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#!/usr/bin/env python3
"""
Quantum Autonomous Decision System (QADS) - Complete Implementation
====================================================================
A hybrid quantum-classical autonomous intelligence framework for:
- Uncertainty-aware navigation
- Adaptive path planning
- Probabilistic reasoning
- Dynamic decision optimization
- Real-time control
- Edge deployment
Architecture:
Sensors → Perception → World State → Quantum Core → Hybrid Planner → Control → Actions
Components:
- Quantum Decision Core (QAOA, VQC, uncertainty analysis)
- Hybrid Planner (entropy-based quantum activation)
- Classical Planners (A*, RRT*)
- RL Layer (PPO/SAC with quantum reward shaping)
- Simulation Environment (2D grid with uncertain dynamics)
"""
import numpy as np
import time
import random
import heapq
from typing import Dict, Any, Optional, List, Tuple
from dataclasses import dataclass, field
from collections import deque
# ==============================================================================
# CONFIGURATION
# ==============================================================================
@dataclass
class QADSConfig:
"""Master QADS configuration."""
n_qubits: int = 8
n_layers: int = 3
shots: int = 1000
activation_entropy: float = 0.6
grid_resolution: float = 0.5
max_planning_time_ms: int = 500
learning_rate: float = 0.01
quantum_reward_weight: float = 0.3
gamma: float = 0.99
debug: bool = False
use_quantum: bool = True
# ==============================================================================
# WORLD GRAPH BUILDER
# ==============================================================================
class WorldGraph:
"""
Probabilistic graph representing the environment.
Each node stores: position, risk, traversal cost, energy cost, uncertainty, obstacle probability
"""
def __init__(self, resolution: float = 0.5):
self.resolution = resolution
self.nodes = []
self.edges = {} # node_id -> {neighbor_id: cost}
self.positions = {} # node_id -> (x, y)
self.metadata = {} # node_id -> dict
def add_node(self, position: Tuple[float, ...],
risk: float = 0.0, cost: float = 1.0,
energy: float = 1.0, uncertainty: float = 0.0,
obstacle_prob: float = 0.0) -> int:
nid = len(self.nodes)
self.nodes.append(nid)
self.positions[nid] = position
self.metadata[nid] = {
'risk': risk, 'cost': cost, 'energy': energy,
'uncertainty': uncertainty, 'obstacle_prob': obstacle_prob,
'traversal_prob': 1.0 - obstacle_prob
}
self.edges[nid] = {}
return nid
def add_edge(self, a: int, b: int, weight: Optional[float] = None):
if weight is None:
pos_a = np.array(self.positions[a])
pos_b = np.array(self.positions[b])
weight = np.linalg.norm(pos_a - pos_b)
# Composite edge cost
ma, mb = self.metadata[a], self.metadata[b]
comp = (0.3*weight + 0.2*(ma['risk']+mb['risk'])/2 +
0.2*(ma['cost']+mb['cost'])/2 +
0.15*(ma['uncertainty']+mb['uncertainty'])/2 +
0.15*(ma['obstacle_prob']+mb['obstacle_prob'])/2)
self.edges[a][b] = comp
def build_grid(self, bounds, obstacle_map=None, uncertainty_map=None):
(xmin, xmax), (ymin, ymax) = bounds
nx = int((xmax-xmin)/self.resolution)
ny = int((ymax-ymin)/self.resolution)
for i in range(nx):
for j in range(ny):
x, y = xmin+i*self.resolution, ymin+j*self.resolution
obs, unc = 0.0, 0.0
if obstacle_map is not None:
mi = min(int(i*obstacle_map.shape[0]/nx), obstacle_map.shape[0]-1)
mj = min(int(j*obstacle_map.shape[1]/ny), obstacle_map.shape[1]-1)
obs = obstacle_map[mi,mj]
if uncertainty_map is not None:
mi = min(int(i*uncertainty_map.shape[0]/nx), uncertainty_map.shape[0]-1)
mj = min(int(j*uncertainty_map.shape[1]/ny), uncertainty_map.shape[1]-1)
unc = uncertainty_map[mi,mj]
self.add_node((x,y), risk=obs*0.5+unc*0.3, cost=1+obs,
uncertainty=unc, obstacle_prob=obs)
# 4-connectivity
for i in range(nx):
