). Candidates are then ranked: ```python score = 2 * gm * gn / (gm + gn) # MACs per operand byte score *= (m*n*k) / (padded_m * padded_n * padded_k) key = (round(score * 4096), nk, -abs(gm - gn)) ``` **Intensity first**, because it is the quantity every other cost divides into: it decides how many bytes the fetch path must move per unit of compute, and no amount of scheduling changes it. Then K per fill, since operands are re-read every pass and only the output stays put. Then squareness, to break ties toward the smaller padding bill. > **Residency is the constraint, not the objective.** Maximising `gm*gn` — which > is what this used to do — is a different thing: 32x1 and 8x4 both hold 32 > sub-tiles, and their intensities are 1.94 and 5.33. Two guards, and both exist because the largest tile is not the best tile: - **Powers of two only.** Ranked on intensity alone the best shape at 512 sub-tiles is 22x23 — 22.5 MACs/byte against 16x32's 21.3 — whose output block is 88x92, so every dimension of every problem pads up to a multiple of 88 or 92 and a 1024-cube pays 11% before any efficiency is counted. The intensity difference is 5%; the padding difference is not. - **The padding discount itself.** At a 64x128 block a 300x300 GEMM pads to 320x384 and does 36.5% more arithmetic than the problem contains. On shapes that already fit, the discount is 1 and the ranking reduces to plain intensity, which is why the answers for well-shaped problems do not move. ### 2.2 The grid is 3D ``` grid = (ceil(M/BM), ceil(N/BN), SK) instance (mo, no, ko) computes C[mo, no] += A[mo, ko] @ B[ko, no] ``` `SK == 1` means each instance owns its output tile outright and writes it. `SK > 1` means instances sharing `(mo, no)` produce **partials**, which must be reduced — and a pass that picks `SK > 1` without emitting the reduction band is invalid rather than merely slow. **"Every output element is produced exactly once" is the check that matters.** A gap leaves the output's previous contents in place and an overlap races; overshoot below one tile is padding and is fine. It is the invariant the N-only split violated in spirit — it did produce every element once, on one cluster at a time — and it is checkable without hardware, which makes it the cheapest real test in the system. ### 2.3 Fusion, which is worth more than any other pass Maximal runs of elementwise ops become one vector band. The reason is the bandwidth arithmetic in [vector-core.md](vector-core.md) §5: a pass doing one op per element is memory-bound and one doing two is compute-bound, and the crossover sits exactly where the depth-2 chain mode does. **So the codegen's single most important job is not instruction selection, it is fusion.** Two rules cut a run, and both are about shape rather than arithmetic: a band is shape-uniform, because instances of different trip counts cannot share a pass; and a reduction ends its band, since its output shape is not its input's — its shape key is its *input* size. **Epilogue folding** makes an elementwise run that reads only the preceding matmul into a band that consumes it: same tiles, same order, same FP16. Measured, it moves **nothing** — same device image, same DRAM traffic, same instruction count — because both forms stage the matmul output as FP16, which is the only thing a cluster can write. What it actually buys is the grid: the epilogue's instances derive from the producer's tiles, so the elementwise pass walks the matmul's output in the matmul's own order and no re-tiling pass is needed. Worth having, free, and **a scheduling win rather than a numerical one**. > That section used to claim the opposite — that folding staged accumulator-width > values and bought "one rounding instead of two". The driver really did allocate > a 1.5x region and emit an accumulator dtype on the drain, and none of it > corresponded to hardware. **Accumulator width is the resident tile's format, > never a memory word.** > > And folding does not buy range either. A matmul output above 65,504 is clamped > on emit, folded or not; one example kernel's true output of 204,800 comes back > as 65.5 with every element clamped, and nothing in the scheduler mitigates it. ### 2.4 Memory space and residency are explicit Every level-2 value names `DRAM`, `L1` or `REG`. The residency decisions that matter are the ones the hardware measured: **B resident across the m loop** (a quarter of all memory traffic at the 256-cube) and **A double-buffered** (22.3% of the machine's time). They are attributes on a band rather than `if` statements in a code generator. There is a corresponding pass most people would not predict. An operand is packed into L1-entry order **for a tile**, and a region holds one layout, so two matmuls sharing an A operand cannot block it differently — a mixture-of-experts input feeds the gate and every expert. The pass takes the smallest blocking in each group, which is always safe, because a smaller tile means more grid instances and still