| module mball(clk, BouncingObject, inotherball, CounterX, CounterY, ballX, ballY, inball, ballspeed, ballmass);
|
| input clk;
|
| input BouncingObject;
|
| input inotherball;
|
| input [9:0] CounterX;
|
| input [8:0] CounterY;
|
| parameter [9:0] startX;
|
| parameter [8:0] startY;
|
| parameter ballsize = 5;
|
| parameter twoballsize = 2*ballsize;
|
| output reg [9:0] ballX;
|
| output reg [8:0] ballY;
|
| output reg [8:0] ballspeed;
|
| parameter [8:0] pballmass;
|
| parameter [8:0] pballspeed;
|
|
|
| output [8:0] ballmass = pballmass;
|
|
|
| reg ball_inX, ball_inY;
|
| always @(posedge clk)
|
| if(ball_inX==0) ball_inX <= (CounterX==ballX) & ball_inY; else ball_inX <= !(CounterX==ballX+twoballsize);
|
| always @(posedge clk)
|
| if(ball_inY==0) ball_inY <= (CounterY==ballY); else ball_inY <= !(CounterY==ballY+twoballsize);
|
| output inball = ball_inX & ball_inY;
|
|
|
| initial begin
|
| ballX<=startX;
|
| ballY<=startY;
|
| ball_dirX <= startX%2;
|
| ball_dirY <= startY%2;
|
| ballspeed<=pballspeed;
|
| end
|
|
|
| reg ResetCollision;
|
| always @(posedge clk) ResetCollision <= (CounterY==500) & (CounterX==0);
|
|
|
| reg CollisionX1, CollisionX2, CollisionY1, CollisionY2;
|
| always @(posedge clk) if(ResetCollision) CollisionX1<=0; else if(BouncingObject & (CounterX==ballX ) & (CounterY==ballY+ballsize)) CollisionX1<=1;
|
| always @(posedge clk) if(ResetCollision) CollisionX2<=0; else if(BouncingObject & (CounterX==ballX+twoballsize) & (CounterY==ballY+ballsize)) CollisionX2<=1;
|
| always @(posedge clk) if(ResetCollision) CollisionY1<=0; else if(BouncingObject & (CounterX==ballX+ballsize) & (CounterY==ballY )) CollisionY1<=1;
|
| always @(posedge clk) if(ResetCollision) CollisionY2<=0; else if(BouncingObject & (CounterX==ballX+ballsize) & (CounterY==ballY+twoballsize)) CollisionY2<=1;
|
|
|
| wire UpdateBallPosition = ResetCollision;
|
|
|
| reg ballcollision;
|
| always @(posedge clk) if(ResetCollision) ballcollision<=0; else if (inotherball) ballcollision<=1;
|
|
|
| reg ball_dirX, ball_dirY;
|
| always @(posedge clk) begin
|
| if(UpdateBallPosition) begin
|
| if(~(CollisionX1 & CollisionX2))
|
| begin
|
| if (ballcollision) begin
|
| ball_dirX = !ball_dirX;
|
| ballspeed = 1+((ballspeed+1)%2);
|
| end
|
| ballX = ballX + (ball_dirX ? -ballspeed : ballspeed);
|
| if (CollisionX2) ball_dirX <= 1; else if (CollisionX1) ball_dirX <= 0;
|
| end
|
|
|
| if(~(CollisionY1 & CollisionY2))
|
| begin
|
| ballY <= ballY + (ball_dirY ? -1 : 1);
|
| if (CollisionY2) ball_dirY <= 1; else if (CollisionY1) ball_dirY <= 0;
|
| end
|
| end
|
| end
|
|
|
| endmodule
|
|
|