for j in range(ny):
idx = i*ny+j
if i < nx-1: self.add_edge(idx, idx+ny); self.add_edge(idx+ny, idx)
if j < ny-1: self.add_edge(idx, idx+1); self.add_edge(idx+1, idx)
def get_entropy(self):
probs = [self.metadata[n]['traversal_prob'] for n in self.nodes if self.metadata[n]['traversal_prob']>0]
if not probs: return 0.0
p = np.array(probs); p = p/p.sum()
return float(-np.sum(p*np.log2(p+1e-10)))
def get_uncertainty(self):
return float(np.mean([self.metadata[n]['uncertainty'] for n in self.nodes]))
def get_obstacle_density(self):
return float(np.mean([self.metadata[n]['obstacle_prob'] for n in self.nodes]))
def find_nearest(self, pos, tol=None):
if tol is None: tol = self.resolution*2
pos = np.array(pos)
best, bestd = None, float('inf')
for nid, npos in self.positions.items():
d = np.linalg.norm(pos-np.array(npos))
if d < tol and d < bestd:
best, bestd = nid, d
return best
def to_cost_matrix(self):
n = len(self.nodes)
M = np.zeros((n,n))
for u in self.edges:
for v, w in self.edges[u].items():
M[u,v] = w
for nid in self.nodes:
M[nid,nid] = self.metadata[nid]['cost']
return M
# ==============================================================================
# QUANTUM DECISION CORE
# ==============================================================================
try:
import pennylane as qml
from pennylane import numpy as pnp
HAS_PENNYLANE = True
except ImportError:
HAS_PENNYLANE = False
class QuantumCore:
"""
Quantum Decision Core integrating:
- QAOA for combinatorial optimization
- VQC for uncertainty analysis
- Quantum state encoding
- Quantum kernel attention
"""
def __init__(self, config: QADSConfig):
self.cfg = config
self.device = None
self.qaoa_params = None
self.vqc_params = None
self.metrics = {'calls':0, 'avg_time':0.0, 'activations':0}
if HAS_PENNYLANE and config.use_quantum:
self.device = qml.device("default.qubit", wires=config.n_qubits, shots=config.shots)
self.qaoa_params = pnp.random.uniform(0, np.pi, (2, config.n_layers))
self.vqc_params = pnp.random.uniform(0, 2*np.pi, (config.n_layers, config.n_qubits, 3))
def qaoa_optimize(self, cost_matrix):
"""QAOA for path optimization. Returns optimized path and cost."""
if not HAS_PENNYLANE or not self.cfg.use_quantum:
return self._sim_qaoa(cost_matrix)
t0 = time.time()
nq = self.cfg.n_qubits
nl = self.cfg.n_layers
@qml.qnode(self.device)
def circuit(gamma, beta):
for i in range(nq): qml.Hadamard(wires=i)
for layer in range(nl):
# Cost Hamiltonian
for i in range(min(nq, cost_matrix.shape[0])):
for j in range(i+1, min(i+4, nq, cost_matrix.shape[0])):
qml.CNOT(wires=[i,j])
qml.RZ(2*gamma[layer]*cost_matrix[i,j], wires=j)
qml.CNOT(wires=[i,j])
# Mixer Hamiltonian
for i in range(nq): qml.RX(2*beta[layer], wires=i)
return [qml.expval(qml.PauliZ(i)) for i in range(min(nq, cost_matrix.shape[0]))]
# Gradient-free optimization
best_cost, best_params = float('inf'), None
for _ in range(50):
g = pnp.random.uniform(0, np.pi, nl)
b = pnp.random.uniform(0, np.pi, nl)
samples = circuit(g, b)
c = sum(cost_matrix[i,j]*(1-samples[i]*samples[j])/2
for i in range(min(nq, cost_matrix.shape[0]))
for j in range(i+1, min(nq, cost_matrix.shape[0])))
if c < best_cost:
best_cost = c
best_params = (g, b)
# Extract solution from best params
samples = circuit(best_params[0], best_params[1])
path = [i for i, s in enumerate(samples) if s > 0]
if not path: path = list(range(min(nq, cost_matrix.shape[0])))
cost = sum(cost_matrix[path[i],path[i+1]] for i in range(len(path)-1)) if len(path)>1 else 0.0
elapsed = time.time() - t0
self.metrics['calls'] += 1
self.metrics['avg_time'] = (self.metrics['avg_time']*(self.metrics['calls']-1)+elapsed)/self.metrics['calls']
return {'path': path, 'cost': float(cost), 'quantum_used': True, 'time': elapsed}
def _sim_qaoa(self, cost_matrix):
"""Simulated QAOA using simulated annealing."""
