| /* | |
| Pattern generator | |
| Copyright (C) 2022 Victor Suarez Rovere <suarezvictor@gmail.com> | |
| */ | |
| full_state_t state; | |
| full_state_t full_update(INOUT(full_state_t) state, bool reset, bool button_state) | |
| { | |
| state.scene.frame = state.scene.frame + 1; | |
| state.won = button_state; | |
| return state; | |
| } | |
| inline pixel_t render_pixel(uint16_t i, uint16_t j) | |
| { | |
| uint16_t frame = state.scene.frame; | |
| bool button = state.won; | |
| pixel_t pix; | |
| pix.r = button ? i + j : i - j; | |
| pix.g = i ^ (j + frame); | |
| pix.b = frame; | |
| return pix; | |
| } | |