covers the output. Without it, whichever matmul packed last wins and the other reads the right bytes in the wrong places; the program object now refuses a conflicting overwrite, so a mistake here is an exception rather than a wrong answer. ### 2.5 Layout is part of the kernel, not a property of the tensor A pass needs the L1 entries for one `(output tile, K chunk)`. In the natural group-major order those are `gt` separate runs, so a pass would need `gt` fill instructions instead of one, or the hardware would need a strided fetch. Reordering memory removes the problem instead of paying for it: ``` (group, lane, block, k) -> (tile, chunk, group, block, lane, k) ``` which is exactly the order a pass consumes, so a pass's entries become one contiguous run and a `FILL` is a single instruction. Each entry still appears exactly once; only the order changes. The layout contract is `[lanes][K]` row-major FP16 with `lanes % 4 == 0` and `K % 32 == 0`, where a lane is a row of A or a **column** of B — B is stored transposed. Two consequences worth knowing: `A @ B.T` is what a standard linear layer already computes and its weight is `[N][K]`, so **weights upload verbatim**; and `C[M][N]` row-major is exactly the shape the next layer wants as its A operand. The packing is done as an array transpose rather than a Python loop, because a 512x512 operand is 16k entries and the loop version takes minutes rather than milliseconds. **The operand image and the instruction stream are one decision and must be one object** — kept in step by hand, a mismatch overlaps two operands and the answer is quietly wrong. --- ## 3. Rounds: what a machine without hardware loops costs its compiler A large GEMM has more passes than the machine can hold at once, so passes are cut into **rounds** — each a self-contained upload, load and `GO`. The card never needs the whole program, and nothing about the result depends on where the cuts fall. A round is bounded by **three** limits, and checking only one is how a program silently overruns the resource it was supposed to fit: | limit | bound by | |---|---| | staging window | the agent's staging flit capacity | | command RAM | the orchestrator's command count | | passes per round | dispatch credit | **The credit bound is the least obvious.** Each program permanently consumes one credit, because its last instruction retires as a *batch* completion and only instruction completions refill ([isa.md](isa.md) §8). So a round of `P` programs seeded once with `C` credits needs `C > P`, and `C` is itself capped by the compute unit's instruction FIFO depth. Being cut here costs an extra round; being wrong here stops the machine with nothing executed and no error. Credit is seeded **once per round, not once per kick**. Re-seeding per kick makes the `C > P` arithmetic hold trivially and is wrong, because credit is also the bound that keeps instructions in flight below the target's FIFO depth — `P` kicks would admit `P·C` instructions against a FIFO of 32. The command cost of a pass is **not a constant**, because a kick only writes the dispatch registers that changed since the last one. So the cut asks the program builder rather than assuming a figure, and the same builder is used both to measure a candidate round and to build the real one, so the two can never disagree about what a round costs. **Clusters are interleaved before cutting.** Rounds are cut from the pass list in order, so emitting one cluster's passes and then the next would fill whole rounds with a single cluster's work and leave the others idle — N clusters taking N times as long as one, which is exactly what kick-all-then-wait-once exists to avoid. The list is round-robined across clusters first, with the ragged tail appended. ### 3.1 The shadow, and the two registers it must not cover The program object remembers what it has written to each register and skips a write that would restate the current value. **This is where the command RAM is actually won**: dispatching a pass writes four registers, but across a round only the destination and base really move, so dropping the repeats roughly triples the passes a round can carry. On a two-cluster GEMM it is 55 commands down to 15, and the gap widens with every cluster. It is valid **only for registers the hardware reads and never modifies.** Two kinds do not qualify and both fail silently: one where the write itself is the event (the kick — shadowing it drops every dispatch after the first), and one the hardware **consumes** (the credit — the shadow stops matching the real value the moment the machine runs). The test is not "does the driver want the same value again". It is **"does the register still hold what the driver last wrote"**. The shadow starts empty, so a program never assumes a value it did not set itself. That is what makes rounds independent: no round depends on register state another round left behind, so a round can be re-run or reordered without changing the result. ### 3.2 Setup and program are separate Instruction flits go straight into the staging RAM as host writes; only control goes into the command RAM. A program is **not a recording of every AXI write** — putting flits in the command RAM makes the host ship each one twice and makes the program grow with the *problem* rather than with its *control flow*. --- ## 4. Level 3, and the two encoders Level 3 is bytes and no decisions: one program per engine kind, plus the operand image. It is also where the disassembler lives, because the only trustworthy check that codegen is right is reading back what was emitted. **There were two encoders and only one of them had ever run on the card.