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| #ifdef PARSING |
| #define SIMULATION |
| #endif |
|
|
| #ifndef FIXED_FRACTIONBITS |
| #define FIXED_FRACTIONBITS 10 |
| #endif |
|
|
| #define RAYMARCH_STEPS 64 |
|
|
| #include "tr.h" |
| full_state_t state; |
|
|
| typedef object_coord_t fix3; |
| typedef coord_type fix_t; |
| struct rstate_t |
| { |
| int16_t iv_x, iv_y, iv_z; |
| fix3 tm, dt; |
| bool inside; |
| uint8_t clr, dist; |
| int2_t sx, sy, sz; |
| }; |
|
|
| inline fix_t icos(uint9_t v) |
| { |
| uint32_t a = (v & 511)<<3; |
| int32_t b = -a; |
| if(a & 2048) |
| b = a - 4096; |
| return fixed_shr(b + 1024, 10); |
| } |
|
|
| inline fix_t isin(uint9_t v) |
| { |
| return icos(v-(512>>2)); |
| } |
|
|
| inline fix_t iabs(fix_t v) |
| { |
| return v < 0 ? fix_t(0)-v : v; |
| } |
|
|
| inline fix_t reciprocal(fix_t v) |
| { |
| fix_t def(1023); |
| return v == 0 ? def : (fix_t(1) / iabs(fixed_shl(v, 4))); |
| } |
|
|
| inline bool has_tile(uint6_t t) |
| { |
| uint32_t mask = 0xF99F9009; |
| |
| uint5_t sh = (t > 32) ? t & 0x1F : t ^ 0x1F; |
| return (mask >> sh) & 1; |
| } |
|
|
| inline bool inside_tile(uint6_t iv_x, uint6_t iv_y, uint6_t iv_z) |
| { |
| uint6_t vnum0 = (((iv_z>>0)&3)<<4) | (((iv_y>>0)&3)<<2) | (((iv_x>>0)&3)<<0); |
| uint6_t vnum1 = (((iv_z>>2)&3)<<4) | (((iv_y>>2)&3)<<2) | (((iv_x>>2)&3)<<0); |
| uint6_t vnum2 = (((iv_z>>4)&3)<<4) | (((iv_y>>4)&3)<<2) | (((iv_x>>4)&3)<<0); |
| return has_tile(vnum0) && has_tile(vnum1) && has_tile(vnum2); |
| } |
|
|
| rstate_t raymarch_init(int16_t x, int16_t y, int16_t frame) |
| { |
| rstate_t rstate; |
| |
| int16_t f_1 = frame<<1; |
| int16_t f_3 = frame<<3; |
| |
| fix_t cs0 = icos(frame>>1); |
| fix_t ss0 = isin(frame>>1); |
| fix_t cs1 = icos((frame+f_1)>>3); |
| fix_t ss1 = isin((frame+f_3)>>4); |
|
|
| |
| int16_t z = 384; |
| fix3 scr {fixed_shr(x, FIXED_FRACTIONBITS), fixed_shr(y, FIXED_FRACTIONBITS), fixed_shr(z, FIXED_FRACTIONBITS)}; |
| |
| |
| fix3 view {scr.x * cs1 - scr.y * ss1, scr.x * ss1 + scr.y * cs1, scr.z}; |
|
|
| |
| fix3 rd {view.x * cs0 - view.z * ss0, view.y, view.x * ss0 + view.z * cs0}; |
| rstate.sx = rd.x < 0 ? -1 : 1; |
| rstate.sy = rd.y < 0 ? -1 : 1; |
| rstate.sz = rd.z < 0 ? -1 : 1; |
|
|
| |
| |
| fix3 p {fix_t(68/2), fix_t(12/2), fixed_shr(frame, 3)}; |
|
|
| |
| rstate.iv_x = int16_t(p.x); |
| rstate.iv_y = int16_t(p.y); |
| rstate.iv_z = int16_t(p.z); |
| fix3 v {fix_t(rstate.iv_x), fix_t(rstate.iv_y), fix_t(rstate.iv_z)}; |
|
|
| |
| fix3 inv {reciprocal(rd.x), reciprocal(rd.y), reciprocal(rd.z)}; |
|
|
| |
| fix3 brd = p - v; |
| fix3 onev {1,1,1}; |
| fix3 a = onev - brd; |
| if(rd.x < 0) a.x = brd.x; |
| if(rd.y < 0) a.y = brd.y; |
| if(rd.z < 0) a.z = brd.z; |
|
|
| |
| rstate.dt = inv - fixed_shr(1, FIXED_FRACTIONBITS); |
|
|
| rstate.tm = a * inv; |
| rstate.inside = false; |
| rstate.clr = 255; |
| rstate.dist = 255; |
| |
| return rstate; |
| } |
|
|
| |
| inline rstate_t raymarch_step(rstate_t r, uint8_t step) |
| { |
| bool inside = inside_tile(r.iv_x, r.iv_y, r.iv_z); |
| if (!r.inside && inside) |
| { |
| r.inside = true; |
| r.clr = (r.iv_x ^ r.iv_y ^ r.iv_z) & 63; |
| r.dist = step; |
| } |
|
|
| if (!(r.tm.x > r.tm.y) && !(r.tm.x > r.tm.z)) |
| { |
| r.iv_x = r.iv_x + r.sx; |
| r.tm.x = r.tm.x + r.dt.x; |
| } |
| else if (r.tm.y < r.tm.x && r.tm.y < r.tm.z) |
| { |
| r.iv_y = r.iv_y + r.sy; |
| r.tm.y = r.tm.y + r.dt.y; |
| } |
| else |
| { |
| r.iv_z = r.iv_z + r.sz; |
| r.tm.z = r.tm.z + r.dt.z; |
| } |
| return r; |
| } |
|
|
| pixel_t raymarch_end(rstate_t r) |
| { |
| uint8_t fog = r.dist; |
| uint8_t light = 255 - r.dist; |
| uint16_t shade = light * r.clr; |
|
|
| pixel_t pix; |
| pix.r = (shade >> 7) + fog; |
| pix.g = (shade >> 7) + fog; |
| pix.b = (shade >> 8) + fog; |
| return pix; |
| } |
|
|
|
|
| inline pixel_t render_pixel(uint16_t i, uint16_t j) |
| { |
| rstate_t rstate = raymarch_init(i - FRAME_WIDTH/2, j - FRAME_HEIGHT/2, state.scene.frame); |
|
|
| uint8_t step = 0; |
| for (step = 0; step < RAYMARCH_STEPS; step += 1) |
| { |
| rstate = raymarch_step(rstate, step); |
| #ifndef SIMULATION |
| if(rstate.inside) |
| break; |
| #endif |
| } |
|
|
| pixel_t pix = raymarch_end(rstate); |
| return pix; |
| } |
|
|
| full_state_t full_update(INOUT(full_state_t) state, bool reset, bool button_state) |
| { |
| state.scene.frame = state.scene.frame + 1; |
| return state; |
| } |
|
|
|
|