n = cost_matrix.shape[0]
best_path, best_cost = None, float('inf')
path = list(range(n))
for it in range(100):
i, j = random.sample(range(n), 2)
path[i], path[j] = path[j], path[i]
cost = sum(cost_matrix[path[k],path[k+1]] for k in range(n-1))
if cost < best_cost or random.random() < np.exp(-(cost-best_cost)/(1.0+it)):
best_cost = cost
best_path = path.copy()
return {'path': best_path, 'cost': float(best_cost), 'quantum_used': False, 'time': 0.0}
def analyze_uncertainty(self, state):
"""Quantum uncertainty analysis via VQC."""
if not HAS_PENNYLANE or not self.cfg.use_quantum:
return self._classical_uncertainty(state)
nq = self.cfg.n_qubits
@qml.qnode(self.device)
def circuit(params, x):
# Angle embedding
for i in range(min(nq, len(x))):
qml.RY(np.arcsin(np.clip(x[i], -0.999, 0.999)), wires=i)
qml.RZ(x[i]*np.pi, wires=i)
# Variational layers
for layer in range(self.cfg.n_layers):
for i in range(nq):
qml.RX(params[layer,i,0], wires=i)
qml.RY(params[layer,i,1], wires=i)
qml.RZ(params[layer,i,2], wires=i)
for i in range(nq-1): qml.CNOT(wires=[i,i+1])
return qml.probs(wires=range(nq))
x = np.zeros(nq)
x[:min(len(state),nq)] = state[:nq]
x = x/(np.max(np.abs(x))+1e-10) if np.max(np.abs(x))>0 else x
probs = np.array(circuit(self.vqc_params, x))
probs = np.clip(probs, 1e-10, 1.0)
probs = probs/probs.sum()
entropy = -np.sum(probs*np.log2(probs))
return {
'entropy': float(entropy),
'confidence': float(1.0-entropy/nq),
'risk_score': float(np.std(probs)*2),
'quantum_used': True
}
def _classical_uncertainty(self, state):
x = state.flatten()
p = np.abs(x)
p = p/(p.sum()+1e-10)
p = np.clip(p, 1e-10, 1.0)
entropy = -np.sum(p*np.log2(p))
max_ent = np.log2(len(p))
return {
'entropy': float(entropy),
'confidence': float(1.0-entropy/max_ent) if max_ent>0 else 0.5,
'risk_score': float(np.clip(np.std(x), 0, 1)),
'quantum_used': False
}
def evaluate_trajectories(self, trajs, world_state):
"""Score multiple trajectories using quantum analysis."""
results = []
for traj in trajs:
flat = traj.flatten()[:self.cfg.n_qubits*self.cfg.n_qubits]
if len(flat) < self.cfg.n_qubits:
flat = np.pad(flat, (0, self.cfg.n_qubits-len(flat)))
unc = self.analyze_uncertainty(flat)
coherence = 1.0 - unc['entropy']/self.cfg.n_qubits
score = (0.4*coherence + 0.3*unc['confidence'] +
0.2*(1.0-world_state.get('risk_score',0)) +
0.1*(1.0-world_state.get('obstacle_density',0)))
results.append({
'trajectory': traj,
'score': float(np.clip(score, 0, 1)),
'entropy': unc['entropy'],
'confidence': unc['confidence'],
'uncertainty': unc
})
return sorted(results, key=lambda x: x['score'], reverse=True)
# ==============================================================================
# CLASSICAL PLANNERS
# ==============================================================================
class AStarPlanner:
"""A* path planning with probabilistic costs."""
def plan(self, graph: WorldGraph, start, goal):
s = graph.find_nearest(start)
g = graph.find_nearest(goal)
if s is None or g is None:
return {'path':[], 'path_positions':[], 'cost':float('inf'), 'success':False, 'explored':0}
frontier = [(0.0, s)]
came_from = {s: None}
cost_so_far = {s: 0.0}
explored = 0
gpos = np.array(graph.positions[g])
while frontier:
_, cur = heapq.heappop(frontier)
explored += 1
if cur == g:
path = []
node = g
while node is not None:
path.append(node)
node = came_from[node]
path.reverse()
return {
'path': path,
'path_positions': [graph.positions[n] for n in path],
'cost': cost_so_far[g],
'success': True,
'explored': explored
}
for nbr, w in graph.edges.get(cur, {}).items():
new_cost = cost_so_far[cur] + w
if nbr not in cost_so_far or new_cost < cost_so_far[nbr]:
cost_so_far[nbr] = new_cost
h = np.linalg.norm(np.array(graph.positions[nbr]) - gpos)
heapq.heappush(frontier, (new_cost + h, nbr))
came_from[nbr] = cur
return {'path':[], 'path_positions':[], 'cost':float('inf'), 'success':False, 'explored':explored}
class RRTStarPlanner:
"""RRT* sampling-based planner."""
