/* Pattern generator Copyright (C) 2022 Victor Suarez Rovere */ #include "tr.h" full_state_t state; full_state_t full_update(INOUT(full_state_t) state, bool reset, bool button_state) { state.scene.frame = state.scene.frame + 1; state.won = button_state; return state; } inline pixel_t render_pixel(uint16_t i, uint16_t j) { uint16_t frame = state.scene.frame; bool button = state.won; pixel_t pix; pix.r = button ? i + j : i - j; pix.g = i ^ (j + frame); pix.b = frame; return pix; }