** That gap is closed: `kohakutpu.isa` emits both kinds, and the hand-packed encoder that did run is kept as the witness it is checked against. | | `kohakutpu.isa` | `kohakutpu.hw` | |---|---|---| | cluster ops | yes, and runs | yes — the witness | | vector ops | **yes, and runs** | yes — the witness | | input | bands from `kohakutpu.lang` | hand-built assembler programs | | field-width checks | yes | yes | What made the vector side hard is worth keeping, because it explains the shape of `vecemit` rather than a missing table entry: a vector instruction is not a flit (§7.1 of [isa.md](isa.md)), so one instruction expands into a variable number of envelope flits plus instruction-memory allocation plus an entry; and the envelope opcode space is shared between node types, so the encoder cannot be node-agnostic and a mistake is silently executed rather than rejected. **Nothing here is silently wrong on hardware**, because the emitter refuses what it cannot handle and names the knob when it does. > Two paths drift independently, and that is why there is now one. The bank fields > ([isa.md](isa.md) §4.6) were absent from the old compiler path entirely, and its B > offset did not merely truncate at 256 — it addressed past two banks. Adding the > fields and a range check immediately failed 25 tests: the path had been relying > on 8-bit wrap for shapes that do not fit L1 at all. **A capacity bug wearing a > truncation bug's clothes, completely silent.** --- ## 5. Frontends Three, and the important thing is that **they enter at different levels**. ``` tinygrad / any graph frontend ---> LEVEL 1 --auto-schedule--+ | own DSL (Triton-shaped) ----------------------------->+--> LEVEL 2 --> 3 writes the schedule itself ``` **Auto-scheduling exists for the graph path and only for it.** A scheduler tiles, fuses and reorders; it does not invent algorithms. Flash attention's online softmax carries a running max and a running denominator and rescales the accumulator between blocks — state the naive graph never contains. No amount of fusion produces it, because it is an *algorithmic* rewrite. So a DSL that emits level 1 is useless: everything it writes goes through the scheduler that cannot get there. **The DSL must write level 2 directly.** ### 5.1 tinygrad: a device, with the GPU-shaped passes declared away The decision is to implement a tinygrad `Device` — allocator, renderer, compiler, program — so tinygrad's whole pipeline runs unmodified and a user runs tinygrad the way they already do. No fork, no patched scheduler. This was rejected once on the grounds that "the grid and tile would be tinygrad's", and that was wrong: **the optimizer does not assume, it asks.** Every GPU-shaped transform is gated on a capability the renderer declares, so the optimizations that would hurt are not something to work around — they are something to switch off truthfully. | declared | ours | what it disables | |---|---|---| | `has_local` | `False` | the whole threadgroup family | | `has_shared` | `False` | shared-memory staging and its reductions | | `supports_float4` | `False` | vec4 packing; the natural width is a 128-element vector, not four | | `global_max`/`local_max` | `None` | launch-geometry clamping — this machine has bands over cores, not a grid launch | **None of this is a lie told to make the optimizer behave.** The machine genuinely has no threadgroups and no shared memory — L1 is an explicitly filled per-core scratchpad. Saying so is describing the device. What is turned *on* is the cluster as a declared tensor core, which is the sanctioned way to say "this shape has a machine instruction" and is how the cluster becomes reachable without touching the scheduler. Get it wrong in the safe direction: an unmatched contraction falls through to multiply-plus-sum on the vector core, which is correct and slow, whereas **a false match is wrong and fast** — so the declaration must describe the cluster's real shape and nothing wider. The mapping is closer than expected, because both projects made some of the same choices — notably **base-2 `exp2`/`log2` primitives**, chosen here because range reduction becomes a bit slice ([vector-core.md](vector-core.md) §4.1) and there for the reason every backend does. Dtypes are clean at the seam: tinygrad buffers are FP16/FP32 and the internal formats never cross it. The part that is genuinely work is neither of those. tinygrad linearises to a scalar loop nest with explicit index arithmetic, and the vector core wants a hardware loop over vector-length chunks plus an address descriptor. Turning one into the other is a pattern match on the loop nest, and the fallback if the match is incomplete is not a wrong answer — an unmatched nest becomes a host op, which is visible in the schedule. ### 5.2 What the auto path must achieve **Within 2x of a hand-written kernel on anything fusable, with the gap always explained by a named missing transform.