def __init__(self, max_iter=500):
self.max_iter = max_iter
def plan(self, graph: WorldGraph, start, goal):
s = graph.find_nearest(start)
g = graph.find_nearest(goal)
if s is None or g is None:
return {'path':[], 'path_positions':[], 'cost':float('inf'), 'success':False, 'explored':0}
tree = {s: {'parent': None, 'cost': 0.0}}
nodes = graph.nodes.copy()
for _ in range(self.max_iter):
rand = g if random.random() < 0.2 else random.choice(nodes)
nearest = min(tree.keys(),
key=lambda n: np.linalg.norm(np.array(graph.positions[n])-np.array(graph.positions[rand])))
if rand not in tree:
if rand in graph.edges.get(nearest, {}):
w = graph.edges[nearest][rand]
tree[rand] = {'parent': nearest, 'cost': tree[nearest]['cost']+w}
else:
continue
if rand == g:
path = []
node = g
while node is not None:
path.append(node)
node = tree[node]['parent']
path.reverse()
return {
'path': path,
'path_positions': [graph.positions[n] for n in path],
'cost': tree[g]['cost'],
'success': True,
'explored': len(tree)
}
if g in tree:
path = []
node = g
while node is not None:
path.append(node)
node = tree[node]['parent']
path.reverse()
return {
'path': path,
'path_positions': [graph.positions[n] for n in path],
'cost': tree[g]['cost'],
'success': True,
'explored': len(tree)
}
return {'path':[], 'path_positions':[], 'cost':float('inf'), 'success':False, 'explored':len(tree)}
# ==============================================================================
# HYBRID PLANNER
# ==============================================================================
class HybridPlanner:
"""
Hybrid classical + quantum planner with entropy-based activation.
Simple environments: classical planner only
Complex uncertain environments: quantum planner activated
"""
def __init__(self, config, quantum_core):
self.cfg = config
self.qcore = quantum_core
self.astar = AStarPlanner()
self.rrt = RRTStarPlanner()
self.stats = {'classical':0, 'quantum':0, 'total':0}
def plan(self, start, goal, world_state=None):
"""Generate plan with automatic quantum activation."""
self.stats['total'] += 1
# Build graph
graph = self._build_graph(world_state)
# Decide if quantum needed
entropy = graph.get_entropy()
uncertainty = graph.get_uncertainty()
obs_density = graph.get_obstacle_density()
use_quantum = (self.cfg.use_quantum and
(entropy > self.cfg.activation_entropy or
uncertainty > 0.5 or obs_density > 0.4))
if use_quantum and self.qcore is not None:
self.stats['quantum'] += 1
return self._quantum_plan(graph, start, goal)
else:
self.stats['classical'] += 1
return self._classical_plan(graph, start, goal)
def _build_graph(self, world_state):
if world_state is None:
g = WorldGraph(self.cfg.grid_resolution)
g.build_grid(((0,20),(0,20)))
return g
g = WorldGraph(world_state.get('resolution', self.cfg.grid_resolution))
g.build_grid(
world_state.get('bounds', ((0,20),(0,20))),
world_state.get('obstacle_map'),
world_state.get('uncertainty_map')
)
return g
def _classical_plan(self, graph, start, goal):
"""Classical planning path."""
t0 = time.time()
result = self.astar.plan(graph, start, goal)
elapsed = time.time() - t0
result.update({
'quantum_activated': False,
'plan_time': elapsed,
'start': start, 'goal': goal,
'actions': self._to_actions(result.get('path_positions', [])),
'goal_reached': result.get('success', False)
})
return result
def _quantum_plan(self, graph, start, goal):
"""Quantum-enhanced planning path."""
