| #ifndef __TR_H__ |
| #define __TR_H__ |
|
|
| #define GAME_MODE |
|
|
| #ifdef GAME_MODE |
| #define HEAT_CONSTANT .1 |
| #define STAR_INTENSITY .35 |
| #define HOLE_BORDER .1 |
| #else |
| #define STAR_INTENSITY 1.5 |
| #endif |
|
|
| #ifdef _DEBUG |
| #define SPHERE_MAXRECURSIVITY 2 |
| #define PLANE_MAXRECURSIVITY 1 |
| #else |
| #define SPHERE_MAXRECURSIVITY 2 |
| #define PLANE_MAXRECURSIVITY 2 |
| #endif |
|
|
|
|
| #ifdef _DEBUG |
| #undef ANTIALIAS |
| #else |
| |
| #endif |
|
|
| #ifdef ANTIALIAS |
| |
| #endif |
|
|
| #define MAXSCORE 15000 |
|
|
| #define RAY_NOINT BIG_FLOAT |
|
|
| |
| #define AMBIENT_INTENSITY .2 |
| #define LIGHT_Y 16. |
| #define LIGHT_Z (-10.) |
| #define DIST_SHIFT (9) |
| #define SPHERE_RADIUS 4.5 |
| #define SPHERE_Z (-32.) |
| #define SPHERE_X (-20.) |
| #define CAMERA_Z 30. |
| #define SCORE_MARGINS 10 |
| #define FLOOR_SHIFT 3 |
| #define FLOOR_X (-110.) |
| #define FLOOR_Y 0. |
| #define FLOOR_Z 0. |
|
|
| #ifdef GAME_MODE |
| #define CIRCLE_SIZE .3 |
| #define RHOMBUS_SIZE .4 |
| #define SQUARE_SIZE .3 |
| #define GRAVITY_CONSTANT .1 |
| #define JUMP_CONSTANT 2. |
| #define ZOOMOUT_CONSTANT 4 |
| #define XVEL_CONSTANT 0.03 |
| #define XVEL_DEFAULT 0.5 |
| #define HOLE_GUARD_MARGIN .05 |
| #else |
| #define SQUARE_SIZE .4 |
| #define GRAVITY_CONSTANT .05 |
| #define JUMP_CONSTANT 1.6 |
| #define ZOOMOUT_CONSTANT 5 |
| #define XVEL_CONSTANT 0.015 |
| #define XVEL_DEFAULT 0.23 |
| #define HOLE_GUARD_MARGIN .05 |
| #endif |
|
|
| #define GRAVITY_CONSTANT_LIGHT .03 |
|
|
| #define EPS 1.e-3 |
|
|
| #define PIPELINEC_SUGAR |
| |
|
|
| struct material_t { |
| color diffuse_color; |
| color reflect_color; |
| }; |
|
|
| #ifndef SHADER |
| |
| #endif |
|
|
| #ifdef COLOR_DECOMP |
| #define color_basic_t color_type |
| inline color_type colorbasic_select(color_type x, color_type a, color_type b) { return b+(a-b)*x; } |
| #define color_select colorbasic_select |
| #undef HEAT_CONSTANT |
| struct render_material_t { |
| color_basic_t diffuse_color; |
| color_basic_t reflect_color; |
| }; |
| #else |
| #define color_basic_t color |
| #define render_material_t material_t |
| #endif |
|
|
| struct sphere_t { |
| object_coord_t center; |
| material_t material; |
| color_type heat; |
| coord_type yvel; |
| }; |
|
|
| struct plane_t { |
| object_coord_t center; |
| material_t material; |
| color color1, color2; |
| }; |
|
|
| struct scene_t |
| { |
| sphere_t sphere; |
| plane_t plane; |
| object_coord_t camera; |
| color fog; |
| uint16_t frame; |
| uint16_t scorebar; |
| #ifdef COLOR_DECOMP |
| uint2_t current_color_channel; |
| #endif |
| }; |
|
|
| struct scene_colors_t |
| { |
| render_material_t sphere, plane; |
| color_basic_t plane_color1, plane_color2; |
| color_basic_t fog; |
| }; |
|
|
|
|
| struct full_state_t |
| { |
| scene_t scene; |
| color gold_color, gold_reflect_color, lava_color; |
| coord_type plane_y; |
| coord_type sphere_x; |
| coord_type sphere_z; |
| coord_type sphere_y; |
| color_type heat; |
| coord_type camera_y; |
| coord_type camera_z; |
| coord_type plane_x; |
| coord_type sphere_xvel; |
| coord_type sphere_yvel; |
| color diffuse_color, reflect_color; |
| uint16_t scorebar; |
| uint16_t score; |
| bool won; |
| bool lose; |
| }; |
|
|
|
|
| static const color K_gold_color = {(1.2*.15)*243./256., (1.2*.15)*201./256., (1.2*.15)*104./256.}; |
| static const color K_gold_reflect_color = {1.5*(1.-.15)*243./256., 1.5*(1.-.15)*201./256., 1.5*(1.-.15)*104./256.}; |
| static const color K_lava_color = {255./256.*2.0, 70./256.*1.5, 32./256.*1.5}; |
| static const color K_plane_color1 = {.8, .8, .8}; |
| static const color K_plane_color2 = {.1, .0, .0}; |
| static const color K_floor_difusse = {1., 1., 1.}; |
| static const color K_floor_reflect = {.25, .25, .25}; |
| #ifdef GAME_MODE |
| static const color K_fog_color = {.01,.01,.1}; |
| #else |
| static const color K_fog_color = {.02,.02,.12}; |
| #endif |
| static const object_coord_t K_plane_center_start = {FLOOR_X, FLOOR_Y, FLOOR_Z}; |
| static const object_coord_t K_sphere_center_start = {-20., 40., SPHERE_Z}; |
| static const object_coord_t K_camera_pos_start = {0.,30.,CAMERA_Z}; |
| static const vec3 VECTOR_NURMAL_UPWARDS = {0.,1.,0.}; |
|
|
| #endif |
|
|