** "Auto-scheduled, so slow" is not an acceptable answer — it is a statement that the scheduler has not been written yet. The gap today, in order of cost: 1. **Nothing folds the epilogue onto the matmul.** A GEMM drains to DRAM and a vector band reads it straight back — a full round trip per output element for work the accumulator could have finished in place. This is the biggest item and nothing implements it. 2. **The compiler does not know an operation has another mathematical form.** This is the only real wall, and it is narrower than "auto-scheduling is slow". Every *individual* operation should be optimal, and so should every tiling, fusion and ordering — those are scheduling questions. What a scheduler cannot do is change the maths. The fix is **a rewrite catalogue, not a better scheduler**: tiled softmax to the online recurrence, variance to Welford, log-sum-exp to the shifted form. Each entry is finite and testable, and each one moves the wall. 3. **Fusion stops at runs of elementwise ops**, so a reduction ends a band and a normalisation is two passes where one would do. 4. **No reuse across bands** — every vector band starts from DRAM. Items 1, 3 and 4 are ordinary compiler work with known answers and account for most of the gap; none of them is a property of auto-scheduling. Item 2 applies to a short list of kernels, and hitting it is what tells you to write that one by hand — where **a hand-written kernel is also the specification for the rewrite rule that should eventually replace it.** The bridge that makes both paths worth having is **kernel substitution**: a hand-written kernel registered against a graph pattern, so a model auto-scheduled everywhere else gets the hand-written attention where it matters. --- ## 6. Checking a schedule without hardware `kohakutpu.sim` executes a kernel directly in Python. It answers two questions the RTL simulator answers expensively and one it cannot answer at all: | question | with the simulator | with the interpreter | |---|---|---| | does the program compute the right numbers? | a full RTL run | seconds | | where do the cycles go? | a full RTL run | the cost model, per band | | is this schedule better than that one? | **cannot ask** for an unbuilt unit | compare two schedules | Two levels, and keeping them separate is the point. **Functional** execution applies each engine's real arithmetic — MXFP7 quantisation, accumulator-width accumulation, E8M15 in the vector core — so precision is modelled rather than idealised, which is what makes a kernel checkable before RTL exists. **Timed** execution moves flits through a mesh model, charging a cost model per band; it is not cycle-accurate and does not pretend to be, and it answers "which band is the limiter". **The RTL simulator stays the authority. The interpreter is what makes it rare**: a functional disagreement is a compiler bug, and only a *timing* disagreement needs the RTL. Two rules go with that, and they are the difference between a model and a claim: a modelled rate is **never reported as measured**, and the axis says so; and the model is checked against the bit-exact software reference the hardware bench already uses, so the two cannot drift. **No autotuning.** Tile choice is an analytic decision against a stated cost model, and when measurement disagrees with the model, the model is what gets fixed — a search that finds a good tile teaches nothing about why. A measured search is worth wiring later as a *second opinion* on the cost model, not as a replacement for it. --- ## 7. What runs today | | | |---|---| | the kernel language | `kohakutpu.lang` — one path, tracing a Python function into bands | | cluster ops | encoded by `kohakutpu.isa`, checked byte-for-byte against the hand-packed encoder that has run on the card | | vector ops | **emitted**, by `kohakutpu.isa.vecemit` — every fused kernel is a vector program | | multi-pass and fused epilogues | supported; `Kernel.relax` stages a fusion the compiler cannot run, so the author never picks | | the simulator | `kohakutpu.sim`, three levels from "just compute it" to a mesh model; still not the authority | | the DSL | traces by letting value objects flow through an ordinary Python function; runtime-dependent control flow is rejected rather than unrolled | | tinygrad | `ktpugrad`, on tinygrad 0.13 — matmul, epilogues and elementwise chains lower and run |