t0 = time.time()
# Generate classical candidates
candidates = []
for planner in [self.astar, self.rrt]:
r = planner.plan(graph, start, goal)
if r['success']:
candidates.append(r)
if not candidates:
return self._classical_plan(graph, start, goal)
# Quantum evaluate trajectories
trajs = [np.array(r['path_positions']) for r in candidates if len(r['path_positions'])>0]
ws = {'entropy': graph.get_entropy(), 'uncertainty': graph.get_uncertainty(),
'obstacle_density': graph.get_obstacle_density(),
'risk_score': np.mean([m['risk'] for m in graph.metadata.values()])}
evaluated = self.qcore.evaluate_trajectories(trajs, ws)
if evaluated:
best = evaluated[0]
best_traj = best['trajectory']
path = []
path_positions = []
for pos in best_traj:
path_positions.append(tuple(pos))
nid = graph.find_nearest(tuple(pos))
if nid is not None:
path.append(nid)
elapsed = time.time() - t0
return {
'path': path,
'path_positions': path_positions,
'cost': best['score'],
'success': True,
'planner': 'hybrid_quantum',
'quantum_activated': True,
'quantum_score': best['score'],
'entropy': best['entropy'],
'confidence': best['confidence'],
'plan_time': elapsed,
'start': start, 'goal': goal,
'goal_reached': True,
'actions': self._to_actions(path_positions)
}
return self._classical_plan(graph, start, goal)
def _to_actions(self, path_positions):
if len(path_positions) < 2: return []
return [np.array(path_positions[i+1])-np.array(path_positions[i])
for i in range(len(path_positions)-1)]
# ==============================================================================
# SIMULATION ENVIRONMENT
# ==============================================================================
class QADSEnv:
"""
2D grid navigation environment with:
- Stochastic obstacles
- Dynamic obstacles
- Uncertainty fields
- Reward shaping
"""
def __init__(self, config=None, grid_size=(20,20), obstacle_density=0.2,
uncertainty_scale=0.1, dynamic_obstacles=True, max_steps=500):
self.grid_size = grid_size
self.obstacle_density = obstacle_density
self.uncertainty_scale = uncertainty_scale
self.dynamic_obstacles = dynamic_obstacles
self.max_steps = max_steps
self.config = config
self.position = np.array([0.0, 0.0])
self.goal = np.array([float(grid_size[0]-1), float(grid_size[1]-1)])
self.obstacles = None
self.uncertainty_map = None
self.step_count = 0
self.collisions = 0
self.reset()
def reset(self, seed=None):
if seed is not None:
np.random.seed(seed)
self.position = np.array([0.0, 0.0])
self.goal = np.array([float(self.grid_size[0]-1), float(self.grid_size[1]-1)])
self.step_count = 0
self.collisions = 0
# Generate obstacles
self.obstacles = np.random.random(self.grid_size) < self.obstacle_density
self.obstacles[0,0] = False
self.obstacles[-1,-1] = False
# Generate uncertainty map
self.uncertainty_map = np.random.random(self.grid_size) * self.uncertainty_scale
self.uncertainty_map += self.obstacles.astype(float) * 0.3
return self.get_state(), {}
def get_state(self):
return {
'position': self.position.copy(),
'goal': self.goal.copy(),
'obstacles': self.obstacles.copy(),
'uncertainty_map': self.uncertainty_map.copy()
}
def get_world_state(self):
return {
'bounds': ((0, self.grid_size[0]), (0, self.grid_size[1])),
'obstacle_map': self.obstacles.astype(float),
'uncertainty_map': self.uncertainty_map,
'resolution': 1.0,
'obstacles': [{'position': (i,j), 'probability': float(self.obstacles[i,j]),
'risk': float(self.uncertainty_map[i,j])}
for i in range(self.grid_size[0]) for j in range(self.grid_size[1])
if self.obstacles[i,j]]
}
def step(self, action):
self.step_count += 1
# Apply action
new_pos = self.position + np.array(action)
new_pos = np.clip(new_pos, [0,0], [self.grid_size[0]-1, self.grid_size[1]-1])
# Check collision
ix, iy = int(new_pos[0]), int(new_pos[1])
ix = np.clip(ix, 0, self.grid_size[0]-1)
iy = np.clip(iy, 0, self.grid_size[1]-1)
collided = self.obstacles[ix, iy]
if collided:
self.collisions += 1
new_pos = self.position.copy()
self.position = new_pos
# Distance reward (closer is better)
old_dist = np.linalg.norm(self.position - self.goal)
new_dist = np.linalg.norm(new_pos - self.goal)
reward = old_dist - new_dist
# Uncertainty penalty
reward -= self.uncertainty_map[ix, iy] * 0.5
# Collision penalty
if collided:
reward -= 1.0
# Goal reached bonus
goal_reached = np.linalg.norm(new_pos - self.goal) < 1.0
if goal_reached:
reward += 10.0
# Dynamic obstacles
if self.dynamic_obstacles and self.step_count % 20 == 0:
self._update_obstacles()
terminated = goal_reached or self.collisions >= 3
truncated = self.step_count >= self.max_steps
info = {
'collisions': self.collisions,
'distance_to_goal': new_dist,
'goal_reached': goal_reached,
'uncertainty_at_pos': float(self.uncertainty_map[ix, iy])
}
return self.get_state(), reward, terminated, truncated, info
def _update_obstacles(self):
for _ in range(3):
i, j = random.randint(0, self.grid_size[0]-1), random.randint(0, self.grid_size[1]-1)
if (i,j) != (0,0) and (i,j) != (self.grid_size[0]-1, self.grid_size[1]-1):
self.obstacles[i,j] = not self.obstacles[i,j]
# ==============================================================================
# RL AGENT WITH QUANTUM REWARD SHAPING
# ==============================================================================
class QuantumShapedAgent:
"""Simple RL agent with quantum-based reward shaping."""
