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// https://github.com/JulianKemmerer/PipelineC/discussions/22
/*
(C) 2021 Victor Suarez Rovere <suarezvictor@gmail.com>, Julian Kemmerer <julian.v.kemmerer@gmail.com>
LICENSE: GPL 3.0
Compile is still a little hacky:
TODO: make compatible with PipelineC --main_cpp Verilator make file based flow
# From pipelinec repo:
$ ./src/pipelinec ./examples/arty/src/vga/test_pattern_modular.c --sim_comb --verilator --out_dir ~/pipelinec_output
# ^ can swap out test_pattern_modular.c for other example files.
# From current dir with main.cpp go C++ compile:
# Use include path of verilator install (might not be required if installed to system include dir)
$ clang++ -DCCOMPILE -O3 -I. -I/media/1TB/Programs/Linux/oss-cad-suite/share/verilator/include -I$HOME/pipelinec_output/verilator main.cpp -o sim `sdl2-config --cflags --libs` && ./sim
# Run
$ ./sim
*/
#define FRAME_FASTFORWARD 100 //how much frames to advance prior to the first rendered
#if !defined(FRAME_WIDTH) || !defined(FRAME_HEIGHT)
#error FRAME_WIDTH and FRAME_HEIGHT should be set (defaults are not recommended)
#endif
#warning this verilator simulator should be unified with the one for the compiler
#include <stdio.h>
#include <unistd.h>
// VGA timing logic, frame size const, etc
#include "wire.h"
#include "uintN_t.h"
#include "vga/vga_timing.h"
#ifdef USE_VERILATOR
#include "pipelinec_verilator.h"
#include "Vtop.h"
#endif
#ifdef USE_CXXRTL
#error implement CXXRTL support
#include "top.cpp"
// Names generated by PipelineC tool
#include "pipelinec_cxxrtl.h"
using namespace std;
int main()
{
cxxrtl_design::p_top top;
top.step();
for(int cycle=0; cycle<10; ++cycle)
{
top.debug_eval(); // if not called, some values are optimized away
top.clk.set<bool>(false); top.step();
top.clk.set<bool>(true); top.step();
cout << "See pipelinec_cxxrtl.h for names to use like top.NAME.get<bool>()" << endl;
}
return 0;
}
#endif
bool fb_should_quit();
void fb_update();
inline void fb_setpixel(unsigned x, unsigned y, uint8_t r, uint8_t g, uint8_t b);
inline uint64_t higres_ticks();
inline uint64_t higres_ticks_freq();
// VGA/DVI outputs (pmod when on physical fpga, verilator in sim)
//#include "vga/vga_pmod.c"
#include "dvi/dvi_pmod.c"
// Code adapted from https://projectf.io/posts/verilog-sim-verilator-sdl/
#ifdef USE_VERILATOR
#define WINDOW_TITLE "Verilated PipelineC Framebuffer"
#else
#define WINDOW_TITLE "Compiled C Code Framebuffer"
#endif
#include <SDL2/SDL.h>
inline void fb_setpixel(pixel_t *p, uint8_t r, uint8_t g, uint8_t b) { p->a = 0xFF; p->b = b; p->g = g; p->r = r; }
pixel_t pixelbuf[FRAME_HEIGHT][FRAME_WIDTH];
inline void fb_setpixel(unsigned x, unsigned y, uint8_t r, uint8_t g, uint8_t b) { fb_setpixel(&pixelbuf[y][x], r, g, b); }
inline uint64_t higres_ticks() { return SDL_GetPerformanceCounter(); }
inline uint64_t higres_ticks_freq() { return SDL_GetPerformanceFrequency(); }
SDL_Window* sdl_window = NULL;
SDL_Renderer* sdl_renderer = NULL;
SDL_Texture* sdl_texture = NULL;
bool fb_init(unsigned hres, unsigned vres)
{
if(SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL init failed.\n");
return false;
}
sdl_window = SDL_CreateWindow(WINDOW_TITLE, SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, hres, vres, SDL_WINDOW_SHOWN);
if (!sdl_window) {
printf("Window creation failed: %s\n", SDL_GetError());
return false;
}
sdl_renderer = SDL_CreateRenderer(sdl_window, -1,
SDL_RENDERER_ACCELERATED /*| SDL_RENDERER_PRESENTVSYNC*/);
if (!sdl_renderer) {
printf("Renderer creation failed: %s\n", SDL_GetError());
return false;
}
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET, hres, vres);
if (!sdl_texture) {
printf("Texture creation failed: %s\n", SDL_GetError());
return false;
}
return true;
}
bool fb_should_quit()
{
SDL_Event e;
if (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
return true;
}
}
return false;
}
void fb_update()
{
SDL_UpdateTexture(sdl_texture, NULL, pixelbuf, FRAME_WIDTH*sizeof(pixel_t));
SDL_RenderClear(sdl_renderer);
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
SDL_RenderPresent(sdl_renderer);
}
void fb_deinit()
{
SDL_DestroyTexture(sdl_texture);
SDL_DestroyRenderer(sdl_renderer);
SDL_DestroyWindow(sdl_window);
SDL_Quit();
}
void fb_save_texture(int frame)
{
char fname[20];
snprintf(fname, sizeof(fname), "frame%d.ppm", frame);
FILE *fp = fopen(fname, "wb");
//printf("File: %s (fd %p)\n", fname, fp);
fprintf(fp, "P6\n%d %d\n255\n", FRAME_WIDTH, FRAME_HEIGHT);
const pixel_t *pix = pixelbuf[0];
while(pix != pixelbuf[0] + FRAME_HEIGHT*FRAME_WIDTH)
{
uint8_t color[]={pix->r, pix->g, pix->b}; //FIXME: maybe already mapped as such
fwrite(color, 1, sizeof(color), fp);
++pix;
}
fclose(fp);
printf("Saved frame %d\n", frame);
}
// Application 'app()' func under test to run (instead of verilator model)
// Main loop doing per clock:
// Verilated clk+eval loop of hardware sim
// OR
// Raw C app() func until exit
int main()
{
// Init verilator
#ifdef USE_VERILATOR
Vtop* g_top = new Vtop;
#endif
// Init SDL frame buffer
if(!fb_init(FRAME_WIDTH, FRAME_HEIGHT))
return 1;
// Init FPS clock
t0 = higres_ticks();
//fast forward frane clock
int frame = 0;
#ifdef FRAME_FASTFORWARD
for(int f=0; f < FRAME_FASTFORWARD; ++f)
{
g_top->clk_60p0hz_out = 0;
g_top->eval();
g_top->clk_60p0hz_out = 1;
g_top->eval();
++frame;
}
#endif
// Per clock pixel loop
for(;;)
{
// Verilator clock loop iter?
#ifdef USE_VERILATOR
if(g_top->dvi_x == 0 /*&& g_top->dvi_y == 0*/)
{
if(fb_should_quit()) exit(1);
//printf("frame %d, y %d\n", frame, g_top->dvi_y);
fb_update(); //once by line
if((g_top->dvi_y /*% (FRAME_HEIGHT/8)*/) == 0)
{
fb_save_texture(frame);
if(++frame == 1000)
break;
}
}
verilator_output(g_top);
g_top->pixel_clock = 0;
g_top->eval();
g_top->pixel_clock = 1;
g_top->eval();
// Or raw C code running?
#else
app();
#endif
}
// End verilation
#ifdef USE_VERILATOR
g_top->final();
#endif
// Close frame buffer
fb_deinit();
return 0;
}