#include #include "task_menu.h" #include #include "tree_browser_state.h" #include "filemanager.h" bool TaskMenu :: actionsCreated = false; TaskMenu :: TaskMenu(UserInterface *ui, TreeBrowserState *state, Path *p) : ContextMenu(ui, state, 0, 0) { path = p; this->state = state; if(state) browsable = state->node; else browsable = NULL; screen = NULL; context_state = e_new; keyb = NULL; window = NULL; } // y_offs = line above selected, relative to window // corner = line of selected, relative to window TaskMenu :: ~TaskMenu(void) { } void TaskMenu :: init(Window *pwin, Keyboard *key) { screen = pwin->getScreen(); keyb = key; IndexedList *objects = ObjectWithMenu :: getObjectsWithMenu(); // We do this only once if (!actionsCreated) { for(int i=0;iget_elements();i++) { (*objects)[i]->create_task_items(); } TasksCollection::sort(); actionsCreated = true; // Set all actions that we collect here to persistent, so that they won't get cleaned up IndexedList *categories = TasksCollection::getCategories(); for (int i=0; i < categories->get_elements(); i++) { TaskCategory *cat = (*categories)[i]; IndexedList *catActions = cat->getActions(); for (int j=0; j < catActions->get_elements(); j++) { Action *a = (*catActions)[j]; a->setPersistent(); } } } int len, max_len; int rows, size_y; bool writablePath = path ? FileManager :: getFileManager() -> is_path_writable(path) : false; if(context_state == e_new) { for(int i=0;iget_elements();i++) { (*objects)[i]->update_task_items(writablePath); // This should actually update them, according to the current state of each object } IndexedList *categories = TasksCollection::getCategories(); for (int i=0; i < categories->get_elements(); i++) { TaskCategory *cat = (*categories)[i]; if (cat->countActive()) { Action *catAction = new Action(cat->getName(), 0, 0, 0); catAction->setObject(cat); actions.append(catAction); } } int items = actions.get_elements(); if(!items) { printf("No items.. exit.\n"); context_state = e_finished; return; } else { printf("Number of items: %d\n", items); } rows = items + 2; size_y = screen->get_size_y(); if(rows > size_y-4) { rows = size_y-4; } else if (rows < 8) { rows = 8; } y_offs = (size_y - rows) >> 1; /* max_len = 0; for(int i=0;igetName()); if(len > max_len) max_len = len; } if(max_len > 30) max_len = 30; */ } max_len = 28; window = new Window(screen, (screen->get_size_x() - max_len - 2) >> 1, y_offs, max_len+2, rows); window->set_color(user_interface->color_fg); window->draw_border(); context_state = e_active; draw(); } int TaskMenu :: select_item(void) { Action *a = actions[item_index]; TaskCategory *cat = (TaskCategory *)a->getObject(); printf("Action Category selected: %s\n", actions[item_index]->getName()); if (!a) { return 1; } int first_selectable_sub_item = 0; IndexedList *actionlist = cat->getActions(); int num_el = actionlist->get_elements(); Action *singleAction = (*actionlist)[0]; if ((num_el == 1) && (singleAction->isEnabled())) { // Only one enabled item, so we can just execute it selectedAction = singleAction; return 1; // done } for(int i=0; i < num_el; i++) { Action *a = (*actionlist)[i]; if(a->isEnabled()) { first_selectable_sub_item = i; break; } } subContext = new TaskSubMenu(user_interface, state, cat, first_selectable_sub_item, item_index); subContext->init(window, keyb); user_interface->activate_uiobject(subContext); return 0; } TaskSubMenu :: TaskSubMenu(UserInterface *ui, TreeBrowserState *state, TaskCategory *cat, int first, int item) : ContextMenu(ui, state, first, item), category(cat) { } int TaskSubMenu :: get_items(void) { int itms = 0; int enabled = 0; IndexedList *catActions = category->getActions(); for (int j=0; j < catActions->get_elements(); j++) { Action *a = (*catActions)[j]; if (a->isShown()) { appendAction(a); itms++; if (a->isEnabled()) { enabled++; } } } if (enabled == 0) { return 0; } return itms; }