def __init__(self, quantum_core, config=None, grid_size=(20,20)):
self.qcore = quantum_core
self.cfg = config
self.grid_size = grid_size
self.q_weight = config.quantum_reward_weight if config else 0.3
self.w = np.random.randn(10, 2) * 0.01
self.bonus_history = []
def select_action(self, obs, deterministic=False):
state = self._encode(obs)
mean = state @ self.w
if not deterministic:
mean += np.random.randn(2) * 0.1
return np.clip(mean, -1, 1)
def compute_reward(self, state, action, next_state, base_reward):
if self.qcore is None:
return base_reward
diff = self._encode(next_state) - self._encode(state)
unc = self.qcore.analyze_uncertainty(diff)
confidence = unc.get('confidence', 0.5)
entropy = unc.get('entropy', 0.0)
risk = unc.get('risk_score', 0.0)
bonus = self.q_weight * (confidence * 2.0 - 1.0) - 0.1 * entropy
if risk > 0.5:
bonus -= 0.5
self.bonus_history.append(bonus)
return base_reward + bonus
def _encode(self, obs):
pos = obs['position']
goal = obs['goal']
s = np.zeros(10)
s[0:2] = pos / max(self.grid_size)
s[2:4] = goal / max(self.grid_size)
s[4:6] = (goal - pos) / max(self.grid_size)
ix, iy = int(pos[0]), int(pos[1])
for i, (dx,dy) in enumerate([(1,0),(-1,0),(0,1),(0,-1)]):
nx, ny = ix+dx, iy+dy
if 0 <= nx < self.grid_size[0] and 0 <= ny < self.grid_size[1]:
s[6+i] = float(obs['obstacles'][nx,ny])
s[8] = obs['uncertainty_map'][ix,iy] if 0 <= ix < self.grid_size[0] and 0 <= iy < self.grid_size[1] else 0
s[9] = np.linalg.norm(pos-goal) / max(self.grid_size)
return s
# ==============================================================================
# PERCEPTION LAYER
# ==============================================================================
class PerceptionLayer:
"""Sensor fusion and world state estimation."""
def __init__(self, sensors=None):
self.sensors = sensors or ['lidar', 'camera', 'imu']
self.ekf_state = np.zeros(6)
self.ekf_cov = np.eye(6)
self.detections = []
def process(self, raw_sensors):
"""Process sensor readings into structured world state."""
fused = {
'position': raw_sensors.get('gps', [0.0, 0.0]),
'velocity': raw_sensors.get('imu_velocity', [0.0, 0.0]),
'obstacles': raw_sensors.get('lidar_points', []),
'timestamp': time.time()
}
return fused
def estimate_state(self, measurements):
"""Extended Kalman Filter state update."""
H = np.eye(6)
R = np.eye(6) * 0.1
z = np.array(measurements).flatten()[:6]
if len(z) < 6:
z = np.pad(z, (0, 6-len(z)))
y = z - H @ self.ekf_state
S = H @ self.ekf_cov @ H.T + R
K = self.ekf_cov @ H.T @ np.linalg.inv(S)
self.ekf_state += K @ y
self.ekf_cov = (np.eye(6) - K @ H) @ self.ekf_cov
return self.ekf_state.copy(), self.ekf_cov.copy()
# ==============================================================================
# CONTROL LAYER
# ==============================================================================
class ControlLayer:
"""Convert planned trajectories to motor commands."""
def __init__(self, robot_type='drone'):
self.robot_type = robot_type
self.max_speed = 2.0
self.max_accel = 1.0
def trajectory_to_commands(self, path_positions, dt=0.1):
"""Convert path to velocity commands."""
commands = []
for i in range(len(path_positions)-1):
dx = np.array(path_positions[i+1]) - np.array(path_positions[i])
velocity = dx / dt
velocity = np.clip(velocity, -self.max_speed, self.max_speed)
commands.append({
'velocity': velocity.tolist(),
'duration': dt,
'acceleration': np.clip(velocity/dt, -self.max_accel, self.max_accel).tolist()
})
return commands
def emergency_stop(self):
return {'velocity': [0.0, 0.0], 'duration': 0.0, 'emergency': True}
# ==============================================================================
# K2 THINK v2 API LAYER
# ==============================================================================
class K2ThinkAPI:
"""
High-level reasoning engine interface.
