| // Configure FP type to use | |
| /* | |
| #define float float_8_23_t | |
| #define uint_to_float float_8_23_t_uint32 | |
| #define float_to_uint float_8_23_t_31_0 | |
| #define fabs(x) float_8_23_t_abs(x) | |
| #define is_negative float_8_23_t_sign | |
| #define RSQRT_MAGIC 0x5f3759df | |
| */ | |
| /* | |
| // Working with worse pixel line errors? (no, prob compile err?) | |
| #define float float_8_22_t | |
| #define uint_to_float float_8_22_t_uint31 | |
| #define float_to_uint float_8_22_t_30_0 | |
| #define CHECKER_SHIFT 17 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0x3FFFFFFF | |
| #define RSQRT_MAGIC 0x2F9BACEF | |
| */ | |
| /* | |
| // Looks great | |
| #define float float_8_21_t | |
| #define uint_to_float float_8_21_t_uint30 | |
| #define float_to_uint float_8_21_t_29_0 | |
| #define CHECKER_SHIFT 16 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0x1FFFFFFF | |
| #define RSQRT_MAGIC 0x17CDD677 | |
| */ | |
| /* | |
| // Completely broken in verilator? (prob not, compile err?) | |
| #define float float_8_20_t | |
| #define uint_to_float float_8_20_t_uint29 | |
| #define float_to_uint float_8_20_t_28_0 | |
| #define CHECKER_SHIFT 15 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0xFFFFFFF | |
| #define RSQRT_MAGIC 0xBE6EB3B | |
| */ | |
| /* | |
| // Looks great | |
| #define float float_8_19_t | |
| #define uint_to_float float_8_19_t_uint28 | |
| #define float_to_uint float_8_19_t_27_0 | |
| #define CHECKER_SHIFT 14 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0x7FFFFFF | |
| #define RSQRT_MAGIC 0x5F3759D | |
| */ | |
| /* | |
| // Looks great | |
| #define float float_8_18_t | |
| #define uint_to_float float_8_18_t_uint27 | |
| #define float_to_uint float_8_18_t_26_0 | |
| //#define CHECKER_SHIFT 13 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0x3FFFFFF | |
| #define RSQRT_MAGIC 0x2F9BACE | |
| */ | |
| /* | |
| // RAN OUT RAM SYNTHESIZING. Confirmed occurs again. | |
| // Looks great in verilator | |
| #define float float_8_17_t | |
| #define uint_to_float float_8_17_t_uint26 | |
| #define float_to_uint float_8_17_t_25_0 | |
| #define FP_ABS_MASK 0x1FFFFFF | |
| #define RSQRT_MAGIC 0x17CDD67 | |
| */ | |
| /* | |
| // Looks fine. | |
| #define float float_8_16_t | |
| #define uint_to_float float_8_16_t_uint25 | |
| #define float_to_uint float_8_16_t_24_0 | |
| //#define CHECKER_SHIFT 11 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0xFFFFFF | |
| #define RSQRT_MAGIC 0xBE6EB3 | |
| */ | |
| /* | |
| // Completely broken in verilator? Confirmed again. | |
| #define float float_8_15_t | |
| #define uint_to_float float_8_15_t_uint24 | |
| #define float_to_uint float_8_15_t_23_0 | |
| #define CHECKER_SHIFT 10 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0x7FFFFF | |
| #define RSQRT_MAGIC 0x5F3759 | |
| */ | |
| /* | |
| #define float float_8_13_t | |
| #define uint_to_float float_8_13_t_uint22 | |
| #define float_to_uint float_8_13_t_21_0 | |
| #define fabs(x) float_8_13_t_abs(x) | |
| #define RSQRT_MAGIC 0x17CDD6 | |
| */ | |
| /* | |
| #define float float_8_12_t | |
| #define uint_to_float float_8_12_t_uint21 | |
| #define float_to_uint float_8_12_t_20_0 | |
| #define fabs(x) float_8_12_t_abs(x) | |
| #define RSQRT_MAGIC 0xBE6EB | |
| */ | |
| /* | |
| // RAN OUT OF RAM SYNTHESIZING? | |
| #define float float_8_11_t | |
| #define uint_to_float float_8_11_t_uint20 | |
| #define float_to_uint float_8_11_t_19_0 | |
| #define CHECKER_SHIFT 6 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0x7FFFF | |
| #define RSQRT_MAGIC 0x5F375 | |
| */ | |
| /* | |
| // Noticably too jagged | |
| #define float float_8_10_t | |
| #define uint_to_float float_8_10_t_uint19 | |
| #define float_to_uint float_8_10_t_18_0 | |
| #define CHECKER_SHIFT 5 // Amount to shift in checker pattern calc | |
| #define FP_ABS_MASK 0x3FFFF | |
| #define RSQRT_MAGIC 0x2F9BA | |
| */ | |
| inline float float_rsqrt( float number ) //should one more newton iteration | |
| { | |
| // https://en.wikipedia.org/wiki/Fast_inverse_square_root | |
| float x2 = number << -1; // number*.5; | |
| float conv_f = uint_to_float(RSQRT_MAGIC - (float_to_uint(number) >> 1)); | |
| return conv_f*(1.5 - conv_f*conv_f*x2); | |
| } | |