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#ifndef CONTEXT_MENU_H
#define CONTEXT_MENU_H
#include "indexed_list.h"
#include "action.h"
#include "browsable.h"
#include "userinterface.h"
class TreeBrowserState;
#define MAX_SEARCH_LEN 20
typedef enum _context_state {
e_new = 0,
e_active,
e_finished
} t_context_state;
class ContextMenu;
class ContextMenu : public UIObject
{
/* Quick Seek */
char quick_seek_string[MAX_SEARCH_LEN];
int quick_seek_length;
void reset_quick_seek(void);
bool perform_quick_seek(void);
// private functions:
virtual int handle_key(int c);
UserInterface *user_interface;
TreeBrowserState *state;
Action *selectedAction;
Browsable *contextable;
ContextMenu *subContext;
Screen *screen;
Window *window;
Keyboard *keyb;
// some things we like to keep track
t_context_state context_state;
IndexedList<Action *> actions;
int item_index;
int first;
int y_offs;
int hook_y;
int corner;
int when_done; // what to do when done with this menu (MENU_CLOSE, MENU_EXIT, MENU_HIDE)
int indent;
void page_up(void);
void page_down(void);
void seek_char(int c);
void down(void);
void up(void);
void help(void);
public:
ContextMenu(UserInterface *ui, TreeBrowserState *state, int initial, int y, int when_done = MENU_CLOSE, int indent=0);
virtual ~ContextMenu(void);
int executeSelected(const char *p);
Action *getSelectedAction(void) { return selectedAction; }
Browsable *getContextable(void) { return contextable; }
void appendAction(Action *a) { actions.append(a); }
virtual int get_items();
virtual void init(Window *pwin, Keyboard *keyb);
virtual void deinit(void);
virtual int poll(int);
virtual void draw();
virtual void redraw(void);
virtual int select_item(void);
friend class TaskMenu;
friend class CommodoreMenu;
};
#endif