Mission reasoning, contextual memory, multi-agent coordination, explainability.
"""
def __init__(self, api_key=None, endpoint=None):
self.api_key = api_key
self.endpoint = endpoint
self.memory = deque(maxlen=100)
self.mission_history = []
def reason(self, mission_state, quantum_scores=None, planner_state=None):
"""Generate high-level strategic reasoning."""
context = {
'mission_state': mission_state,
'quantum_scores': quantum_scores or {},
'planner_state': planner_state or {},
'timestamp': time.time()
}
# Simple rule-based reasoning (replace with actual API call)
entropy = mission_state.get('entropy', 0)
uncertainty = mission_state.get('uncertainty', 0)
recommendations = []
if entropy > 0.6:
recommendations.append("High environment entropy detected - consider quantum-enhanced planning")
if uncertainty > 0.5:
recommendations.append("High uncertainty - reduce speed and increase sensor sampling")
if planner_state.get('quantum_activated'):
recommendations.append("Quantum planner active - monitoring trajectory quality")
decision = {
'recommendations': recommendations,
'confidence': 1.0 - uncertainty,
'strategy': 'cautious' if uncertainty > 0.5 else 'aggressive',
'context': context
}
self.memory.append(decision)
return decision
def explain_decision(self, plan_result):
"""Generate human-readable explanation."""
if plan_result.get('quantum_activated'):
return (f"Route selected with quantum optimization. "
f"Confidence: {plan_result.get('confidence', 0):.2f}. "
f"Entropy: {plan_result.get('entropy', 0):.2f}")
else:
return f"Classical A* planning used. Path cost: {plan_result.get('cost', 0):.2f}"
# ==============================================================================
# MAIN QADS SYSTEM
# ==============================================================================
class QADSSystem:
"""
Complete Quantum Autonomous Decision System.
Integrates all layers into a unified framework.
"""
def __init__(self, config=None):
self.cfg = config or QADSConfig()
self.qcore = QuantumCore(self.cfg)
self.planner = HybridPlanner(self.cfg, self.qcore)
self.agent = QuantumShapedAgent(self.qcore, self.cfg)
self.perception = PerceptionLayer()
self.control = ControlLayer()
self.k2 = K2ThinkAPI()
self.env = None
self.mission_log = []
def init_env(self, **kwargs):
self.env = QADSEnv(self.cfg, **kwargs)
return self.env
def run_mission(self, start=(0,0), goal=None, max_steps=500, use_rl=False):
if self.env is None:
self.init_env()
if goal is None:
goal = (self.env.grid_size[0]-1, self.env.grid_size[1]-1)
state, _ = self.env.reset()
# Perception
perceived = self.perception.process({'gps': state['position']})
# Plan
ws = self.env.get_world_state()
plan = self.planner.plan(start, goal, ws)
# K2 reasoning
k2_decision = self.k2.reason(
mission_state={'entropy': ws.get('entropy', 0), 'uncertainty': ws.get('uncertainty', 0)},
quantum_scores={'quantum_score': plan.get('quantum_score', 0)},
planner_state={'quantum_activated': plan.get('quantum_activated', False)}
)
# Execute
trajectory = []
rewards = []
if plan['success'] and not use_rl:
# Follow planned path
commands = self.control.trajectory_to_commands(plan.get('path_positions', []))
for action in plan.get('actions', []):
next_state, reward, done, trunc, info = self.env.step(action)
trajectory.append({
'position': next_state['position'].copy(),
'action': action,
'reward': reward,
'info': info
})
rewards.append(reward)
if done or trunc:
break
else:
# RL fallback
for step in range(max_steps):
action = self.agent.select_action(state)
next_state, reward, done, trunc, info = self.env.step(action)
shaped_reward = self.agent.compute_reward(state, action, next_state, reward)
trajectory.append({
'position': next_state['position'].copy(),
'action': action,
'reward': shaped_reward,
'info': info
})
rewards.append(shaped_reward)
state = next_state
if done or trunc:
break
final_dist = np.linalg.norm(state['position'] - state['goal'])
success = final_dist < 1.0
result = {
'success': success,
'plan': plan,
'trajectory': trajectory,
'total_reward': sum(rewards),
'steps': len(trajectory),
'final_distance': final_dist,
'collisions': self.env.collisions,
'quantum_activated': plan.get('quantum_activated', False),
'k2_recommendations': k2_decision['recommendations'],
'explanation': self.k2.explain_decision(plan)
}
self.mission_log.append(result)
return result
def benchmark(self, n_trials=10, obstacle_range=[0.1, 0.3, 0.5],
uncertainty_range=[0.05, 0.15, 0.3]):
"""Comprehensive classical vs quantum benchmark."""
results = []
for obs_d in obstacle_range:
for unc_s in uncertainty_range:
classical_results = []
quantum_results = []
for trial in range(n_trials):
# Classical only (disable quantum)
self.cfg.activation_entropy = 10.0
self.cfg.use_quantum = False
self.env = QADSEnv(grid_size=(15,15), obstacle_density=obs_d,
uncertainty_scale=unc_s, dynamic_obstacles=True)
result_c = self.run_mission()
classical_results.append(result_c)
# Enable quantum
self.cfg.activation_entropy = 0.6
self.cfg.use_quantum = True
self.env = QADSEnv(grid_size=(15,15), obstacle_density=obs_d,
uncertainty_scale=unc_s, dynamic_obstacles=True)
result_q = self.run_mission()
quantum_results.append(result_q)
results.append({
'obstacle_density': obs_d,
'uncertainty_scale': unc_s,
'classical_success_rate': np.mean([r['success'] for r in classical_results]),
'quantum_success_rate': np.mean([r['success'] for r in quantum_results]),
'classical_avg_steps': np.mean([r['steps'] for r in classical_results]),
'quantum_avg_steps': np.mean([r['steps'] for r in quantum_results]),
'classical_avg_reward': np.mean([r['total_reward'] for r in classical_results]),
'quantum_avg_reward': np.mean([r['total_reward'] for r in quantum_results]),
'classical_avg_collisions': np.mean([r['collisions'] for r in classical_results]),
'quantum_avg_collisions': np.mean([r['collisions'] for r in quantum_results]),
'quantum_activation_rate': np.mean([r['quantum_activated'] for r in quantum_results]),
'improvement': (
np.mean([r['success'] for r in quantum_results]) -
np.mean([r['success'] for r in classical_results])
)
})
return results
def get_summary(self):
if not self.mission_log:
return {}
successes = sum(1 for m in self.mission_log if m['success'])
return {
'total_missions': len(self.mission_log),
'success_rate': successes/len(self.mission_log),
'avg_steps': np.mean([m['steps'] for m in self.mission_log]),
'avg_reward': np.mean([m['total_reward'] for m in self.mission_log]),
'avg_collisions': np.mean([m['collisions'] for m in self.mission_log]),
'quantum_activations': sum(1 for m in self.mission_log if m.get('quantum_activated', False)),
'planner_stats': self.planner.stats,
'quantum_metrics': self.qcore.metrics
}
# ==============================================================================
# DEMO
# ==============================================================================
if __name__ == "__main__":
print("="*70)
print("QUANTUM AUTONOMOUS DECISION SYSTEM (QADS)")
print("Hybrid Quantum-Classical Autonomous Intelligence")
print("="*70)
config = QADSConfig(n_qubits=8, n_layers=3, activation_entropy=0.6, use_quantum=True)
qads = QADSSystem(config)
# Single mission demo
print("\n[1] Running single mission demo...")
result = qads.run_mission()
print(f" ✓ Success: {result['success']}")
print(f" ✓ Steps: {result['steps']}")
print(f" ✓ Total Reward: {result['total_reward']:.2f}")
print(f" ✓ Collisions: {result['collisions']}")
print(f" ✓ Quantum Activated: {result['quantum_activated']}")
print(f" ✓ Final Distance to Goal: {result['final_distance']:.2f}")
print(f" ✓ K2 Reasoning: {result['k2_recommendations']}")
print(f" ✓ Explanation: {result['explanation']}")
# Benchmark
print("\n[2] Running benchmark (comparing Classical vs Quantum)...")
bench = qads.benchmark(n_trials=5, obstacle_range=[0.1, 0.3], uncertainty_range=[0.05, 0.2])
print("\n Benchmark Results:")
print(" " + "-"*60)
for r in bench:
print(f" Obs={r['obstacle_density']:.1f} Unc={r['uncertainty_scale']:.2f} | "
f"Classical SR={r['classical_success_rate']:.2f} "
f"Quantum SR={r['quantum_success_rate']:.2f} "
f"Improvement={r['improvement']:+.2f} "
f"Q-activ={r['quantum_activation_rate']:.2f}")
# Summary
print("\n[3] System Summary:")
summary = qads.get_summary()
for k, v in summary.items():
print(f" {k}: {v}")
print("\n" + "="*70)
print("QADS demo complete! All modules operational.")
print("="*70)